core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Sep 12 22:46:00 2007 +0000 (2007-09-12)
changeset 1412 a2ca3d22dd71
parent 1369 bd9ccced1b1a
child 1470 c601eb29380b
permissions -rw-r--r--
- moved gameframe hook to timersys
- rewrote simulation algorithm
- various internal improvements to timer
- removed the unused parameter to GetTickedTime()
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include <inetchannel.h>
    42 #include <iclient.h>
    43 #include "TimerSys.h"
    44 #include "Translator.h"
    45 #include "Logger.h"
    46 
    47 PlayerManager g_Players;
    48 bool g_OnMapStarted = false;
    49 IForward *PreAdminCheck = NULL;
    50 IForward *PostAdminCheck = NULL;
    51 const unsigned int *g_NumPlayersToAuth = NULL;
    52 
    53 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    54 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    55 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    56 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    57 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    58 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    59 
    60 class KickPlayerTimer : public ITimedEvent
    61 {
    62 public:
    63 	ResultType OnTimer(ITimer *pTimer, void *pData)
    64 	{
    65 		int userid = (int)pData;
    66 		int client = g_Players.GetClientOfUserId(userid);
    67 		if (client)
    68 		{
    69 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    70 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    71 		}
    72 		return Pl_Stop;
    73 	}
    74 	void OnTimerEnd(ITimer *pTimer, void *pData)
    75 	{
    76 	}
    77 } s_KickPlayerTimer;
    78 
    79 PlayerManager::PlayerManager()
    80 {
    81 	m_AuthQueue = NULL;
    82 	m_FirstPass = true;
    83 
    84 	m_UserIdLookUp = new int[USHRT_MAX];
    85 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    86 }
    87 
    88 PlayerManager::~PlayerManager()
    89 {
    90 	g_NumPlayersToAuth = NULL;
    91 
    92 	delete [] m_AuthQueue;
    93 	delete [] m_UserIdLookUp;
    94 }
    95 
    96 void PlayerManager::OnSourceModAllInitialized()
    97 {
    98 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    99 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   100 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   101 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   102 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   103 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   104 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   105 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   106 
   107 	g_ShareSys.AddInterface(NULL, this);
   108 
   109 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   110 	ParamType p2[] = {Param_Cell};
   111 
   112 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
   113 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   114 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   115 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   116 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   117 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   118 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   119 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   120 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   121 
   122 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   123 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   124 }
   125 
   126 void PlayerManager::OnSourceModShutdown()
   127 {
   128 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   129 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   130 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   131 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   132 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   133 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   134 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   135 
   136 	/* Release forwards */
   137 	g_Forwards.ReleaseForward(m_clconnect);
   138 	g_Forwards.ReleaseForward(m_clputinserver);
   139 	g_Forwards.ReleaseForward(m_cldisconnect);
