3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
41 #include <inetchannel.h>
44 #include "Translator.h"
47 PlayerManager g_Players;
48 bool g_OnMapStarted = false;
49 IForward *PreAdminCheck = NULL;
50 IForward *PostAdminCheck = NULL;
51 const unsigned int *g_NumPlayersToAuth = NULL;
53 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
54 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
55 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
56 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
57 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
58 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
60 class KickPlayerTimer : public ITimedEvent
63 ResultType OnTimer(ITimer *pTimer, void *pData)
65 int userid = (int)pData;
66 int client = g_Players.GetClientOfUserId(userid);
69 CPlayer *player = g_Players.GetPlayerByIndex(client);
70 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
74 void OnTimerEnd(ITimer *pTimer, void *pData)
79 PlayerManager::PlayerManager()
84 m_UserIdLookUp = new int[USHRT_MAX];
85 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
88 PlayerManager::~PlayerManager()
90 g_NumPlayersToAuth = NULL;
92 delete [] m_AuthQueue;
93 delete [] m_UserIdLookUp;
96 void PlayerManager::OnSourceModAllInitialized()
98 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
99 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
100 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
101 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
102 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
103 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
104 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
105 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
107 g_ShareSys.AddInterface(NULL, this);
109 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
110 ParamType p2[] = {Param_Cell};
112 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
113 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
114 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
115 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
116 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
117 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
118 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
119 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
120 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
122 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
123 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
126 void PlayerManager::OnSourceModShutdown()
128 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
129 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
130 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
131 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
132 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
133 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
134 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
136 /* Release forwards */
137 g_Forwards.ReleaseForward(m_clconnect);
138 g_Forwards.ReleaseForward(m_clputinserver);
139 g_Forwards.ReleaseForward(m_cldisconnect);
140 g_Forwards.ReleaseForward(m_cldisconnect_post);
141 g_Forwards.ReleaseForward(m_clcommand);
142 g_Forwards.ReleaseForward(m_clinfochanged);
143 g_Forwards.ReleaseForward(m_clauth);
144 g_Forwards.ReleaseForward(m_onActivate);
145 g_Forwards.ReleaseForward(m_onActivate2);
147 g_Forwards.ReleaseForward(PreAdminCheck);
148 g_Forwards.ReleaseForward(PostAdminCheck);
153 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
159 if (strcmp(key, "PassInfoVar") == 0)
161 if (strcmp(value, "_password") != 0)
163 m_PassInfoVar.assign(value);
165 return ConfigResult_Accept;
166 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
167 if (strcasecmp(value, "on") == 0)
170 } else if (strcasecmp(value, "off") == 0) {
173 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
174 return ConfigResult_Reject;
176 return ConfigResult_Accept;
178 return ConfigResult_Ignore;
181 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
185 /* Initialize all players */
186 m_maxClients = clientMax;
188 m_Players = new CPlayer[m_maxClients + 1];
189 m_AuthQueue = new unsigned int[m_maxClients + 1];
192 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
194 g_NumPlayersToAuth = &m_AuthQueue[0];
196 m_onActivate->Execute(NULL);
197 m_onActivate2->Execute(NULL);
199 g_OnMapStarted = true;
201 SM_ExecuteAllConfigs();
204 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
206 const char *password = g_Admins.GetAdminPassword(id);
207 if (password != NULL)
209 if (m_PassInfoVar.size() < 1)
214 /* Whoa... the user needs a password! */
215 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
216 if (!given || strcmp(given, password) != 0)
222 pPlayer->SetAdminId(id, false);
227 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
229 const char *password = g_Admins.GetAdminPassword(id);
230 if (password == NULL)
235 if (m_PassInfoVar.size() < 1)
240 /* Whoa... the user needs a password! */
241 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
242 if (!given || strcmp(given, password) != 0)
247 pPlayer->SetAdminId(id, false);
252 void PlayerManager::RunAuthChecks()
256 unsigned int removed = 0;
257 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
259 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
260 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
261 if (authstr && authstr[0] != '\0'
262 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
264 /* Set authorization */
265 pPlayer->Authorize(authstr);
267 /* Mark as removed from queue */
268 unsigned int client = m_AuthQueue[i];
272 /* Send to extensions */
