core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Nov 16 16:06:18 2008 -0800 (2008-11-16)
changeset 2411 8dfaa3d730b5
parent 2365 40430f687836
child 2413 f7fee39a0e56
child 2425 8f8e05c8684e
permissions -rw-r--r--
Removed pointless "systems" folder from core.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 IForward *OnClientConnected = NULL;
    57 const unsigned int *g_NumPlayersToAuth = NULL;
    58 int lifestate_offset = -1;
    59 List<ICommandTargetProcessor *> target_processors;
    60 
    61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    64 #if defined ORANGEBOX_BUILD
    65 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    66 #else
    67 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    68 #endif
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    70 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    71 
    72 #if defined ORANGEBOX_BUILD
    73 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    74 #else
    75 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    76 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    77 #endif
    78 
    79 ConCommand *maxplayersCmd = NULL;
    80 
    81 class KickPlayerTimer : public ITimedEvent
    82 {
    83 public:
    84 	ResultType OnTimer(ITimer *pTimer, void *pData)
    85 	{
    86 		int userid = (int)pData;
    87 		int client = g_Players.GetClientOfUserId(userid);
    88 		if (client)
    89 		{
    90 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    91 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    92 		}
    93 		return Pl_Stop;
    94 	}
    95 	void OnTimerEnd(ITimer *pTimer, void *pData)
    96 	{
    97 	}
    98 } s_KickPlayerTimer;
    99 
   100 PlayerManager::PlayerManager()
   101 {
   102 	m_AuthQueue = NULL;
   103 	m_FirstPass = false;
   104 	m_maxClients = 0;
   105 
   106 	m_UserIdLookUp = new int[USHRT_MAX+1];
   107 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   108 }
   109 
   110 PlayerManager::~PlayerManager()
   111 {
   112 	g_NumPlayersToAuth = NULL;
   113 
   114 	delete [] m_AuthQueue;
   115 	delete [] m_UserIdLookUp;
   116 }
   117 
   118 void PlayerManager::OnSourceModAllInitialized()
   119 {
   120 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   127 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   128 
   129 	g_ShareSys.AddInterface(NULL, this);
   130 
   131 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   132 	ParamType p2[] = {Param_Cell};
   133 
   134 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   135 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   136 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   137 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   138 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   139 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   140 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   141 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   142 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   143 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   144 
   145 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   146 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   147 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   148 
   149 	m_bIsListenServer = !engine->IsDedicatedServer();
   150 	m_ListenClient = 0;
   151 
   152 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   153 
   154 	ConCommandBase *pBase = icvar->GetCommands();
   155 	ConCommand *pCmd = NULL;
   156 	while (pBase)
   157 	{
   158 		if (strcmp(pBase->GetName(), "maxplayers") == 0)
   159 		{
   160 			/* Don't want to return convar with same name */
   161 			if (!pBase->IsCommand())
   162 			{
   163 				break;
   164 			}
   165 
   166 			pCmd = (ConCommand *)pBase;
   167 			break;
   168 		}
   169 		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
   170 	}
   171 
   172 	if (pCmd != NULL)
   173 	{
   174 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   175 		maxplayersCmd = pCmd;
   176 	}
   177 }
   178 
   179 void PlayerManager::OnSourceModShutdown()
   180 {
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   183 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   184 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   185 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   186 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   187 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   188 
   189 	/* Release forwards */
   190 	g_Forwards.ReleaseForward(m_clconnect);
   191 	g_Forwards.ReleaseForward(m_clputinserver);
   192 	g_Forwards.ReleaseForward(m_cldisconnect);
   193 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   194 	g_Forwards.ReleaseForward(m_clcommand);
   195 	g_Forwards.ReleaseForward(m_clinfochanged);
   196 	g_Forwards.ReleaseForward(m_clauth);
   197 	g_Forwards.ReleaseForward(m_onActivate);
   198 	g_Forwards.ReleaseForward(m_onActivate2);
   199 	g_Forwards.ReleaseForward(OnClientConnected);
   200 
   201 	g_Forwards.ReleaseForward(PreAdminCheck);
   202 	g_Forwards.ReleaseForward(PostAdminCheck);
   203 	g_Forwards.ReleaseForward(PostAdminFilter);
   204 
   205 	delete [] m_Players;
   206 
   207 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   208 
   209 	if (maxplayersCmd != NULL)
   210 	{
   211 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   212 	}
   213 }
   214 
   215 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   216 												 const char *value, 
   217 												 ConfigSource source, 
   218 												 char *error, 
