core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Tue Jul 24 20:11:47 2007 +0000 (2007-07-24)
changeset 1161 b122ca4464ec
parent 1160 7d8b449edd60
child 1162 7c42828c9c0f
permissions -rw-r--r--
finished a(nother) rewrite of how players authenticate. name-based authentication has been added and passwords work fully now.
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 #include "sm_stringutil.h"
    23 #include "CoreConfig.h"
    24 #include <inetchannel.h>
    25 #include <iclient.h>
    26 #include "TimerSys.h"
    27 
    28 PlayerManager g_Players;
    29 bool g_OnMapStarted = false;
    30 
    31 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    32 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    33 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    34 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    35 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    36 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    37 
    38 class KickPlayerTimer : public ITimedEvent
    39 {
    40 public:
    41 	ResultType OnTimer(ITimer *pTimer, void *pData)
    42 	{
    43 		int userid = (int)pData;
    44 		int client = g_Players.GetClientOfUserId(userid);
    45 		if (client)
    46 		{
    47 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    48 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    49 		}
    50 		return Pl_Stop;
    51 	}
    52 	void OnTimerEnd(ITimer *pTimer, void *pData)
    53 	{
    54 	}
    55 } s_KickPlayerTimer;
    56 
    57 PlayerManager::PlayerManager()
    58 {
    59 	m_AuthQueue = NULL;
    60 	m_FirstPass = true;
    61 
    62 	m_UserIdLookUp = new int[USHRT_MAX];
    63 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    64 }
    65 
    66 PlayerManager::~PlayerManager()
    67 {
    68 	delete [] m_AuthQueue;
    69 	delete [] m_UserIdLookUp;
    70 }
    71 
    72 void PlayerManager::OnSourceModAllInitialized()
    73 {
    74 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    75 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    76 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    77 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    78 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    79 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    80 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    81 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    82 
    83 	g_ShareSys.AddInterface(NULL, this);
    84 
    85 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    86 	ParamType p2[] = {Param_Cell};
    87 
    88 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    89 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    90 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    91 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    92 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    93 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    94 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    95 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    96 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    97 }
    98 
    99 void PlayerManager::OnSourceModShutdown()
   100 {
   101 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   102 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   103 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   104 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   105 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   106 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   107 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   108 
   109 	/* Release forwards */
   110 	g_Forwards.ReleaseForward(m_clconnect);
   111 	g_Forwards.ReleaseForward(m_clputinserver);
   112 	g_Forwards.ReleaseForward(m_cldisconnect);
   113 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   114 	g_Forwards.ReleaseForward(m_clcommand);
   115 	g_Forwards.ReleaseForward(m_clinfochanged);
   116 	g_Forwards.ReleaseForward(m_clauth);
   117 	g_Forwards.ReleaseForward(m_onActivate);
   118 	g_Forwards.ReleaseForward(m_onActivate2);
   119 
   120 	delete [] m_Players;
   121 }
   122 
   123 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   124 												 const char *value, 
   125 												 ConfigSource source, 
   126 												 char *error, 
   127 												 size_t maxlength)
   128 {
   129 	if (strcmp(key, "PassInfoVar") == 0)
   130 	{
   131 		if (strcmp(value, "_password") != 0)
   132 		{
   133 			m_PassInfoVar.assign(value);
   134 		}
   135 		return ConfigResult_Accept;
   136 	}
   137 	return ConfigResult_Ignore;
   138 }
   139 
   140 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   141 {
