gamedata/sdktools.games/engine.l4d.txt
author Matt Woodrow <pred@alliedmods.net>
Mon May 11 11:45:08 2009 +1200 (2009-05-11)
changeset 2709 a5f323760acd
parent 2690 e3906d051a3b
parent 2704 69bf4b03be9c
child 2712 e139d6c20349
permissions -rw-r--r--
Merge from 1.2 branch
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Sounds */
    15 	"#default"
    16 	{
    17 		"Keys"
    18 		{
    19 			"SlapSoundCount"	"2"
    20 			"SlapSound1"		"player/damage1.wav"
    21 			"SlapSound2"		"player/damage2.wav"
    22 		}
    23 	}
    24 	
    25 	/* General Temp Entities */
    26 	"#default"
    27 	{
    28 		"#supported"
    29 		{
    30 			"game"		"left4dead"
    31 		}
    32 
    33 		"Offsets"
    34 		{
    35 			/* Offset into CBaseTempEntity constructor */
    36 			"s_pTempEntities"
    37 			{
    38 				"windows"	"17"
    39 			}
    40 			"GetTEName"
    41 			{
    42 				"windows"	"4"
    43 				"linux"		"4"
    44 			}
    45 			"GetTENext"
    46 			{
    47 				"windows"	"8"
    48 				"linux"		"8"
    49 			}
    50 			"TE_GetServerClass"
    51 			{
    52 				"windows"	"0"
    53 				"linux"		"0"
    54 			}
    55 		}
    56 
    57 		"Signatures"
    58 		{
    59 			"CBaseTempEntity"
    60 			{
    61 				"library"	"server"
    62 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    63 			}
    64 			"s_pTempEntities"
    65 			{
    66 				"library"	"server"
    67 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    68 			}
    69 		}
    70 	}
    71 	
    72 	/* Create Entity Signatures */
    73 	"#default"
    74 	{
    75 		"#supported"
    76 		{
    77 			"game"		"left4dead"
    78 		}
    79 
    80 		"Signatures"
    81 		{
    82 			"DispatchSpawn"
    83 			{
    84 				"library"	"server"
    85 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
    86 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
    87 			}
    88 			"CreateEntityByName"
    89 			{
    90 				"library"	"server"
    91 				"linux"		"@_Z18CreateEntityByNamePKcib"
    92 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
    93 			}
    94 		}
    95 	}
    96 
    97 	/* CGlobalEntityList */
    98 	"#default"
    99 	{
   100 		"#supported"
   101 		{
   102 			"game"		"left4dead"
   103 		}
   104 		
   105 		"Offsets"
   106 		{
   107 			/* Offset into LevelShutdown */
   108 			"gEntList"
   109 			{
   110 				"windows"	"11"
   111 			}
   112 		}
   113 		
   114 		"Signatures"
   115 		{
   116 			"LevelShutdown"
   117 			{
   118 				"library"	"server"
   119 				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
   120 			}
   121 			"gEntList"
   122 			{
   123 				"library"	"server"
   124 				"linux"		"@gEntList"
   125 			}
   126 			
   127 			/* Functions in CGlobalEntityList */
   128 			"FindEntityByClassname"
   129 			{
   130 				"library"	"server"
   131 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   132 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   133 			}
   134 		}
   135 	}
   136 
   137 	/* General GameRules */
   138 	"#default"
   139 	{
   140 		"#supported"
   141 		{
   142 			"game"		"left4dead"
   143 		}
   144 		
   145 		"Offsets"
   146 		{
   147 			/* Offset into CreateGameRulesObject */
   148 			"g_pGameRules"
   149 			{
   150 				"windows"	"2"
   151 			}
   152 		}
   153 		
   154 		"Signatures"
   155 		{
   156 			/* This signature sometimes has multiple matches, but this
   157 			 * does not matter as g_pGameRules is involved in all of them.
   158 			 * The same g_pGameRules offset applies to each match.
   159 			 *
   160 			 * Sometimes this block of bytes is at the beginning of the static
   161 			 * CreateGameRulesObject function and sometimes it is in the middle
   162 			 * of an entirely different function. This depends on the game.
   163 			 */
   164 			"CreateGameRulesObject"
   165 			{
   166 				"library"	"server"
   167 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   168 			}
   169 			"g_pGameRules"
   170 			{
   171 				"library"	"server"
   172 				"linux"		"@g_pGameRules"
   173 			}
   174 		}
   175 	}
   176 
   177 	/* IServer interface pointer */
   178 	"#default"
   179 	{
   180 		"Keys"
   181 		{
   182 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   183 			 *
   184 			 * The engine binary is not actually scanned in order to look for
   185 			 * this. SourceHook is used to used to determine the address of the
   186 			 * function and this signature is used to verify that it contains
   187 			 * the expected code. A pointer to sv (IServer interface) is used
   188 			 * here.
