gamedata/sdktools.games/engine.darkm.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 2746 8d68569b9648
child 3089 5e3628933a4a
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Sounds */
    15 	"#default"
    16 	{
    17 		"Keys"
    18 		{
    19 			"SlapSoundCount"	"3"
    20 			"SlapSound1"		"default/player/sword_on_flesh_std01.wav"
    21 			"SlapSound2"		"default/player/sword_on_flesh_std05.wav"
    22 			"SlapSound3"		"default/player/bone_breaking03.wav"
    23 		}
    24 	}
    25 	
    26 	/* Properties */
    27 	"#default"
    28 	{
    29 		"Offsets"
    30 		{
    31 			"m_iHealth"
    32 			{
    33 				"class"			"CBasePlayer"
    34 				"prop"			"m_fHealth"
    35 			}
    36 		}
    37 	}
    38 	
    39 	/* General Temp Entities */
    40 	"#default"
    41 	{
    42 		"#supported"
    43 		{
    44 			"game"		"!Might and Magic Multiplayer"
    45 		}
    46 
    47 		"Offsets"
    48 		{
    49 			/* Offset into CBaseTempEntity constructor */
    50 			"s_pTempEntities"
    51 			{
    52 				"windows"	"17"
    53 			}
    54 			"GetTEName"
    55 			{
    56 				"windows"	"4"
    57 			}
    58 			"GetTENext"
    59 			{
    60 				"windows"	"8"
    61 			}
    62 			"TE_GetServerClass"
    63 			{
    64 				"windows"	"0"
    65 			}
    66 		}
    67 
    68 		"Signatures"
    69 		{
    70 			"CBaseTempEntity"
    71 			{
    72 				"library"	"server"
    73 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    74 			}
    75 		}
    76 	}
    77 	
    78 	/* Create Entity Signatures */
    79 	"#default"
    80 	{
    81 		"#supported"
    82 		{
    83 			"game"		"!Might and Magic Multiplayer"
    84 		}
    85 
    86 		"Signatures"
    87 		{
    88 			"DispatchSpawn"
    89 			{
    90 				"library"	"server"
    91 				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16"
    92 			}
    93 			"CreateEntityByName"
    94 			{
    95 				"library"	"server"
    96 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0"
    97 			}
    98 		}
    99 	}
   100 
   101 	/* CGlobalEntityList */
   102 	"#default"
   103 	{
   104 		"#supported"
   105 		{
   106 			"game"		"!Might and Magic Multiplayer"
   107 		}
   108 				
   109 		"Signatures"
   110 		{
   111 			/* Functions in CGlobalEntityList */
   112 			"FindEntityByClassname"
   113 			{
   114 				"library"	"server"
   115 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D"
   116 			}
   117 		}
   118 	}
   119 
   120 	/* General GameRules */
   121 	"#default"
   122 	{
   123 		"#supported"
   124 		{
   125 			"game"		"!Might and Magic Multiplayer"
   126 		}
   127 		
   128 		"Offsets"
   129 		{
   130 			/* Offset into CreateGameRulesObject */
   131 			"g_pGameRules"
   132 			{
   133 				"windows"	"2"
   134 			}
   135 		}
   136 		
   137 		"Signatures"
   138 		{
   139 			/* This signature sometimes has multiple matches, but this
   140 			 * does not matter as g_pGameRules is involved in all of them.
   141 			 * The same g_pGameRules offset applies to each match.
   142 			 *
   143 			 * Sometimes this block of bytes is at the beginning of the static
   144 			 * CreateGameRulesObject function and sometimes it is in the middle
   145 			 * of an entirely different function. This depends on the game.
