3 * =============================================================================
4 * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
5 * =============================================================================
7 * This file is part of the SourceMod/SourcePawn SDK.
9 * This program is free software; you can redistribute it and/or modify it under
10 * the terms of the GNU General Public License, version 3.0, as published by the
11 * Free Software Foundation.
13 * This program is distributed in the hope that it will be useful, but WITHOUT
14 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
18 * You should have received a copy of the GNU General Public License along with
19 * this program. If not, see <http://www.gnu.org/licenses/>.
21 * As a special exception, AlliedModders LLC gives you permission to link the
22 * code of this program (as well as its derivative works) to "Half-Life 2," the
23 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
24 * by the Valve Corporation. You must obey the GNU General Public License in
25 * all respects for all other code used. Additionally, AlliedModders LLC grants
26 * this exception to all derivative works. AlliedModders LLC defines further
27 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
28 * or <http://www.sourcemod.net/license.php>.
33 #if defined _console_included
36 #define _console_included
38 #define INVALID_FCVAR_FLAGS (-1)
41 * Console variable bound values used with Get/SetConVarBounds()
45 ConVarBound_Upper = 0,
50 * Console variable query helper values.
54 QUERYCOOKIE_FAILED = 0,
58 * Reply sources for commands.
62 SM_REPLY_TO_CONSOLE = 0,
67 * Console variable query result values.
69 enum ConVarQueryResult
71 ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */
72 ConVarQuery_NotFound, /**< Client convar was not found. */
73 ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */
74 ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */
78 * @section Flags for console commands and console variables. The descriptions
79 * for each constant come directly from the Source SDK.
81 #define FCVAR_NONE 0 /**< The default, no flags at all */
82 #define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
83 #define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
84 #define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
85 #define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
86 #define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
87 #define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
88 #define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
89 #define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
90 #define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
91 #define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
92 #define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
93 #define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
94 #define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
95 #define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
96 #define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
97 #define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
98 #define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
99 #define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
100 #define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
101 #define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
102 #define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
103 #define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
104 #define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
105 #define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
106 #define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
107 #define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
108 #define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
109 #define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
116 * Executes a server command as if it were on the server console (or RCON)
118 * @param format Formatting rules.
119 * @param ... Variable number of format parameters.
122 native ServerCommand(const String:format[], any:...);
125 * Inserts a server command at the beginning of the server command buffer.
127 * @param format Formatting rules.
128 * @param ... Variable number of format parameters.
131 native InsertServerCommand(const String:format[], any:...);
134 * Executes every command in the server's command buffer, rather than once per frame.
138 native ServerExecute();
141 * Executes a client command. Note that this will not work on clients unless
142 * they have cl_restrict_server_commands set to 0.
144 * @param client Index of the client.
145 * @param fmt Format of the client command.
146 * @param ... Format parameters/
148 * @error Invalid client index, or client not connected.
150 native ClientCommand(client, const String:fmt[], any:...);
153 * Executes a client command on the server without being networked.
155 * FakeClientCommand() overwrites the command tokenization buffer. This can
156 * cause undesired effects because future calls to GetCmdArg* will return
157 * data from the FakeClientCommand(), not the parent command. If you are in
158 * a hook where this matters (for example, a "say" hook), you should use
159 * FakeClientCommandEx() instead.
161 * @param client Index of the client.
162 * @param fmt Format of the client command.
163 * @param ... Format parameters
165 * @error Invalid client index, or client not connected.
167 native FakeClientCommand(client, const String:fmt[], any:...);
170 * Executes a client command on the server without being networked. The
171 * execution of the client command is delayed by one frame to prevent any
172 * re-entrancy issues that might surface with FakeClientCommand().
174 * @param client Index of the client.
175 * @param fmt Format of the client command.
176 * @param ... Format parameters
178 * @error Invalid client index, or client not connected.
180 native FakeClientCommandEx(client, const String:fmt[], any:...);
183 * Sends a message to the server console.
185 * @param format Formatting rules.
186 * @param ... Variable number of format parameters.