   140 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   141 	g_Forwards.ReleaseForward(m_clcommand);
   142 	g_Forwards.ReleaseForward(m_clinfochanged);
   143 	g_Forwards.ReleaseForward(m_clauth);
   144 	g_Forwards.ReleaseForward(m_onActivate);
   145 	g_Forwards.ReleaseForward(m_onActivate2);
   146 
   147 	g_Forwards.ReleaseForward(PreAdminCheck);
   148 	g_Forwards.ReleaseForward(PostAdminCheck);
   149 
   150 	delete [] m_Players;
   151 }
   152 
   153 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   154 												 const char *value, 
   155 												 ConfigSource source, 
   156 												 char *error, 
   157 												 size_t maxlength)
   158 {
   159 	if (strcmp(key, "PassInfoVar") == 0)
   160 	{
   161 		if (strcmp(value, "_password") != 0)
   162 		{
   163 			m_PassInfoVar.assign(value);
   164 		}
   165 		return ConfigResult_Accept;
   166 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   167 		if (strcasecmp(value, "on") == 0)
   168 		{
   169 			m_QueryLang = true;
   170 		} else if (strcasecmp(value, "off") == 0) {
   171 			m_QueryLang = false;
   172 		} else {
   173 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   174 			return ConfigResult_Reject;
   175 		}
   176 		return ConfigResult_Accept;
   177 	}
   178 	return ConfigResult_Ignore;
   179 }
   180 
   181 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   182 {
   183 	if (m_FirstPass)
   184 	{
   185 		/* Initialize all players */
   186 		m_maxClients = clientMax;
   187 		m_PlayerCount = 0;
   188 		m_Players = new CPlayer[m_maxClients + 1];
   189 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   190 		m_FirstPass = false;
   191 
   192 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   193 
   194 		g_NumPlayersToAuth = &m_AuthQueue[0];
   195 	}
   196 	m_onActivate->Execute(NULL);
   197 	m_onActivate2->Execute(NULL);
   198 
   199 	g_OnMapStarted = true;
   200 
   201 	SM_ExecuteAllConfigs();
   202 }
   203 
   204 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   205 {
   206 	const char *password = g_Admins.GetAdminPassword(id);
   207 	if (password != NULL)
   208 	{
   209 		if (m_PassInfoVar.size() < 1)
   210 		{
   211 			return false;
   212 		}
   213 
   214 		/* Whoa... the user needs a password! */
   215 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   216 		if (!given || strcmp(given, password) != 0)
   217 		{
   218 			return false;
   219 		}
   220 	}
   221 
   222 	pPlayer->SetAdminId(id, false);
   223 
   224 	return true;
   225 }
   226 
   227 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   228 {
   229 	const char *password = g_Admins.GetAdminPassword(id);
   230 	if (password == NULL)
   231 	{
   232 		return false;
   233 	}
   234 
   235 	if (m_PassInfoVar.size() < 1)
   236 	{
   237 		return false;
   238 	}
   239 
   240 	/* Whoa... the user needs a password! */
   241 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   242 	if (!given || strcmp(given, password) != 0)
   243 	{
   244 		return false;
   245 	}
   246 
   247 	pPlayer->SetAdminId(id, false);
   248 
   249 	return true;
   250 }
   251 
   252 void PlayerManager::RunAuthChecks()
   253 {
   254 	CPlayer *pPlayer;
   255 	const char *authstr;
   256 	unsigned int removed = 0;
   257 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   258 	{
   259 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   260 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   261 		if (authstr && authstr[0] != '\0'
   262 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   263 		{
   264 			/* Set authorization */
   265 			pPlayer->Authorize(authstr);
   266 
   267 			/* Mark as removed from queue */
   268 			unsigned int client = m_AuthQueue[i];
   269 			m_AuthQueue[i] = 0;
   270 			removed++;
   271 
   272 			/* Send to extensions */
   273 			List<IClientListener *>::iterator iter;
   274 			IClientListener *pListener;
   275 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   276 			{
   277 				pListener = (*iter);
   278 				pListener->OnClientAuthorized(client, authstr);