   219 												 size_t maxlength)
   220 {
   221 	if (strcmp(key, "PassInfoVar") == 0)
   222 	{
   223 		if (strcmp(value, "_password") != 0)
   224 		{
   225 			m_PassInfoVar.assign(value);
   226 		}
   227 		return ConfigResult_Accept;
   228 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   229 		if (strcasecmp(value, "on") == 0)
   230 		{
   231 			m_QueryLang = true;
   232 		} else if (strcasecmp(value, "off") == 0) {
   233 			m_QueryLang = false;
   234 		} else {
   235 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   236 			return ConfigResult_Reject;
   237 		}
   238 		return ConfigResult_Accept;
   239 	}
   240 	return ConfigResult_Ignore;
   241 }
   242 
   243 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   244 {
   245 	if (!m_FirstPass)
   246 	{
   247 		/* Initialize all players */
   248 		m_maxClients = clientMax;
   249 		m_PlayerCount = 0;
   250 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   251 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   252 		m_FirstPass = true;
   253 
   254 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   255 
   256 		g_NumPlayersToAuth = &m_AuthQueue[0];
   257 
   258 		g_PluginSys.SyncMaxClients(clientMax);
   259 	}
   260 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   261 	m_onActivate->Execute(NULL);
   262 	m_onActivate2->Execute(NULL);
   263 
   264 	List<IClientListener *>::iterator iter;
   265 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   266 	{
   267 		if ((*iter)->GetClientListenerVersion() >= 5)
   268 		{
   269 			(*iter)->OnServerActivated(clientMax);
   270 		}
   271 	}
   272 
   273 	g_OnMapStarted = true;
   274 
   275 	SM_ExecuteAllConfigs();
   276 }
   277 
   278 bool PlayerManager::IsServerActivated()
   279 {
   280 	return m_FirstPass;
   281 }
   282 
   283 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   284 {
   285 	const char *password = g_Admins.GetAdminPassword(id);
   286 	if (password != NULL)
   287 	{
   288 		if (m_PassInfoVar.size() < 1)
   289 		{
   290 			return false;
   291 		}
   292 
   293 		/* Whoa... the user needs a password! */
   294 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   295 		if (!given || strcmp(given, password) != 0)
   296 		{
   297 			return false;
   298 		}
   299 	}
   300 
   301 	pPlayer->SetAdminId(id, false);
   302 
   303 	return true;
   304 }
   305 
   306 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   307 {
   308 	const char *password = g_Admins.GetAdminPassword(id);
   309 	if (password == NULL)
   310 	{
   311 		return false;
   312 	}
   313 
   314 	if (m_PassInfoVar.size() < 1)
   315 	{
   316 		return false;
   317 	}
   318 
   319 	/* Whoa... the user needs a password! */
   320 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   321 	if (!given || strcmp(given, password) != 0)
   322 	{
   323 		return false;
   324 	}
   325 
   326 	pPlayer->SetAdminId(id, false);
   327 
   328 	return true;
   329 }
   330 
   331 void PlayerManager::RunAuthChecks()
   332 {
   333 	CPlayer *pPlayer;
   334 	const char *authstr;
   335 	unsigned int removed = 0;
   336 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   337 	{
   338 		pPlayer = &m_Players[m_AuthQueue[i]];
   339 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   340 		if (authstr && authstr[0] != '\0'
   341 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   342 		{
   343 			/* Set authorization */
   344 			pPlayer->Authorize(authstr);
   345 
   346 			/* Mark as removed from queue */
   347 			unsigned int client = m_AuthQueue[i];
   348 			m_AuthQueue[i] = 0;
   349 			removed++;
   350 
   351 			/* Send to extensions */
   352 			List<IClientListener *>::iterator iter;
   353 			IClientListener *pListener;
   354 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   355 			{
   356 				pListener = (*iter);
   357 				pListener->OnClientAuthorized(client, authstr);
   358 				if (!pPlayer->IsConnected())
   359 				{
   360 					break;
   361 				}
   362 			}
   363 
   364 			/* Send to plugins if player is still connected */
   365 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   366 			{
   367 				/* :TODO: handle the case of a player disconnecting in the middle */
   368 				m_clauth->PushCell(client);
   369 				m_clauth->PushString(authstr);
   370 				m_clauth->Execute(NULL);
   371 			}
   372 
   373 			if (pPlayer->IsConnected())
   374 			{
   375 				pPlayer->Authorize_Post();
   376 			}
   377 		}
   378 	}
   379 
   380 	/* Clean up the queue */
   381 	if (removed)
   382 	{
   383 		/* We don't have to compact the list if it's empty */
   384 		if (removed != m_AuthQueue[0])
   385 		{
   386 			unsigned int diff = 0;
   387 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   388 			{
   389 				/* If this member is removed... */
   390 				if (m_AuthQueue[i] == 0)
   391 				{
   392 					/* Increase the differential */
   393 					diff++;
   394 				} else {
   395 					/* diff cannot increase faster than i+1 */
   396 					assert(i > diff);
   397 					assert(i - diff >= 1);
   398 					/* move this index down */
   399 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   400 				}
   401 			}
   402 			m_AuthQueue[0] -= removed;
   403 		} else {
   404 			m_AuthQueue[0] = 0;
   405 		}
   406 	}
   407 }
   408 
   409 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   410 {
   411 	int client = engine->IndexOfEdict(pEntity);
   412 	CPlayer *pPlayer = &m_Players[client];
   413 
   414 	List<IClientListener *>::iterator iter;
   415 	IClientListener *pListener = NULL;