189 native PrintToServer(const String:format[], any:...);
192 * Sends a message to a client's console.
194 * @param client Client index.
195 * @param format Formatting rules.
196 * @param ... Variable number of format parameters.
198 * @error If the client is not connected an error will be thrown.
200 native PrintToConsole(client, const String:format[], any:...);
203 * Reples to a message in a command.
205 * A client index of 0 will use PrintToServer().
206 * If the command was from the console, PrintToConsole() is used.
207 * If the command was from chat, PrintToChat() is used.
209 * @param client Client index, or 0 for server.
210 * @param format Formatting rules.
211 * @param ... Variable number of format parameters.
213 * @error If the client is not connected or invalid.
215 native ReplyToCommand(client, const String:format[], any:...);
218 * Returns the current reply source of a command.
220 * @return ReplySource value.
222 native ReplySource:GetCmdReplySource();
225 * Sets the current reply source of a command.
227 * Only use this if you know what you are doing. You should save the old value
228 * and restore it once you are done.
230 * @param source New ReplySource value.
231 * @return Old ReplySource value.
233 native ReplySource:SetCmdReplySource(ReplySource:source);
236 * Returns whether the current say hook is a chat trigger.
238 * This function is only meaningful inside say or say_team hooks.
240 * @return True if a chat trigger, false otherwise.
242 native bool:IsChatTrigger();
245 * Displays usage of an admin command to users depending on the
246 * setting of the sm_show_activity cvar. All users receive a message
247 * in their chat text, except for the originating client, who receives
248 * the message based on the current ReplySource.
250 * @param client Client index doing the action, or 0 for server.
251 * @param tag Tag to prepend to the message.
252 * @param format Formatting rules.
253 * @param ... Variable number of format parameters.
257 native ShowActivity2(client, const String:tag[], const String:format[], any:...);
260 * Displays usage of an admin command to users depending on the
261 * setting of the sm_show_activity cvar.
263 * This version does not display a message to the originating client
264 * if used from chat triggers or menus. If manual replies are used
265 * for these cases, then this function will suffice. Otherwise,
266 * ShowActivity2() is slightly more useful.
268 * @param client Client index doing the action, or 0 for server.
269 * @param format Formatting rules.
270 * @param ... Variable number of format parameters.
274 native ShowActivity(client, const String:format[], any:...);
277 * Same as ShowActivity(), except the tag parameter is used instead of
278 * "[SM] " (note that you must supply any spacing).
280 * @param client Client index doing the action, or 0 for server.
281 * @param tag Tag to display with.
282 * @param format Formatting rules.
283 * @param ... Variable number of format parameters.
287 native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
290 * Given an originating client and a target client, returns the string
291 * that describes the originating client according to the sm_show_activity cvar.
293 * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
295 * @param client Originating client; may be 0 for server console.
296 * @param target Targeted client.
297 * @param namebuf Name buffer.
298 * @param maxlength Maximum size of the name buffer.
299 * @return True if activity should be shown. False otherwise. In either
300 * case, the name buffer is filled. The return value can be used
301 * to broadcast a "safe" name to all players regardless of the
302 * sm_show_activity filters.
303 * @error Invalid client index or client not connected.
305 native FormatActivitySource(client, target, const String:namebuf[], maxlength);
308 * Called when a server-only command is invoked.
310 * @params args Number of arguments that were in the argument string.
311 * @return An Action value. Not handling the command
312 * means that Source will report it as "not found."
314 functag public Action:SrvCmd(args);
317 * Creates a server-only console command, or hooks an already existing one.
319 * Server commands are case sensitive.
321 * @param cmd Name of the command to hook or create.
322 * @param callback A function to use as a callback for when the command is invoked.
323 * @param description Optional description to use for command creation.
324 * @param flags Optional flags to use for command creation.
326 * @error Command name is the same as an existing convar.
328 native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
331 * Called when a generic console command is invoked.
333 * @param client Index of the client, or 0 from the server.
334 * @param args Number of arguments that were in the argument string.