   142 	if (m_FirstPass)
   143 	{
   144 		/* Initialize all players */
   145 		m_maxClients = clientMax;
   146 		m_PlayerCount = 0;
   147 		m_Players = new CPlayer[m_maxClients + 1];
   148 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   149 		m_FirstPass = false;
   150 
   151 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   152 	}
   153 	m_onActivate->Execute(NULL);
   154 	m_onActivate2->Execute(NULL);
   155 
   156 	g_OnMapStarted = true;
   157 
   158 	SM_ExecuteAllConfigs();
   159 }
   160 
   161 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   162 {
   163 	const char *password = g_Admins.GetAdminPassword(id);
   164 	if (password != NULL)
   165 	{
   166 		if (m_PassInfoVar.size() < 1)
   167 		{
   168 			return false;
   169 		}
   170 
   171 		/* Whoa... the user needs a password! */
   172 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   173 		if (!given || strcmp(given, password) != 0)
   174 		{
   175 			return false;
   176 		}
   177 	}
   178 
   179 	pPlayer->SetAdminId(id, false);
   180 
   181 	return true;
   182 }
   183 
   184 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   185 {
   186 	const char *password = g_Admins.GetAdminPassword(id);
   187 	if (password == NULL)
   188 	{
   189 		return false;
   190 	}
   191 
   192 	if (m_PassInfoVar.size() < 1)
   193 	{
   194 		return false;
   195 	}
   196 
   197 	/* Whoa... the user needs a password! */
   198 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   199 	if (!given || strcmp(given, password) != 0)
   200 	{
   201 		return false;
   202 	}
   203 
   204 	pPlayer->SetAdminId(id, false);
   205 
   206 	return true;
   207 }
   208 
   209 void PlayerManager::RunAuthChecks()
   210 {
   211 	CPlayer *pPlayer;
   212 	const char *authstr;
   213 	unsigned int removed = 0;
   214 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   215 	{
   216 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   217 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   218 		if (authstr && authstr[0] != '\0'
   219 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   220 		{
   221 			/* Set authorization */
   222 			pPlayer->Authorize(authstr);
   223 
   224 			/* Mark as removed from queue */
   225 			unsigned int client = m_AuthQueue[i];
   226 			m_AuthQueue[i] = 0;
   227 			removed++;
   228 
   229 			/* Send to extensions */
   230 			List<IClientListener *>::iterator iter;
   231 			IClientListener *pListener;
   232 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   233 			{
   234 				pListener = (*iter);
   235 				pListener->OnClientAuthorized(client, authstr);
   236 				if (!pPlayer->IsConnected())
   237 				{
   238 					break;
   239 				}
   240 			}
   241 
   242 			/* Send to plugins if player is still connected */
   243 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   244 			{
   245 				/* :TODO: handle the case of a player disconnecting in the middle */
   246 				m_clauth->PushCell(client);
   247 				m_clauth->PushString(authstr);
   248 				m_clauth->Execute(NULL);
   249 			}
   250 
   251 			if (pPlayer->IsConnected())
   252 			{
   253 				pPlayer->Authorize_Post();
   254 			}
   255 		}
   256 	}
   257 
   258 	/* Clean up the queue */
   259 	if (removed)
   260 	{
   261 		/* We don't have to compact the list if it's empty */
   262 		if (removed != m_AuthQueue[0])
   263 		{
   264 			unsigned int diff = 0;
   265 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   266 			{
   267 				/* If this member is removed... */
   268 				if (m_AuthQueue[i] == 0)
   269 				{
   270 					/* Increase the differential */
   271 					diff++;
   272 				} else {
   273 					/* diff cannot increase faster than i+1 */
   274 					assert(i > diff);
   275 					assert(i - diff >= 1);
   276 					/* move this index down */
   277 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   278 				}
   279 			}
   280 			m_AuthQueue[0] -= removed;
   281 		} else {
   282 			m_AuthQueue[0] = 0;
   283 			g_SourceMod.SetAuthChecking(false);
   284 		}
   285 	}
   286 }
   287 
   288 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   289 {
   290 	int client = engine->IndexOfEdict(pEntity);
   291 
   292 	List<IClientListener *>::iterator iter;
   293 	IClientListener *pListener = NULL;
   294 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   295 	{
   296 		pListener = (*iter);
   297 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   298 		{
   299 			return false;
   300 		}
   301 	}
   302 
   303 	cell_t res = 1;
   304 
   305 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   306 	m_clconnect->PushCell(client);