   416 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   417 	{
   418 		pListener = (*iter);
   419 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   420 		{
   421 			return false;
   422 		}
   423 	}
   424 
   425 	cell_t res = 1;
   426 
   427 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   428 	m_clconnect->PushCell(client);
   429 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   430 	m_clconnect->PushCell(maxrejectlen);
   431 	m_clconnect->Execute(&res);
   432 
   433 	if (res)
   434 	{
   435 		if (!pPlayer->IsAuthorized())
   436 		{
   437 			m_AuthQueue[++m_AuthQueue[0]] = client;
   438 		}
   439 
   440 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   441 	}
   442 	else
   443 	{
   444 		if (!pPlayer->IsFakeClient())
   445 		{
   446 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   447 		}
   448 	}
   449 
   450 	return true;
   451 }
   452 
   453 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   454 {
   455 	int client = engine->IndexOfEdict(pEntity);
   456 	bool orig_value = META_RESULT_ORIG_RET(bool);
   457 	CPlayer *pPlayer = &m_Players[client];
   458 
   459 	if (orig_value)
   460 	{
   461 		List<IClientListener *>::iterator iter;
   462 		IClientListener *pListener = NULL;
   463 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   464 		{
   465 			pListener = (*iter);
   466 			pListener->OnClientConnected(client);
   467 			if (!pPlayer->IsConnected())
   468 			{
   469 				break;
   470 			}
   471 		}
   472 
   473 		if (!pPlayer->IsFakeClient() 
   474 			&& m_bIsListenServer
   475 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   476 		{
   477 			m_ListenClient = client;
   478 		}
   479 
   480 		cell_t res;
   481 		OnClientConnected->PushCell(client);
   482 		OnClientConnected->Execute(&res, NULL);
   483 	}
   484 	else
   485 	{
   486 		InvalidatePlayer(pPlayer);
   487 	}
   488 
   489 	return true;
   490 }
   491 
   492 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   493 {
   494 	cell_t res;
   495 	int client = engine->IndexOfEdict(pEntity);
   496 	CPlayer *pPlayer = &m_Players[client];
   497 
   498 	/* If they're not connected, they're a bot */
   499 	if (!pPlayer->IsConnected())
   500 	{
   501 		/* Run manual connection routines */
   502 		char error[255];
   503 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   504 		pPlayer->Authorize(authid);
   505 		pPlayer->m_bFakeClient = true;
   506 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   507 		{
   508 			/* :TODO: kick the bot if it's rejected */
   509 			return;
   510 		}
   511 		List<IClientListener *>::iterator iter;
   512 		IClientListener *pListener = NULL;
   513 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   514 		{
   515 			pListener = (*iter);
   516 			pListener->OnClientConnected(client);
   517 			/* See if bot was kicked */
   518 			if (!pPlayer->IsConnected())
   519 			{
   520 				return;
   521 			}
   522 		}
   523 		/* Now do authorization */
   524 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   525 		{
   526 			pListener = (*iter);
   527 			pListener->OnClientAuthorized(client, authid);
   528 		}
   529 		/* Finally, tell plugins */
   530 		if (m_clauth->GetFunctionCount())
   531 		{
   532 			m_clauth->PushCell(client);
   533 			m_clauth->PushString(authid);
   534 			m_clauth->Execute(NULL);
   535 		}
   536 		pPlayer->Authorize_Post();
   537 	}
   538 
   539 	if (playerinfo)
   540 	{
   541 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   542 	}
   543 
   544 	/* Get the client's language */
   545 	if (m_QueryLang)
   546 	{
   547 		const char *name;
   548 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   549 		{
   550 			unsigned int langid;
   551 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   552 		} else {
   553 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   554 		}
   555 	}
   556 
   557 	pPlayer->Connect();
   558 	m_PlayerCount++;
   559 
   560 	List<IClientListener *>::iterator iter;
   561 	IClientListener *pListener = NULL;
   562 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   563 	{
   564 		pListener = (*iter);
   565 		pListener->OnClientPutInServer(client);
   566 	}
   567 
   568 	m_clputinserver->PushCell(client);
   569 	m_clputinserver->Execute(&res, NULL);
   570 
   571 	if (pPlayer->IsAuthorized())
   572 	{
   573 		pPlayer->DoPostConnectAuthorization();
   574 	}
   575 }
   576 
   577 void PlayerManager::OnSourceModLevelEnd()
   578 {
   579 	/* Disconnect all bots still in game */
   580 	for (int i=1; i<=m_maxClients; i++)
   581 	{
   582 		if (m_Players[i].IsConnected())
   583 		{
   584 			OnClientDisconnect(m_Players[i].GetEdict());
   585 		}
   586 	}
   587 	m_PlayerCount = 0;
   588 }
   589 
   590 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   591 {
   592 	cell_t res;
   593 	int client = engine->IndexOfEdict(pEntity);
   594 	CPlayer *pPlayer = &m_Players[client];
   595 
   596 	if (pPlayer->IsConnected())
   597 	{
   598 		m_cldisconnect->PushCell(client);
   599 		m_cldisconnect->Execute(&res, NULL);
   600 	}
   601 	else
   602 	{
   603 		/* We don't care, prevent a double call */
   604 		return;
   605 	}
   606 
   607 	if (pPlayer->WasCountedAsInGame())
   608 	{
   609 		m_PlayerCount--;
   610 	}
   611 
   612 	List<IClientListener *>::iterator iter;
   613 	IClientListener *pListener = NULL;
   614 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   615 	{
   616 		pListener = (*iter);
   617 		pListener->OnClientDisconnecting(client);
   618 	}
   619 
   620 	InvalidatePlayer(pPlayer);