335 * @return An Action value. Not handling the command
336 * means that Source will report it as "not found."
338 functag public Action:ConCmd(client, args);
341 * Creates a console command, or hooks an already existing one.
343 * Console commands are case sensitive. However, if the command already exists in the game,
344 * the a client may enter the command in any case. SourceMod corrects for this automatically,
345 * and you should only hook the "real" version of the command.
347 * @param cmd Name of the command to hook or create.
348 * @param callback A function to use as a callback for when the command is invoked.
349 * @param description Optional description to use for command creation.
350 * @param flags Optional flags to use for command creation.
352 * @error Command name is the same as an existing convar.
354 native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
357 * Creates a console command as an administrative command. If the command does not exist,
358 * it is created. When this command is invoked, the access rights of the player are
359 * automatically checked before allowing it to continue.
361 * Admin commands are case sensitive from both the client and server.
363 * @param cmd String containing command to register.
364 * @param callback A function to use as a callback for when the command is invoked.
365 * @param adminflags Administrative flags (bitstring) to use for permissions.
366 * @param description Optional description to use for help.
367 * @param group String containing the command group to use. If empty,
368 * the plugin's filename will be used instead.
369 * @param flags Optional console flags.
371 * @error Command name is the same as an existing convar.
373 native RegAdminCmd(const String:cmd[],
376 const String:description[]="",
377 const String:group[]="",
381 * Returns the number of arguments from the current console or server command.
382 * @note Unlike the HL2 engine call, this does not include the command itself.
384 * @return Number of arguments to the current command.
389 * Retrieves a command argument given its index, from the current console or
391 * @note Argument indexes start at 1; 0 retrieves the command name.
393 * @param argnum Argument number to retrieve.
394 * @param buffer Buffer to use for storing the string.
395 * @param maxlength Maximum length of the buffer.
396 * @return Length of string written to buffer.
398 native GetCmdArg(argnum, String:buffer[], maxlength);
401 * Retrieves the entire command argument string in one lump from the current
402 * console or server command.
404 * @param buffer Buffer to use for storing the string.
405 * @param maxlength Maximum length of the buffer.
406 * @return Length of string written to buffer.
408 native GetCmdArgString(String:buffer[], maxlength);
411 * Creates a new console variable.
413 * @param name Name of new convar.
414 * @param defaultValue String containing the default value of new convar.
415 * @param description Optional description of the convar.
416 * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
417 * @param hasMin Optional boolean that determines if the convar has a minimum value.
418 * @param min Minimum floating point value that the convar can have if hasMin is true.
419 * @param hasMax Optional boolean that determines if the convar has a maximum value.
420 * @param max Maximum floating point value that the convar can have if hasMax is true.
421 * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
422 * @error Convar name is blank or is the same as an existing console command.
424 native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
427 * Searches for a console variable.
429 * @param name Name of convar to find.
430 * @return A handle to the convar if it is found. INVALID_HANDLE otherwise.
432 native Handle:FindConVar(const String:name[]);
435 * Called when a console variable's value is changed.
437 * @param convar Handle to the convar that was changed.
438 * @param oldValue String containing the value of the convar before it was changed.
439 * @param newValue String containing the new value of the convar.
442 functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]);
445 * Creates a hook for when a console variable's value is changed.
447 * @param convar Handle to the convar.
448 * @param callback An OnConVarChanged function pointer.
450 * @error Invalid or corrupt Handle or invalid callback function.
452 native HookConVarChange(Handle:convar, ConVarChanged:callback);
455 * Removes a hook for when a console variable's value is changed.
457 * @param convar Handle to the convar.
458 * @param callback An OnConVarChanged function pointer.
460 * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
462 native UnhookConVarChange(Handle:convar, ConVarChanged:callback);
465 * Returns the boolean value of a console variable.
467 * @param convar Handle to the convar.
468 * @return The boolean value of the convar.
469 * @error Invalid or corrupt Handle.
471 native bool:GetConVarBool(Handle:convar);
474 * Sets the boolean value of a console variable.
