Updated CSPromod gamedata.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
23 "game" "FortressForever"
26 "game" "zombie_master"
27 "game" "NeotokyoSource"
32 /* Offset into CBaseTempEntity constructor */
59 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
64 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
69 /* General GameRules */
78 "game" "FortressForever"
81 "game" "NeotokyoSource"
86 /* Offset into CreateGameRulesObject */
95 /* This signature sometimes has multiple matches, but this
96 * does not matter as g_pGameRules is involved in all of them.
97 * The same g_pGameRules offset applies to each match.
99 * Sometimes this block of bytes is at the beginning of the static
100 * CreateGameRulesObject function and sometimes it is in the middle
101 * of an entirely different function. This depends on the game.
103 "CreateGameRulesObject"
106 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
111 "linux" "@g_pGameRules"
116 /* CGlobalEntityList */
124 "game" "FortressForever"
127 "game" "zombie_master"
128 "game" "NeotokyoSource"
133 /* Functions in CGlobalEntityList */
134 "FindEntityByClassname"
137 "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"
138 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
143 /* Create Entity Signatures */
151 "game" "FortressForever"
152 "game" "NeotokyoSource"
160 "linux" "@_Z13DispatchSpawnP11CBaseEntity"
161 "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60"
166 "linux" "@_Z18CreateEntityByNamePKci"
167 "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
172 /* IServer interface pointer */
177 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
179 * The engine binary is not actually scanned in order to look for
180 * this. SourceHook is used to used to determine the address of the
181 * function and this signature is used to verify that it contains
182 * the expected code. A pointer to sv (IServer interface) is used
185 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
190 /* Offset into IVEngineServer::CreateFakeClient */
199 /* CBaseServer object for IServer interface */
208 /* EntityFactoryDictionary function */
216 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
217 "linux" "@_Z23EntityFactoryDictionaryv"
221 /* CBaseEntityOutput::FireOutput */
226 "game" "NeotokyoSource"
227 "game" "zombie_master"
234 "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14"
235 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
240 /* SetUserInfo data */
246 * CBaseClient::SetUserCVar(char const*,char const*);
247 * Linux offset straight from VTable dump.
248 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
249 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
257 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
258 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
259 * Linux: mov byte ptr [esi+98h], 0
260 * Win: mov byte ptr [esi+0A4h], 0