   621 
   622 	if (m_ListenClient == client)
   623 	{
   624 		m_ListenClient = 0;
   625 	}
   626 }
   627 
   628 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   629 {
   630 	cell_t res;
   631 	int client = engine->IndexOfEdict(pEntity);
   632 
   633 	m_cldisconnect_post->PushCell(client);
   634 	m_cldisconnect_post->Execute(&res, NULL);
   635 
   636 	List<IClientListener *>::iterator iter;
   637 	IClientListener *pListener = NULL;
   638 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   639 	{
   640 		pListener = (*iter);
   641 		pListener->OnClientDisconnected(client);
   642 	}
   643 }
   644 
   645 #if defined ORANGEBOX_BUILD
   646 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   647 {
   648 #else
   649 void PlayerManager::OnClientCommand(edict_t *pEntity)
   650 {
   651 	CCommand args;
   652 #endif
   653 	int client = engine->IndexOfEdict(pEntity);
   654 	cell_t res = Pl_Continue;
   655 	CPlayer *pPlayer = &m_Players[client];
   656 
   657 	if (!pPlayer->IsConnected())
   658 	{
   659 		return;
   660 	}
   661 
   662 	g_HL2.PushCommandStack(&args);
   663 
   664 	int argcount = args.ArgC() - 1;
   665 	const char *cmd = g_HL2.CurrentCommandName();
   666 
   667 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   668 	if (result)
   669 	{
   670 		res = Pl_Handled;
   671 	} else {
   672 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   673 		if (result)
   674 		{
   675 			res = Pl_Handled;
   676 		}
   677 	}
   678 
   679 	cell_t res2 = Pl_Continue;
   680 	m_clcommand->PushCell(client);
   681 	m_clcommand->PushCell(argcount);
   682 	m_clcommand->Execute(&res2, NULL);
   683 
   684 	if (res2 > res)
   685 	{
   686 		res = res2;
   687 	}
   688 
   689 	if (res >= Pl_Stop)
   690 	{
   691 		g_HL2.PopCommandStack();
   692 		RETURN_META(MRES_SUPERCEDE);
   693 	}
   694 
   695 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   696 
   697 	g_HL2.PopCommandStack();
   698 
   699 	if (res >= Pl_Handled)
   700 	{
   701 		RETURN_META(MRES_SUPERCEDE);
   702 	}
   703 }
   704 
   705 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   706 {
   707 	cell_t res;
   708 	int client = engine->IndexOfEdict(pEntity);
   709 	CPlayer *pPlayer = &m_Players[client];
   710 
   711 	if (!pPlayer->IsConnected())
   712 	{
   713 		return;
   714 	}
   715 
   716 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   717 	m_clinfochanged->Execute(&res, NULL);
   718 
   719 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   720 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   721 	const char *old_name = pPlayer->m_Name.c_str();
   722 
   723 	if (strcmp(old_name, new_name) != 0)
   724 	{
   725 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   726 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   727 		{
   728 			if (!CheckSetAdminName(client, pPlayer, id))
   729 			{
   730 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   731 				RETURN_META(MRES_IGNORED);
   732 			}
   733 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   734 			if (id == pPlayer->GetAdminId())
   735 			{
   736 				/* This player is changing their name; force them to drop admin privileges! */
   737 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   738 			}
   739 		}
   740 		pPlayer->SetName(new_name);
   741 	}
   742 	
   743 	if (m_PassInfoVar.size() > 0)
   744 	{
   745 		/* Try for a password change */
   746 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   747 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   748 		if (strcmp(old_pass, new_pass) != 0)
   749 		{
   750 			pPlayer->m_LastPassword.assign(new_pass);
   751 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   752 			{
   753 				/* If there is already an admin id assigned, this will just bail out. */
   754 				pPlayer->DoBasicAdminChecks();
   755 			}
   756 		}
   757 	}
   758 }
   759 
   760 int PlayerManager::GetMaxClients()
   761 {
   762 	return m_maxClients;
   763 }
   764 
   765 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   766 {
   767 	if (client > m_maxClients || client < 1)
   768 	{
   769 		return NULL;
   770 	}
   771 	return &m_Players[client];
   772 }
   773 
   774 int PlayerManager::GetNumPlayers()
   775 {
   776 	return m_PlayerCount;
   777 }
   778 
   779 int PlayerManager::GetClientOfUserId(int userid)
   780 {
   781 	if (userid < 0 || userid > USHRT_MAX)
   782 	{
   783 		return 0;
   784 	}
   785 	
   786 	int client = m_UserIdLookUp[userid];
   787 
   788 	/* Verify the userid.  The cache can get messed up with older
   789 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   790 	 * check before invoking this backwards compat code.
   791 	 */
   792 	if (client)
   793 	{
   794 		CPlayer *player = GetPlayerByIndex(client);
   795 		if (player && player->IsConnected())
   796 		{
   797 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   798 			if (realUserId == userid)
   799 			{
   800 				return client;
   801 			}
   802 		}
   803 	}
   804 
   805 	/* If we can't verify the userid, we have to do a manual loop */
   806 	CPlayer *player;
   807 	for (int i = 1; i <= m_maxClients; i++)
   808 	{
   809 		player = GetPlayerByIndex(i);
   810 		if (!player || !player->IsConnected())
   811 		{
   812 			continue;
   813 		}
   814 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   815 		{
   816 			m_UserIdLookUp[userid] = i;
   817 			return i;
   818 		}
   819 	}
   820 
   821 	return 0;
   822 }
   823 
   824 void PlayerManager::AddClientListener(IClientListener *listener)
   825 {
