3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
33 #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
35 #include <IShareSys.h>
38 * @file IGameHelpers.h
39 * @brief Provides Source helper functions.
42 #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
43 #define SMINTERFACE_GAMEHELPERS_VERSION 7
51 struct typedescription_t;
56 * @brief Maps the heirarchy of a SendProp.
58 struct sm_sendprop_info_t
60 SendProp *prop; /**< Property instance. */
61 unsigned int actual_offset; /**< Actual computed offset. */
64 class IGameHelpers : public SMInterface
67 virtual const char *GetInterfaceName()
69 return SMINTERFACE_GAMEHELPERS_NAME;
71 virtual unsigned int GetInterfaceVersion()
73 return SMINTERFACE_GAMEHELPERS_VERSION;
77 * @brief Deprecated; use FindSendPropInfo() instead.
79 * @param classname Do not use.
80 * @param offset Do not use.
83 virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
86 * @brief Finds a named server class.
88 * @return ServerClass pointer on success, NULL on failure.
90 virtual ServerClass *FindServerClass(const char *classname) =0;
93 * @brief Finds a datamap_t definition.
95 * @param pMap datamap_t pointer.
96 * @param offset Property name.
97 * @return typedescription_t pointer on success, NULL
100 virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
103 * @brief Retrieves an entity's datamap_t pointer.
105 * @param pEntity CBaseEntity entity.
106 * @return datamap_t pointer, or NULL on failure.
108 virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
111 * @brief Marks an edict as state changed for an offset.
113 * @param pEdict Edict pointer.
114 * @param offset Offset index.
116 virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
119 * @brief Sends a text message to a client.
121 * @param client Client index.
122 * @param dest Destination on the HUD.
123 * @param msg Message to send.
124 * @return True on success, false on failure.
126 virtual bool TextMsg(int client, int dest, const char *msg) =0;
129 * @brief Returns whether the server ls a LAN server.
131 * @return True if LAN server, false otherwise.
133 virtual bool IsLANServer() =0;
136 * @brief Finds a send property in a named ServerClass.
138 * This version, unlike FindInSendTable(), correctly deduces the
139 * offsets of nested tables.
141 * @param classname ServerClass name (such as CBasePlayer).
142 * @param offset Offset name (such as m_iAmmo).
143 * @param info Buffer to store sm_sendprop_info_t data.
144 * @return True on success, false on failure.
146 virtual bool FindSendPropInfo(const char *classname,
148 sm_sendprop_info_t *info) =0;
151 * @brief Converts an entity index into an edict pointer.
153 * @param index Entity Index.
154 * @return Edict pointer or NULL on failure.
156 virtual edict_t *EdictOfIndex(int index) =0;
159 * @brief Converts an edict pointer into an entity index.
161 * @param index Edict Pointer.
162 * @return Entity index or -1 on failure.
164 virtual int IndexOfEdict(edict_t *pEnt) =0;
167 * @brief Retrieves the edict pointer from a CBaseHandle object.
169 * @param hndl CBaseHandle object.
170 * @return Edict pointer or NULL on failure.
172 virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0;
175 * @brief Sets the edict pointer in a CBaseHandle object.
177 * @param hndl CBaseHandle object.
178 * @param pEnt Edict pointer.
181 virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0;
184 * @brief Returns the current map name.
186 * @return Current map name.
188 virtual const char *GetCurrentMap() =0;
191 * @brief Wraps IVEngineServer::ServerCommand.
193 * @param buffer Command buffer (does not auto \n terminate).
195 virtual void ServerCommand(const char *buffer) =0;
198 * @brief Looks up a reference and returns the CBasseEntity* it points to.
200 * @note Supports 'old style' simple indexes and does a serial confirmation check on references.
202 * @param entRef Entity reference.
203 * @return Entity pointer.
205 virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0;
208 * @brief Returns the entity reference for an entity.
210 * @param pEntity Entity pointer.
211 * @return Entity reference.
213 virtual cell_t EntityToReference(CBaseEntity *pEntity) =0;
216 * @brief Returns the entity reference for logical entities, or the index for networked entities.
218 * @param pEntity Entity pointer.
219 * @return Entity reference/index.
221 virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0;
224 * @brief Converts an entity index into an entity reference.
226 * @param entIndex Entity index.
227 * @return Entity reference.
229 virtual cell_t IndexToReference(int entIndex) =0;
232 * @brief Retrieves the entity index from a reference.
234 * @param entRef Entity reference.
235 * @return Entity index.
237 virtual int ReferenceToIndex(cell_t entRef) =0;
240 * @brief Converts a reference into a bcompat version (index for networked entities).
242 * @param entRef Entity reference.
243 * @return Entity reference/index.
245 virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0;
248 * @brief Returns the g_EntList pointer.
250 * @return g_EntList pointer.
252 virtual void *GetGlobalEntityList() =0;
255 * @brief Adds a client to the kick queue, where they will be kicked
258 * The user ID is used to ensure the correct player is kicked.
260 * @param client The index of the client to kick.
261 * @param userid The user ID of the client to kick.
262 * @param msg The kick message to show to the player.
264 virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
267 * @brief Returns the uncomputed offset of a SendProp.
269 * @param prop SendProp pointer.
270 * @return Uncomputed sendprop offset.
272 virtual int GetSendPropOffset(SendProp *prop) =0;
275 * @brief Sends a hint message to a client.
277 * @param client Client index.
278 * @param msg Message to send.
279 * @return True on success, false on failure.
281 virtual bool HintTextMsg(int client, const char *msg) =0;
285 #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_