   189 			 */
   190 			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x83\xEC\x08\x89\x4D\xF8\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   191 		}
   192 		
   193 		"Offsets"
   194 		{
   195 			/* Offset into IVEngineServer::CreateFakeClient */
   196 			"sv"
   197 			{
   198 				"windows"	"14"
   199 			}
   200 		}
   201 
   202 		"Signatures"
   203 		{
   204 			/* CBaseServer object for IServer interface */
   205 			"sv"
   206 			{
   207 				"library"	"engine"
   208 				"linux"		"@sv"
   209 			}
   210 		}
   211 	}
   212 	
   213 	/* EntityFactoryDictionary function */
   214 	"#default"
   215 	{
   216 		"Signatures"
   217 		{
   218 			"EntityFactory"
   219 			{
   220 				"library"	"server"
   221 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   222 				"linux"		"@_Z23EntityFactoryDictionaryv"
   223 			}
   224 		}
   225 	}
   226 
   227 	/* CBaseEntityOutput::FireOutput */
   228 	"#default"
   229 	{
   230 		"#supported"
   231 		{
   232 			"game"		"left4dead"
   233 		}
   234 		"Signatures"
   235 		{
   236 			"FireOutput"
   237 			{
   238 				"library"	"server"
   239 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   240 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   241 			}
   242 		}
   243 		"Offsets"
   244 		{
   245 			"FireOutputBackup"
   246 			{
   247 				"windows"	"6"
   248 				"linux"		"10"
   249 			}
   250 		}
   251 	}
   252 	
   253 	/* SetUserInfo data */
   254 	"#default"
   255 	{
   256 		"Offsets"
   257 		{
   258 			/**
   259 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   260 			 * Linux offset straight from VTable dump.
   261 			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
   262 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   263 			 */
   264 			"SetUserCvar"
   265 			{
   266 				"windows"	"17"
   267 				"linux"		"62"
   268 			}
   269 			/**
   270 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   271 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   272 			 * Linux: 	mov     byte ptr [esi+0B0h], 0
   273 			 * Win:		mov     byte ptr [esi+0B0h], 0
   274 			 */
   275 			"InfoChanged"
   276 			{
   277 				"windows"	"176"
   278 				"linux"		"176"
   279 			}
   280 		}
   281 	}
   282 	
   283 	/* Left 4 Dead */
   284 	"left4dead"
   285 	{
   286 		"Offsets"
   287 		{
   288 			"GiveNamedItem"
   289 			{
   290 				"windows"	"480"
   291 				"linux"		"481"
   292 			}
   293 			"RemovePlayerItem"
   294 			{
   295 				"windows"	"269"
   296 				"linux"		"270"
   297 			}
   298 			"Weapon_GetSlot"
   299 			{
   300 				"windows"	"267"
   301 				"linux"		"268"
   302 			}
   303 			"Ignite"
   304 			{
   305 				"windows"	"206"
   306 				"linux"		"207"
   307 			}
   308 			"Extinguish"
   309 			{
   310 				"windows"	"210"
   311 				"linux"		"211"
   312 			}
   313 			"Teleport"
   314 			{
   315 				"windows"	"105"
   316 				"linux"		"106"
   317 			}
   318 			"CommitSuicide"
   319 			{
   320 				"windows"	"449"
   321 				"linux"		"449"
   322 			}
   323 			"GetVelocity"
   324 			{
   325 				"windows"	"136"
   326 				"linux"		"137"
   327 			}
   328 			"EyeAngles"
   329 			{
   330 				"windows"	"127"
   331 				"linux"		"128"
   332 			}
   333 			"AcceptInput"
   334 			{
   335 				"windows"	"37"
   336 				"linux"		"38"
   337 			}
   338 			"DispatchKeyValue"
   339 			{
   340 				"windows"	"29"
   341 				"linux"		"28"
   342 			}
   343 			"DispatchKeyValueFloat"
   344 			{
   345 				"windows"	"28"
   346 				"linux"		"29"
   347 			}
   348 			"DispatchKeyValueVector"
   349 			{
   350 				"windows"	"27"
   351 				"linux"		"30"
   352 			}
   353 			"SetEntityModel"
   354 			{
   355 				"windows"	"23"
   356 				"linux"		"24"
   357 			}
   358 			"WeaponEquip"
   359 			{
   360 				"windows"	"260"
   361 				"linux"		"261"
   362 			}
   363 			"Activate"
   364 			{
   365 				"windows"	"31"
   366 				"linux"		"32"
   367 			}
   368 		}
   369 	}
   370 }