476 * Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
477 * and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
480 * @param convar Handle to the convar.
481 * @param value New boolean value.
482 * @param replicate If set to true, the new convar value will be set on all clients.
483 * This will only work if the convar has the FCVAR_REPLICATED flag
484 * and actually exists on clients.
485 * @param notify If set to true, clients will be notified that the convar has changed.
486 * This will only work if the convar has the FCVAR_NOTIFY flag.
488 * @error Invalid or corrupt Handle.
490 native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false);
493 * Returns the integer value of a console variable.
495 * @param convar Handle to the convar.
496 * @return The integer value of the convar.
497 * @error Invalid or corrupt Handle.
499 native GetConVarInt(Handle:convar);
502 * Sets the integer value of a console variable.
504 * Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
505 * and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
508 * @param convar Handle to the convar.
509 * @param value New integer value.
510 * @param replicate If set to true, the new convar value will be set on all clients.
511 * This will only work if the convar has the FCVAR_REPLICATED flag
512 * and actually exists on clients.
513 * @param notify If set to true, clients will be notified that the convar has changed.
514 * This will only work if the convar has the FCVAR_NOTIFY flag.
516 * @error Invalid or corrupt Handle.
518 native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false);
521 * Returns the floating point value of a console variable.
523 * @param convar Handle to the convar.
524 * @return The floating point value of the convar.
525 * @error Invalid or corrupt Handle.
527 native Float:GetConVarFloat(Handle:convar);
530 * Sets the floating point value of a console variable.
532 * Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
533 * and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
536 * @param convar Handle to the convar.
537 * @param value New floating point value.
538 * @param replicate If set to true, the new convar value will be set on all clients.
539 * This will only work if the convar has the FCVAR_REPLICATED flag
540 * and actually exists on clients.
541 * @param notify If set to true, clients will be notified that the convar has changed.
542 * This will only work if the convar has the FCVAR_NOTIFY flag.
544 * @error Invalid or corrupt Handle.
546 native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false);
549 * Retrieves the string value of a console variable.
551 * @param convar Handle to the convar.
552 * @param value Buffer to store the value of the convar.
553 * @param maxlength Maximum length of string buffer.
555 * @error Invalid or corrupt Handle.
557 native GetConVarString(Handle:convar, String:value[], maxlength);
560 * Sets the string value of a console variable.
562 * Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
563 * and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
566 * @param convar Handle to the convar.
567 * @param value New string value.
568 * @param replicate If set to true, the new convar value will be set on all clients.
569 * This will only work if the convar has the FCVAR_REPLICATED flag
570 * and actually exists on clients.
571 * @param notify If set to true, clients will be notified that the convar has changed.
572 * This will only work if the convar has the FCVAR_NOTIFY flag.
574 * @error Invalid or corrupt Handle.
576 native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false);
579 * Resets the console variable to its default value.
581 * Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
582 * and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
585 * @param convar Handle to the convar.
586 * @param replicate If set to true, the new convar value will be set on all clients.
587 * This will only work if the convar has the FCVAR_REPLICATED flag
588 * and actually exists on clients.
589 * @param notify If set to true, clients will be notified that the convar has changed.
590 * This will only work if the convar has the FCVAR_NOTIFY flag.
592 * @error Invalid or corrupt Handle.
594 native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false);
597 * Returns the bitstring of flags on a console variable.
599 * @param convar Handle to the convar.
600 * @return A bitstring containing the FCVAR_* flags that are enabled.
601 * @error Invalid or corrupt Handle.
603 native GetConVarFlags(Handle:convar);
606 * Sets the bitstring of flags on a console variable.
608 * @param convar Handle to the convar.
609 * @param flags A bitstring containing the FCVAR_* flags to enable.
611 * @error Invalid or corrupt Handle.
613 native SetConVarFlags(Handle:convar, flags);
616 * Retrieves the specified bound of a console variable.
618 * @param convar Handle to the convar.
619 * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
620 * @param value By-reference cell to store the specified floating point bound value.
621 * @return True if the convar has the specified bound set, false otherwise.