   279 				if (!pPlayer->IsConnected())
   280 				{
   281 					break;
   282 				}
   283 			}
   284 
   285 			/* Send to plugins if player is still connected */
   286 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   287 			{
   288 				/* :TODO: handle the case of a player disconnecting in the middle */
   289 				m_clauth->PushCell(client);
   290 				m_clauth->PushString(authstr);
   291 				m_clauth->Execute(NULL);
   292 			}
   293 
   294 			if (pPlayer->IsConnected())
   295 			{
   296 				pPlayer->Authorize_Post();
   297 			}
   298 		}
   299 	}
   300 
   301 	/* Clean up the queue */
   302 	if (removed)
   303 	{
   304 		/* We don't have to compact the list if it's empty */
   305 		if (removed != m_AuthQueue[0])
   306 		{
   307 			unsigned int diff = 0;
   308 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   309 			{
   310 				/* If this member is removed... */
   311 				if (m_AuthQueue[i] == 0)
   312 				{
   313 					/* Increase the differential */
   314 					diff++;
   315 				} else {
   316 					/* diff cannot increase faster than i+1 */
   317 					assert(i > diff);
   318 					assert(i - diff >= 1);
   319 					/* move this index down */
   320 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   321 				}
   322 			}
   323 			m_AuthQueue[0] -= removed;
   324 		} else {
   325 			m_AuthQueue[0] = 0;
   326 		}
   327 	}
   328 }
   329 
   330 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   331 {
   332 	int client = engine->IndexOfEdict(pEntity);
   333 
   334 	List<IClientListener *>::iterator iter;
   335 	IClientListener *pListener = NULL;
   336 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   337 	{
   338 		pListener = (*iter);
   339 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   340 		{
   341 			return false;
   342 		}
   343 	}
   344 
   345 	cell_t res = 1;
   346 
   347 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   348 	m_clconnect->PushCell(client);
   349 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   350 	m_clconnect->PushCell(maxrejectlen);
   351 	m_clconnect->Execute(&res, NULL);
   352 
   353 	if (res)
   354 	{
   355 		if (!m_Players[client].IsAuthorized())
   356 		{
   357 			m_AuthQueue[++m_AuthQueue[0]] = client;
   358 		}
   359 	} else {
   360 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   361 	}
   362 
   363 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   364 
   365 	return true;
   366 }
   367 
   368 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   369 {
   370 	int client = engine->IndexOfEdict(pEntity);
   371 	bool orig_value = META_RESULT_ORIG_RET(bool);
   372 	CPlayer *pPlayer = GetPlayerByIndex(client);
   373 
   374 	if (orig_value)
   375 	{
   376 		List<IClientListener *>::iterator iter;
   377 		IClientListener *pListener = NULL;
   378 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   379 		{
   380 			pListener = (*iter);
   381 			pListener->OnClientConnected(client);
   382 			if (!pPlayer->IsConnected())
   383 			{
   384 				break;
   385 			}
   386 		}
   387 	}
   388 
   389 	return true;
   390 }
   391 
   392 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   393 {
   394 	cell_t res;
   395 	int client = engine->IndexOfEdict(pEntity);
   396 
   397 	CPlayer *pPlayer = GetPlayerByIndex(client);
   398 	/* If they're not connected, they're a bot */
   399 	if (!pPlayer->IsConnected())
   400 	{
   401 		/* Run manual connection routines */
   402 		char error[255];
   403 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   404 		pPlayer->Authorize(authid);
   405 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   406 		{
   407 			/* :TODO: kick the bot if it's rejected */
   408 			return;
   409 		}
   410 		List<IClientListener *>::iterator iter;
   411 		IClientListener *pListener = NULL;
   412 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   413 		{
   414 			pListener = (*iter);
   415 			pListener->OnClientConnected(client);
   416 			/* See if bot was kicked */
   417 			if (!pPlayer->IsConnected())
   418 			{
   419 				return;
