core/sourcemod.cpp
author Nicholas Hastings <skamonkey@gmail.com>
Mon May 13 14:19:17 2013 -0400 (2013-05-13)
changeset 3912 b06c6b3eec00
parent 3883 ee82b6ecc09d
child 4013 6201c1180e0e
permissions -rw-r--r--
Don't omit frame pointer on msvc builds.
     1 /**
     2  * vim: set ts=4 sw=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include <stdio.h>
    33 #include "sourcemod.h"
    34 #include "sourcemm_api.h"
    35 #include "LibrarySys.h"
    36 #include <sh_string.h>
    37 #include "CoreConfig.h"
    38 #include "Logger.h"
    39 #include "AdminCache.h"
    40 #include "sm_stringutil.h"
    41 #include "PlayerManager.h"
    42 #include "ForwardSys.h"
    43 #include "TimerSys.h"
    44 #include <IGameConfigs.h>
    45 #include "frame_hooks.h"
    46 #include "logic_bridge.h"
    47 
    48 SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
    49 SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
    50 SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
    51 SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
    52 
    53 SourceModBase g_SourceMod;
    54 
    55 ILibrary *g_pJIT = NULL;
    56 SourceHook::String g_BaseDir;
    57 ISourcePawnEngine *g_pSourcePawn = NULL;
    58 ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
    59 IdentityToken_t *g_pCoreIdent = NULL;
    60 IForward *g_pOnMapEnd = NULL;
    61 IGameConfig *g_pGameConf = NULL;
    62 bool g_Loaded = false;
    63 bool sm_show_debug_spew = false;
    64 
    65 typedef ISourcePawnEngine *(*GET_SP_V1)();
    66 typedef ISourcePawnEngine2 *(*GET_SP_V2)();
    67 typedef void (*NOTIFYSHUTDOWN)();
    68 
    69 #ifdef PLATFORM_WINDOWS
    70 ConVar sm_basepath("sm_basepath", "addons\\sourcemod", 0, "SourceMod base path (set via command line)");
    71 #elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
    72 ConVar sm_basepath("sm_basepath", "addons/sourcemod", 0, "SourceMod base path (set via command line)");
    73 #endif
    74 
    75 void ShutdownJIT()
    76 {
    77 	NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
    78 	if (notify)
    79 	{
    80 		notify();
    81 	}
    82 
    83 	if (g_pSourcePawn2 != NULL)
    84 	{
    85 		g_pSourcePawn2->Shutdown();
    86 	}
    87 
    88 	g_pJIT->CloseLibrary();
    89 }
    90 
    91 SourceModBase::SourceModBase()
    92 {
    93 	m_IsMapLoading = false;
    94 	m_ExecPluginReload = false;
    95 	m_GotBasePath = false;
    96 }
    97 
    98 ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key, 
    99 									  const char *value, 
   100 									  ConfigSource source, 
   101 									  char *error, 
   102 									  size_t maxlength)
   103 {
   104 	if (strcasecmp(key, "BasePath") == 0)
   105 	{
   106 		if (source == ConfigSource_Console)
   107 		{
   108 			UTIL_Format(error, maxlength, "Cannot be set at runtime");
   109 			return ConfigResult_Reject;
   110 		}
   111 
   112 		if (!m_GotBasePath)
   113 		{
   114 			g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
   115 			g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
   116 
   117 			m_GotBasePath = true;
   118 		}
   119 
   120 		return ConfigResult_Accept;
   121 	}
   122 	else if (strcasecmp(key, "DebugSpew") == 0)
   123 	{
   124 		sm_show_debug_spew = (strcasecmp(value, "yes") == 0) ? true : false;
   125 
   126 		return ConfigResult_Accept;
   127 	}
   128 
   129 	return ConfigResult_Ignore;
   130 }
   131 
   132 bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
   133 {
   134 	const char *gamepath = g_SMAPI->GetBaseDir();
   135 
   136 	/* Store full path to game */
   137 	g_BaseDir.assign(gamepath);
   138 
   139 	/* Store name of game directory by itself */
   140 	size_t len = strlen(gamepath);
   141 	for (size_t i = len - 1; i < len; i--)
   142 	{
   143 		if (gamepath[i] == PLATFORM_SEP_CHAR)
   144 		{
   145 			strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
   146 			break;
   147 		}
   148 	}
   149 
   150 	const char *basepath = icvar->GetCommandLineValue("sm_basepath");
