gamedata/sdktools.games.txt
author Matt Woodrow <pred@alliedmods.net>
Sun Jul 06 03:30:06 2008 +0000 (2008-07-06)
changeset 2165 ca3757e676f6
parent 2148 4202fd210f20
child 2289 44045ead61cd
permissions -rw-r--r--
Fixed requiring dependencies at the wrong time.
     1 "Games"
     2 {
     3 	/* Sounds */
     4 	"#default"
     5 	{
     6 		"Keys"
     7 		{
     8 			"SlapSoundCount"	"3"
     9 			"SlapSound1"		"player/pl_fallpain1.wav"
    10 			"SlapSound2"		"player/pl_fallpain3.wav"
    11 			"SlapSound3"		"player/pl_pain5.wav"
    12 			"m_iFrags"			"m_iFrags"
    13 		}
    14 		"Offsets"
    15 		{
    16 			"m_iHealth"
    17 			{
    18 				"class"		"CBasePlayer"
    19 				"prop"		"m_iHealth"
    20 			}
    21 			"m_lifeState"
    22 			{
    23 				"class"		"CBasePlayer"
    24 				"prop"		"m_lifeState"
    25 			}
    26 		}
    27 	}
    28 
    29 	/* General Temp Entities */
    30 	"#default"
    31 	{
    32 		"#supported"
    33 		{
    34 			"game"		"cstrike"
    35 			"game"		"hl2mp"
    36 			"game"		"ship"
    37 			"game"		"!Dystopia"
    38 			"game"		"!Insurgency"
    39 			"game"		"pvkii"
    40 			"game"		"!SourceForts v1.9.2"
    41 			"game"		"$SourceForts v1.9.3"
    42 			"game"		"FortressForever"
    43 			"game"		"empires"
    44 			"game"		"synergy"
    45 			"game"		"hidden"
    46 			"game"		"zombie_master"
    47 		}
    48 
    49 		"Offsets"
    50 		{
    51 			/* Offset into CBaseTempEntity constructor */
    52 			"s_pTempEntities"
    53 			{
    54 				"windows"	"17"
    55 			}
    56 			"GetTEName"
    57 			{
    58 				"windows"	"4"
    59 				"linux"		"4"
    60 			}
    61 			"GetTENext"
    62 			{
    63 				"windows"	"8"
    64 				"linux"		"8"
    65 			}
    66 			"TE_GetServerClass"
    67 			{
    68 				"windows"	"1"
    69 				"linux"		"1"
    70 			}
    71 		}
    72 
    73 		"Signatures"
    74 		{
    75 			"CBaseTempEntity"
    76 			{
    77 				"library"	"server"
    78 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    79 			}
    80 			"s_pTempEntities"
    81 			{
    82 				"library"	"server"
    83 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    84 			}
    85 		}
    86 	}
    87 	
    88 	/* General GameRules */
    89 	"#default"
    90 	{
    91 		"#supported"
    92 		{
    93 			"game"		"cstrike"
    94 			"game"		"garrysmod"
    95 			"game"		"hl2mp"
    96 			"game"		"ship"
    97 			"game"		"!Dystopia"
    98 			"game"		"!Insurgency"
    99 			"game"		"pvkii"
   100 			"game"		"!SourceForts v1.9.2"
   101 			"game"		"$SourceForts v1.9.3"
   102 			"game"		"FortressForever"
   103 			"game"		"empires"
   104 			"game"		"synergy"
   105 			"game"		"hidden"
   106 		}
   107 		
   108 		"Offsets"
   109 		{
   110 			/* Offset into CreateGameRulesObject */
   111 			"g_pGameRules"
   112 			{
   113 				"windows"	"2"
   114 			}
   115 		}
   116 		
   117 		"Signatures"
   118 		{
   119 			/* This signature sometimes has multiple matches, but this
   120 			 * does not matter as g_pGameRules is involved in all of them.
   121 			 * The same g_pGameRules offset applies to each match.
   122 			 *
   123 			 * Sometimes this block of bytes is at the beginning of the static
   124 			 * CreateGameRulesObject function and sometimes it is in the middle
   125 			 * of an entirely different function. This depends on the game.
