3 * ================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * ================================================================
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License,
10 * version 3.0, as published by the Free Software Foundation.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to
21 * link the code of this program (as well as its derivative works) to
22 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
23 * Game MODs that run on software by the Valve Corporation. You must
24 * obey the GNU General Public License in all respects for all other
25 * code used. Additionally, AlliedModders LLC grants this exception
26 * to all derivative works. AlliedModders LLC defines further
27 * exceptions, found in LICENSE.txt (as of this writing, version
28 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
33 #include "PlayerManager.h"
34 #include "ForwardSys.h"
36 #include "AdminCache.h"
37 #include "ConCmdManager.h"
38 #include "MenuStyle_Valve.h"
39 #include "MenuStyle_Radio.h"
40 #include "sm_stringutil.h"
41 #include "CoreConfig.h"
42 #include <inetchannel.h>
46 PlayerManager g_Players;
47 bool g_OnMapStarted = false;
48 IForward *PreAdminCheck = NULL;
49 IForward *PostAdminCheck = NULL;
51 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
52 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
53 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
54 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
55 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
56 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
58 class KickPlayerTimer : public ITimedEvent
61 ResultType OnTimer(ITimer *pTimer, void *pData)
63 int userid = (int)pData;
64 int client = g_Players.GetClientOfUserId(userid);
67 CPlayer *player = g_Players.GetPlayerByIndex(client);
68 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
72 void OnTimerEnd(ITimer *pTimer, void *pData)
77 PlayerManager::PlayerManager()
82 m_UserIdLookUp = new int[USHRT_MAX];
83 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
86 PlayerManager::~PlayerManager()
88 delete [] m_AuthQueue;
89 delete [] m_UserIdLookUp;
92 void PlayerManager::OnSourceModAllInitialized()
94 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
95 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
96 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
97 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
98 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
99 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
100 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
101 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
103 g_ShareSys.AddInterface(NULL, this);
105 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
106 ParamType p2[] = {Param_Cell};
108 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
109 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
110 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
111 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
112 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
113 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
114 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
115 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
116 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
118 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
119 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
122 void PlayerManager::OnSourceModShutdown()
124 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
125 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
126 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
127 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
128 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
129 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
130 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
132 /* Release forwards */
133 g_Forwards.ReleaseForward(m_clconnect);
134 g_Forwards.ReleaseForward(m_clputinserver);
135 g_Forwards.ReleaseForward(m_cldisconnect);
136 g_Forwards.ReleaseForward(m_cldisconnect_post);
137 g_Forwards.ReleaseForward(m_clcommand);
138 g_Forwards.ReleaseForward(m_clinfochanged);
139 g_Forwards.ReleaseForward(m_clauth);
140 g_Forwards.ReleaseForward(m_onActivate);
141 g_Forwards.ReleaseForward(m_onActivate2);
143 g_Forwards.ReleaseForward(PreAdminCheck);
144 g_Forwards.ReleaseForward(PostAdminCheck);
149 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
155 if (strcmp(key, "PassInfoVar") == 0)
157 if (strcmp(value, "_password") != 0)
159 m_PassInfoVar.assign(value);
161 return ConfigResult_Accept;
163 return ConfigResult_Ignore;
166 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
170 /* Initialize all players */
171 m_maxClients = clientMax;