622 * @error Invalid or corrupt Handle.
624 native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value);
627 * Sets the specified bound of a console variable.
629 * @param convar Handle to the convar.
630 * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
631 * @param set If set to true, convar will use specified bound. If false, bound will be removed.
632 * @param value Floating point value to use as the specified bound.
634 * @error Invalid or corrupt Handle.
636 native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0);
639 * Retrieves the name of a console variable.
641 * @param convar Handle to the convar.
642 * @param value Buffer to store the name of the convar.
643 * @param maxlength Maximum length of string buffer.
645 * @error Invalid or corrupt Handle.
647 native GetConVarName(Handle:convar, const String:name[], maxlength);
649 funcenum ConVarQueryFinished
652 * Called when a query to retrieve a client's console variable has finished.
654 * @param cookie Unique identifier of query.
655 * @param client Player index.
656 * @param result Result of query that tells one whether or not query was successful.
657 * See ConVarQueryResult enum for more details.
658 * @param convarName Name of client convar that was queried.
659 * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
660 * @param value Value that was passed when query was started.
663 public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value),
666 * Called when a query to retrieve a client's console variable has finished.
668 * @param cookie Unique identifier of query.
669 * @param client Player index.
670 * @param result Result of query that tells one whether or not query was successful.
671 * See ConVarQueryResult enum for more details.
672 * @param convarName Name of client convar that was queried.
673 * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
676 public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
680 * Starts a query to retrieve the value of a client's console variable.
682 * @param client Player index.
683 * @param name Name of client convar to query.
684 * @param callback A function to use as a callback when the query has finished.
685 * @param value Optional value to pass to the callback function.
686 * @return A cookie that uniquely identifies the query.
687 * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
689 native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0);
692 * Gets a command iterator. Must be freed with CloseHandle().
694 * @return A new command iterator.
696 native Handle:GetCommandIterator();
699 * Reads a command iterator, then advances to the next command if any.
700 * Only SourceMod specific commands are returned.
702 * @param iter Command iterator Handle.
703 * @param name Name buffer.
704 * @param nameLen Name buffer size.
705 * @param eflags Effective default flags of a command.
706 * @param desc Command description buffer.
707 * @param descLen Command description buffer size.
708 * @return True on success, false if there are no more commands.
710 native bool:ReadCommandIterator(Handle:iter,
718 * Returns whether a client has access to a given command string. The string
719 * can also be any override string, as overrides can be independent of
720 * commands. This important feature essentially allows you to create custom
721 * flags using the override system.
723 * @param client Client index.
724 * @param command Command name. If the command is not found, the default
726 * @param flags Flag string to use as a default, if the command or override
728 * @param override_only If true, SourceMod will not attempt to find a matching
729 * command, and it will only use the default flags specified.
730 * Otherwise, SourceMod will ignore the default flags if
731 * there is a matching admin command.
732 * @return True if the client has access, false otherwise.
734 native bool:CheckCommandAccess(client,
735 const String:command[],
737 bool:override_only=false);
740 * Returns true if the supplied character is valid in a ConVar name.
742 * @param c Character to validate.
743 * @return True is valid for ConVars, false otherwise
745 stock bool:IsValidConVarChar(c)
747 return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c));
751 * Returns the bitstring of flags of a command.
753 * @param name Name of the command.
754 * @return A bitstring containing the FCVAR_* flags that are enabled
755 * or INVALID_FCVAR_FLAGS if command not found.
757 native GetCommandFlags(const String:name[]);
760 * Sets the bitstring of flags of a command.
762 * @param name Name of the command.
763 * @param flags A bitstring containing the FCVAR_* flags to enable.
764 * @return True on success, otherwise false.
766 native bool:SetCommandFlags(const String:name[], flags);
769 * Starts a ConCommandBase search, traversing the list of ConVars and
770 * ConCommands. If a Handle is returned, the next entry must be read
771 * via FindNextConCommand(). The order of the list is undefined.
773 * @param buffer Buffer to store entry name.