   126 			 */
   127 			"CreateGameRulesObject"
   128 			{
   129 				"library"	"server"
   130 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
   131 			}
   132 			"g_pGameRules"
   133 			{
   134 				"library"	"server"
   135 				"linux"		"@g_pGameRules"
   136 			}
   137 		}
   138 	}
   139 	
   140 	/* CGlobalEntityList */
   141 	"#default"
   142 	{
   143 		"#supported"
   144 		{
   145 			"game"		"cstrike"
   146 			"game"		"garrysmod"
   147 			"game"		"hl2mp"
   148 			"game"		"ship"
   149 			"game"		"!Insurgency"
   150 			"game"		"pvkii"
   151 			"game"		"!SourceForts v1.9.2"
   152 			"game"		"$SourceForts v1.9.3"
   153 			"game"		"FortressForever"
   154 			"game"		"empires"
   155 			"game"		"synergy"
   156 			"game"		"hidden"
   157 			"game"		"zombie_master"
   158 		}
   159 		
   160 		"Offsets"
   161 		{
   162 			/* Offset into LevelShutdown */
   163 			"gEntList"
   164 			{
   165 				"windows"	"11"
   166 			}
   167 		}
   168 		
   169 		"Signatures"
   170 		{
   171 			"LevelShutdown"
   172 			{
   173 				"library"	"server"
   174 				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
   175 			}
   176 			"gEntList"
   177 			{
   178 				"library"	"server"
   179 				"linux"		"@gEntList"
   180 			}
   181 			
   182 			/* Functions in CGlobalEntityList */
   183 			"FindEntityByClassname"
   184 			{
   185 				"library"	"server"
   186 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"
   187 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   188 			}
   189 		}
   190 	}
   191 
   192 	/* Create Entity Signatures */
   193 	"#default"
   194 	{
   195 		"#supported"
   196 		{
   197 			"game"		"cstrike"
   198 			"game"		"hl2mp"
   199 			"game"		"!Insurgency"
   200 			"game"		"pvkii"
   201 			"game"		"$SourceForts v1.9.3"
   202 			"game"		"empires"
   203 			"game"		"synergy"
   204 			"game"		"hidden"
   205 			"game"		"FortressForever"
   206 		}
   207 
   208 		"Signatures"
   209 		{
   210 			"DispatchSpawn"
   211 			{
   212 				"library"	"server"
   213 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
   214 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60"
   215 			}
   216 			"CreateEntityByName"
   217 			{
   218 				"library"	"server"
   219 				"linux"		"@_Z18CreateEntityByNamePKci"
   220 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
   221 			}
   222 		}
   223 	}
   224 
   225 	/* IServer interface pointer */
   226 	"#default"
   227 	{
   228 		"Offsets"
   229 		{
   230 			/* Offset into IVEngineServer::CreateFakeClient */
   231 			"sv"
   232 			{
   233 				"windows"	"6"
   234 			}
   235 		}
   236 
   237 		"Signatures"
   238 		{
   239 			/* CBaseServer object for IServer interface */
   240 			"sv"
   241 			{
   242 				"library"	"engine"
   243 				"linux"		"@sv"
   244 			}
   245 		}
   246 	}
   247 	
   248 	/* EntityFactoryDictionary function */
   249 	"#default"
   250 	{
   251 		"Signatures"
   252 		{
   253 			"EntityFactory"
   254 			{
   255 				"library"	"server"
   256 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   257 				"linux"		"@_Z23EntityFactoryDictionaryv"
   258 			}
   259 		}
   260 	}
   261 	/* CBaseEntityOutput::FireOutput */
   262 	"#default"
   263 	{
   264 		"#supported"
   265 		{
   266 			"game"		"cstrike"
   267 			"game"		"hl2mp"
   268 		}
   269 		"Signatures"
   270 		{
   271 			"FireOutput"
   272 			{
   273 				"library"	"server"
   274 				"windows"	"\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14"
   275 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   276 			}
   277 		}
   278 		"Offsets"
   279 		{
   280 			"FireOutputBackup"
   281 			{
   282 				"windows"	"6"
   283 				"linux"		"6"
   284 			}
   285 		}
   286 	}
   287 
   288 	/* SetUserInfo data */
   289 	"#default"
   290 	{
   291 		"Offsets"
   292 		{
   293 			/**
   294 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   295 			 * Linux offset straight from VTable dump.