   146 			 */
   147 			"CreateGameRulesObject"
   148 			{
   149 				"library"	"server"
   150 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
   151 			}
   152 		}
   153 	}
   154 
   155 	/* IServer interface pointer */
   156 	"#default"
   157 	{
   158 		"Keys"
   159 		{
   160 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   161 			 *
   162 			 * The engine binary is not actually scanned in order to look for
   163 			 * this. SourceHook is used to used to determine the address of the
   164 			 * function and this signature is used to verify that it contains
   165 			 * the expected code. A pointer to sv (IServer interface) is used
   166 			 * here.
   167 			 */
   168 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   169 		}
   170 		
   171 		"Offsets"
   172 		{
   173 			/* Offset into IVEngineServer::CreateFakeClient */
   174 			"sv"
   175 			{
   176 				"windows"	"6"
   177 			}
   178 		}
   179 	}
   180 	
   181 	/* EntityFactoryDictionary function */
   182 	"#default"
   183 	{
   184 		"Signatures"
   185 		{
   186 			"EntityFactory"
   187 			{
   188 				"library"	"server"
   189 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   190 			}
   191 		}
   192 	}
   193 
   194 	/* CBaseEntityOutput::FireOutput */
   195 	"#default"
   196 	{
   197 		"#supported"
   198 		{
   199 			"game"		"!Might and Magic Multiplayer"
   200 		}
   201 		"Signatures"
   202 		{
   203 			"FireOutput"
   204 			{
   205 				"library"	"server"
   206 				"windows"	"\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14"
   207 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   208 			}
   209 		}
   210 		"Offsets"
   211 		{
   212 			"FireOutputBackup"
   213 			{
   214 				"windows"	"6"
   215 			}
   216 		}
   217 	}
   218 	
   219 	/* SetUserInfo data */
   220 	"#default"
   221 	{
   222 		"Offsets"
   223 		{
   224 			/**
   225 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   226 			 * Linux offset straight from VTable dump.
   227 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   228 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   229 			 */
   230 			"SetUserCvar"
   231 			{
   232 				"windows"	"17"
   233 			}
   234 
   235 			"UpdateUserSettings"
   236 			{
   237 				"windows"	"7"
   238 			}
   239 		}
   240 	}
   241 	
   242 	/* Dark Messiah */
   243 	"!Might and Magic Multiplayer"
   244 	{
   245 		"Offsets"
   246 		{
   247 			"GiveNamedItem"
   248 			{
   249 				"windows"	"309"
   250 			}
   251 			"RemovePlayerItem"
   252 			{
   253 				"windows"	"210"
   254 			}
   255 			"Weapon_GetSlot"
   256 			{
   257 				"windows"	"208"
   258 			}
   259 			"Ignite"
   260 			{
   261 				"windows"	"172"
   262 			}
   263 			"Extinguish"
   264 			{
   265 				"windows"	"173"
   266 			}
   267 			"Teleport"
   268 			{
   269 				"windows"	"92"
   270 			}
   271 			"GetVelocity"
   272 			{
   273 				"windows"	"115"
   274 			}
   275 			"EyeAngles"
   276 			{
   277 				"windows"	"107"
   278 			}
   279 			"AcceptInput"
   280 			{
   281 				"windows"	"34"
   282 			}
   283 			"DispatchKeyValue"
   284 			{
   285 				"windows"	"30"
   286 			}
   287 			"DispatchKeyValueFloat"
   288 			{
   289 				"windows"	"29"
   290 			}
   291 			"DispatchKeyValueVector"
   292 			{
   293 				"windows"	"28"
   294 			}
   295 			"SetEntityModel"
   296 			{
   297 				"windows"	"25"
   298 			}
   299 			"WeaponEquip"
   300 			{
   301 				"windows"	"202"
   302 			}
   303 			"Activate"
   304 			{
   305 				"windows"	"32"
   306 			}
   307 		}
   308 		
   309 		"Signatures"
   310 		{
   311 			"CommitSuicide"
   312 			{
   313 				"library"	"server"
   314 				"windows"	"\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
   315 			}
   316 		}
   317 	}
   318 }