774 * @param max_size Maximum size of the buffer.
775 * @param isCommand Variable to store whether the entry is a command.
776 * If it is not a command, it is a ConVar.
777 * @param flags Variable to store entry flags.
778 * @param description Buffer to store the description, empty if no description present.
779 * @param descrmax_size Maximum size of the description buffer.
780 * @return On success, a ConCmdIter Handle is returned, which
781 * can be read via FindNextConCommand(), and must be
782 * closed via CloseHandle(). Additionally, the output
783 * parameters will be filled with information of the
784 * first ConCommandBase entry.
785 * On failure, INVALID_HANDLE is returned, and the
786 * contents of outputs is undefined.
788 native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
791 * Reads the next entry in a ConCommandBase iterator.
793 * @param search ConCmdIter Handle to search.
794 * @param buffer Buffer to store entry name.
795 * @param max_size Maximum size of the buffer.
796 * @param isCommand Variable to store whether the entry is a command.
797 * If it is not a command, it is a ConVar.
798 * @param flags Variable to store entry flags.
799 * @param description Buffer to store the description, empty if no description present.
800 * @param descrmax_size Maximum size of the description buffer.
801 * @return On success, the outputs are filled, the iterator is
802 * advanced to the next entry, and true is returned.
803 * If no more entries exist, false is returned, and the
804 * contents of outputs is undefined.
806 native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
809 * Replicates a convar value to a specific client. This does not change the actual convar value.
811 * @param client Client index
812 * @param convar ConVar handle
813 * @param value String value to send
814 * @return True on success, false on failure
815 * @error Invalid client index, client not in game, or client is fake
817 native bool:SendConVarValue(client, Handle:convar, const String:value[]);
820 * Adds an informational string to the server's public "tags".
821 * This string should be a short, unique identifier.
823 * Note: Tags are automatically removed when a plugin unloads.
824 * Note: Currently, this function does nothing because of bugs in the Valve master.
826 * @param tag Tag string to append.
829 native AddServerTag(const String:tag[]);
832 * Removes a tag previously added by the calling plugin.
834 * @param tag Tag string to remove.
837 native RemoveServerTag(const String:tag[]);
840 * Callback for command listeners. This is invoked whenever any command
841 * reaches the server, from the server console itself or a player.
843 * Clients may be in the process of connecting when they are executing commands
844 * IsClientConnected(client) is not guaranteed to return true. Other functions
845 * such as GetClientIP() may not work at this point either.
847 * Returning Plugin_Handled or Plugin_Stop will prevent the original,
848 * baseline code from running.
850 * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
851 * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
852 * trigger. These are:
853 * * C++ command dispatch hooks from Metamod:Source plugins
854 * * Reg*Cmd() hooks that did not create new commands.
856 * @param client Client, or 0 for server.
857 * Client may not be connected or in game.
858 * @param command Command name, lower case. To get name as typed, use
859 * GetCmdArg() and specify argument 0.
860 * @param argc Argument count.
861 * @return Action to take (see extended notes above).
863 functag public Action:CommandListener(client, const String:command[], argc);
865 #define FEATURECAP_COMMANDLISTENER "command listener"
868 * Adds a callback that will fire when a command is sent to the server.
870 * Registering commands is designed to create a new command as part of the UI,
871 * whereas this is a lightweight hook on a command string, existing or not.
872 * Using Reg*Cmd to intercept is in poor practice, as it physically creates a
873 * new command and can slow down dispatch in general.
875 * To see if this feature is available, use FeatureType_Capability and
876 * FEATURECAP_COMMANDLISTENER.
878 * @param callback Callback.
879 * @param command Command, or if not specified, a global listener.
880 * The command is case insensitive.
881 * @return True if this feature is available on the current game,
884 native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
887 * Removes a previously added command listener, in reverse order of being added.
889 * @param callback Callback.
890 * @param command Command, or if not specified, a global listener.
891 * The command is case insensitive.
892 * @error Callback has no active listeners.
894 native RemoveCommandListener(CommandListener:callback, const String:command[]="");