   826 	m_hooks.push_back(listener);
   827 }
   828 
   829 void PlayerManager::RemoveClientListener(IClientListener *listener)
   830 {
   831 	m_hooks.remove(listener);
   832 }
   833 
   834 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   835 {
   836 	int index = engine->IndexOfEdict(pEdict);
   837 	return GetGamePlayer(index);
   838 }
   839 
   840 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   841 {
   842 	return GetPlayerByIndex(client);
   843 }
   844 
   845 void PlayerManager::ClearAdminId(AdminId id)
   846 {
   847 	for (int i=1; i<=m_maxClients; i++)
   848 	{
   849 		if (m_Players[i].m_Admin == id)
   850 		{
   851 			m_Players[i].DumpAdmin(true);
   852 		}
   853 	}
   854 }
   855 
   856 void PlayerManager::ClearAllAdmins()
   857 {
   858 	for (int i=1; i<=m_maxClients; i++)
   859 	{
   860 		m_Players[i].DumpAdmin(true);
   861 	}
   862 }
   863 
   864 const char *PlayerManager::GetPassInfoVar()
   865 {
   866 	return m_PassInfoVar.c_str();
   867 }
   868 
   869 void PlayerManager::RecheckAnyAdmins()
   870 {
   871 	for (int i=1; i<=m_maxClients; i++)
   872 	{
   873 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   874 		{
   875 			m_Players[i].DoBasicAdminChecks();
   876 		}
   877 	}
   878 }
   879 
   880 unsigned int PlayerManager::GetReplyTo()
   881 {
   882 	return g_ChatTriggers.GetReplyTo();
   883 }
   884 
   885 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   886 {
   887 	return g_ChatTriggers.SetReplyTo(reply);
   888 }
   889 
   890 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   891 {
   892 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   893 }
   894 
   895 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   896 {
   897 	target_processors.push_back(pHandler);
   898 }
   899 
   900 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   901 {
   902 	target_processors.remove(pHandler);
   903 }
   904 
   905 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   906 {
   907 	/**
   908 	* Remove client from auth queue if necessary
   909 	*/
   910 	if (!pPlayer->IsAuthorized())
   911 	{
   912 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   913 		{
   914 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   915 			{
   916 				/* Move everything ahead of us back by one */
   917 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   918 				{
   919 					m_AuthQueue[j-1] = m_AuthQueue[j];
   920 				}
   921 				/* Remove us and break */
   922 				m_AuthQueue[0]--;
   923 				break;
   924 			}
   925 		}
   926 	}
   927 	
   928 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   929 	pPlayer->Disconnect();
   930 }
   931 
   932 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   933 {
   934 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   935 		&& !pTarget->IsConnected())
   936 	{
   937 		return COMMAND_TARGET_NONE;
   938 	}
   939 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   940 		!pTarget->IsInGame())
   941 	{
   942 		return COMMAND_TARGET_NOT_IN_GAME;
   943 	}
   944 
   945 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   946 		&& pTarget->IsFakeClient())
   947 	{
   948 		return COMMAND_TARGET_NOT_HUMAN;
   949 	}
   950 
   951 	if (pAdmin != NULL)
   952 	{
   953 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   954 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   955 		{
   956 			return COMMAND_TARGET_IMMUNE;
   957 		}
   958 	}
   959 
   960 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   961 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   962 	{
   963 		return COMMAND_TARGET_NOT_ALIVE;
   964 	}
   965 
   966 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   967 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   968 	{
   969 		return COMMAND_TARGET_NOT_DEAD;
   970 	}
   971 
   972 	return COMMAND_TARGET_VALID;
   973 }
   974 
   975 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   976 {
   977 	CPlayer *pTarget, *pAdmin;
   978 	int max_clients, total = 0;
   979 
   980 	max_clients = GetMaxClients();
   981 
   982 	if (info->max_targets < 1)
   983 	{
   984 		info->reason = COMMAND_TARGET_NONE;
   985 		info->num_targets = 0;
   986 	}
   987 
   988 	if (info->admin == 0)
   989 	{
   990 		pAdmin = NULL;
   991 	}
   992 	else
   993 	{
   994 		pAdmin = GetPlayerByIndex(info->admin);
   995 	}
   996 
   997 	if (info->pattern[0] == '#')
   998 	{
   999 		int userid = atoi(&info->pattern[1]);
  1000 		int client = GetClientOfUserId(userid);
  1001 
  1002 		/* See if a valid userid matched */
  1003 		if (client > 0)
  1004 		{
  1005 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1006 			if (pTarget != NULL)
  1007 			{
  1008 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1009 				{
  1010 					info->targets[0] = client;
  1011 					info->num_targets = 1;
  1012 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1013 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1014 				}
  1015 				else
  1016 				{
  1017 					info->num_targets = 0;
  1018 				}
  1019 				return;
  1020 			}
  1021 		}
  1022 
  1023 		/* Do we need to look for a steam id? */
  1024 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1025 		{
  1026 			size_t p, len;
  1027 			char new_pattern[256];
  1028 
  1029 			strcpy(new_pattern, "STEAM_");
  1030 			len = strlen(&info->pattern[7]);
  1031 			for (p = 0; p < len; p++)
  1032 			{
  1033 				new_pattern[6 + p] = info->pattern[7 + p];
  1034 				if (new_pattern[6 + p] == '_')
  1035 				{
  1036 					new_pattern[6 + p] = ':';
  1037 				}
  1038 			}