   420 			}
   421 		}
   422 		/* Now do authorization */
   423 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   424 		{
   425 			pListener = (*iter);
   426 			pListener->OnClientAuthorized(client, authid);
   427 		}
   428 		/* Finally, tell plugins */
   429 		if (m_clauth->GetFunctionCount())
   430 		{
   431 			m_clauth->PushCell(client);
   432 			m_clauth->PushString(authid);
   433 			m_clauth->Execute(NULL);
   434 		}
   435 		pPlayer->Authorize_Post();
   436 	}
   437 
   438 	if (playerinfo)
   439 	{
   440 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   441 	}
   442 
   443 	/* Get the client's language */
   444 	if (m_QueryLang)
   445 	{
   446 		const char *name;
   447 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   448 		{
   449 			unsigned int langid;
   450 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   451 		} else {
   452 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   453 		}
   454 	}
   455 
   456 	m_Players[client].Connect();
   457 	m_PlayerCount++;
   458 
   459 	List<IClientListener *>::iterator iter;
   460 	IClientListener *pListener = NULL;
   461 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   462 	{
   463 		pListener = (*iter);
   464 		pListener->OnClientPutInServer(client);
   465 	}
   466 
   467 	m_clputinserver->PushCell(client);
   468 	m_clputinserver->Execute(&res, NULL);
   469 }
   470 
   471 void PlayerManager::OnSourceModLevelEnd()
   472 {
   473 	/* Disconnect all bots still in game */
   474 	for (int i=1; i<=m_maxClients; i++)
   475 	{
   476 		if (m_Players[i].IsConnected())
   477 		{
   478 			OnClientDisconnect(m_Players[i].GetEdict());
   479 		}
   480 	}
   481 	m_PlayerCount = 0;
   482 }
   483 
   484 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   485 {
   486 	cell_t res;
   487 	int client = engine->IndexOfEdict(pEntity);
   488 
   489 	if (m_Players[client].IsConnected())
   490 	{
   491 		m_cldisconnect->PushCell(client);
   492 		m_cldisconnect->Execute(&res, NULL);
   493 	} else {
   494 		/* We don't care, prevent a double call */
   495 		return;
   496 	}
   497 
   498 	if (m_Players[client].WasCountedAsInGame())
   499 	{
   500 		m_PlayerCount--;
   501 	}
   502 
   503 	List<IClientListener *>::iterator iter;
   504 	IClientListener *pListener = NULL;
   505 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   506 	{
   507 		pListener = (*iter);
   508 		pListener->OnClientDisconnecting(client);
   509 	}
   510 
   511 	/**
   512 	 * Remove client from auth queue if necessary
   513 	 */
   514 	if (!m_Players[client].IsAuthorized())
   515 	{
   516 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   517 		{
   518 			if (m_AuthQueue[i] == (unsigned)client)
   519 			{
   520 				/* Move everything ahead of us back by one */
   521 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   522 				{
   523 					m_AuthQueue[j-1] = m_AuthQueue[j];
   524 				}
   525 				/* Remove us and break */
   526 				m_AuthQueue[0]--;
   527 				break;
   528 			}
   529 		}
   530 	}
   531 
   532 	m_Players[client].Disconnect();
   533 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   534 }
   535 
   536 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   537 {
   538 	cell_t res;
   539 	int client = engine->IndexOfEdict(pEntity);
   540 
   541 	m_cldisconnect_post->PushCell(client);
   542 	m_cldisconnect_post->Execute(&res, NULL);
   543 
   544 	List<IClientListener *>::iterator iter;
   545 	IClientListener *pListener = NULL;
   546 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   547 	{
   548 		pListener = (*iter);
   549 		pListener->OnClientDisconnected(client);
   550 	}
   551 }
   552 
   553 void PlayerManager::OnClientCommand(edict_t *pEntity)
   554 {
   555 	int client = engine->IndexOfEdict(pEntity);
   556 	cell_t res = Pl_Continue;
   557 
   558 	CPlayer *pPlayer = GetPlayerByIndex(client);
   559 	if (!pPlayer || !pPlayer->IsConnected())
   560 	{
   561 		return;
   562 	}
   563 
   564 	/**
   565 	 * We cache this because the engine is not re-entrant.
   566 	 */