   151 	/* Set a custom base path if there is one. */
   152 	if (basepath != NULL && basepath[0] != '\0')
   153 	{
   154 		m_GotBasePath = true;
   155 	}
   156 	/* Otherwise, use a default and keep the m_GotBasePath unlocked. */
   157 	else
   158 	{
   159 		basepath = sm_basepath.GetDefault();
   160 	}
   161 
   162 	g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), basepath);
   163 	g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "%s", basepath);
   164 
   165 	if (!StartLogicBridge(error, maxlength))
   166 	{
   167 		return false;
   168 	}
   169 
   170 	/* Initialize CoreConfig to get the SourceMod base path properly - this parses core.cfg */
   171 	g_CoreConfig.Initialize();
   172 
   173 	/* There will always be a path by this point, since it was force-set above. */
   174 	m_GotBasePath = true;
   175 
   176 	/* Attempt to load the JIT! */
   177 	char file[PLATFORM_MAX_PATH];
   178 	char myerror[255];
   179 	g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
   180 		GetSourceModPath(),
   181 		PLATFORM_LIB_EXT
   182 		);
   183 
   184 	g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
   185 	if (!g_pJIT)
   186 	{
   187 		if (error && maxlength)
   188 		{
   189 			UTIL_Format(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)", 
   190 				myerror,
   191 				PLATFORM_LIB_EXT);
   192 		}
   193 		return false;
   194 	}
   195 
   196 	GET_SP_V1 getv1 = (GET_SP_V1)g_pJIT->GetSymbolAddress("GetSourcePawnEngine1");
   197 	GET_SP_V2 getv2 = (GET_SP_V2)g_pJIT->GetSymbolAddress("GetSourcePawnEngine2");
   198 
   199 	if (getv1 == NULL)
   200 	{
   201 		if (error && maxlength)
   202 		{
   203 			snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
   204 		}
   205 		ShutdownJIT();
   206 		return false;
   207 	}
   208 	else if (getv2 == NULL)
   209 	{
   210 		if (error && maxlength)
   211 		{
   212 			snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
   213 		}
   214 		ShutdownJIT();
   215 		return false;
   216 	}
   217 
   218 	g_pSourcePawn = getv1();
   219 	g_pSourcePawn2 = getv2();
   220 
   221 	if (g_pSourcePawn2->GetAPIVersion() < 3)
   222 	{
   223 		g_pSourcePawn2 = NULL;
   224 		if (error && maxlength)
   225 		{
   226 			snprintf(error, maxlength, "JIT version is out of date");
   227 		}
   228 		return false;
   229 	}
   230 
   231 	if (!g_pSourcePawn2->Initialize())
   232 	{
   233 		g_pSourcePawn2 = NULL;
   234 		if (error && maxlength)
   235 		{
   236 			snprintf(error, maxlength, "JIT could not be initialized");
   237 		}
   238 		return false;
   239 	}
   240 
   241 	g_pSourcePawn2->SetDebugListener(logicore.debugger);
   242 
   243 	/* Hook this now so we can detect startup without calling StartSourceMod() */
   244 	SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
   245 
   246 	/* Only load if we're not late */
   247 	if (!late)
   248 	{
   249 		StartSourceMod(false);
   250 	}
   251 
   252 	return true;
   253 }
   254 
   255 void SourceModBase::StartSourceMod(bool late)
   256 {
   257 	SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
   258 	SH_ADD_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
   259 
   260 	enginePatch = SH_GET_CALLCLASS(engine);
   261 	gamedllPatch = SH_GET_CALLCLASS(gamedll);
   262 
   263 	InitLogicBridge();
   264 
   265 	/* Notify! */
   266 	SMGlobalClass *pBase = SMGlobalClass::head;
   267 	while (pBase)
   268 	{
   269 		pBase->OnSourceModStartup(false);
   270 		pBase = pBase->m_pGlobalClassNext;
   271 	}
   272 	g_pGameConf = logicore.GetCoreGameConfig();
   273 
   274 	/* Notify! */
   275 	pBase = SMGlobalClass::head;
   276 	while (pBase)
   277 	{
   278 		pBase->OnSourceModAllInitialized();
   279 		pBase = pBase->m_pGlobalClassNext;
   280 	}
   281 
   282 	/* Notify! */
   283 	pBase = SMGlobalClass::head;
   284 	while (pBase)
   285 	{
   286 		pBase->OnSourceModAllInitialized_Post();
   287 		pBase = pBase->m_pGlobalClassNext;
   288 	}
   289 
