gamedata/sdktools.games/game.ff.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 2934 f7e77b435482
child 3372 060fc9648d05
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Fortress Forever */
    15 	"FortressForever"
    16 	{	
    17 		"Offsets"
    18 		{
    19 			"GiveNamedItem"
    20 			{
    21 				"windows"	"338"
    22 				"linux"		"339"
    23 			}
    24 			"RemovePlayerItem"
    25 			{
    26 				"windows"	"236"
    27 				"linux"		"237"
    28 			}
    29 			"Weapon_GetSlot"
    30 			{
    31 				"windows"	"234"
    32 				"linux"		"235"
    33 			}
    34 			"Ignite"
    35 			{
    36 				"windows"	"198"
    37 				"linux"		"199"
    38 			}
    39 			"Extinguish"
    40 			{
    41 				"windows"	"199"
    42 				"linux"		"200"
    43 			}
    44 			"Teleport"
    45 			{
    46 				"windows"	"104"
    47 				"linux"		"105"
    48 			}
    49 			"CommitSuicide"
    50 			{
    51 				"windows"	"366"
    52 				"linux"		"367"
    53 			}
    54 			"GetVelocity"
    55 			{
    56 				"windows"	"136"
    57 				"linux"		"137"
    58 			}
    59 			"EyeAngles"
    60 			{
    61 				"windows"	"128"
    62 				"linux"		"129"
    63 			}
    64 			"AcceptInput"
    65 			{
    66 				"windows"	"39"
    67 				"linux"		"40"
    68 			}
    69 			"DispatchKeyValue"
    70 			{
    71 				"windows"	"35"
    72 				"linux"		"34"
    73 			}
    74 			"DispatchKeyValueFloat"
    75 			{
    76 				"windows"	"34"
    77 				"linux"		"35"
    78 			}
    79 			"DispatchKeyValueVector"
    80 			{
    81 				"windows"	"33"
    82 				"linux"		"36"
    83 			}
    84 			"SetEntityModel"
    85 			{
    86 				"windows"	"27"
    87 				"linux"		"28"
    88 			}
    89 			"WeaponEquip"
    90 			{
    91 				"windows"	"227"
    92 				"linux"		"228"
    93 			}
    94 			"Activate"
    95 			{
    96 				"windows"	"36"
    97 				"linux"		"37"
    98 			}
    99 			"FireOutputBackup"
   100 			{
   101 				"windows"	"6"
   102 				"linux"		"6"
   103 			}
   104 		}
   105 		
   106 		"Signatures"
   107 		{
   108 			"CreateGameRulesObject"
   109 			{
   110 				"library"	"server"
   111 				"windows"	"8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x09\x8B\x01\x8B\x50\x2C\x6A\x01"
   112 			}
   113 			"FindEntityByClassname"
   114 			{
   115 				"library"	"server"
   116 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x04\x00\x01\x00\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   117 			}
   118 			"DispatchSpawn"
   119 			{
   120 				"library"	"server"
   121 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x60\x8B\xCB"
   122 			}
   123 			"CreateEntityByName"
   124 			{
   125 				"library"	"server"
   126 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
   127 			}
   128 			"FireOutput"
   129 			{
   130 				"library"	"server"
   131 				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
   132 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   133 			}
   134 		}
   135 	}
   136 }