   296 			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
   297 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   298 			 */
   299 			"SetUserCvar"
   300 			{
   301 				"windows"	"17"
   302 				"linux"		"53"
   303 			}
   304 			/**
   305 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   306 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   307 			 * Linux: 	mov     byte ptr [esi+98h], 0
   308 			 * Win:	mov     byte ptr [esi+0A4h], 0
   309 			 */
   310 			"InfoChanged"
   311 			{
   312 				"windows"	"164"
   313 				"linux"		"152"
   314 			}
   315 		}
   316 	}
   317 
   318 	/* Counter-Strike: Source */
   319 	"cstrike"
   320 	{
   321 		"Keys"
   322 		{
   323 			"SlapSoundCount"	"3"
   324 			"SlapSound1"		"player/damage1.wav"
   325 			"SlapSound2"		"player/damage2.wav"
   326 			"SlapSound3"		"player/damage3.wav"
   327 		}
   328 
   329 		"Offsets"
   330 		{
   331 			"GiveNamedItem"
   332 			{
   333 				"windows"	"329"
   334 				"linux"		"330"
   335 			}
   336 			"RemovePlayerItem"
   337 			{
   338 				"windows"	"226"
   339 				"linux"		"227"
   340 			}
   341 			"Weapon_GetSlot"
   342 			{
   343 				"windows"	"224"
   344 				"linux"		"225"
   345 			}
   346 			"Ignite"
   347 			{
   348 				"windows"	"188"
   349 				"linux"		"189"
   350 			}
   351 			"Extinguish"
   352 			{
   353 				"windows"	"189"
   354 				"linux"		"190"
   355 			}
   356 			"Teleport"
   357 			{
   358 				"windows"	"98"
   359 				"linux"		"99"
   360 			}
   361 			"CommitSuicide"
   362 			{
   363 				"windows"	"357"
   364 				"linux"		"358"
   365 			}
   366 			"GetVelocity"
   367 			{
   368 				"windows"	"126"
   369 				"linux"		"127"
   370 			}
   371 			"EyeAngles"
   372 			{
   373 				"windows"	"118"
   374 				"linux"		"119"
   375 			}
   376 			"AcceptInput"
   377 			{
   378 				"windows"	"35"
   379 				"linux"		"36"
   380 			}
   381 			"DispatchKeyValue"
   382 			{
   383 				"windows"	"31"
   384 				"linux"		"30"
   385 			}
   386 			"DispatchKeyValueFloat"
   387 			{
   388 				"windows"	"30"
   389 				"linux"		"31"
   390 			}
   391 			"DispatchKeyValueVector"
   392 			{
   393 				"windows"	"29"
   394 				"linux"		"32"
   395 			}
   396 			"SetEntityModel"
   397 			{
   398 				"windows"	"25"
   399 				"linux"		"26"
   400 			}
   401 			"WeaponEquip"
   402 			{
   403 				"windows"	"217"
   404 				"linux"		"218"
   405 			}
   406 			"Activate"
   407 			{
   408 				"windows"	"32"
   409 				"linux"		"33"
   410 			}
   411 		}
   412 	}
   413 
   414 
   415 	/* Half-Life 2: Deathmatch */
   416 	"hl2mp"
   417 	{
   418 		"Offsets"
   419 		{
   420 			"GiveNamedItem"
   421 			{
   422 				"windows"	"328"
   423 				"linux"		"329"
   424 			}
   425 			"RemovePlayerItem"
   426 			{
   427 				"windows"	"226"
   428 				"linux"		"227"
   429 			}
   430 			"Weapon_GetSlot"
   431 			{
   432 				"windows"	"224"
   433 				"linux"		"225"
   434 			}
   435 			"Ignite"
   436 			{
   437 				"windows"	"188"
   438 				"linux"		"189"
   439 			}
   440 			"Extinguish"
   441 			{
   442 				"windows"	"189"
   443 				"linux"		"190"
   444 			}
   445 			"Teleport"
   446 			{
   447 				"windows"	"98"
   448 				"linux"		"99"
   449 			}
   450 			"CommitSuicide"
   451 			{
   452 				"windows"	"356"
   453 				"linux"		"357"
   454 			}
   455 			"GetVelocity"
   456 			{
   457 				"windows"	"126"
   458 				"linux"		"127"
   459 			}
   460 			"EyeAngles"
   461 			{
   462 				"windows"	"118"
   463 				"linux"		"119"
   464 			}
   465 			"AcceptInput"
   466 			{
   467 				"windows"	"35"
   468 				"linux"		"36"
   469 			}
   470 			"DispatchKeyValue"
   471 			{
   472 				"windows"	"31"
   473 				"linux"		"30"
   474 			}
   475 			"DispatchKeyValueFloat"
   476 			{
   477 				"windows"	"30"
   478 				"linux"		"31"
   479 			}
   480 			"DispatchKeyValueVector"
   481 			{
   482 				"windows"	"29"
   483 				"linux"		"32"
   484 			}
   485 			"SetEntityModel"
   486 			{
   487 				"windows"	"25"
   488 				"linux"		"26"
   489 			}
   490 			"WeaponEquip"
   491 			{
   492 				"windows"	"217"
   493 				"linux"		"218"
   494 			}
   495 			"Activate"
   496 			{
   497 				"windows"	"32"
