extensions/sdktools/vglobals.cpp
author Michael McKoy <ferret99gt@gmail.com>
Sun Sep 23 21:01:07 2007 +0000 (2007-09-23)
changeset 1468 b90faced4648
parent 1330 ab94316bb52b
child 1718 2655287f48dd
permissions -rw-r--r--
Added VOICE_TEAM and VOICE_LISTENTEAM flags to the SDKTools voice functionality.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod SDKTools Extension
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "extension.h"
    33 
    34 void **g_pGameRules = NULL;
    35 void *g_EntList = NULL;
    36 
    37 #ifdef PLATFORM_WINDOWS
    38 void InitializeValveGlobals()
    39 {
    40 	char *addr = NULL;
    41 	int offset;
    42 
    43 	/* g_pGameRules */
    44 	if (!g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) || !addr)
    45 	{
    46 		return;
    47 	}
    48 	if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
    49 	{
    50 		return;
    51 	}
    52 	g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
    53 
    54 	/* gEntList and/or g_pEntityList */
    55 	if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr) || !addr)
    56 	{
    57 		return;
    58 	}
    59 	if (!g_pGameConf->GetOffset("gEntList", &offset) || !offset)
    60 	{
    61 		return;
    62 	}
    63 	g_EntList = *reinterpret_cast<void **>(addr + offset);
    64 }
    65 #elif defined PLATFORM_LINUX
    66 void InitializeValveGlobals()
    67 {
    68 	char *addr = NULL;
    69 
    70 	/* g_pGameRules */
    71 	if (!g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) || !addr)
    72 	{
    73 		return;
    74 	}
    75 	g_pGameRules = reinterpret_cast<void **>(addr);
    76 
    77 	/* gEntList and/or g_pEntityList */
    78 	if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr) || !addr)
    79 	{
    80 		return;
    81 	}
    82 	g_EntList = reinterpret_cast<void *>(addr);
    83 }
    84 #endif