gamedata/sdktools.games/engine.ep2valve.txt
author Gareth Clarke <strontiumdog@boff.ca>
Fri May 06 08:07:40 2011 -0400 (2011-05-06)
changeset 3268 b9ff133efd1d
parent 3124 5d019af9de4e
child 3280 7aea1316eff7
permissions -rw-r--r--
Updated ep2v SetUserCvar gamedata (bug 4904).
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"dod"
    20 			"game"		"tf"
    21 			"game"		"cstrike"
    22 			"game"		"garrysmod"
    23 			"game"		"hl2mp"
    24 		}
    25 
    26 		"Offsets"
    27 		{
    28 			/* Offset into CBaseTempEntity constructor */
    29 			"s_pTempEntities"
    30 			{
    31 				"windows"	"17"
    32 			}
    33 			"GetTEName"
    34 			{
    35 				"windows"	"4"
    36 				"linux"		"4"
    37 				"mac"		"4"
    38 			}
    39 			"GetTENext"
    40 			{
    41 				"windows"	"8"
    42 				"linux"		"8"
    43 				"mac"		"8"
    44 			}
    45 			"TE_GetServerClass"
    46 			{
    47 				"windows"	"0"
    48 				"linux"		"0"
    49 				"mac"		"0"
    50 			}
    51 		}
    52 
    53 		"Signatures"
    54 		{
    55 			"CBaseTempEntity"
    56 			{
    57 				"library"	"server"
    58 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    59 			}
    60 			"s_pTempEntities"
    61 			{
    62 				"library"	"server"
    63 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    64 				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    65 			}
    66 		}
    67 	}
    68 	
    69 	/* Create Entity Signatures */
    70 	"#default"
    71 	{
    72 		"#supported"
    73 		{
    74 			"game"		"dod"
    75 			"game"		"tf"
    76 			"game"		"cstrike"
    77 			"game"		"hl2mp"
    78 		}
    79 
    80 		"Signatures"
    81 		{
    82 			"DispatchSpawn"
    83 			{
    84 				"library"	"server"
    85 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
    86 				"mac"		"@_Z13DispatchSpawnP11CBaseEntity"
    87 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
    88 			}
    89 			"CreateEntityByName"
    90 			{
    91 				"library"	"server"
    92 				"linux"		"@_Z18CreateEntityByNamePKci"
    93 				"mac"		"@_Z18CreateEntityByNamePKci"
    94 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
    95 			}
    96 		}
    97 	}
    98 
    99 	/* CGlobalEntityList */
   100 	"#default"
   101 	{
   102 		"#supported"
   103 		{
   104 			"game"		"dod"
   105 			"game"		"tf"
   106 			"game"		"cstrike"
   107 			"game"		"hl2mp"
   108 		}
   109 		
   110 		"Signatures"
   111 		{
   112 			/* Functions in CGlobalEntityList */
   113 			"FindEntityByClassname"
   114 			{
   115 				"library"	"server"
   116 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   117 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   118 				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   119 			}
   120 		}
   121 	}
   122 
   123 	/* General GameRules */
   124 	"#default"
   125 	{
   126 		"#supported"
   127 		{
   128 			"game"		"dod"
   129 			"game"		"tf"
   130 			"game"		"cstrike"
   131 			"game"		"garrysmod"
   132 			"game"		"hl2mp"
   133 		}
   134 		
   135 		"Offsets"
   136 		{
   137 			/* Offset into CreateGameRulesObject */
   138 			"g_pGameRules"
   139 			{
   140 				"windows"	"2"
   141 			}
   142 		}
   143 		
   144 		"Signatures"
   145 		{
   146 			/* This signature sometimes has multiple matches, but this
   147 			 * does not matter as g_pGameRules is involved in all of them.
   148 			 * The same g_pGameRules offset applies to each match.
   149 			 *
   150 			 * Sometimes this block of bytes is at the beginning of the static
   151 			 * CreateGameRulesObject function and sometimes it is in the middle
   152 			 * of an entirely different function. This depends on the game.
   153 			 */
   154 			"CreateGameRulesObject"
   155 			{
   156 				"library"	"server"
   157 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   158 			}
   159 			"g_pGameRules"
   160 			{
   161 				"library"	"server"
   162 				"linux"		"@g_pGameRules"
   163 				"mac"		"@g_pGameRules"
   164 			}
   165 		}
   166 	}
   167 
   168 	/* IServer interface pointer */
   169 	"#default"
   170 	{
   171 		"Keys"
   172 		{
   173 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   174 			 *
   175 			 * The engine binary is not actually scanned in order to look for
   176 			 * this. SourceHook is used to used to determine the address of the
   177 			 * function and this signature is used to verify that it contains
   178 			 * the expected code. A pointer to sv (IServer interface) is used
   179 			 * here.
   180 			 */
   181 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   182 		}
   183 		
   184 		"Offsets"
   185 		{
   186 			/* Offset into IVEngineServer::CreateFakeClient */
   187 			"sv"
   188 			{
   189 				"windows"	"6"
   190 			}
   191 		}
   192 
   193 		"Signatures"
   194 		{
   195 			/* CBaseServer object for IServer interface */
   196 			"sv"
   197 			{
   198 				"library"	"engine"
   199 				"linux"		"@sv"
   200 				"mac"		"@sv"
   201 			}
   202 		}
   203 	}
   204 	
   205 	/* EntityFactoryDictionary function */
   206 	"#default"
   207 	{
   208 		"Signatures"
   209 		{
   210 			"EntityFactory"
   211 			{
   212 				"library"	"server"
   213 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   214 				"linux"		"@_Z23EntityFactoryDictionaryv"
   215 				"mac"		"@_Z23EntityFactoryDictionaryv"
   216 			}
   217 		}
   218 	}
   219 
   220 	/* CBaseEntityOutput::FireOutput */
   221 	"#default"
   222 	{
   223 		"#supported"
   224 		{
   225 			"game"		"dod"
   226 			"game"		"tf"
   227 			"game"		"cstrike"
   228 			"game"		"hl2mp"
   229 		}
   230 		"Signatures"
   231 		{
   232 			"FireOutput"
   233 			{
   234 				"library"	"server"
   235 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   236 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   237 				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   238 			}
   239 		}
   240 	}
   241 	
   242 	/* SetUserInfo data */
   243 	"#default"
   244 	{
   245 		"Offsets"
   246 		{
   247 			/**
   248 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   249 			 * Linux offset straight from VTable dump.
   250 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   251 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   252 			 */
   253 			"SetUserCvar"
   254 			{
   255 				"windows"	"17"
   256 				"linux"		"57"
   257 				"mac"		"57"
   258 			}
   259 			/**
   260 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   261 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   262 			 * Linux: 	mov     byte ptr [esi+98h], 0
   263 			 * Win:	mov     byte ptr [esi+0A4h], 0
   264 			 */
   265 			"InfoChanged"
   266 			{
   267 				"windows"	"140"
   268 				"linux"		"140"
   269 				"mac"		"140"
   270 			}
   271 		}
   272 	}
   273 }