   498 				"linux"		"33"
   499 			}
   500 		}
   501 	}
   502 	
   503 	/* The Ship */
   504 	"ship"
   505 	{
   506 		"Offsets"
   507 		{
   508 			/* CBasePlayer */
   509 			"GiveNamedItem"
   510 			{
   511 				"windows"	"316"
   512 				"linux"		"317"
   513 			}
   514 			"RemovePlayerItem"
   515 			{
   516 				"windows"	"220"
   517 				"linux"		"221"
   518 			}
   519 			"Weapon_GetSlot"
   520 			{
   521 				"windows"	"218"
   522 				"linux"		"219"
   523 			}
   524 			"Ignite"
   525 			{
   526 				"windows"	"180"
   527 				"linux"		"181"
   528 			}
   529 			"Extinguish"
   530 			{
   531 				"windows"	"181"
   532 				"linux"		"182"
   533 			}
   534 			"Teleport"
   535 			{
   536 				"windows"	"100"
   537 				"linux"		"101"
   538 			}
   539 			"CommitSuicide"
   540 			{
   541 				"windows"	"343"
   542 				"linux"		"344"
   543 			}
   544 			"GetVelocity"
   545 			{
   546 				"windows"	"124"
   547 				"linux"		"125"
   548 			}
   549 			"EyeAngles"
   550 			{
   551 				"windows"	"116"
   552 				"linux"		"117"
   553 			}
   554 			"DispatchKeyValue"
   555 			{
   556 				"windows"	"35"
   557 				"linux"		"34"
   558 			}
   559 			"DispatchKeyValueFloat"
   560 			{
   561 				"windows"	"34"
   562 				"linux"		"35"
   563 			}
   564 			"DispatchKeyValueVector"
   565 			{
   566 				"windows"	"33"
   567 				"linux"		"36"
   568 			}
   569 			"AcceptInput"
   570 			{
   571 				"windows"	"39"
   572 				"linux"		"40"
   573 			}
   574 			"SetEntityModel"
   575 			{
   576 				"windows"	"30"
   577 				"linux"		"31"
   578 			}
   579 			"WeaponEquip"
   580 			{
   581 				"windows"	"211"
   582 				"linux"		"212"
   583 			}
   584 			"Activate"
   585 			{
   586 				"windows"	"37"
   587 				"linux"		"38"
   588 			}
   589 			
   590 			/* Temp Entities */
   591 			"TE_GetServerClass"
   592 			{
   593 				"windows"	"0"
   594 				"linux"		"0"
   595 			}
   596 		}
   597 
   598 		"Signatures"
   599 		{
   600 			"DispatchSpawn"
   601 			{
   602 				"library"	"server"
   603 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
   604 				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\0x16"
   605 			}
   606 			"CreateEntityByName"
   607 			{
   608 				"library"	"server"
   609 				"linux"		"@_Z18CreateEntityByNamePKci"
   610 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
   611 			}
   612 		}
   613 	}
   614 	
   615 	/* Dsytopia */
   616 	"!Dystopia"
   617 	{
   618 
   619 		"Offsets"
   620 		{
   621 			/* CBasePlayer */
   622 			"GiveNamedItem"
   623 			{
   624 				"windows"	"331"
   625 				"linux"		"332"
   626 			}
   627 			"RemovePlayerItem"
   628 			{
   629 				"windows"	"229"
   630 				"linux"		"230"
   631 			}
   632 			"Weapon_GetSlot"
   633 			{
   634 				"windows"	"227"
   635 				"linux"		"228"
   636 			}
   637 			"Ignite"
   638 			{
   639 				"windows"	"191"
   640 				"linux"		"192"
   641 			}
   642 			"Extinguish"
   643 			{
   644 				"windows"	"192"
   645 				"linux"		"193"
   646 			}
   647 			"Teleport"
   648 			{
   649 				"windows"	"100"
   650 				"linux"		"101"
   651 			}
   652 			"CommitSuicide"
   653 			{
   654 				"windows"	"360"
   655 				"linux"		"361"
   656 			}
   657 			"GetVelocity"
   658 			{
   659 				"windows"	"128"
   660 				"linux"		"129"
   661 			}
   662 			"EyeAngles"
   663 			{
   664 				"windows"	"120"
   665 				"linux"		"121"
   666 			}
   667 			"AcceptInput"
   668 			{
   669 				"windows"	"35"
   670 				"linux"		"36"
   671 			}
   672 			"DispatchKeyValue"
   673 			{
   674 				"windows"	"31"
   675 				"linux"		"30"
   676 			}
   677 			"DispatchKeyValueFloat"
   678 			{
   679 				"windows"	"30"
   680 				"linux"		"31"
   681 			}
   682 			"DispatchKeyValueVector"
   683 			{
   684 				"windows"	"29"
   685 				"linux"		"32"
   686 			}
   687 			"SetEntityModel"
   688 			{
   689 				"windows"	"25"
   690 				"linux"		"26"
   691 			}
   692 			"WeaponEquip"
   693 			{
   694 				"windows"	"220"
   695 				"linux"		"221"
   696 			}
   697 			"Activate"
   698 			{
   699 				"windows"	"32"
   700 				"linux"		"33"
   701 			}
   702 
   703 			/* Offset into CBaseTempEntity constructor.