  1039 			new_pattern[6 + p] = '\0';
  1040 
  1041 			for (int i = 1; i <= max_clients; i++)
  1042 			{
  1043 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1044 				{
  1045 					continue;
  1046 				}
  1047 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1048 				{
  1049 					continue;
  1050 				}
  1051 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1052 				{
  1053 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1054 						== COMMAND_TARGET_VALID)
  1055 					{
  1056 						info->targets[0] = i;
  1057 						info->num_targets = 1;
  1058 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1059 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1060 					}
  1061 					else
  1062 					{
  1063 						info->num_targets = 0;
  1064 					}
  1065 					return;
  1066 				}
  1067 			}
  1068 		}
  1069 
  1070 		/* See if an exact name matches */
  1071 		for (int i = 1; i <= max_clients; i++)
  1072 		{
  1073 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1074 			{
  1075 				continue;
  1076 			}
  1077 			if  (!pTarget->IsConnected())
  1078 			{
  1079 				continue;
  1080 			}
  1081 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1082 			{
  1083 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1084 					== COMMAND_TARGET_VALID)
  1085 				{
  1086 					info->targets[0] = i;
  1087 					info->num_targets = 1;
  1088 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1089 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1090 				}
  1091 				else
  1092 				{
  1093 					info->num_targets = 0;
  1094 				}
  1095 				return;
  1096 			}
  1097 		}
  1098 	}
  1099 
  1100 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1101 	{
  1102 		info->targets[0] = info->admin;
  1103 		info->num_targets = 1;
  1104 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1105 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1106 		return;
  1107 	}
  1108 
  1109 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1110 	{
  1111 		bool is_multi = false;
  1112 		bool bots_only = false;
  1113 		int skip_client = -1;
  1114 
  1115 		if (strcmp(info->pattern, "@all") == 0)
  1116 		{
  1117 			is_multi = true;
  1118 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1119 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1120 		}
  1121 		else if (strcmp(info->pattern, "@dead") == 0)
  1122 		{
  1123 			is_multi = true;
  1124 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1125 			{
  1126 				info->num_targets = 0;
  1127 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1128 				return;
  1129 			}
  1130 			info->flags |= COMMAND_FILTER_DEAD;
  1131 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1132 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1133 		}
  1134 		else if (strcmp(info->pattern, "@alive") == 0)
  1135 		{
  1136 			is_multi = true;
  1137 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1138 			{
  1139 				info->num_targets = 0;
  1140 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1141 				return;
  1142 			}
  1143 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1144 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1145 			info->flags |= COMMAND_FILTER_ALIVE;
  1146 		}
  1147 		else if (strcmp(info->pattern, "@bots") == 0)
  1148 		{
  1149 			is_multi = true;
  1150 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1151 			{
  1152 				info->num_targets = 0;
  1153 				info->reason = COMMAND_FILTER_NO_BOTS;
  1154 				return;
  1155 			}
  1156 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1157 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1158 			bots_only = true;
  1159 		}
  1160 		else if (strcmp(info->pattern, "@humans") == 0)
  1161 		{
  1162 			is_multi = true;
  1163 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1164 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1165 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1166 		}
  1167 		else if (strcmp(info->pattern, "@!me") == 0)
  1168 		{
  1169 			is_multi = true;
  1170 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1171 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1172 			skip_client = info->admin;
  1173 		}
  1174 
  1175 		if (is_multi)
  1176 		{
  1177 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1178 			{
  1179 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1180 				{
  1181 					continue;
  1182 				}
  1183 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1184 				{
  1185 					if ((!bots_only || pTarget->IsFakeClient())
  1186 						&& skip_client != i)
  1187 					{
  1188 						info->targets[total++] = i;
  1189 					}
  1190 				}
  1191 			}
  1192 
  1193 			info->num_targets = total;
  1194 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1195 			return;
  1196 		}
  1197 	}
  1198 
  1199 	List<ICommandTargetProcessor *>::iterator iter;
  1200 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1201 	{
  1202 		ICommandTargetProcessor *pProcessor = (*iter);
  1203 		if (pProcessor->ProcessCommandTarget(info))
  1204 		{
  1205 			return;
  1206 		}
  1207 	}
  1208 
  1209 	/* Check partial names */
  1210 	int found_client = 0;
  1211 	CPlayer *pFoundClient = NULL;
  1212 	for (int i = 1; i <= max_clients; i++)
  1213 	{
  1214 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1215 		{
  1216 			continue;
  1217 		}
  1218 
  1219 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1220 		{
  1221 			if (found_client)
  1222 			{
  1223 				info->num_targets = 0;
  1224 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1225 				return;
  1226 			}
  1227 			else
  1228 			{