   307 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   308 	m_clconnect->PushCell(maxrejectlen);
   309 	m_clconnect->Execute(&res, NULL);
   310 
   311 	if (res)
   312 	{
   313 		if (!m_Players[client].IsAuthorized())
   314 		{
   315 			m_AuthQueue[++m_AuthQueue[0]] = client;
   316 			g_SourceMod.SetAuthChecking(true);
   317 		}
   318 	} else {
   319 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   320 	}
   321 
   322 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   323 
   324 	return true;
   325 }
   326 
   327 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   328 {
   329 	int client = engine->IndexOfEdict(pEntity);
   330 	bool orig_value = META_RESULT_ORIG_RET(bool);
   331 	CPlayer *pPlayer = GetPlayerByIndex(client);
   332 	if (orig_value)
   333 	{
   334 		List<IClientListener *>::iterator iter;
   335 		IClientListener *pListener = NULL;
   336 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   337 		{
   338 			pListener = (*iter);
   339 			pListener->OnClientConnected(client);
   340 			if (!pPlayer->IsConnected())
   341 			{
   342 				break;
   343 			}
   344 		}
   345 	}
   346 
   347 	return true;
   348 }
   349 
   350 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   351 {
   352 	cell_t res;
   353 	int client = engine->IndexOfEdict(pEntity);
   354 
   355 	CPlayer *pPlayer = GetPlayerByIndex(client);
   356 	/* If they're not connected, they're a bot */
   357 	if (!pPlayer->IsConnected())
   358 	{
   359 		/* Run manual connection routines */
   360 		char error[255];
   361 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   362 		pPlayer->Authorize(authid);
   363 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   364 		{
   365 			/* :TODO: kick the bot if it's rejected */
   366 			return;
   367 		}
   368 		List<IClientListener *>::iterator iter;
   369 		IClientListener *pListener = NULL;
   370 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   371 		{
   372 			pListener = (*iter);
   373 			pListener->OnClientConnected(client);
   374 			/* See if bot was kicked */
   375 			if (!pPlayer->IsConnected())
   376 			{
   377 				return;
   378 			}
   379 		}
   380 		/* Now do authorization */
   381 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   382 		{
   383 			pListener = (*iter);
   384 			pListener->OnClientAuthorized(client, authid);
   385 			/* See if bot was kicked */
   386 			if (!pPlayer->IsConnected())
   387 			{
   388 				return;
   389 			}
   390 		}
   391 		/* Finally, tell plugins */
   392 		if (m_clauth->GetFunctionCount())
   393 		{
   394 			m_clauth->PushCell(client);
   395 			m_clauth->PushString(authid);
   396 			m_clauth->Execute(NULL);
   397 			if (!pPlayer->IsConnected())
   398 			{
   399 				return;
   400 			}
   401 		}
   402 		pPlayer->Authorize_Post();
   403 		if (!pPlayer->IsConnected())
   404 		{
   405 			return;
   406 		}
   407 	}
   408 
   409 	if (playerinfo)
   410 	{
   411 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   412 	}
   413 
   414 	List<IClientListener *>::iterator iter;
   415 	IClientListener *pListener = NULL;
   416 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   417 	{
   418 		pListener = (*iter);
   419 		pListener->OnClientPutInServer(client);
   420 		/* See if player was kicked */
   421 		if (!pPlayer->IsConnected())
   422 		{
   423 			return;
   424 		}
   425 	}
   426 
   427 	m_Players[client].Connect();
   428 	m_PlayerCount++;
   429 	m_clputinserver->PushCell(client);
   430 	m_clputinserver->Execute(&res, NULL);
   431 }
   432 
   433 void PlayerManager::OnSourceModLevelEnd()
   434 {
   435 	/* Disconnect all bots still in game */
   436 	for (int i=1; i<=m_maxClients; i++)
   437 	{
   438 		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
   439 		{
   440 			OnClientDisconnect(m_Players[i].GetEdict());
   441 		}
   442 	}
   443 }
   444 
   445 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   446 {
   447 	cell_t res;
   448 	int client = engine->IndexOfEdict(pEntity);
   449 
   450 	if (m_Players[client].IsConnected())
   451 	{
   452 		m_cldisconnect->PushCell(client);
   453 		m_cldisconnect->Execute(&res, NULL);
   454 	}
   455 
   456 	if (m_Players[client].IsInGame())
   457 	{
   458 		m_PlayerCount--;
   459 	}
   460 
   461 	List<IClientListener *>::iterator iter;
   462 	IClientListener *pListener = NULL;
   463 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   464 	{
   465 		pListener = (*iter);
   466 		pListener->OnClientDisconnecting(client);
   467 	}
   468 
   469 	/**
   470 	 * Remove client from auth queue if necessary
   471 	 */