   704 			 * On Windows Dsytopia is heavily inlined; we use the function 
   705 			 * surrounding "aCouldnTFindTem" in IDA instead.
   706 			 */
   707 			"s_pTempEntities"
   708 			{
   709 				"windows"	"70"
   710 			}
   711 		}
   712 
   713 		"Signatures"
   714 		{
   715 			/* On Windows Dsytopia is heavily inlined; we use the function 
   716 			 * surrounding "aCouldnTFindTem" in IDA instead.
   717 			 */
   718 			"CBaseTempEntity"
   719 			{
   720 				"library"	"server"
   721 				"windows"	"\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
   722 			}
   723 
   724 			/* Dystopia always has to be different, doesn't it
   725 			 *
   726 			 * This is very similar to the general signature, except that
   727 			 * it does "mov edx, [eax+2Ch]" before making a call rather than
   728 			 * doing "call dword ptr [eax+2Ch]"
   729 			 */
   730 			"CreateGameRulesObject"
   731 			{
   732 				"library"	"server"
   733 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   734 			}
   735 		}
   736 	}
   737 
   738 	/* Insurgency Generic */
   739 	"!Insurgency"
   740 	{
   741 		"Offsets"
   742 		{
   743 			/* CBasePlayer */
   744 			"Ignite"
   745 			{
   746 				"windows"	"174"
   747 				"linux"		"175"
   748 			}
   749 			"Extinguish"
   750 			{
   751 				"windows"	"175"
   752 				"linux"		"176"
   753 			}
   754 			"Teleport"
   755 			{
   756 				"windows"	"90"
   757 				"linux"		"91"
   758 			}
   759 			"GetVelocity"
   760 			{
   761 				"windows"	"115"
   762 				"linux"		"116"
   763 			}
   764 			"EyeAngles"
   765 			{
   766 				"windows"	"107"
   767 				"linux"		"108"
   768 			}
   769 			"AcceptInput"
   770 			{
   771 				"windows"	"34"
   772 				"linux"		"35"
   773 			}
   774 			"DispatchKeyValue"
   775 			{
   776 				"windows"	"30"
   777 				"linux"		"29"
   778 			}
   779 			"DispatchKeyValueFloat"
   780 			{
   781 				"windows"	"29"
   782 				"linux"		"30"
   783 			}
   784 			"DispatchKeyValueVector"
   785 			{
   786 				"windows"	"28"
   787 				"linux"		"31"
   788 			}
   789 			"SetEntityModel"
   790 			{
   791 				"windows"	"24"
   792 				"linux"		"25"
   793 			}
   794 			"WeaponEquip"
   795 			{
   796 				"windows"	"215"
   797 				"linux"		"216"
   798 			}
   799 			"Activate"
   800 			{
   801 				"windows"	"31"
   802 				"linux"		"32"
   803 			}
   804 		}
   805 	}
   806 
   807 	/* Pirates, Vikings and Knights II */
   808 	"pvkii"
   809 	{
   810 		"Offsets"
   811 		{
   812 			/* CBasePlayer */
   813 			"GiveNamedItem"
   814 			{
   815 				"windows"	"328"
   816 				"linux"		"329"
   817 			}
   818 			"RemovePlayerItem"
   819 			{
   820 				"windows"	"226"
   821 				"linux"		"227"
   822 			}
   823 			"Weapon_GetSlot"
   824 			{
   825 				"windows"	"224"
   826 				"linux"		"225"
   827 			}
   828 			"Ignite"
   829 			{
   830 				"windows"	"188"
   831 				"linux"		"189"
   832 			}
   833 			"Extinguish"
   834 			{
   835 				"windows"	"189"
   836 				"linux"		"190"
   837 			}
   838 			"Teleport"
   839 			{
   840 				"windows"	"98"
   841 				"linux"		"99"
   842 			}
   843 			"CommitSuicide"
   844 			{
   845 				"windows"	"356"
   846 				"linux"		"357"
   847 			}
   848 			"GetVelocity"
   849 			{
   850 				"windows"	"126"
   851 				"linux"		"127"
   852 			}
   853 			"EyeAngles"
   854 			{
   855 				"windows"	"118"
   856 				"linux"		"119"
   857 			}
   858 			"AcceptInput"
   859 			{
   860 				"windows"	"35"
   861 				"linux"		"36"
   862 			}
   863 			"DispatchKeyValue"
   864 			{