273 List<IClientListener *>::iterator iter;
274 IClientListener *pListener;
275 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
278 pListener->OnClientAuthorized(client, authstr);
279 if (!pPlayer->IsConnected())
285 /* Send to plugins if player is still connected */
286 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
288 /* :TODO: handle the case of a player disconnecting in the middle */
289 m_clauth->PushCell(client);
290 m_clauth->PushString(authstr);
291 m_clauth->Execute(NULL);
294 if (pPlayer->IsConnected())
296 pPlayer->Authorize_Post();
301 /* Clean up the queue */
304 /* We don't have to compact the list if it's empty */
305 if (removed != m_AuthQueue[0])
307 unsigned int diff = 0;
308 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
310 /* If this member is removed... */
311 if (m_AuthQueue[i] == 0)
313 /* Increase the differential */
316 /* diff cannot increase faster than i+1 */
318 assert(i - diff >= 1);
319 /* move this index down */
320 m_AuthQueue[i - diff] = m_AuthQueue[i];
323 m_AuthQueue[0] -= removed;
330 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
332 int client = engine->IndexOfEdict(pEntity);
334 List<IClientListener *>::iterator iter;
335 IClientListener *pListener = NULL;
336 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
339 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
347 m_Players[client].Initialize(pszName, pszAddress, pEntity);
348 m_clconnect->PushCell(client);
349 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
350 m_clconnect->PushCell(maxrejectlen);
351 m_clconnect->Execute(&res, NULL);
355 if (!m_Players[client].IsAuthorized())
357 m_AuthQueue[++m_AuthQueue[0]] = client;
360 RETURN_META_VALUE(MRES_SUPERCEDE, false);
363 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
368 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
370 int client = engine->IndexOfEdict(pEntity);
371 bool orig_value = META_RESULT_ORIG_RET(bool);
372 CPlayer *pPlayer = GetPlayerByIndex(client);
376 List<IClientListener *>::iterator iter;
377 IClientListener *pListener = NULL;
378 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
381 pListener->OnClientConnected(client);
382 if (!pPlayer->IsConnected())
392 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
395 int client = engine->IndexOfEdict(pEntity);
397 CPlayer *pPlayer = GetPlayerByIndex(client);
398 /* If they're not connected, they're a bot */
399 if (!pPlayer->IsConnected())
401 /* Run manual connection routines */
403 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
404 pPlayer->Authorize(authid);
405 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
407 /* :TODO: kick the bot if it's rejected */
410 List<IClientListener *>::iterator iter;
411 IClientListener *pListener = NULL;
412 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
415 pListener->OnClientConnected(client);
416 /* See if bot was kicked */
417 if (!pPlayer->IsConnected())
422 /* Now do authorization */
423 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
426 pListener->OnClientAuthorized(client, authid);
428 /* Finally, tell plugins */
429 if (m_clauth->GetFunctionCount())
431 m_clauth->PushCell(client);
432 m_clauth->PushString(authid);
433 m_clauth->Execute(NULL);
435 pPlayer->Authorize_Post();
440 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
443 /* Get the client's language */
447 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
450 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
452 pPlayer->m_LangId = g_Translator.GetServerLanguage();
456 m_Players[client].Connect();
459 List<IClientListener *>::iterator iter;
460 IClientListener *pListener = NULL;
461 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
464 pListener->OnClientPutInServer(client);
467 m_clputinserver->PushCell(client);
468 m_clputinserver->Execute(&res, NULL);
471 void PlayerManager::OnSourceModLevelEnd()
473 /* Disconnect all bots still in game */
474 for (int i=1; i<=m_maxClients; i++)
476 if (m_Players[i].IsConnected())
478 OnClientDisconnect(m_Players[i].GetEdict());
484 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
487 int client = engine->IndexOfEdict(pEntity);
489 if (m_Players[client].IsConnected())
491 m_cldisconnect->PushCell(client);
492 m_cldisconnect->Execute(&res, NULL);
494 /* We don't care, prevent a double call */
498 if (m_Players[client].WasCountedAsInGame())
503 List<IClientListener *>::iterator iter;
504 IClientListener *pListener = NULL;
505 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
508 pListener->OnClientDisconnecting(client);
512 * Remove client from auth queue if necessary
514 if (!m_Players[client].IsAuthorized())
516 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
518 if (m_AuthQueue[i] == (unsigned)client)
520 /* Move everything ahead of us back by one */
521 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
523 m_AuthQueue[j-1] = m_AuthQueue[j];
525 /* Remove us and break */
532 m_Players[client].Disconnect();
533 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
536 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
539 int client = engine->IndexOfEdict(pEntity);
541 m_cldisconnect_post->PushCell(client);
542 m_cldisconnect_post->Execute(&res, NULL);
544 List<IClientListener *>::iterator iter;
545 IClientListener *pListener = NULL;
546 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
549 pListener->OnClientDisconnected(client);
553 void PlayerManager::OnClientCommand(edict_t *pEntity)
555 int client = engine->IndexOfEdict(pEntity);
556 cell_t res = Pl_Continue;
558 CPlayer *pPlayer = GetPlayerByIndex(client);
559 if (!pPlayer || !pPlayer->IsConnected())
565 * We cache this because the engine is not re-entrant.