173 m_Players = new CPlayer[m_maxClients + 1];
174 m_AuthQueue = new unsigned int[m_maxClients + 1];
177 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
179 m_onActivate->Execute(NULL);
180 m_onActivate2->Execute(NULL);
182 g_OnMapStarted = true;
184 SM_ExecuteAllConfigs();
187 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
189 const char *password = g_Admins.GetAdminPassword(id);
190 if (password != NULL)
192 if (m_PassInfoVar.size() < 1)
197 /* Whoa... the user needs a password! */
198 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
199 if (!given || strcmp(given, password) != 0)
205 pPlayer->SetAdminId(id, false);
210 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
212 const char *password = g_Admins.GetAdminPassword(id);
213 if (password == NULL)
218 if (m_PassInfoVar.size() < 1)
223 /* Whoa... the user needs a password! */
224 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
225 if (!given || strcmp(given, password) != 0)
230 pPlayer->SetAdminId(id, false);
235 void PlayerManager::RunAuthChecks()
239 unsigned int removed = 0;
240 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
242 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
243 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
244 if (authstr && authstr[0] != '\0'
245 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
247 /* Set authorization */
248 pPlayer->Authorize(authstr);
250 /* Mark as removed from queue */
251 unsigned int client = m_AuthQueue[i];
255 /* Send to extensions */
256 List<IClientListener *>::iterator iter;
257 IClientListener *pListener;
258 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
261 pListener->OnClientAuthorized(client, authstr);
262 if (!pPlayer->IsConnected())
268 /* Send to plugins if player is still connected */
269 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
271 /* :TODO: handle the case of a player disconnecting in the middle */
272 m_clauth->PushCell(client);
273 m_clauth->PushString(authstr);
274 m_clauth->Execute(NULL);
277 if (pPlayer->IsConnected())
279 pPlayer->Authorize_Post();
284 /* Clean up the queue */
287 /* We don't have to compact the list if it's empty */
288 if (removed != m_AuthQueue[0])
290 unsigned int diff = 0;
291 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
293 /* If this member is removed... */
294 if (m_AuthQueue[i] == 0)
296 /* Increase the differential */
299 /* diff cannot increase faster than i+1 */
301 assert(i - diff >= 1);
302 /* move this index down */
303 m_AuthQueue[i - diff] = m_AuthQueue[i];
306 m_AuthQueue[0] -= removed;
309 g_SourceMod.SetAuthChecking(false);
314 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
316 int client = engine->IndexOfEdict(pEntity);
318 List<IClientListener *>::iterator iter;
319 IClientListener *pListener = NULL;
320 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
323 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
331 m_Players[client].Initialize(pszName, pszAddress, pEntity);
332 m_clconnect->PushCell(client);
333 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
334 m_clconnect->PushCell(maxrejectlen);
335 m_clconnect->Execute(&res, NULL);
339 if (!m_Players[client].IsAuthorized())
341 m_AuthQueue[++m_AuthQueue[0]] = client;
342 g_SourceMod.SetAuthChecking(true);
345 RETURN_META_VALUE(MRES_SUPERCEDE, false);
348 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
353 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
355 int client = engine->IndexOfEdict(pEntity);
356 bool orig_value = META_RESULT_ORIG_RET(bool);
357 CPlayer *pPlayer = GetPlayerByIndex(client);
360 List<IClientListener *>::iterator iter;
361 IClientListener *pListener = NULL;
362 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
365 pListener->OnClientConnected(client);
366 if (!pPlayer->IsConnected())
376 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
379 int client = engine->IndexOfEdict(pEntity);
381 CPlayer *pPlayer = GetPlayerByIndex(client);
382 /* If they're not connected, they're a bot */
383 if (!pPlayer->IsConnected())
385 /* Run manual connection routines */
387 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
388 pPlayer->Authorize(authid);
389 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
391 /* :TODO: kick the bot if it's rejected */
394 List<IClientListener *>::iterator iter;
395 IClientListener *pListener = NULL;
396 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
399 pListener->OnClientConnected(client);
400 /* See if bot was kicked */
401 if (!pPlayer->IsConnected())
406 /* Now do authorization */
407 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
410 pListener->OnClientAuthorized(client, authid);
411 /* See if bot was kicked */
412 if (!pPlayer->IsConnected())
417 /* Finally, tell plugins */
