core/sourcemm_api.h
author David Anderson <dvander@alliedmods.net>
Sun Aug 26 17:41:02 2007 +0000 (2007-08-26)
changeset 1369 bd9ccced1b1a
parent 1330 ab94316bb52b
child 1541 e46ad208b9b4
permissions -rw-r--r--
fixed amb834 - command callbacks could potentially occur on invalid clients in very rare cases
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_SOURCEMOD_MM_API_H_
    33 #define _INCLUDE_SOURCEMOD_MM_API_H_
    34 
    35 #include "convar_sm.h"
    36 #include <ISmmPlugin.h>
    37 #include <eiface.h>
    38 #include <igameevents.h>
    39 #include <iplayerinfo.h>
    40 #include <random.h>
    41 #include <filesystem.h>
    42 #include <IEngineSound.h>
    43 
    44 /**
    45  * @file Contains wrappers around required Metamod:Source API exports
    46  */
    47 
    48 class SourceMod_Core : 
    49 	public ISmmPlugin,
    50 	public IMetamodListener
    51 {
    52 public:
    53 	bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
    54 	bool Unload(char *error, size_t maxlen);
    55 	bool Pause(char *error, size_t maxlen);
    56 	bool Unpause(char *error, size_t maxlen);
    57 	void AllPluginsLoaded();
    58 public:
    59 	const char *GetAuthor();
    60 	const char *GetName();
    61 	const char *GetDescription();
    62 	const char *GetURL();
    63 	const char *GetLicense();
    64 	const char *GetVersion();
    65 	const char *GetDate();
    66 	const char *GetLogTag();
    67 public:
    68 	void OnVSPListening(IServerPluginCallbacks *iface);
    69 #if PLAPI_VERSION >= 12
    70 	void OnUnlinkConCommandBase(PluginId id, ConCommandBase *pCommand);
    71 #else
    72 	void OnPluginUnload(PluginId id);
    73 #endif
    74 };
    75 
    76 extern SourceMod_Core g_SourceMod_Core;
    77 extern IVEngineServer *engine;
    78 extern IServerGameDLL *gamedll;
    79 extern IServerGameClients *serverClients;
    80 extern ICvar *icvar;
    81 extern ISmmPluginManager *g_pMMPlugins;
    82 extern CGlobalVars *gpGlobals;
    83 extern IGameEventManager2 *gameevents;
    84 extern SourceHook::CallClass<IVEngineServer> *enginePatch;
    85 extern SourceHook::CallClass<IServerGameDLL> *gamedllPatch;
    86 extern IUniformRandomStream *engrandom;
    87 extern IPlayerInfoManager *playerinfo;
    88 extern IBaseFileSystem *basefilesystem;
    89 extern IEngineSound *enginesound;
    90 extern IServerPluginHelpers *serverpluginhelpers;
    91 
    92 #define ENGINE_CALL(func)		SH_CALL(enginePatch, &IVEngineServer::func)
    93 #define SERVER_CALL(func)		SH_CALL(gamedllPatch, &IServerGameDLL::func)
    94 
    95 PLUGIN_GLOBALVARS();
    96 
    97 #endif //_INCLUDE_SOURCEMOD_MM_API_H_