568 int args = engine->Cmd_Argc() - 1;
569 strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
571 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
576 result = g_RadioMenuStyle.OnClientCommand(client, cmd);
583 cell_t res2 = Pl_Continue;
584 m_clcommand->PushCell(client);
585 m_clcommand->PushCell(args);
586 m_clcommand->Execute(&res2, NULL);
595 RETURN_META(MRES_SUPERCEDE);
598 res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
600 if (res >= Pl_Handled)
602 RETURN_META(MRES_SUPERCEDE);
606 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
609 int client = engine->IndexOfEdict(pEntity);
611 if (!m_Players[client].IsConnected())
616 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
617 m_clinfochanged->Execute(&res, NULL);
619 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
620 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
621 const char *old_name = m_Players[client].m_Name.c_str();
623 if (strcmp(old_name, new_name) != 0)
625 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
626 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
628 if (!CheckSetAdminName(client, &m_Players[client], id))
630 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
631 RETURN_META(MRES_IGNORED);
633 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
634 if (id == m_Players[client].GetAdminId())
636 /* This player is changing their name; force them to drop admin privileges! */
637 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
640 m_Players[client].SetName(new_name);
643 if (m_PassInfoVar.size() > 0)
645 /* Try for a password change */
646 const char *old_pass = m_Players[client].m_LastPassword.c_str();
647 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
648 if (strcmp(old_pass, new_pass) != 0)
650 m_Players[client].m_LastPassword.assign(new_pass);
651 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
653 /* If there is already an admin id assigned, this will just bail out. */
654 m_Players[client].DoBasicAdminChecks();
660 int PlayerManager::GetMaxClients()
665 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
667 if (client > m_maxClients || client < 1)
671 return &m_Players[client];
674 int PlayerManager::GetNumPlayers()
676 return m_PlayerCount;
679 int PlayerManager::GetClientOfUserId(int userid)
681 if (userid < 0 || userid > USHRT_MAX)
686 int client = m_UserIdLookUp[userid];
688 /* Verify the userid. The cache can get messed up with older
689 * Valve engines. :TODO: If this gets fixed, do an old engine
690 * check before invoking this backwards compat code.
694 CPlayer *player = GetPlayerByIndex(client);
695 if (player && player->IsConnected())
697 int realUserId = engine->GetPlayerUserId(player->GetEdict());
698 if (realUserId == userid)
705 /* If we can't verify the userid, we have to do a manual loop */
707 for (int i = 1; i <= m_maxClients; i++)
709 player = GetPlayerByIndex(i);
710 if (!player || !player->IsConnected())
714 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
716 m_UserIdLookUp[userid] = i;
724 void PlayerManager::AddClientListener(IClientListener *listener)
726 m_hooks.push_back(listener);
729 void PlayerManager::RemoveClientListener(IClientListener *listener)
731 m_hooks.remove(listener);
734 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
736 int index = engine->IndexOfEdict(pEdict);
737 return GetGamePlayer(index);
740 IGamePlayer *PlayerManager::GetGamePlayer(int client)
742 return GetPlayerByIndex(client);
745 void PlayerManager::ClearAdminId(AdminId id)
747 for (int i=1; i<=m_maxClients; i++)
749 if (m_Players[i].m_Admin == id)
751 m_Players[i].DumpAdmin(true);
756 void PlayerManager::ClearAllAdmins()
758 for (int i=1; i<=m_maxClients; i++)
760 m_Players[i].DumpAdmin(true);
764 const char *PlayerManager::GetPassInfoVar()
766 return m_PassInfoVar.c_str();