418 if (m_clauth->GetFunctionCount())
420 m_clauth->PushCell(client);
421 m_clauth->PushString(authid);
422 m_clauth->Execute(NULL);
423 if (!pPlayer->IsConnected())
428 pPlayer->Authorize_Post();
429 if (!pPlayer->IsConnected())
437 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
440 List<IClientListener *>::iterator iter;
441 IClientListener *pListener = NULL;
442 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
445 pListener->OnClientPutInServer(client);
446 /* See if player was kicked */
447 if (!pPlayer->IsConnected())
453 m_Players[client].Connect();
455 m_clputinserver->PushCell(client);
456 m_clputinserver->Execute(&res, NULL);
459 void PlayerManager::OnSourceModLevelEnd()
461 /* Disconnect all bots still in game */
462 for (int i=1; i<=m_maxClients; i++)
464 if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
466 OnClientDisconnect(m_Players[i].GetEdict());
471 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
474 int client = engine->IndexOfEdict(pEntity);
476 if (m_Players[client].IsConnected())
478 m_cldisconnect->PushCell(client);
479 m_cldisconnect->Execute(&res, NULL);
482 if (m_Players[client].IsInGame())
487 List<IClientListener *>::iterator iter;
488 IClientListener *pListener = NULL;
489 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
492 pListener->OnClientDisconnecting(client);
496 * Remove client from auth queue if necessary
498 if (!m_Players[client].IsAuthorized())
500 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
502 if (m_AuthQueue[i] == (unsigned)client)
504 /* Move everything ahead of us back by one */
505 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
507 m_AuthQueue[j-1] = m_AuthQueue[j];
509 /* Remove us and break */
516 m_Players[client].Disconnect();
517 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
520 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
523 int client = engine->IndexOfEdict(pEntity);
525 m_cldisconnect_post->PushCell(client);
526 m_cldisconnect_post->Execute(&res, NULL);
528 List<IClientListener *>::iterator iter;
529 IClientListener *pListener = NULL;
530 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
533 pListener->OnClientDisconnected(client);
537 void PlayerManager::OnClientCommand(edict_t *pEntity)
539 int client = engine->IndexOfEdict(pEntity);
540 cell_t res = Pl_Continue;
542 bool result = g_ValveMenuStyle.OnClientCommand(client);
547 result = g_RadioMenuStyle.OnClientCommand(client);
554 int args = engine->Cmd_Argc() - 1;
556 cell_t res2 = Pl_Continue;
557 m_clcommand->PushCell(client);
558 m_clcommand->PushCell(args);
559 m_clcommand->Execute(&res2, NULL);
568 RETURN_META(MRES_SUPERCEDE);
571 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
573 if (res >= Pl_Handled)
575 RETURN_META(MRES_SUPERCEDE);
579 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
582 int client = engine->IndexOfEdict(pEntity);
584 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
585 m_clinfochanged->Execute(&res, NULL);
587 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
588 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
589 const char *old_name = m_Players[client].m_Name.c_str();
591 if (strcmp(old_name, new_name) != 0)
593 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
594 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
596 if (!CheckSetAdminName(client, &m_Players[client], id))
598 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
599 RETURN_META(MRES_IGNORED);
601 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
602 if (id == m_Players[client].GetAdminId())
604 /* This player is changing their name; force them to drop admin privileges! */
605 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
608 m_Players[client].SetName(new_name);
611 if (m_PassInfoVar.size() > 0)
613 /* Try for a password change */
614 const char *old_pass = m_Players[client].m_LastPassword.c_str();
615 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
616 if (strcmp(old_pass, new_pass) != 0)
618 m_Players[client].m_LastPassword.assign(new_pass);
619 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
621 /* If there is already an admin id assigned, this will just bail out. */
622 m_Players[client].DoBasicAdminChecks();
628 int PlayerManager::GetMaxClients()
633 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
635 if (client > m_maxClients || client < 1)
639 return &m_Players[client];
642 int PlayerManager::GetNumPlayers()
644 return m_PlayerCount;
647 int PlayerManager::GetClientOfUserId(int userid)
649 if (userid < 0 || userid > USHRT_MAX)
654 int client = m_UserIdLookUp[userid];
656 /* Verify the userid. The cache can get messed up with older
657 * Valve engines. :TODO: If this gets fixed, do an old engine
658 * check before invoking this backwards compat code.