   865 				"windows"	"31"
   866 				"linux"		"30"
   867 			}
   868 			"DispatchKeyValueFloat"
   869 			{
   870 				"windows"	"30"
   871 				"linux"		"31"
   872 			}
   873 			"DispatchKeyValueVector"
   874 			{
   875 				"windows"	"29"
   876 				"linux"		"32"
   877 			}
   878 			"SetEntityModel"
   879 			{
   880 				"windows"	"25"
   881 				"linux"		"26"
   882 			}
   883 			"WeaponEquip"
   884 			{
   885 				"windows"	"217"
   886 				"linux"		"218"
   887 			}
   888 			"Activate"
   889 			{
   890 				"windows"	"32"
   891 				"linux"		"33"
   892 			}
   893 		}
   894 	}
   895 
   896 	/* SourceForts 1.9.2 */
   897 	"!SourceForts v1.9.2"
   898 	{
   899 		"Offsets"
   900 		{
   901 			/* CBasePlayer */
   902 			"GiveNamedItem"
   903 			{
   904 				"windows"	"294"
   905 				"linux"		"295"
   906 			}
   907 			"RemovePlayerItem"
   908 			{
   909 				"windows"	"207"
   910 				"linux"		"208"
   911 			}
   912 			"Weapon_GetSlot"
   913 			{
   914 				"windows"	"205"
   915 				"linux"		"206"
   916 			}
   917 			"Ignite"
   918 			{
   919 				"windows"	"170"
   920 				"linux"		"171"
   921 			}
   922 			"Extinguish"
   923 			{
   924 				"windows"	"171"
   925 				"linux"		"172"
   926 			}
   927 			"Teleport"
   928 			{
   929 				"windows"	"90"
   930 				"linux"		"91"
   931 			}
   932 			"GetVelocity"
   933 			{
   934 				"windows"	"114"
   935 				"linux"		"115"
   936 			}
   937 			"EyeAngles"
   938 			{
   939 				"windows"	"106"
   940 				"linux"		"107"
   941 			}
   942 			"DispatchKeyValue"
   943 			{
   944 				"windows"	"30"
   945 				"linux"		"29"
   946 			}
   947 			"DispatchKeyValueFloat"
   948 			{
   949 				"windows"	"29"
   950 				"linux"		"30"
   951 			}
   952 			"DispatchKeyValueVector"
   953 			{
   954 				"windows"	"28"
   955 				"linux"		"31"
   956 			}
   957 			"AcceptInput"
   958 			{
   959 				"windows"	"34"
   960 				"linux"		"35"
   961 			}
   962 			"SetEntityModel"
   963 			{
   964 				"windows"	"25"
   965 				"linux"		"26"
   966 			}
   967 			
   968 			"TE_GetServerClass"
   969 			{
   970 				"windows"	"0"
   971 				"linux"		"0"
   972 			}
   973 		}
   974 
   975 		"Signatures"
   976 		{
   977 			"DispatchSpawn"
   978 			{
   979 				"library"	"server"
   980 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
   981 				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14\x8B\x16\x8B\xCE"
   982 			}
   983 			"CreateEntityByName"
   984 			{
   985 				"library"	"server"
   986 				"linux"		"@_Z18CreateEntityByNamePKci"
   987 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
   988 			}
   989 		}
   990 	}
   991 	
   992 	/* Fortress Forever */
   993 	"FortressForever"
   994 	{	
   995 		"Offsets"
   996 		{
   997 			"GiveNamedItem"
   998 			{
   999 				"windows"	"338"
  1000 				"linux"		"339"
  1001 			}
  1002 			"RemovePlayerItem"
  1003 			{
  1004 				"windows"	"236"
  1005 				"linux"		"237"
  1006 			}
  1007 			"Weapon_GetSlot"
  1008 			{
  1009 				"windows"	"234"
  1010 				"linux"		"235"
  1011 			}
  1012 			"Ignite"
  1013 			{
  1014 				"windows"	"198"
  1015 				"linux"		"199"
  1016 			}
  1017 			"Extinguish"
  1018 			{
  1019 				"windows"	"199"
  1020 				"linux"		"200"
  1021 			}
  1022 			"Teleport"
  1023 			{
  1024 				"windows"	"104"
  1025 				"linux"		"105"
  1026 			}
  1027 			"CommitSuicide"
  1028 			{
  1029 				"windows"	"366"
  1030 				"linux"		"367"
  1031 			}
  1032 			"GetVelocity"
  1033 			{
  1034 				"windows"	"136"
  1035 				"linux"		"137"
  1036 			}