   567 	char cmd[300];
   568 	int args = engine->Cmd_Argc() - 1;
   569 	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
   570 
   571 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
   572 	if (result)
   573 	{
   574 		res = Pl_Handled;
   575 	} else {
   576 		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
   577 		if (result)
   578 		{
   579 			res = Pl_Handled;
   580 		}
   581 	}
   582 
   583 	cell_t res2 = Pl_Continue;
   584 	m_clcommand->PushCell(client);
   585 	m_clcommand->PushCell(args);
   586 	m_clcommand->Execute(&res2, NULL);
   587 
   588 	if (res2 > res)
   589 	{
   590 		res = res2;
   591 	}
   592 
   593 	if (res >= Pl_Stop)
   594 	{
   595 		RETURN_META(MRES_SUPERCEDE);
   596 	}
   597 
   598 	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
   599 
   600 	if (res >= Pl_Handled)
   601 	{
   602 		RETURN_META(MRES_SUPERCEDE);
   603 	}
   604 }
   605 
   606 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   607 {
   608 	cell_t res;
   609 	int client = engine->IndexOfEdict(pEntity);
   610 
   611 	if (!m_Players[client].IsConnected())
   612 	{
   613 		return;
   614 	}
   615 
   616 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   617 	m_clinfochanged->Execute(&res, NULL);
   618 
   619 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   620 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   621 	const char *old_name = m_Players[client].m_Name.c_str();
   622 
   623 	if (strcmp(old_name, new_name) != 0)
   624 	{
   625 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   626 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   627 		{
   628 			if (!CheckSetAdminName(client, &m_Players[client], id))
   629 			{
   630 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   631 				RETURN_META(MRES_IGNORED);
   632 			}
   633 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   634 			if (id == m_Players[client].GetAdminId())
   635 			{
   636 				/* This player is changing their name; force them to drop admin privileges! */
   637 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   638 			}
   639 		}
   640 		m_Players[client].SetName(new_name);
   641 	}
   642 	
   643 	if (m_PassInfoVar.size() > 0)
   644 	{
   645 		/* Try for a password change */
   646 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   647 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   648 		if (strcmp(old_pass, new_pass) != 0)
   649 		{
   650 			m_Players[client].m_LastPassword.assign(new_pass);
   651 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   652 			{
   653 				/* If there is already an admin id assigned, this will just bail out. */
   654 				m_Players[client].DoBasicAdminChecks();
   655 			}
   656 		}
   657 	}
   658 }
   659 
   660 int PlayerManager::GetMaxClients()
   661 {
   662 	return m_maxClients;
   663 }
   664 
   665 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   666 {
   667 	if (client > m_maxClients || client < 1)
   668 	{
   669 		return NULL;
   670 	}
   671 	return &m_Players[client];
   672 }
   673 
   674 int PlayerManager::GetNumPlayers()
   675 {
   676 	return m_PlayerCount;
   677 }
   678 
   679 int PlayerManager::GetClientOfUserId(int userid)
   680 {
   681 	if (userid < 0 || userid > USHRT_MAX)
   682 	{
   683 		return 0;
   684 	}
   685 	
   686 	int client = m_UserIdLookUp[userid];
   687 
   688 	/* Verify the userid.  The cache can get messed up with older
   689 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   690 	 * check before invoking this backwards compat code.
   691 	 */
   692 	if (client)
   693 	{
   694 		CPlayer *player = GetPlayerByIndex(client);
   695 		if (player && player->IsConnected())
   696 		{
   697 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   698 			if (realUserId == userid)
   699 			{
   700 				return client;
   701 			}
   702 		}
   703 	}
   704 
   705 	/* If we can't verify the userid, we have to do a manual loop */
   706 	CPlayer *player;
   707 	for (int i = 1; i <= m_maxClients; i++)
   708 	{
   709 		player = GetPlayerByIndex(i);