662 CPlayer *player = GetPlayerByIndex(client);
663 if (player && player->IsConnected())
665 int realUserId = engine->GetPlayerUserId(player->GetEdict());
666 if (realUserId == userid)
673 /* If we can't verify the userid, we have to do a manual loop */
675 for (int i = 1; i <= m_maxClients; i++)
677 player = GetPlayerByIndex(i);
678 if (!player || !player->IsConnected())
682 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
684 m_UserIdLookUp[userid] = i;
692 void PlayerManager::AddClientListener(IClientListener *listener)
694 m_hooks.push_back(listener);
697 void PlayerManager::RemoveClientListener(IClientListener *listener)
699 m_hooks.remove(listener);
702 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
704 int index = engine->IndexOfEdict(pEdict);
705 return GetGamePlayer(index);
708 IGamePlayer *PlayerManager::GetGamePlayer(int client)
710 return GetPlayerByIndex(client);
713 void PlayerManager::ClearAdminId(AdminId id)
715 for (int i=1; i<=m_maxClients; i++)
717 if (m_Players[i].m_Admin == id)
719 m_Players[i].DumpAdmin(true);
724 void PlayerManager::ClearAllAdmins()
726 for (int i=1; i<=m_maxClients; i++)
728 m_Players[i].DumpAdmin(true);
732 const char *PlayerManager::GetPassInfoVar()
734 return m_PassInfoVar.c_str();
737 void PlayerManager::RecheckAnyAdmins()
739 for (int i=1; i<=m_maxClients; i++)
741 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
743 m_Players[i].DoBasicAdminChecks();
755 m_IsConnected = false;
757 m_IsAuthorized = false;
759 m_Admin = INVALID_ADMIN_ID;
762 m_bAdminCheckSignalled = false;
763 m_LastPassword.clear();
766 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
768 m_IsConnected = true;
772 m_iIndex = engine->IndexOfEdict(pEntity);
775 strncopy(ip2, ip, sizeof(ip2));
776 if ((ptr = strchr(ip2, ':')) != NULL)
780 m_IpNoPort.assign(ip2);
783 void CPlayer::Connect()
792 const char *var = g_Players.GetPassInfoVar();
793 int client = engine->IndexOfEdict(m_pEdict);
796 const char *pass = engine->GetClientConVarValue(client, var);
797 m_LastPassword.assign(pass ? pass : "");
799 m_LastPassword.assign("");
804 DoPostConnectAuthorization();
808 void CPlayer::Authorize(const char *steamid)
815 m_IsAuthorized = true;
816 m_AuthID.assign(steamid);
819 void CPlayer::Disconnect()
822 m_IsConnected = false;
824 m_IsAuthorized = false;
830 m_bAdminCheckSignalled = false;
833 void CPlayer::SetName(const char *name)
838 const char *CPlayer::GetName()
840 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
843 const char *CPlayer::GetIPAddress()
848 const char *CPlayer::GetAuthString()
850 return m_AuthID.c_str();
853 edict_t *CPlayer::GetEdict()
858 bool CPlayer::IsInGame()
863 bool CPlayer::IsConnected()
865 return m_IsConnected;
868 bool CPlayer::IsAuthorized()
870 return m_IsAuthorized;
873 IPlayerInfo *CPlayer::GetPlayerInfo()
878 bool CPlayer::IsFakeClient()
880 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
883 void CPlayer::SetAdminId(AdminId id, bool temporary)
893 m_TempAdmin = temporary;
896 AdminId CPlayer::GetAdminId()
901 void CPlayer::DumpAdmin(bool deleting)
903 if (m_Admin != INVALID_ADMIN_ID)
905 if (m_TempAdmin && !deleting)
907 g_Admins.InvalidateAdmin(m_Admin);
909 m_Admin = INVALID_ADMIN_ID;
914 void CPlayer::Kick(const char *str)
916 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
917 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
918 pClient->Disconnect("%s", str);
921 void CPlayer::Authorize_Post()
925 DoPostConnectAuthorization();
929 void CPlayer::DoPostConnectAuthorization()
932 PreAdminCheck->PushCell(m_iIndex);
933 PreAdminCheck->Execute(&result);
935 /* Defer, for better or worse */
936 if ((ResultType)result >= Pl_Handled)
947 /* Otherwise, go ahead and do admin checks */
948 DoBasicAdminChecks();
950 /* Send the notification out */
951 NotifyPostAdminChecks();
954 void CPlayer::NotifyPostAdminChecks()
956 if (m_bAdminCheckSignalled)
961 /* Block beforehand so they can't double-call */
962 m_bAdminCheckSignalled = true;
964 PostAdminCheck->PushCell(m_iIndex);
965 PostAdminCheck->Execute(NULL);
968 void CPlayer::DoBasicAdminChecks()
970 if (GetAdminId() != INVALID_ADMIN_ID)
975 /* First check the name */
977 int client = engine->IndexOfEdict(m_pEdict);
979 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
981 if (!g_Players.CheckSetAdminName(client, this, id))
983 int userid = engine->GetPlayerUserId(m_pEdict);
984 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
990 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
992 if (g_Players.CheckSetAdmin(client, this, id))
998 /* Check IP address */
999 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1001 if (g_Players.CheckSetAdmin(client, this, id))