   472 	if (!m_Players[client].IsAuthorized())
   473 	{
   474 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   475 		{
   476 			if (m_AuthQueue[i] == (unsigned)client)
   477 			{
   478 				/* Move everything ahead of us back by one */
   479 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   480 				{
   481 					m_AuthQueue[j-1] = m_AuthQueue[j];
   482 				}
   483 				/* Remove us and break */
   484 				m_AuthQueue[0]--;
   485 				break;
   486 			}
   487 		}
   488 	}
   489 
   490 	m_Players[client].Disconnect();
   491 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   492 }
   493 
   494 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   495 {
   496 	cell_t res;
   497 	int client = engine->IndexOfEdict(pEntity);
   498 
   499 	m_cldisconnect_post->PushCell(client);
   500 	m_cldisconnect_post->Execute(&res, NULL);
   501 
   502 	List<IClientListener *>::iterator iter;
   503 	IClientListener *pListener = NULL;
   504 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   505 	{
   506 		pListener = (*iter);
   507 		pListener->OnClientDisconnected(client);
   508 	}
   509 }
   510 
   511 void PlayerManager::OnClientCommand(edict_t *pEntity)
   512 {
   513 	int client = engine->IndexOfEdict(pEntity);
   514 	cell_t res = Pl_Continue;
   515 
   516 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   517 	if (result)
   518 	{
   519 		res = Pl_Handled;
   520 	} else {
   521 		result = g_RadioMenuStyle.OnClientCommand(client);
   522 		if (result)
   523 		{
   524 			res = Pl_Handled;
   525 		}
   526 	}
   527 
   528 	int args = engine->Cmd_Argc() - 1;
   529 
   530 	cell_t res2 = Pl_Continue;
   531 	m_clcommand->PushCell(client);
   532 	m_clcommand->PushCell(args);
   533 	m_clcommand->Execute(&res2, NULL);
   534 
   535 	if (res2 > res)
   536 	{
   537 		res = res2;
   538 	}
   539 
   540 	if (res >= Pl_Stop)
   541 	{
   542 		RETURN_META(MRES_SUPERCEDE);
   543 	}
   544 
   545 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   546 
   547 	if (res >= Pl_Handled)
   548 	{
   549 		RETURN_META(MRES_SUPERCEDE);
   550 	}
   551 }
   552 
   553 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   554 {
   555 	cell_t res;
   556 	int client = engine->IndexOfEdict(pEntity);
   557 
   558 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   559 	m_clinfochanged->Execute(&res, NULL);
   560 
   561 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   562 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   563 	const char *old_name = m_Players[client].m_Name.c_str();
   564 
   565 	if (strcmp(old_name, new_name) != 0)
   566 	{
   567 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   568 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   569 		{
   570 			if (!CheckSetAdminName(client, &m_Players[client], id))
   571 			{
   572 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   573 				RETURN_META(MRES_IGNORED);
   574 			}
   575 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   576 			if (id == m_Players[client].GetAdminId())
   577 			{
   578 				/* This player is changing their name; force them to drop admin privileges! */
   579 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   580 			}
   581 		}
   582 		m_Players[client].SetName(new_name);
   583 	}
   584 	
   585 	if (m_PassInfoVar.size() > 0)
   586 	{
   587 		/* Try for a password change */
   588 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   589 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   590 		if (strcmp(old_pass, new_pass) != 0)
   591 		{
   592 			m_Players[client].m_LastPassword.assign(new_pass);
   593 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   594 			{
   595 				/* If there is already an admin id assigned, this will just bail out. */
   596 				m_Players[client].DoBasicAdminChecks();
   597 			}
   598 		}
   599 	}
   600 }
   601 
   602 int PlayerManager::GetMaxClients()
   603 {
   604 	return m_maxClients;
   605 }
   606 
   607 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   608 {
   609 	if (client > m_maxClients || client < 1)
   610 	{
   611 		return NULL;
   612 	}
   613 	return &m_Players[client];
   614 }
   615 
   616 int PlayerManager::GetNumPlayers()
   617 {
   618 	return m_PlayerCount;
   619 }
   620 
   621 int PlayerManager::GetClientOfUserId(int userid)
   622 {
   623 	if (userid < 0 || userid > USHRT_MAX)
   624 	{
   625 		return 0;
   626 	}
   627 	
   628 	int client = m_UserIdLookUp[userid];
   629 
   630 	/* Verify the userid.  The cache can get messed up with older
   631 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   632 	 * check before invoking this backwards compat code.