  1037 			"EyeAngles"
  1038 			{
  1039 				"windows"	"128"
  1040 				"linux"		"129"
  1041 			}
  1042 			"AcceptInput"
  1043 			{
  1044 				"windows"	"39"
  1045 				"linux"		"40"
  1046 			}
  1047 			"DispatchKeyValue"
  1048 			{
  1049 				"windows"	"35"
  1050 				"linux"		"34"
  1051 			}
  1052 			"DispatchKeyValueFloat"
  1053 			{
  1054 				"windows"	"34"
  1055 				"linux"		"35"
  1056 			}
  1057 			"DispatchKeyValueVector"
  1058 			{
  1059 				"windows"	"33"
  1060 				"linux"		"36"
  1061 			}
  1062 			"SetEntityModel"
  1063 			{
  1064 				"windows"	"27"
  1065 				"linux"		"28"
  1066 			}
  1067 			"WeaponEquip"
  1068 			{
  1069 				"windows"	"227"
  1070 				"linux"		"228"
  1071 			}
  1072 			"Activate"
  1073 			{
  1074 				"windows"	"36"
  1075 				"linux"		"37"
  1076 			}
  1077 		}
  1078 		
  1079 		"Signatures"
  1080 		{
  1081 			"CreateGameRulesObject"
  1082 			{
  1083 				"library"	"server"
  1084 				"windows"	"8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x09\x8B\x01\x8B\x50\x2C\x6A\x01"
  1085 			}
  1086 			"FindEntityByClassname"
  1087 			{
  1088 				"library"	"server"
  1089 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x04\x00\x01\x00\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
  1090 			}
  1091 			"DispatchSpawn"
  1092 			{
  1093 				"library"	"server"
  1094 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x60\x8B\xCB"
  1095 			}
  1096 			"CreateEntityByName"
  1097 			{
  1098 				"library"	"server"
  1099 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
  1100 			}
  1101 		}
  1102 	}
  1103 
  1104 	/* Garry's Mod 10 - Windows only
  1105 	 * This mod is not officially supported, and the definitions are 
  1106 	 * for Garry's Mod pre-Orange Box.  
  1107 	 * (credits: Damaged Soul)
  1108 	 */
  1109 	"garrysmod"
  1110 	{
  1111 		"Offsets"
  1112 		{
  1113 			"GiveNamedItem"
  1114 			{
  1115 				"windows"	"366"
  1116 			}
  1117 			"RemovePlayerItem"
  1118 			{
  1119 				"windows"	"264"
  1120 			}
  1121 			"Weapon_GetSlot"
  1122 			{
  1123 				"windows"	"262"
  1124 			}
  1125 			"Ignite"
  1126 			{
  1127 				"windows"	"220"
  1128 			}
  1129 			"Extinguish"
  1130 			{
  1131 				"windows"	"221"
  1132 			}
  1133 			"Teleport"
  1134 			{
  1135 				"windows"	"99"
  1136 			}
  1137 			"CommitSuicide"
  1138 			{
  1139 				"windows"	"394"
  1140 			}
  1141 			"GetVelocity"
  1142 			{
  1143 				"windows"	"127"
  1144 			}
  1145 			"EyeAngles"
  1146 			{
  1147 				"windows"	"119"
  1148 			}
  1149 			"AcceptInput"
  1150 			{
  1151 				"windows"	"35"
  1152 			}
  1153 			"DispatchKeyValue"
  1154 			{
  1155 				"windows"	"31"
  1156 			}
  1157 			"DispatchKeyValueFloat"
  1158 			{
  1159 				"windows"	"30"
  1160 			}
  1161 			"DispatchKeyValueVector"
  1162 			{
  1163 				"windows"	"29"
  1164 			}
  1165 		}
  1166 	}
  1167 
  1168 	/* Empires 2 */
  1169 	"empires"
  1170 	{
  1171 
  1172 		"Offsets"
  1173 		{
  1174 			"GiveNamedItem"
  1175 			{
  1176 				"windows"	"332"
  1177 				"linux"		"333"
  1178 			}
  1179 			"RemovePlayerItem"
  1180 			{
  1181 				"windows"	"230"
  1182 				"linux"		"231"
  1183 			}
  1184 			"Weapon_GetSlot"
  1185 			{
  1186 				"windows"	"228"
  1187 				"linux"		"229"
  1188 			}
  1189 			"Ignite"
  1190 			{
  1191 				"windows"	"192"
  1192 				"linux"		"193"
  1193 			}
  1194 			"Extinguish"
  1195 			{
  1196 				"windows"	"193"
  1197 				"linux"		"194"
  1198 			}
  1199 			"Teleport"
  1200 			{
  1201 				"windows"	"102"
  1202 				"linux"		"103"
  1203 			}