769 void PlayerManager::RecheckAnyAdmins()
771 for (int i=1; i<=m_maxClients; i++)
773 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
775 m_Players[i].DoBasicAdminChecks();
786 m_IsConnected = false;
788 m_IsAuthorized = false;
790 m_Admin = INVALID_ADMIN_ID;
793 m_bAdminCheckSignalled = false;
794 m_LastPassword.clear();
795 m_LangId = LANGUAGE_ENGLISH;
798 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
800 m_IsConnected = true;
804 m_iIndex = engine->IndexOfEdict(pEntity);
805 m_LangId = g_Translator.GetServerLanguage();
808 strncopy(ip2, ip, sizeof(ip2));
809 if ((ptr = strchr(ip2, ':')) != NULL)
813 m_IpNoPort.assign(ip2);
816 void CPlayer::Connect()
825 const char *var = g_Players.GetPassInfoVar();
826 int client = engine->IndexOfEdict(m_pEdict);
829 const char *pass = engine->GetClientConVarValue(client, var);
830 m_LastPassword.assign(pass ? pass : "");
832 m_LastPassword.assign("");
837 DoPostConnectAuthorization();
841 void CPlayer::Authorize(const char *steamid)
848 m_IsAuthorized = true;
849 m_AuthID.assign(steamid);
852 void CPlayer::Disconnect()
855 m_IsConnected = false;
857 m_IsAuthorized = false;
863 m_bAdminCheckSignalled = false;
867 void CPlayer::SetName(const char *name)
872 const char *CPlayer::GetName()
874 if (m_Info && m_pEdict->GetUnknown())
876 return m_Info->GetName();
879 return m_Name.c_str();
882 const char *CPlayer::GetIPAddress()
887 const char *CPlayer::GetAuthString()
889 return m_AuthID.c_str();
892 edict_t *CPlayer::GetEdict()
897 bool CPlayer::IsInGame()
899 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
902 bool CPlayer::WasCountedAsInGame()
907 bool CPlayer::IsConnected()
909 return m_IsConnected;
912 bool CPlayer::IsAuthorized()
914 return m_IsAuthorized;
917 IPlayerInfo *CPlayer::GetPlayerInfo()
919 if (m_pEdict->GetUnknown())
927 bool CPlayer::IsFakeClient()
929 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
932 void CPlayer::SetAdminId(AdminId id, bool temporary)
942 m_TempAdmin = temporary;
945 AdminId CPlayer::GetAdminId()
950 void CPlayer::DumpAdmin(bool deleting)
952 if (m_Admin != INVALID_ADMIN_ID)
954 if (m_TempAdmin && !deleting)
956 g_Admins.InvalidateAdmin(m_Admin);
958 m_Admin = INVALID_ADMIN_ID;
963 void CPlayer::Kick(const char *str)
965 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
966 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
967 pClient->Disconnect("%s", str);
970 void CPlayer::Authorize_Post()
974 DoPostConnectAuthorization();
978 void CPlayer::DoPostConnectAuthorization()
981 PreAdminCheck->PushCell(m_iIndex);
982 PreAdminCheck->Execute(&result);
984 /* Defer, for better or worse */
985 if ((ResultType)result >= Pl_Handled)
996 /* Otherwise, go ahead and do admin checks */
997 DoBasicAdminChecks();
999 /* Send the notification out */
1000 NotifyPostAdminChecks();
1003 void CPlayer::NotifyPostAdminChecks()
1005 if (m_bAdminCheckSignalled)
1010 /* Block beforehand so they can't double-call */
1011 m_bAdminCheckSignalled = true;
1013 PostAdminCheck->PushCell(m_iIndex);
1014 PostAdminCheck->Execute(NULL);
1017 void CPlayer::DoBasicAdminChecks()
1019 if (GetAdminId() != INVALID_ADMIN_ID)
1024 /* First check the name */
1026 int client = engine->IndexOfEdict(m_pEdict);
1028 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1030 if (!g_Players.CheckSetAdminName(client, this, id))
1032 int userid = engine->GetPlayerUserId(m_pEdict);
1033 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1039 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1041 if (g_Players.CheckSetAdmin(client, this, id))
1047 /* Check IP address */
1048 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1050 if (g_Players.CheckSetAdmin(client, this, id))
1057 unsigned int CPlayer::GetLanguageId()
1062 int CPlayer::GetUserId()
1066 m_UserId = engine->GetPlayerUserId(GetEdict());