   710 		if (!player || !player->IsConnected())
   711 		{
   712 			continue;
   713 		}
   714 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   715 		{
   716 			m_UserIdLookUp[userid] = i;
   717 			return i;
   718 		}
   719 	}
   720 
   721 	return 0;
   722 }
   723 
   724 void PlayerManager::AddClientListener(IClientListener *listener)
   725 {
   726 	m_hooks.push_back(listener);
   727 }
   728 
   729 void PlayerManager::RemoveClientListener(IClientListener *listener)
   730 {
   731 	m_hooks.remove(listener);
   732 }
   733 
   734 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   735 {
   736 	int index = engine->IndexOfEdict(pEdict);
   737 	return GetGamePlayer(index);
   738 }
   739 
   740 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   741 {
   742 	return GetPlayerByIndex(client);
   743 }
   744 
   745 void PlayerManager::ClearAdminId(AdminId id)
   746 {
   747 	for (int i=1; i<=m_maxClients; i++)
   748 	{
   749 		if (m_Players[i].m_Admin == id)
   750 		{
   751 			m_Players[i].DumpAdmin(true);
   752 		}
   753 	}
   754 }
   755 
   756 void PlayerManager::ClearAllAdmins()
   757 {
   758 	for (int i=1; i<=m_maxClients; i++)
   759 	{
   760 		m_Players[i].DumpAdmin(true);
   761 	}
   762 }
   763 
   764 const char *PlayerManager::GetPassInfoVar()
   765 {
   766 	return m_PassInfoVar.c_str();
   767 }
   768 
   769 void PlayerManager::RecheckAnyAdmins()
   770 {
   771 	for (int i=1; i<=m_maxClients; i++)
   772 	{
   773 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   774 		{
   775 			m_Players[i].DoBasicAdminChecks();
   776 		}
   777 	}
   778 }
   779 
   780 /*******************
   781  *** PLAYER CODE ***
   782  *******************/
   783 
   784 CPlayer::CPlayer()
   785 {
   786 	m_IsConnected = false;
   787 	m_IsInGame = false;
   788 	m_IsAuthorized = false;
   789 	m_pEdict = NULL;
   790 	m_Admin = INVALID_ADMIN_ID;
   791 	m_TempAdmin = false;
   792 	m_Info = NULL;
   793 	m_bAdminCheckSignalled = false;
   794 	m_LastPassword.clear();
   795 	m_LangId = LANGUAGE_ENGLISH;
   796 }
   797 
   798 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   799 {
   800 	m_IsConnected = true;
   801 	m_Name.assign(name);
   802 	m_Ip.assign(ip);
   803 	m_pEdict = pEntity;
   804 	m_iIndex = engine->IndexOfEdict(pEntity);
   805 	m_LangId = g_Translator.GetServerLanguage();
   806 
   807 	char ip2[24], *ptr;
   808 	strncopy(ip2, ip, sizeof(ip2));
   809 	if ((ptr = strchr(ip2, ':')) != NULL)
   810 	{
   811 		*ptr = '\0';
   812 	}
   813 	m_IpNoPort.assign(ip2);
   814 }
   815 
   816 void CPlayer::Connect()
   817 {
   818 	if (m_IsInGame)
   819 	{
   820 		return;
   821 	}
   822 
   823 	m_IsInGame = true;
   824 
   825 	const char *var = g_Players.GetPassInfoVar();
   826 	int client = engine->IndexOfEdict(m_pEdict);
   827 	if (var[0] != '\0')
   828 	{
   829 		const char *pass = engine->GetClientConVarValue(client, var);
   830 		m_LastPassword.assign(pass ? pass : "");
   831 	} else {
   832 		m_LastPassword.assign("");
   833 	}
   834 
   835 	if (m_IsAuthorized)
   836 	{
   837 		DoPostConnectAuthorization();
   838 	}
   839 }
   840 
   841 void CPlayer::Authorize(const char *steamid)
   842 {
   843 	if (m_IsAuthorized)
   844 	{
   845 		return;
   846 	}
   847 
   848 	m_IsAuthorized = true;
   849 	m_AuthID.assign(steamid);
   850 }
   851 
   852 void CPlayer::Disconnect()
   853 {
   854 	DumpAdmin(false);
   855 	m_IsConnected = false;
   856 	m_IsInGame = false;
   857 	m_IsAuthorized = false;
   858 	m_Name.clear();
   859 	m_Ip.clear();
   860 	m_AuthID.clear();
   861 	m_pEdict = NULL;
   862 	m_Info = NULL;
   863 	m_bAdminCheckSignalled = false;
   864 	m_UserId = -1;
   865 }
   866 
   867 void CPlayer::SetName(const char *name)
   868 {
   869 	m_Name.assign(name);
   870 }
   871 
   872 const char *CPlayer::GetName()
   873 {
   874 	if (m_Info && m_pEdict->GetUnknown())
   875 	{
   876 		return m_Info->GetName();
   877 	}
   878 	
   879 	return m_Name.c_str();
   880 }
   881 
   882 const char *CPlayer::GetIPAddress()
   883 {
   884 	return m_Ip.c_str();
