Updated ep2v SetUserCvar gamedata (
bug 4904).
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
28 /* Offset into CBaseTempEntity constructor */
58 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
63 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
64 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
69 /* Create Entity Signatures */
85 "linux" "@_Z13DispatchSpawnP11CBaseEntity"
86 "mac" "@_Z13DispatchSpawnP11CBaseEntity"
87 "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
92 "linux" "@_Z18CreateEntityByNamePKci"
93 "mac" "@_Z18CreateEntityByNamePKci"
94 "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
99 /* CGlobalEntityList */
112 /* Functions in CGlobalEntityList */
113 "FindEntityByClassname"
116 "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
117 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
118 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
123 /* General GameRules */
137 /* Offset into CreateGameRulesObject */
146 /* This signature sometimes has multiple matches, but this
147 * does not matter as g_pGameRules is involved in all of them.
148 * The same g_pGameRules offset applies to each match.
150 * Sometimes this block of bytes is at the beginning of the static
151 * CreateGameRulesObject function and sometimes it is in the middle
152 * of an entirely different function. This depends on the game.
154 "CreateGameRulesObject"
157 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
162 "linux" "@g_pGameRules"
163 "mac" "@g_pGameRules"
168 /* IServer interface pointer */
173 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
175 * The engine binary is not actually scanned in order to look for
176 * this. SourceHook is used to used to determine the address of the
177 * function and this signature is used to verify that it contains
178 * the expected code. A pointer to sv (IServer interface) is used
181 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
186 /* Offset into IVEngineServer::CreateFakeClient */
195 /* CBaseServer object for IServer interface */
205 /* EntityFactoryDictionary function */
213 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
214 "linux" "@_Z23EntityFactoryDictionaryv"
215 "mac" "@_Z23EntityFactoryDictionaryv"
220 /* CBaseEntityOutput::FireOutput */
235 "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
236 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
237 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
242 /* SetUserInfo data */
248 * CBaseClient::SetUserCVar(char const*,char const*);
249 * Linux offset straight from VTable dump.
250 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
251 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
260 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
261 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
262 * Linux: mov byte ptr [esi+98h], 0
263 * Win: mov byte ptr [esi+0A4h], 0