  1229 				found_client = i;
  1230 				pFoundClient = pTarget;
  1231 			}
  1232 		}
  1233 	}
  1234 
  1235 	if (found_client)
  1236 	{
  1237 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1238 			== COMMAND_TARGET_VALID)
  1239 		{
  1240 			info->targets[0] = found_client;
  1241 			info->num_targets = 1;
  1242 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1243 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1244 		}
  1245 		else
  1246 		{
  1247 			info->num_targets = 0;
  1248 		}
  1249 	}
  1250 	else
  1251 	{
  1252 		info->num_targets = 0;
  1253 		info->reason = COMMAND_TARGET_NONE;
  1254 	}
  1255 }
  1256 
  1257 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1258 {
  1259 	if (pConVar->GetBool() && !atoi(oldValue))
  1260 	{
  1261 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1262 	}
  1263 	else
  1264 	{
  1265 		MaxPlayersChanged();
  1266 	}
  1267 }
  1268 
  1269 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1270 {
  1271 	m_maxClients = newvalue;
  1272 }
  1273 
  1274 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1275 {
  1276 	if (newvalue == -1)
  1277 	{
  1278 		newvalue = gpGlobals->maxClients;
  1279 	}
  1280 
  1281 	if (newvalue == MaxClients())
  1282 	{
  1283 		return;
  1284 	}
  1285 
  1286 	/* Notify the rest of core */
  1287 	SMGlobalClass *pBase = SMGlobalClass::head;
  1288 	while (pBase)
  1289 	{
  1290 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1291 		pBase = pBase->m_pGlobalClassNext;
  1292 	}
  1293 
  1294 	/* Notify Extensions */
  1295 	List<IClientListener *>::iterator iter;
  1296 	IClientListener *pListener = NULL;
  1297 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1298 	{
  1299 		pListener = (*iter);
  1300 		if (pListener->GetClientListenerVersion() >= 8)
  1301 		{
  1302 			pListener->OnMaxPlayersChanged(newvalue);
  1303 		}
  1304 	}
  1305 }
  1306 
  1307 #if defined ORANGEBOX_BUILD
  1308 void CmdMaxplayersCallback(const CCommand &command)
  1309 {
  1310 #else
  1311 void CmdMaxplayersCallback()
  1312 {
  1313 #endif
  1314 
  1315 	g_Players.MaxPlayersChanged();
  1316 }
  1317 
  1318 
  1319 /*******************
  1320  *** PLAYER CODE ***
  1321  *******************/
  1322 
  1323 CPlayer::CPlayer()
  1324 {
  1325 	m_IsConnected = false;
  1326 	m_IsInGame = false;
  1327 	m_IsAuthorized = false;
  1328 	m_pEdict = NULL;
  1329 	m_Admin = INVALID_ADMIN_ID;
  1330 	m_TempAdmin = false;
  1331 	m_Info = NULL;
  1332 	m_bAdminCheckSignalled = false;
  1333 	m_bIsInKickQueue = false;
  1334 	m_LastPassword.clear();
  1335 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1336 	m_bFakeClient = false;
  1337 }
  1338 
  1339 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1340 {
  1341 	m_IsConnected = true;
  1342 	m_Name.assign(name);
  1343 	m_Ip.assign(ip);
  1344 	m_pEdict = pEntity;
  1345 	m_iIndex = engine->IndexOfEdict(pEntity);
  1346 	m_LangId = g_Translator.GetServerLanguage();
  1347 
  1348 	char ip2[24], *ptr;
  1349 	strncopy(ip2, ip, sizeof(ip2));
  1350 	if ((ptr = strchr(ip2, ':')) != NULL)
  1351 	{
  1352 		*ptr = '\0';
  1353 	}
  1354 	m_IpNoPort.assign(ip2);
  1355 }
  1356 
  1357 void CPlayer::Connect()
  1358 {
  1359 	if (m_IsInGame)
  1360 	{
  1361 		return;
  1362 	}
  1363 
  1364 	m_IsInGame = true;
  1365 
  1366 	const char *var = g_Players.GetPassInfoVar();
  1367 	int client = engine->IndexOfEdict(m_pEdict);
  1368 	if (var[0] != '\0')
  1369 	{
  1370 		const char *pass = engine->GetClientConVarValue(client, var);
  1371 		m_LastPassword.assign(pass ? pass : "");
  1372 	}
  1373 	else
  1374 	{
  1375 		m_LastPassword.assign("");
  1376 	}
  1377 }
  1378 
  1379 void CPlayer::Authorize(const char *steamid)
  1380 {
  1381 	if (m_IsAuthorized)
  1382 	{
  1383 		return;
  1384 	}
  1385 
  1386 	m_IsAuthorized = true;
  1387 	m_AuthID.assign(steamid);
  1388 }
  1389 
  1390 void CPlayer::Disconnect()
  1391 {
  1392 	DumpAdmin(false);
  1393 	m_IsConnected = false;
  1394 	m_IsInGame = false;
  1395 	m_IsAuthorized = false;
  1396 	m_Name.clear();
  1397 	m_Ip.clear();
  1398 	m_AuthID.clear();
  1399 	m_pEdict = NULL;
  1400 	m_Info = NULL;
  1401 	m_bAdminCheckSignalled = false;
  1402 	m_UserId = -1;
  1403 	m_bIsInKickQueue = false;
  1404 	m_bFakeClient = false;
  1405 }
  1406 
  1407 void CPlayer::SetName(const char *name)
  1408 {
  1409 	m_Name.assign(name);
  1410 }
  1411 
  1412 const char *CPlayer::GetName()
  1413 {
  1414 	if (m_Info && m_pEdict->GetUnknown())
  1415 	{
  1416 		return m_Info->GetName();
  1417 	}
  1418 	
  1419 	return m_Name.c_str();
  1420 }
  1421 
  1422 const char *CPlayer::GetIPAddress()
  1423 {
  1424 	return m_Ip.c_str();
  1425 }
  1426 
  1427 const char *CPlayer::GetAuthString()
  1428 {
  1429 	return m_AuthID.c_str();
  1430 }
  1431 
  1432 edict_t *CPlayer::GetEdict()
  1433 {
  1434 	return m_pEdict;
  1435 }
  1436 
  1437 bool CPlayer::IsInGame()
  1438 {
  1439 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1440 }
  1441 
  1442 bool CPlayer::WasCountedAsInGame()
  1443 {
  1444 	return m_IsInGame;
  1445 }
  1446 
  1447 bool CPlayer::IsConnected()
  1448 {
  1449 	return m_IsConnected;
  1450 }
  1451 
  1452 bool CPlayer::IsAuthorized()
  1453 {
  1454 	return m_IsAuthorized;
  1455 }
  1456 
  1457 IPlayerInfo *CPlayer::GetPlayerInfo()
  1458 {
  1459 	if (m_pEdict->GetUnknown())
  1460 	{
  1461 		return m_Info;
  1462 	}
  1463 
  1464 	return NULL;
  1465 }
  1466 
  1467 bool CPlayer::IsFakeClient()
  1468 {
  1469 	return m_bFakeClient;
  1470 }
  1471 
