gamedata/sdktools.games/game.hl2mp.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 2823 4316469ca4e6
child 3124 5d019af9de4e
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Half-Life 2: Deathmatch */
    15 	"hl2mp"
    16 	{
    17 		"Offsets"
    18 		{
    19 			"GiveNamedItem"
    20 			{
    21 				"windows"	"328"
    22 				"linux"		"329"
    23 			}
    24 			"RemovePlayerItem"
    25 			{
    26 				"windows"	"226"
    27 				"linux"		"227"
    28 			}
    29 			"Weapon_GetSlot"
    30 			{
    31 				"windows"	"224"
    32 				"linux"		"225"
    33 			}
    34 			"Ignite"
    35 			{
    36 				"windows"	"188"
    37 				"linux"		"189"
    38 			}
    39 			"Extinguish"
    40 			{
    41 				"windows"	"189"
    42 				"linux"		"190"
    43 			}
    44 			"Teleport"
    45 			{
    46 				"windows"	"98"
    47 				"linux"		"99"
    48 			}
    49 			"CommitSuicide"
    50 			{
    51 				"windows"	"356"
    52 				"linux"		"357"
    53 			}
    54 			"GetVelocity"
    55 			{
    56 				"windows"	"126"
    57 				"linux"		"127"
    58 			}
    59 			"EyeAngles"
    60 			{
    61 				"windows"	"118"
    62 				"linux"		"119"
    63 			}
    64 			"AcceptInput"
    65 			{
    66 				"windows"	"35"
    67 				"linux"		"36"
    68 			}
    69 			"DispatchKeyValue"
    70 			{
    71 				"windows"	"31"
    72 				"linux"		"30"
    73 			}
    74 			"DispatchKeyValueFloat"
    75 			{
    76 				"windows"	"30"
    77 				"linux"		"31"
    78 			}
    79 			"DispatchKeyValueVector"
    80 			{
    81 				"windows"	"29"
    82 				"linux"		"32"
    83 			}
    84 			"SetEntityModel"
    85 			{
    86 				"windows"	"25"
    87 				"linux"		"26"
    88 			}
    89 			"WeaponEquip"
    90 			{
    91 				"windows"	"217"
    92 				"linux"		"218"
    93 			}
    94 			"Activate"
    95 			{
    96 				"windows"	"32"
    97 				"linux"		"33"
    98 			}
    99 			"PlayerRunCmd"
   100 			{
   101 				"windows"	"346"
   102 				"linux"		"347"
   103 			}
   104 		}
   105 	}
   106 }