core/PlayerManager.h
author Drifter <rgr_02@comcast.net>
Wed May 30 23:00:16 2012 -0400 (2012-05-30)
changeset 3543 9287a18e9a33
parent 3502 2c1c30b50acc
child 3808 b5f4ea4d3736
permissions -rw-r--r--
Fix for SDKTools TeamScore natives crash on CS:GO (bug 5319, r=psychonic).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
    33 #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
    34 
    35 #include "sm_globals.h"
    36 #include <eiface.h>
    37 #include "sourcemm_api.h"
    38 #include <IForwardSys.h>
    39 #include <IPlayerHelpers.h>
    40 #include <IAdminSystem.h>
    41 #include <sh_string.h>
    42 #include <sh_list.h>
    43 #include <sh_vector.h>
    44 #include "ConVarManager.h"
    45 
    46 using namespace SourceHook;
    47 
    48 #define PLAYER_LIFE_UNKNOWN	0
    49 #define PLAYER_LIFE_ALIVE	1
    50 #define PLAYER_LIFE_DEAD	2
    51 
    52 #define MIN_API_FOR_ADMINCALLS		7
    53 
    54 union serial_t
    55 {
    56 	uint32_t   value;
    57 	struct
    58 	{
    59 		uint32_t index  :  8;
    60 		uint32_t serial : 24;
    61 	} bits;
    62 };
    63 
    64 class CPlayer : public IGamePlayer
    65 {
    66 	friend class PlayerManager;
    67 public:
    68 	CPlayer();
    69 public:
    70 	const char *GetName();
    71 	const char *GetIPAddress();
    72 	const char *GetAuthString();
    73 	edict_t *GetEdict();
    74 	bool IsInGame();
    75 	bool WasCountedAsInGame();
    76 	bool IsConnected();
    77 	bool IsAuthorized();
    78 #if SOURCE_ENGINE >= SE_ORANGEBOX
    79 	bool IsAuthedBySteam();
    80 #endif
    81 	bool IsFakeClient();
    82 	bool IsSourceTV() const;
    83 	bool IsReplay() const;
    84 	void SetAdminId(AdminId id, bool temporary);
    85 	AdminId GetAdminId();
    86 	void Kick(const char *str);
    87 	bool IsInKickQueue();
    88 	IPlayerInfo *GetPlayerInfo();
    89 	unsigned int GetLanguageId();
    90 	void SetLanguageId(unsigned int id);
    91 	int GetUserId();
    92 	bool RunAdminCacheChecks();
    93 	void NotifyPostAdminChecks();
    94 	unsigned int GetSerial();
    95 public:
    96 	void DoBasicAdminChecks();
    97 	void MarkAsBeingKicked();
    98 	int GetLifeState();
    99 private:
   100 	void Initialize(const char *name, const char *ip, edict_t *pEntity);
   101 	void Connect();
   102 	void Disconnect();
   103 	void SetName(const char *name);
   104 	void DumpAdmin(bool deleting);
   105 	void Authorize(const char *auth);
   106 	void Authorize_Post();
   107 	void DoPostConnectAuthorization();
   108 private:
   109 	bool m_IsConnected;
   110 	bool m_IsInGame;
   111 	bool m_IsAuthorized;
   112 	bool m_bIsInKickQueue;
   113 	String m_Name;
   114 	String m_Ip;
   115 	String m_IpNoPort;
   116 	String m_AuthID;
   117 	AdminId m_Admin;
   118 	bool m_TempAdmin;
   119 	edict_t *m_pEdict;
   120 	IPlayerInfo *m_Info;
   121 	String m_LastPassword;
   122 	bool m_bAdminCheckSignalled;
   123 	int m_iIndex;
   124 	unsigned int m_LangId;
   125 	int m_UserId;
   126 	bool m_bFakeClient;
   127 	bool m_bIsSourceTV;
   128 	bool m_bIsReplay;
   129 	serial_t m_Serial;
   130 };
   131 
   132 class PlayerManager : 
   133 	public SMGlobalClass,
   134 	public IPlayerManager
   135 {
   136 	friend class CPlayer;
   137 public:
   138 	PlayerManager();
   139 	~PlayerManager();
   140 public: //SMGlobalClass
   141 	void OnSourceModAllInitialized();
   142 	void OnSourceModShutdown();
   143 	void OnSourceModLevelEnd();
   144 	ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
   145 	void OnSourceModMaxPlayersChanged(int newvalue);
   146 public:
   147 	CPlayer *GetPlayerByIndex(int client) const;