   885 }
   886 
   887 const char *CPlayer::GetAuthString()
   888 {
   889 	return m_AuthID.c_str();
   890 }
   891 
   892 edict_t *CPlayer::GetEdict()
   893 {
   894 	return m_pEdict;
   895 }
   896 
   897 bool CPlayer::IsInGame()
   898 {
   899 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
   900 }
   901 
   902 bool CPlayer::WasCountedAsInGame()
   903 {
   904 	return m_IsInGame;
   905 }
   906 
   907 bool CPlayer::IsConnected()
   908 {
   909 	return m_IsConnected;
   910 }
   911 
   912 bool CPlayer::IsAuthorized()
   913 {
   914 	return m_IsAuthorized;
   915 }
   916 
   917 IPlayerInfo *CPlayer::GetPlayerInfo()
   918 {
   919 	if (m_pEdict->GetUnknown())
   920 	{
   921 		return m_Info;
   922 	}
   923 
   924 	return NULL;
   925 }
   926 
   927 bool CPlayer::IsFakeClient()
   928 {
   929 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   930 }
   931 
   932 void CPlayer::SetAdminId(AdminId id, bool temporary)
   933 {
   934 	if (!m_IsConnected)
   935 	{
   936 		return;
   937 	}
   938 
   939 	DumpAdmin(false);
   940 
   941 	m_Admin = id;
   942 	m_TempAdmin = temporary;
   943 }
   944 
   945 AdminId CPlayer::GetAdminId()
   946 {
   947 	return m_Admin;
   948 }
   949 
   950 void CPlayer::DumpAdmin(bool deleting)
   951 {
   952 	if (m_Admin != INVALID_ADMIN_ID)
   953 	{
   954 		if (m_TempAdmin && !deleting)
   955 		{
   956 			g_Admins.InvalidateAdmin(m_Admin);
   957 		}
   958 		m_Admin = INVALID_ADMIN_ID;
   959 		m_TempAdmin = false;
   960 	}
   961 }
   962 
   963 void CPlayer::Kick(const char *str)
   964 {
   965 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
   966 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
   967 	pClient->Disconnect("%s", str);
   968 }
   969 
   970 void CPlayer::Authorize_Post()
   971 {
   972 	if (m_IsInGame)
   973 	{
   974 		DoPostConnectAuthorization();
   975 	}
   976 }
   977 
   978 void CPlayer::DoPostConnectAuthorization()
   979 {
   980 	cell_t result = 0;
   981 	PreAdminCheck->PushCell(m_iIndex);
   982 	PreAdminCheck->Execute(&result);
   983 
   984 	/* Defer, for better or worse */
   985 	if ((ResultType)result >= Pl_Handled)
   986 	{
   987 		return;
   988 	}
   989 
   990 	/* Sanity check */
   991 	if (!IsConnected())
   992 	{
   993 		return;
   994 	}
   995 
   996 	/* Otherwise, go ahead and do admin checks */
   997 	DoBasicAdminChecks();
   998 
   999 	/* Send the notification out */
  1000 	NotifyPostAdminChecks();
  1001 }
  1002 
  1003 void CPlayer::NotifyPostAdminChecks()
  1004 {
  1005 	if (m_bAdminCheckSignalled)
  1006 	{
  1007 		return;
  1008 	}
  1009 
  1010 	/* Block beforehand so they can't double-call */
  1011 	m_bAdminCheckSignalled = true;
  1012 
  1013 	PostAdminCheck->PushCell(m_iIndex);
  1014 	PostAdminCheck->Execute(NULL);
  1015 }
  1016 
  1017 void CPlayer::DoBasicAdminChecks()
  1018 {
  1019 	if (GetAdminId() != INVALID_ADMIN_ID)
  1020 	{
  1021 		return;
  1022 	}
  1023 
  1024 	/* First check the name */
  1025 	AdminId id;
  1026 	int client = engine->IndexOfEdict(m_pEdict);
  1027 
  1028 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1029 	{
  1030 		if (!g_Players.CheckSetAdminName(client, this, id))
  1031 		{
  1032 			int userid = engine->GetPlayerUserId(m_pEdict);
  1033 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1034 		}
  1035 		return;
  1036 	}
  1037 	
  1038 	/* Check IP */
  1039 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1040 	{
  1041 		if (g_Players.CheckSetAdmin(client, this, id))
  1042 		{
  1043 			return;
  1044 		}
  1045 	}
  1046 
  1047 	/* Check IP address */
  1048 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1049 	{
  1050 		if (g_Players.CheckSetAdmin(client, this, id))
  1051 		{
  1052 			return;
  1053 		}
  1054 	}
  1055 }
  1056 
  1057 unsigned int CPlayer::GetLanguageId()
  1058 {
  1059 	return m_LangId;
  1060 }
  1061 
  1062 int CPlayer::GetUserId()
  1063 {
  1064 	if (m_UserId == -1)
  1065 	{
  1066 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1067 	}
  1068 
  1069 	return m_UserId;
  1070 }