   290 	/* Add us now... */
   291 	sharesys->AddInterface(NULL, this);
   292 
   293 	/* We're loaded! */
   294 	g_Loaded = true;
   295 
   296 	/* Initialize VSP stuff */
   297 	if (vsp_interface != NULL)
   298 	{
   299 		g_SourceMod_Core.OnVSPListening(vsp_interface);
   300 	}
   301 
   302 	if (late)
   303 	{
   304 		/* We missed doing anythin gin this if we late-loaded. Sneak it in now. */
   305 		AllPluginsLoaded();
   306 	}
   307 
   308 	/* If we want to autoload, do that now */
   309 	const char *disabled = GetCoreConfigValue("DisableAutoUpdate");
   310 	if (disabled == NULL || strcasecmp(disabled, "yes") != 0)
   311 	{
   312 		extsys->LoadAutoExtension("updater.ext." PLATFORM_LIB_EXT);
   313 	}
   314 }
   315 
   316 static bool g_LevelEndBarrier = false;
   317 bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
   318 {
   319 	/* If we're not loaded... */
   320 	if (!g_Loaded)
   321 	{
   322 		/* Do all global initialization now */
   323 		StartSourceMod(true);
   324 	}
   325 
   326 	m_IsMapLoading = true;
   327 	m_ExecPluginReload = true;
   328 
   329 	/* Notify! */
   330 	SMGlobalClass *pBase = SMGlobalClass::head;
   331 	while (pBase)
   332 	{
   333 		pBase->OnSourceModLevelChange(pMapName);
   334 		pBase = pBase->m_pGlobalClassNext;
   335 	}
   336 
   337 	DoGlobalPluginLoads();
   338 
   339 	m_IsMapLoading = false;
   340 
   341 	/* Notify! */
   342 	pBase = SMGlobalClass::head;
   343 	while (pBase)
   344 	{
   345 		pBase->OnSourceModPluginsLoaded();
   346 		pBase = pBase->m_pGlobalClassNext;
   347 	}
   348 
   349 	if (!g_pOnMapEnd)
   350 	{
   351 		g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
   352 	}
   353 
   354 	g_LevelEndBarrier = true;
   355 
   356 	RETURN_META_VALUE(MRES_IGNORED, true);
   357 }
   358 
   359 void SourceModBase::LevelShutdown()
   360 {
   361 	if (g_LevelEndBarrier)
   362 	{
   363 		SMGlobalClass *next = SMGlobalClass::head;
   364 		while (next)
   365 		{
   366 			next->OnSourceModLevelEnd();
   367 			next = next->m_pGlobalClassNext;
   368 		}
   369 		
   370 		if (g_pOnMapEnd != NULL)
   371 		{
   372 			g_pOnMapEnd->Execute(NULL);
   373 		}
   374 
   375 		g_Timers.RemoveMapChangeTimers();
   376 
   377 		g_LevelEndBarrier = false;
   378 	}
   379 
   380 	g_OnMapStarted = false;
   381 
   382 	if (m_ExecPluginReload)
   383 	{
   384 		scripts->RefreshAll();
   385 		m_ExecPluginReload = false;
   386 	}
   387 }
   388 
   389 bool SourceModBase::IsMapLoading() const
   390 {
   391 	return m_IsMapLoading;
   392 }
   393 
   394 void SourceModBase::DoGlobalPluginLoads()
   395 {
   396 	char config_path[PLATFORM_MAX_PATH];
   397 	char plugins_path[PLATFORM_MAX_PATH];
   398 
   399 	BuildPath(Path_SM, config_path, 
   400 		sizeof(config_path),
   401 		"configs/plugin_settings.cfg");
   402 	BuildPath(Path_SM, plugins_path,
   403 		sizeof(plugins_path),
   404 		"plugins");
   405 
   406 	/* Load any auto extensions */
   407 	extsys->TryAutoload();
   408 
   409 	/* Fire the extensions ready message */
   410 	g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
   411 
   412 	/* Load any game extension */
   413 	const char *game_ext;
   414 	if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
   415 	{
   416 		char path[PLATFORM_MAX_PATH];
   417 		UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
   418 		extsys->LoadAutoExtension(path);
   419 	}
   420 
   421 	scripts->LoadAll(config_path, plugins_path);
   422 }
   423 
   424 size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
   425 {
   426 	char _buffer[PLATFORM_MAX_PATH];
   427 	va_list ap;
   428 
   429 	va_start(ap, format);
   430 	vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
   431 	va_end(ap);
   432 
   433 	/* If we get a "file://" notation, strip off the file:// part so we're left 
   434 	 * with an absolute path.  Note that the absolute path gets returned, so 
   435 	 * usage with relative paths here is completely invalid.