   633 	 */
   634 	if (client)
   635 	{
   636 		CPlayer *player = GetPlayerByIndex(client);
   637 		if (player && player->IsConnected())
   638 		{
   639 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   640 			if (realUserId == userid)
   641 			{
   642 				return client;
   643 			}
   644 		}
   645 	}
   646 
   647 	/* If we can't verify the userid, we have to do a manual loop */
   648 	CPlayer *player;
   649 	for (int i = 1; i <= m_maxClients; i++)
   650 	{
   651 		player = GetPlayerByIndex(i);
   652 		if (!player || !player->IsConnected())
   653 		{
   654 			continue;
   655 		}
   656 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   657 		{
   658 			m_UserIdLookUp[userid] = i;
   659 			return i;
   660 		}
   661 	}
   662 
   663 	return 0;
   664 }
   665 
   666 void PlayerManager::AddClientListener(IClientListener *listener)
   667 {
   668 	m_hooks.push_back(listener);
   669 }
   670 
   671 void PlayerManager::RemoveClientListener(IClientListener *listener)
   672 {
   673 	m_hooks.remove(listener);
   674 }
   675 
   676 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   677 {
   678 	int index = engine->IndexOfEdict(pEdict);
   679 	return GetGamePlayer(index);
   680 }
   681 
   682 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   683 {
   684 	return GetPlayerByIndex(client);
   685 }
   686 
   687 void PlayerManager::ClearAdminId(AdminId id)
   688 {
   689 	for (int i=1; i<=m_maxClients; i++)
   690 	{
   691 		if (m_Players[i].m_Admin == id)
   692 		{
   693 			m_Players[i].DumpAdmin(true);
   694 		}
   695 	}
   696 }
   697 
   698 void PlayerManager::ClearAllAdmins()
   699 {
   700 	for (int i=1; i<=m_maxClients; i++)
   701 	{
   702 		m_Players[i].DumpAdmin(true);
   703 	}
   704 }
   705 
   706 const char *PlayerManager::GetPassInfoVar()
   707 {
   708 	return m_PassInfoVar.c_str();
   709 }
   710 
   711 /*******************
   712  *** PLAYER CODE ***
   713  *******************/
   714 
   715 CPlayer::CPlayer()
   716 {
   717 	m_IsConnected = false;
   718 	m_IsInGame = false;
   719 	m_IsAuthorized = false;
   720 	m_pEdict = NULL;
   721 	m_Admin = INVALID_ADMIN_ID;
   722 	m_TempAdmin = false;
   723 	m_Info = NULL;
   724 	m_LastPassword.clear();
   725 }
   726 
   727 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   728 {
   729 	m_IsConnected = true;
   730 	m_Name.assign(name);
   731 	m_Ip.assign(ip);
   732 	m_pEdict = pEntity;
   733 
   734 	char ip2[24], *ptr;
   735 	strncopy(ip2, ip, sizeof(ip2));
   736 	if ((ptr = strchr(ip2, ':')) != NULL)
   737 	{
   738 		*ptr = '\0';
   739 	}
   740 	m_IpNoPort.assign(ip2);
   741 }
   742 
   743 void CPlayer::Connect()
   744 {
   745 	if (m_IsInGame)
   746 	{
   747 		return;
   748 	}
   749 
   750 	m_IsInGame = true;
   751 
   752 	const char *var = g_Players.GetPassInfoVar();
   753 	int client = engine->IndexOfEdict(m_pEdict);
   754 	if (var[0] != '\0')
   755 	{
   756 		const char *pass = engine->GetClientConVarValue(client, var);
   757 		m_LastPassword.assign(pass ? pass : "");
   758 	} else {
   759 		m_LastPassword.assign("");
   760 	}
   761 
   762 	if (m_IsAuthorized)
   763 	{
   764 		DoBasicAdminChecks();
   765 	}
   766 }
   767 
   768 void CPlayer::Authorize(const char *steamid)
   769 {
   770 	if (m_IsAuthorized)
   771 	{
   772 		return;
   773 	}
   774 
   775 	m_IsAuthorized = true;
