3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
16 #define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
18 #include "sm_globals.h"
19 #include <ISourceMod.h>
21 #include "CDataPack.h"
23 using namespace SourceHook;
26 * @brief Implements SourceMod's global overall management, API, and logic
37 * @brief Initializes SourceMod, or returns an error on failure.
39 bool InitializeSourceMod(char *error, size_t maxlength, bool late);
42 * @brief Starts everything SourceMod needs to run
44 void StartSourceMod(bool late);
47 * @brief Shuts down all SourceMod components
49 void CloseSourceMod();
52 * @brief Map change hook
54 bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
57 * @brief Level shutdown hook
62 * @brief Returns whether or not a map load is in progress
64 bool IsMapLoading() const;
67 * @brief Stores the global target index.
69 void SetGlobalTarget(unsigned int index);
72 * @brief Returns the global target index.
74 unsigned int GetGlobalTarget() const;
77 * @brief Sets whether if SoureMod needs to check player auths.
79 void SetAuthChecking(bool set);
80 public: // SMGlobalClass
81 ConfigResult OnSourceModConfigChanged(const char *key,
87 const char *GetGamePath() const;
88 const char *GetSourceModPath() const;
89 size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
90 void LogMessage(IExtension *pExt, const char *format, ...);
91 void LogError(IExtension *pExt, const char *format, ...);
92 size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
93 IDataPack *CreateDataPack();
94 void FreeDataPack(IDataPack *pack);
95 HandleType_t GetDataPackHandleType(bool readonly=false);
96 KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
97 const char *GetGameFolderName() const;
98 ISourcePawnEngine *GetScriptingEngine();
99 IVirtualMachine *GetScriptingVM();
102 * @brief Loading plugins
104 void DoGlobalPluginLoads();
107 * @brief GameFrame hook
109 void GameFrame(bool simulating);
111 CStack<CDataPack *> m_freepacks;
112 char m_SMBaseDir[PLATFORM_MAX_PATH];
113 char m_SMRelDir[PLATFORM_MAX_PATH];
116 bool m_ExecPluginReload;
118 unsigned int m_target;
123 extern SourceModBase g_SourceMod;
124 extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this
125 extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this
127 #endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_