   436 	 */
   437 	if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
   438 	{
   439 		return g_LibSys.PathFormat(buffer, maxlength, "%s", &_buffer[7]);
   440 	}
   441 
   442 	const char *base = NULL;
   443 	if (type == Path_Game)
   444 	{
   445 		base = GetGamePath();
   446 	}
   447 	else if (type == Path_SM)
   448 	{
   449 		base = GetSourceModPath();
   450 	}
   451 	else if (type == Path_SM_Rel)
   452 	{
   453 		base = m_SMRelDir;
   454 	}
   455 
   456 	if (base)
   457 	{
   458 		return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
   459 	}
   460 	else
   461 	{
   462 		return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
   463 	}
   464 }
   465 
   466 void SourceModBase::CloseSourceMod()
   467 {
   468 	/* Force a level end */
   469 	LevelShutdown();
   470 
   471 	/* Unload plugins */
   472 	scripts->Shutdown();
   473 
   474 	/* Unload extensions */
   475 	extsys->Shutdown();
   476 
   477 	SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
   478 
   479 	if (g_Loaded)
   480 	{
   481 		if (g_pOnMapEnd)
   482 		{
   483 			g_Forwards.ReleaseForward(g_pOnMapEnd);
   484 		}
   485 	
   486 		/* Notify! */
   487 		SMGlobalClass *pBase = SMGlobalClass::head;
   488 		while (pBase)
   489 		{
   490 			pBase->OnSourceModShutdown();
   491 			pBase = pBase->m_pGlobalClassNext;
   492 		}
   493 	
   494 		/* Delete all data packs */
   495 		CStack<CDataPack *>::iterator iter;
   496 		CDataPack *pd;
   497 		for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
   498 		{
   499 			pd = (*iter);
   500 			delete pd;
   501 		}
   502 		m_freepacks.popall();
   503 	
   504 		/* Notify! */
   505 		pBase = SMGlobalClass::head;
   506 		while (pBase)
   507 		{
   508 			pBase->OnSourceModAllShutdown();
   509 			pBase = pBase->m_pGlobalClassNext;
   510 		}
   511 	
   512 		if (enginePatch)
   513 		{
   514 			SH_RELEASE_CALLCLASS(enginePatch);
   515 			enginePatch = NULL;
   516 		}
   517 	
   518 		if (gamedllPatch)
   519 		{
   520 			SH_RELEASE_CALLCLASS(gamedllPatch);
   521 			gamedllPatch = NULL;
   522 		}
   523 
   524 		SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
   525 		SH_REMOVE_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
   526 	}
   527 
   528 	/* Rest In Peace */
   529 	ShutdownLogicBridge();
   530 	ShutdownJIT();
   531 }
   532 
   533 void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
   534 {
   535 	IExtensionInterface *pAPI = pExt->GetAPI();
   536 	const char *tag = pAPI->GetExtensionTag();
   537 	char buffer[2048];
   538 	va_list ap;
   539 
   540 	va_start(ap, format);
   541 	vsnprintf(buffer, sizeof(buffer), format, ap);
   542 	va_end(ap);
   543 
   544 	if (tag)
   545 	{
   546 		g_Logger.LogMessage("[%s] %s", tag, buffer);
   547 	} else {
   548 		g_Logger.LogMessage("%s", buffer);
   549 	}
   550 }
   551 
   552 void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
   553 {
   554 	IExtensionInterface *pAPI = pExt->GetAPI();
   555 	const char *tag = pAPI->GetExtensionTag();
   556 	char buffer[2048];
   557 	va_list ap;
   558 
   559 	va_start(ap, format);
   560 	vsnprintf(buffer, sizeof(buffer), format, ap);
   561 	va_end(ap);
   562 
   563 	if (tag)
   564 	{
   565 		g_Logger.LogError("[%s] %s", tag, buffer);
   566 	} else {
   567 		g_Logger.LogError("%s", buffer);
   568 	}
   569 }
   570 
   571 size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
   572 {
   573 	char *fmt;
   574 
   575 	pContext->LocalToString(params[param], &fmt);
   576 
   577 	int lparam = ++param;
   578 
   579 	return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
   580 }
   581 
   582 const char *SourceModBase::GetSourceModPath() const