   776 	m_AuthID.assign(steamid);
   777 }
   778 
   779 void CPlayer::Disconnect()
   780 {
   781 	DumpAdmin(false);
   782 	m_IsConnected = false;
   783 	m_IsInGame = false;
   784 	m_IsAuthorized = false;
   785 	m_Name.clear();
   786 	m_Ip.clear();
   787 	m_AuthID.clear();
   788 	m_pEdict = NULL;
   789 	m_Info = NULL;
   790 }
   791 
   792 void CPlayer::SetName(const char *name)
   793 {
   794 	m_Name.assign(name);
   795 }
   796 
   797 const char *CPlayer::GetName()
   798 {
   799 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   800 }
   801 
   802 const char *CPlayer::GetIPAddress()
   803 {
   804 	return m_Ip.c_str();
   805 }
   806 
   807 const char *CPlayer::GetAuthString()
   808 {
   809 	return m_AuthID.c_str();
   810 }
   811 
   812 edict_t *CPlayer::GetEdict()
   813 {
   814 	return m_pEdict;
   815 }
   816 
   817 bool CPlayer::IsInGame()
   818 {
   819 	return m_IsInGame;
   820 }
   821 
   822 bool CPlayer::IsConnected()
   823 {
   824 	return m_IsConnected;
   825 }
   826 
   827 bool CPlayer::IsAuthorized()
   828 {
   829 	return m_IsAuthorized;
   830 }
   831 
   832 IPlayerInfo *CPlayer::GetPlayerInfo()
   833 {
   834 	return m_Info;
   835 }
   836 
   837 bool CPlayer::IsFakeClient()
   838 {
   839 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   840 }
   841 
   842 void CPlayer::SetAdminId(AdminId id, bool temporary)
   843 {
   844 	if (!m_IsConnected)
   845 	{
   846 		return;
   847 	}
   848 
   849 	DumpAdmin(false);
   850 
   851 	m_Admin = id;
   852 	m_TempAdmin = temporary;
   853 }
   854 
   855 AdminId CPlayer::GetAdminId()
   856 {
   857 	return m_Admin;
   858 }
   859 
   860 void CPlayer::DumpAdmin(bool deleting)
   861 {
   862 	if (m_Admin != INVALID_ADMIN_ID)
   863 	{
   864 		if (m_TempAdmin && !deleting)
   865 		{
   866 			g_Admins.InvalidateAdmin(m_Admin);
   867 		}
   868 		m_Admin = INVALID_ADMIN_ID;
   869 		m_TempAdmin = false;
   870 	}
   871 }
   872 
   873 void CPlayer::Kick(const char *str)
   874 {
   875 	int client = engine->IndexOfEdict(m_pEdict);
   876 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
   877 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
   878 	pClient->Disconnect("%s", str);
   879 }
   880 
   881 void CPlayer::Authorize_Post()
   882 {
   883 	if (m_IsInGame)
   884 	{
   885 		DoBasicAdminChecks();
   886 	}
   887 }
   888 
   889 void CPlayer::DoBasicAdminChecks()
   890 {
   891 	if (GetAdminId() != INVALID_ADMIN_ID)
   892 	{
   893 		return;
   894 	}
   895 
   896 	/* First check the name */
   897 	AdminId id;
   898 	int client = engine->IndexOfEdict(m_pEdict);
   899 
   900 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
   901 	{
   902 		if (!g_Players.CheckSetAdminName(client, this, id))
   903 		{
   904 			int userid = engine->GetPlayerUserId(m_pEdict);
   905 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
   906 		}
   907 		return;
   908 	}
   909 	
   910 	/* Check IP */
   911 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
   912 	{
   913 		if (g_Players.CheckSetAdmin(client, this, id))
   914 		{
   915 			return;
   916 		}
   917 	}
   918 
   919 	/* Check IP address */
   920 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
   921 	{
   922 		if (g_Players.CheckSetAdmin(client, this, id))
   923 		{
   924 			return;
   925 		}
   926 	}
   927 }