gamedata/sdktools.games/game.hidden.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 2690 e3906d051a3b
child 3355 3ad81a767ff1
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Hidden:Source Beta 4b */
    15 	"hidden"
    16 	{
    17 		"Offsets"
    18 		{
    19 			/* CBasePlayer */
    20 			"GiveNamedItem"
    21 			{
    22 				"windows"	"348"
    23 				"linux"		"349"
    24 			}
    25 			"RemovePlayerItem"
    26 			{
    27 				"windows"	"207"
    28 				"linux"		"208"
    29 			}
    30 			"Weapon_GetSlot"
    31 			{
    32 				"windows"	"205"
    33 				"linux"		"206"
    34 			}
    35 			"Ignite"
    36 			{
    37 				"windows"	"170"
    38 				"linux"		"171"
    39 			}
    40 			"Extinguish"
    41 			{
    42 				"windows"	"171"
    43 				"linux"		"172"
    44 			}
    45 			"Teleport"
    46 			{
    47 				"windows"	"90"
    48 				"linux"		"91"
    49 			}
    50 			"GetVelocity"
    51 			{
    52 				"windows"	"114"
    53 				"linux"		"115"
    54 			}
    55 			"EyeAngles"
    56 			{
    57 				"windows"	"106"
    58 				"linux"		"107"
    59 			}
    60 			"DispatchKeyValue"
    61 			{
    62 				"windows"	"30"
    63 				"linux"		"29"
    64 			}
    65 			"DispatchKeyValueFloat"
    66 			{
    67 				"windows"	"29"
    68 				"linux"		"30"
    69 			}
    70 			"DispatchKeyValueVector"
    71 			{
    72 				"windows"	"28"
    73 				"linux"		"31"
    74 			}
    75 			"AcceptInput"
    76 			{
    77 				"windows"	"34"
    78 				"linux"		"35"
    79 			}
    80 			"SetEntityModel"
    81 			{
    82 				"windows"	"25"
    83 				"linux"		"26"
    84 			}
    85 			"Activate"
    86 			{
    87 				"windows"	"32"
    88 				"linux"		"33"
    89 			}
    90 			"TE_GetServerClass"
    91 			{
    92 				"windows"	"0"
    93 				"linux"		"0"
    94 			}
    95 			"WeaponEquip"
    96 			{
    97 				"windows"	"198"
    98 				"linux"		"199"
    99 			}
   100 		}
   101 		
   102 		"Signatures"
   103 		{
   104 			"DispatchSpawn"
   105 			{
   106 				"library"	"server"
   107 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
   108 				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14"
   109 			}
   110 		}
   111 	}
   112 }