  1472 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1473 {
  1474 	if (!m_IsConnected)
  1475 	{
  1476 		return;
  1477 	}
  1478 
  1479 	DumpAdmin(false);
  1480 
  1481 	m_Admin = id;
  1482 	m_TempAdmin = temporary;
  1483 }
  1484 
  1485 AdminId CPlayer::GetAdminId()
  1486 {
  1487 	return m_Admin;
  1488 }
  1489 
  1490 void CPlayer::DumpAdmin(bool deleting)
  1491 {
  1492 	if (m_Admin != INVALID_ADMIN_ID)
  1493 	{
  1494 		if (m_TempAdmin && !deleting)
  1495 		{
  1496 			g_Admins.InvalidateAdmin(m_Admin);
  1497 		}
  1498 		m_Admin = INVALID_ADMIN_ID;
  1499 		m_TempAdmin = false;
  1500 	}
  1501 }
  1502 
  1503 void CPlayer::Kick(const char *str)
  1504 {
  1505 	MarkAsBeingKicked();
  1506 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1507 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1508 	pClient->Disconnect("%s", str);
  1509 }
  1510 
  1511 void CPlayer::Authorize_Post()
  1512 {
  1513 	if (m_IsInGame)
  1514 	{
  1515 		DoPostConnectAuthorization();
  1516 	}
  1517 }
  1518 
  1519 void CPlayer::DoPostConnectAuthorization()
  1520 {
  1521 	bool delay = false;
  1522 
  1523 	List<IClientListener *>::iterator iter;
  1524 	for (iter = g_Players.m_hooks.begin();
  1525 		 iter != g_Players.m_hooks.end();
  1526 		 iter++)
  1527 	{
  1528 		IClientListener *pListener = (*iter);
  1529 #if defined MIN_API_FOR_ADMINCALLS
  1530 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1531 		{
  1532 			continue;
  1533 		}
  1534 #endif
  1535 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1536 		{
  1537 			delay = true;
  1538 		}
  1539 	}
  1540 	
  1541 	cell_t result = 0;
  1542 	PreAdminCheck->PushCell(m_iIndex);
  1543 	PreAdminCheck->Execute(&result);
  1544 
  1545 	/* Defer, for better or worse */
  1546 	if (delay || (ResultType)result >= Pl_Handled)
  1547 	{
  1548 		return;
  1549 	}
  1550 
  1551 	/* Sanity check */
  1552 	if (!IsConnected())
  1553 	{
  1554 		return;
  1555 	}
  1556 
  1557 	/* Otherwise, go ahead and do admin checks */
  1558 	DoBasicAdminChecks();
  1559 
  1560 	/* Send the notification out */
  1561 	NotifyPostAdminChecks();
  1562 }
  1563 
  1564 bool CPlayer::RunAdminCacheChecks()
  1565 {
  1566 	AdminId old_id = GetAdminId();
  1567 
  1568 	DoBasicAdminChecks();
  1569 
  1570 	return (GetAdminId() != old_id);
  1571 }
  1572 
  1573 void CPlayer::NotifyPostAdminChecks()
  1574 {
  1575 	if (m_bAdminCheckSignalled)
  1576 	{
  1577 		return;
  1578 	}
  1579 
  1580 	/* Block beforehand so they can't double-call */
  1581 	m_bAdminCheckSignalled = true;
  1582 
  1583 	List<IClientListener *>::iterator iter;
  1584 	for (iter = g_Players.m_hooks.begin();
  1585 		iter != g_Players.m_hooks.end();
  1586 		iter++)
  1587 	{
  1588 		IClientListener *pListener = (*iter);
  1589 #if defined MIN_API_FOR_ADMINCALLS
  1590 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1591 		{
  1592 			continue;
  1593 		}
  1594 #endif
  1595 		pListener->OnClientPostAdminCheck(m_iIndex);
  1596 	}
  1597 
  1598 	PostAdminFilter->PushCell(m_iIndex);
  1599 	PostAdminFilter->Execute(NULL);
  1600 
  1601 	PostAdminCheck->PushCell(m_iIndex);
  1602 	PostAdminCheck->Execute(NULL);
  1603 }
  1604 
  1605 void CPlayer::DoBasicAdminChecks()
  1606 {
  1607 	if (GetAdminId() != INVALID_ADMIN_ID)
  1608 	{
  1609 		return;
  1610 	}
  1611 
  1612 	/* First check the name */
  1613 	AdminId id;
  1614 	int client = engine->IndexOfEdict(m_pEdict);
  1615 
  1616 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1617 	{
  1618 		if (!g_Players.CheckSetAdminName(client, this, id))
  1619 		{
  1620 			int userid = engine->GetPlayerUserId(m_pEdict);
  1621 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1622 		}
  1623 		return;
  1624 	}
  1625 	
  1626 	/* Check IP */
  1627 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1628 	{
  1629 		if (g_Players.CheckSetAdmin(client, this, id))
  1630 		{
  1631 			return;
  1632 		}
  1633 	}
  1634 
  1635 	/* Check IP address */
  1636 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1637 	{
  1638 		if (g_Players.CheckSetAdmin(client, this, id))
  1639 		{
  1640 			return;
  1641 		}
  1642 	}
  1643 }
  1644 
  1645 unsigned int CPlayer::GetLanguageId()
  1646 {
  1647 	return m_LangId;
  1648 }
  1649 
  1650 int CPlayer::GetUserId()
  1651 {
  1652 	if (m_UserId == -1)
  1653 	{
  1654 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1655 	}
  1656 
  1657 	return m_UserId;
  1658 }
  1659 
  1660 bool CPlayer::IsInKickQueue()
  1661 {
  1662 	return m_bIsInKickQueue;
  1663 }
  1664 
  1665 void CPlayer::MarkAsBeingKicked()
  1666 {
  1667 	m_bIsInKickQueue = true;
  1668 }
  1669 
  1670 int CPlayer::GetLifeState()
  1671 {
  1672 	if (lifestate_offset == -1)
  1673 	{
  1674 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1675 		{
  1676 			lifestate_offset = -2;
  1677 		}
  1678 	}
  1679 
  1680 	if (lifestate_offset < 0)
  1681 	{
  1682 		IPlayerInfo *info = GetPlayerInfo();
  1683 		if (info == NULL)
  1684 		{
  1685 			return PLAYER_LIFE_UNKNOWN;
  1686 		}
  1687 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1688 	}
  1689 
  1690 	if (m_pEdict == NULL)
  1691 	{
  1692 		return PLAYER_LIFE_UNKNOWN;
  1693 	}
  1694 
  1695 	CBaseEntity *pEntity;
  1696 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1697 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1698 	{
  1699 		return PLAYER_LIFE_UNKNOWN;
  1700 	}
  1701 
  1702 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1703 	{
  1704 		return PLAYER_LIFE_ALIVE;
  1705 	}
  1706 	else
  1707 	{
  1708 		return PLAYER_LIFE_DEAD;
  1709 	}
  1710 }