The current map played shouldn't appear in MapChooser votes or RTV votes now. It can still be nominated in RTV though.
3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
34 #include "MenuVoting.h"
35 #include "PlayerManager.h"
36 #include "sourcemm_api.h"
38 float g_next_vote = 0.0f;
40 #if defined ORANGEBOX_BUILD
41 void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue);
43 void OnVoteDelayChange(ConVar *cvar, const char *value);
45 ConVar sm_vote_delay("sm_vote_delay",
48 "Sets the recommended time in between public votes",
55 #if defined ORANGEBOX_BUILD
56 void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue)
58 void OnVoteDelayChange(ConVar *cvar, const char *value)
61 /* See if the new vote delay isn't something we need to account for */
62 if (sm_vote_delay.GetFloat() < 1.0f)
68 /* If there was never a last vote, ignore this change */
69 if (g_next_vote < 0.1f)
74 /* Subtract the original value, then add the new one. */
75 g_next_vote -= (float)atof(value);
76 g_next_vote += sm_vote_delay.GetFloat();
79 unsigned int VoteMenuHandler::GetRemainingVoteDelay()
81 if (g_next_vote <= gpGlobals->curtime)
86 return (unsigned int)(g_next_vote - gpGlobals->curtime);
89 void VoteMenuHandler::OnSourceModAllInitialized()
91 g_Players.AddClientListener(this);
94 void VoteMenuHandler::OnSourceModShutdown()
96 g_Players.RemoveClientListener(this);
99 void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
104 unsigned int VoteMenuHandler::GetMenuAPIVersion2()
106 return m_pHandler->GetMenuAPIVersion2();
109 void VoteMenuHandler::OnClientDisconnected(int client)
111 if (!IsVoteInProgress())
116 /* Wipe out their vote if they had one */
118 if ((item = m_ClientVotes[client]) >= 0)
120 assert((unsigned)item < m_Items);
121 assert(m_Votes[item] > 0);
123 m_ClientVotes[client] = -1;
127 bool VoteMenuHandler::IsVoteInProgress()
129 return (m_pCurMenu != NULL);
132 bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
134 if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
139 float fVoteDelay = sm_vote_delay.GetFloat();
140 if (fVoteDelay < 1.0)
144 /* This little trick breaks for infinite votes!
145 * However, we just ignore that since those 1) shouldn't exist and
146 * 2) people must be checking IsVoteInProgress() beforehand anyway.
148 g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
151 for (unsigned int i=0; i<num_clients; i++)
153 menu->Display(clients[i], max_time, this);
161 bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
162 IMenuHandler *handler,
166 if (IsVoteInProgress())
173 /* Mark all clients as not voting */
174 for (int i=1; i<=gpGlobals->maxClients; i++)
176 m_ClientVotes[i] = -2;
179 m_Items = menu->GetItemCount();
181 if (m_Votes.size() < (size_t)m_Items)
183 /* Only clear the items we need to... */
184 size_t size = m_Votes.size();
185 for (size_t i=0; i<size; i++)
189 m_Votes.resize(m_Items, 0);
191 for (unsigned int i=0; i<m_Items; i++)
200 m_pHandler = handler;
202 m_pHandler->OnMenuStart(m_pCurMenu);
207 void VoteMenuHandler::StartVoting()
216 m_pHandler->OnMenuVoteStart(m_pCurMenu);
218 /* By now we know how many clients were set.
219 * If there are none, we should end IMMEDIATELY.
227 void VoteMenuHandler::DecrementPlayerCount()
229 assert(m_Clients > 0);
233 if (m_bStarted && m_Clients == 0)
239 int SortVoteItems(const void *item1, const void *item2)
241 return ((menu_vote_result_t::menu_item_vote_t *)item2)->count
242 - ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
245 void VoteMenuHandler::EndVoting()
247 /* Set when the next delay ends. We ignore cancellation because a menu
248 * was, at one point, displayed, which is all that counts. However, we
249 * do re-calculate the time just in case the menu had no time limit.
251 float fVoteDelay = sm_vote_delay.GetFloat();
252 if (fVoteDelay < 1.0)
256 g_next_vote = gpGlobals->curtime + fVoteDelay;
261 /* If we were cancelled, don't bother tabulating anything.
262 * Reset just in case someone tries to redraw, which means
263 * we need to save our states.
265 IBaseMenu *menu = m_pCurMenu;
266 IMenuHandler *handler = m_pHandler;
268 handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
269 handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
273 menu_vote_result_t vote;
274 menu_vote_result_t::menu_client_vote_t client_vote[256];
275 menu_vote_result_t::menu_item_vote_t item_vote[256];
277 memset(&vote, 0, sizeof(vote));
279 /* Build the item list */
280 for (unsigned int i=0; i<m_Items; i++)
284 item_vote[vote.num_items].count = m_Votes[i];
285 item_vote[vote.num_items].item = i;
286 vote.num_votes += m_Votes[i];
290 vote.item_list = item_vote;
294 IBaseMenu *menu = m_pCurMenu;
295 IMenuHandler *handler = m_pHandler;
297 handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
298 handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
302 /* Build the client list */
303 for (int i=1; i<=gpGlobals->maxClients; i++)
305 if (m_ClientVotes[i] >= -1)
307 client_vote[vote.num_clients].client = i;
308 client_vote[vote.num_clients].item = m_ClientVotes[i];
312 vote.client_list = client_vote;
314 /* Sort the item list descending like we promised */
317 sizeof(menu_vote_result_t::menu_item_vote_t),
320 /* Save states, then clear what we've saved.
321 * This makes us re-entrant, which is always the safe way to go.
323 IBaseMenu *menu = m_pCurMenu;
324 IMenuHandler *handler = m_pHandler;
328 handler->OnMenuVoteResults(menu, &vote);
329 handler->OnMenuEnd(menu, MenuEnd_VotingDone);
332 void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
337 void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
339 DecrementPlayerCount();
342 void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
344 m_pHandler->OnMenuCancel(menu, client, reason);
347 void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
349 m_ClientVotes[client] = -1;
350 m_pHandler->OnMenuDisplay(menu, client, display);
353 unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
355 return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
358 void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
360 m_pHandler->OnMenuDrawItem(menu, client, item, style);
363 void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
365 /* Check by our item count, NOT the vote array size */
368 m_ClientVotes[client] = item;
373 m_pHandler->OnMenuSelect(menu, client, item);
376 void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
378 if (m_pHandler->GetMenuAPIVersion2() >= 13)
380 m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
384 void VoteMenuHandler::InternalReset()
391 m_bCancelled = false;
395 void VoteMenuHandler::CancelVoting()
397 if (m_bCancelled || !m_pCurMenu)
402 m_pCurMenu->Cancel();
405 IBaseMenu *VoteMenuHandler::GetCurrentMenu()
410 bool VoteMenuHandler::IsCancelling()