   148 	void RunAuthChecks();
   149 	void ClearAdminId(AdminId id);
   150 	void ClearAllAdmins();
   151 public:
   152 	bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
   153 	bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
   154 	void OnClientPutInServer(edict_t *pEntity, char const *playername);
   155 	void OnClientDisconnect(edict_t *pEntity);
   156 	void OnClientDisconnect_Post(edict_t *pEntity);
   157 #if SOURCE_ENGINE >= SE_ORANGEBOX
   158 	void OnClientCommand(edict_t *pEntity, const CCommand &args);
   159 #else
   160 	void OnClientCommand(edict_t *pEntity);
   161 #endif
   162 	void OnClientSettingsChanged(edict_t *pEntity);
   163 	//void OnClientSettingsChanged_Pre(edict_t *pEntity);
   164 public: //IPlayerManager
   165 	void AddClientListener(IClientListener *listener);
   166 	void RemoveClientListener(IClientListener *listener);
   167 	IGamePlayer *GetGamePlayer(int client);
   168 	IGamePlayer *GetGamePlayer(edict_t *pEdict);
   169 	int GetMaxClients();
   170 	int GetNumPlayers();
   171 	int GetClientOfUserId(int userid);
   172 	bool IsServerActivated();
   173 	int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
   174 	int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
   175 	void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
   176 	void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
   177 	void ProcessCommandTarget(cmd_target_info_t *info);
   178 	int GetClientFromSerial(unsigned int serial);
   179 public:
   180 	inline int MaxClients()
   181 	{
   182 		return m_maxClients;
   183 	}
   184 	inline int NumPlayers()
   185 	{
   186 		return m_PlayerCount;
   187 	}
   188 	inline int ListenClient()
   189 	{
   190 		return m_ListenClient;
   191 	}
   192 	bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
   193 	bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
   194 	const char *GetPassInfoVar();
   195 	void RecheckAnyAdmins();
   196 	unsigned int GetReplyTo();
   197 	unsigned int SetReplyTo(unsigned int reply);
   198 	void MaxPlayersChanged(int newvalue = -1);
   199 private:
   200 	void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
   201 	void InvalidatePlayer(CPlayer *pPlayer);
   202 private:
   203 	List<IClientListener *> m_hooks;
   204 	IForward *m_clconnect;
   205 	IForward *m_clconnect_post;
   206 	IForward *m_cldisconnect;
   207 	IForward *m_cldisconnect_post;
   208 	IForward *m_clputinserver;
   209 	IForward *m_clcommand;
   210 	IForward *m_clinfochanged;
   211 	IForward *m_clauth;
   212 	IForward *m_onActivate;
   213 	IForward *m_onActivate2;
   214 	CPlayer *m_Players;
   215 	int *m_UserIdLookUp;
   216 	int m_maxClients;
   217 	int m_PlayerCount;
   218 	int m_PlayersSinceActive;
   219 	bool m_FirstPass;
   220 	unsigned int *m_AuthQueue;
   221 	String m_PassInfoVar;
   222 	bool m_QueryLang;
   223 	bool m_bUseSteamAdminAuth; // are we validating admins with steam before authorizing?
   224 	bool m_bIsListenServer;
   225 	int m_ListenClient;
   226 	bool m_bIsSourceTVActive;
   227 	bool m_bIsReplayActive;
   228 	int m_SourceTVUserId;
   229 	int m_ReplayUserId;
   230 };
   231 
   232 #if SOURCE_ENGINE >= SE_ORANGEBOX
   233 void CmdMaxplayersCallback(const CCommand &command);
   234 #else
   235 void CmdMaxplayersCallback();
   236 #endif
   237 
   238 extern void ClientConsolePrint(edict_t *e, const char *fmt, ...);
   239 
   240 extern PlayerManager g_Players;
   241 extern bool g_OnMapStarted;
   242 extern const unsigned int *g_NumPlayersToAuth;
   243 
   244 #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_