Updated plugin blacklist.
3 * =============================================================================
4 * SourceMod Nextmap Plugin
5 * Adds sm_nextmap cvar for changing map and nextmap chat trigger.
7 * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
8 * =============================================================================
10 * This program is free software; you can redistribute it and/or modify it under
11 * the terms of the GNU General Public License, version 3.0, as published by the
12 * Free Software Foundation.
14 * This program is distributed in the hope that it will be useful, but WITHOUT
15 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 * You should have received a copy of the GNU General Public License along with
20 * this program. If not, see <http://www.gnu.org/licenses/>.
22 * As a special exception, AlliedModders LLC gives you permission to link the
23 * code of this program (as well as its derivative works) to "Half-Life 2," the
24 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
25 * by the Valve Corporation. You must obey the GNU General Public License in
26 * all respects for all other code used. Additionally, AlliedModders LLC grants
27 * this exception to all derivative works. AlliedModders LLC defines further
28 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
29 * or <http://www.sourcemod.net/license.php>.
37 #include "include/nextmap.inc"
39 public Plugin:myinfo =
42 author = "AlliedModders LLC",
43 description = "Provides nextmap and sm_nextmap",
44 version = SOURCEMOD_VERSION,
45 url = "http://www.sourcemod.net/"
50 new Handle:g_MapList = INVALID_HANDLE;
51 new g_MapListSerial = -1;
53 new g_CurrentMapStartTime;
55 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
57 decl String:game[128];
58 GetGameFolderName(game, sizeof(game));
60 if (StrEqual(game, "left4dead", false)
61 || StrEqual(game, "dystopia", false)
62 || StrEqual(game, "synergy", false)
63 || StrEqual(game, "left4dead2", false)
64 || StrEqual(game, "garrysmod", false)
65 || StrEqual(game, "swarm", false))
67 strcopy(error, err_max, "Nextmap is incompatible with this game");
68 return APLRes_SilentFailure;
71 return APLRes_Success;
75 public OnPluginStart()
78 LoadTranslations("common.phrases");
79 LoadTranslations("nextmap.phrases");
81 g_MapList = CreateArray(32);
83 RegAdminCmd("sm_maphistory", Command_MapHistory, ADMFLAG_CHANGEMAP, "Shows the most recent maps played");
84 RegConsoleCmd("listmaps", Command_List);
86 // Set to the current map so OnMapStart() will know what to do
87 decl String:currentMap[64];
88 GetCurrentMap(currentMap, 64);
89 SetNextMap(currentMap);
94 g_CurrentMapStartTime = GetTime();
97 public OnConfigsExecuted()
99 decl String:lastMap[64], String:currentMap[64];
100 GetNextMap(lastMap, sizeof(lastMap));
101 GetCurrentMap(currentMap, 64);
103 // Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or
104 // some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map
105 // not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret
106 if (strcmp(lastMap, currentMap) == 0)
112 public Action:Command_List(client, args)
114 PrintToConsole(client, "Map Cycle:");
116 new mapCount = GetArraySize(g_MapList);
117 decl String:mapName[32];
118 for (new i = 0; i < mapCount; i++)
120 GetArrayString(g_MapList, i, mapName, sizeof(mapName));
121 PrintToConsole(client, "%s", mapName);
124 return Plugin_Handled;
129 if (ReadMapList(g_MapList,
132 MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT)
135 if (g_MapListSerial == -1)
137 LogError("FATAL: Cannot load map cycle. Nextmap not loaded.");
138 SetFailState("Mapcycle Not Found");
142 new mapCount = GetArraySize(g_MapList);
143 decl String:mapName[32];
147 decl String:current[64];
148 GetCurrentMap(current, 64);
150 for (new i = 0; i < mapCount; i++)
152 GetArrayString(g_MapList, i, mapName, sizeof(mapName));
153 if (strcmp(current, mapName, false) == 0)
165 if (g_MapPos >= mapCount)
168 GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName));
172 public Action:Command_MapHistory(client, args)
174 new mapCount = GetMapHistorySize();
176 decl String:mapName[32];
177 decl String:changeReason[100];
178 decl String:timeString[100];
179 decl String:playedTime[100];
182 new lastMapStartTime = g_CurrentMapStartTime;
184 PrintToConsole(client, "Map History:\n");
185 PrintToConsole(client, "Map : Started : Played Time : Reason for ending");
187 GetCurrentMap(mapName, sizeof(mapName));
188 PrintToConsole(client, "%02i. %s (Current Map)", 0, mapName);
190 for (new i=0; i<mapCount; i++)
192 GetMapHistory(i, mapName, sizeof(mapName), changeReason, sizeof(changeReason), startTime);
194 FormatTimeDuration(timeString, sizeof(timeString), GetTime() - startTime);
195 FormatTimeDuration(playedTime, sizeof(playedTime), lastMapStartTime - startTime);
197 PrintToConsole(client, "%02i. %s : %s ago : %s : %s", i+1, mapName, timeString, playedTime, changeReason);
199 lastMapStartTime = startTime;
202 return Plugin_Handled;
205 FormatTimeDuration(String:buffer[], maxlen, time)
207 new days = time / 86400;
208 new hours = (time / 3600) % 24;
209 new minutes = (time / 60) % 60;
210 new seconds = time % 60;
214 return Format(buffer, maxlen, "%id %ih %im", days, hours, (seconds >= 30) ? minutes+1 : minutes);
218 return Format(buffer, maxlen, "%ih %im", hours, (seconds >= 30) ? minutes+1 : minutes);
220 else if (minutes > 0)
222 return Format(buffer, maxlen, "%im", (seconds >= 30) ? minutes+1 : minutes);
226 return Format(buffer, maxlen, "%is", seconds);