gamedata/sdktools.games/game.obsidian.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 3029 47b76c8f0d26
child 3280 7aea1316eff7
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Obsidian Conflict 1.35 */
    15 	"obsidian"
    16 	{
    17 		"Offsets"
    18 		{
    19 			"GiveNamedItem"
    20 			{
    21 				"windows"	"351"
    22 			}
    23 			"RemovePlayerItem"
    24 			{
    25 				"windows"	"237"
    26 			}
    27 			"Weapon_GetSlot"
    28 			{
    29 				"windows"	"235"
    30 			}
    31 			"Ignite"
    32 			{
    33 				"windows"	"190"
    34 			}
    35 			"Extinguish"
    36 			{
    37 				"windows"	"194"
    38 			}
    39 			"Teleport"
    40 			{
    41 				"windows"	"100"
    42 			}
    43 			"CommitSuicide"
    44 			{
    45 				"windows"	"396"
    46 			}
    47 			"GetVelocity"
    48 			{
    49 				"windows"	"127"
    50 			}
    51 			"EyeAngles"
    52 			{
    53 				"windows"	"119"
    54 			}
    55 			"AcceptInput"
    56 			{
    57 				"windows"	"34"
    58 			}
    59 			"DispatchKeyValue"
    60 			{
    61 				"windows"	"29"
    62 			}
    63 			"DispatchKeyValueFloat"
    64 			{
    65 				"windows"	"28"
    66 			}
    67 			"DispatchKeyValueVector"
    68 			{
    69 				"windows"	"27"
    70 			}
    71 			"SetEntityModel"
    72 			{
    73 				"windows"	"23"
    74 			}
    75 			"WeaponEquip"
    76 			{
    77 				"windows"	"228"
    78 			}
    79 			"Activate"
    80 			{
    81 				"windows"	"31"
    82 			}
    83 			"PlayerRunCmd"
    84 			{
    85 				"windows"	"371"
    86 			}
    87 			
    88 			/* Offset into CBaseTempEntity constructor (vs2010 moved it!) */
    89 			"s_pTempEntities"
    90 			{
    91 				"windows"	"19"
    92 			}
    93 			"GetTEName"
    94 			{
    95 				"windows"	"4"
    96 			}
    97 			"GetTENext"
    98 			{
    99 				"windows"	"8"
   100 			}
   101 			"TE_GetServerClass"
   102 			{
   103 				"windows"	"0"
   104 			}
   105 			"FireOutputBackup"
   106 			{
   107 				"windows"	"9"
   108 			}
   109 		}
   110 		"Signatures"
   111 		{
   112 			"CBaseTempEntity"
   113 			{
   114 				"library"	"server"
   115 				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
   116 			}
   117 			"DispatchSpawn"
   118 			{
   119 				"library"	"server"
   120 				"windows"	"\x55\x8B\xEC\x51\x53\x56\x8B\x75\x2A\x57\x85\xF6\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
   121 			}
   122 			"CreateEntityByName"
   123 			{
   124 				"library"	"server"
   125 				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
   126 			}
   127 			"FindEntityByClassname"
   128 			{
   129 				"library"	"server"
   130 				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74"
   131 			}
   132 			"FireOutput"
   133 			{
   134 				"library"	"server"
   135 				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89"
   136 			}
   137 		}
   138 	}
   139 }