   583 {
   584 	return m_SMBaseDir;
   585 }
   586 
   587 const char *SourceModBase::GetGamePath() const
   588 {
   589 	return g_BaseDir.c_str();
   590 }
   591 
   592 unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
   593 {
   594 	unsigned int old = m_target;
   595 	m_target = index;
   596 	return old;
   597 }
   598 
   599 unsigned int SourceModBase::GetGlobalTarget() const
   600 {
   601 	return m_target;
   602 }
   603 
   604 IDataPack *SourceModBase::CreateDataPack()
   605 {
   606 	CDataPack *pack;
   607 	if (m_freepacks.empty())
   608 	{
   609 		pack = new CDataPack;
   610 	} else {
   611 		pack = m_freepacks.front();
   612 		m_freepacks.pop();
   613 		pack->Initialize();
   614 	}
   615 	return pack;
   616 }
   617 
   618 void SourceModBase::FreeDataPack(IDataPack *pack)
   619 {
   620 	m_freepacks.push(static_cast<CDataPack *>(pack));
   621 }
   622 
   623 Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
   624 {
   625 	//:TODO:
   626 	return 0;
   627 }
   628 
   629 const char *SourceModBase::GetGameFolderName() const
   630 {
   631 	return m_ModDir;
   632 }
   633 
   634 ISourcePawnEngine *SourceModBase::GetScriptingEngine()
   635 {
   636 	return g_pSourcePawn;
   637 }
   638 
   639 IVirtualMachine *SourceModBase::GetScriptingVM()
   640 {
   641 	return NULL;
   642 }
   643 
   644 void SourceModBase::AllPluginsLoaded()
   645 {
   646 	if (!g_Loaded)
   647 	{
   648 		return;
   649 	}
   650 
   651 	SMGlobalClass *base = SMGlobalClass::head;
   652 	while (base)
   653 	{
   654 		base->OnSourceModGameInitialized();
   655 		base = base->m_pGlobalClassNext;
   656 	}
   657 }
   658 
   659 time_t SourceModBase::GetAdjustedTime()
   660 {
   661 	return ::GetAdjustedTime();
   662 }
   663 
   664 void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
   665 {
   666 	m_frame_hooks.push_back(hook);
   667 }
   668 
   669 void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
   670 {
   671 	for (size_t i = 0; i < m_frame_hooks.size(); i++)
   672 	{
   673 		if (m_frame_hooks[i] == hook)
   674 		{
   675 			m_frame_hooks.erase(m_frame_hooks.iterAt(i));
   676 			return;
   677 		}
   678 	}
   679 }
   680 
   681 void SourceModBase::ProcessGameFrameHooks(bool simulating)
   682 {
   683 	if (m_frame_hooks.size() == 0)
   684 	{
   685 		return;
   686 	}
   687 
   688 	for (size_t i = 0; i < m_frame_hooks.size(); i++)
   689 	{
   690 		m_frame_hooks[i](simulating);
   691 	}
   692 }
   693 
   694 size_t SourceModBase::Format(char *buffer, size_t maxlength, const char *fmt, ...)
   695 {
   696 	size_t len;
   697 	va_list ap;
   698 
   699 	va_start(ap, fmt);
   700 	len = FormatArgs(buffer, maxlength, fmt, ap);
   701 	va_end(ap);
   702 
   703 	return len;
   704 }
   705 
   706 size_t SourceModBase::FormatArgs(char *buffer,
   707 								 size_t maxlength,
   708 								 const char *fmt,
   709 								 va_list ap)
   710 {
   711 	return UTIL_FormatArgs(buffer, maxlength, fmt, ap);
   712 }
   713 
   714 void SourceModBase::AddFrameAction(FRAMEACTION fn, void *data)
   715 {
   716 	::AddFrameAction(FrameAction(fn, data));
   717 }
   718 
   719 const char *SourceModBase::GetCoreConfigValue(const char *key)
   720 {
   721 	return g_CoreConfig.GetCoreConfigValue(key);
   722 }
   723 
   724 int SourceModBase::GetPluginId()
   725 {
   726 	return g_PLID;
   727 }
   728 
   729 int SourceModBase::GetShApiVersion()
   730 {
   731 	int api, impl;
   732 	g_SMAPI->GetShVersions(api, impl);
   733 
   734 	return api;
   735 }
   736 
   737 bool SourceModBase::IsMapRunning()
   738 {
   739 	return g_OnMapStarted;
   740 }
   741 
   742 SMGlobalClass *SMGlobalClass::head = NULL;
   743