  1204 			"CommitSuicide"
  1205 			{
  1206 				"windows"	"360"
  1207 				"linux"		"361"
  1208 			}
  1209 			"GetVelocity"
  1210 			{
  1211 				"windows"	"130"
  1212 				"linux"		"131"
  1213 			}
  1214 			"EyeAngles"
  1215 			{
  1216 				"windows"	"122"
  1217 				"linux"		"123"
  1218 			}
  1219 			"AcceptInput"
  1220 			{
  1221 				"windows"	"36"
  1222 				"linux"		"37"
  1223 			}
  1224 			"DispatchKeyValue"
  1225 			{
  1226 				"windows"	"31"
  1227 				"linux"		"30"
  1228 			}
  1229 			"DispatchKeyValueFloat"
  1230 			{
  1231 				"windows"	"30"
  1232 				"linux"		"31"
  1233 			}
  1234 			"DispatchKeyValueVector"
  1235 			{
  1236 				"windows"	"29"
  1237 				"linux"		"32"
  1238 			}
  1239 			"SetEntityModel"
  1240 			{
  1241 				"windows"	"25"
  1242 				"linux"		"26"
  1243 			}
  1244 			"WeaponEquip"
  1245 			{
  1246 				"windows"	"221"
  1247 				"linux"		"222"
  1248 			}
  1249 			"Activate"
  1250 			{
  1251 				"windows"	"32"
  1252 				"linux"		"33"
  1253 			}
  1254 
  1255 			/* Offset into LevelShutdown for CGlobalEntList */
  1256 			"gEntList"
  1257 			{
  1258 				"windows"	"64"
  1259 			}
  1260 		}
  1261 		
  1262 		"Signatures"
  1263 		{
  1264 			"LevelShutdown"
  1265 			{
  1266 				"library"	"server"
  1267 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2B\x56\xE8\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x8B\xF1\x74\x0E"
  1268 			}
  1269 		}
  1270 	}
  1271 
  1272 	/* SourceForts 1.9.3 */
  1273 	"$SourceForts v1.9.3"
  1274 	{
  1275 		"Offsets"
  1276 		{
  1277 			/* CBasePlayer */
  1278 			"GiveNamedItem"
  1279 			{
  1280 				"windows"	"328"
  1281 				"linux"		"329"
  1282 			}
  1283 			"RemovePlayerItem"
  1284 			{
  1285 				"windows"	"226"
  1286 				"linux"		"227"
  1287 			}
  1288 			"Weapon_GetSlot"
  1289 			{
  1290 				"windows"	"224"
  1291 				"linux"		"225"
  1292 			}
  1293 			"Ignite"
  1294 			{
  1295 				"windows"	"188"
  1296 				"linux"		"189"
  1297 			}
  1298 			"Extinguish"
  1299 			{
  1300 				"windows"	"189"
  1301 				"linux"		"190"
  1302 			}
  1303 			"Teleport"
  1304 			{
  1305 				"windows"	"98"
  1306 				"linux"		"99"
  1307 			}
  1308 			"CommitSuicide"
  1309 			{
  1310 				"windows"	"356"
  1311 				"linux"		"357"
  1312 			}
  1313 			"GetVelocity"
  1314 			{
  1315 				"windows"	"126"
  1316 				"linux"		"127"
  1317 			}
  1318 			"EyeAngles"
  1319 			{
  1320 				"windows"	"118"
  1321 				"linux"		"119"
  1322 			}
  1323 			"DispatchKeyValue"
  1324 			{
  1325 				"windows"	"31"
  1326 				"linux"		"30"
  1327 			}
  1328 			"DispatchKeyValueFloat"
  1329 			{
  1330 				"windows"	"30"
  1331 				"linux"		"31"
  1332 			}
  1333 			"DispatchKeyValueVector"
  1334 			{
  1335 				"windows"	"29"
  1336 				"linux"		"32"
  1337 			}
  1338 			"AcceptInput"
  1339 			{
  1340 				"windows"	"35"
  1341 				"linux"		"36"
  1342 			}
  1343 			"SetEntityModel"
  1344 			{
  1345 				"windows"	"25"
  1346 				"linux"		"26"
  1347 			}
  1348 			"WeaponEquip"
  1349 			{
  1350 				"windows"	"217"
  1351 				"linux"		"218"
  1352 			}
  1353 			"Activate"
  1354 			{
  1355 				"windows"	"32"
  1356 				"linux"		"33"
  1357 			}
  1358 		}
  1359 	}
  1360 
  1361 	/* Synergy Release 1 */
  1362 	"synergy"
  1363 	{
  1364 		"Offsets"
  1365 		{
  1366 			/* CBasePlayer */
  1367 			"GiveNamedItem"
  1368 			{
  1369 				"windows"	"334"
  1370 				"linux"		"335"
  1371 			}
  1372 			"RemovePlayerItem"
  1373 			{
  1374 				"windows"	"226"
  1375 				"linux"		"227"
  1376 			}
  1377 			"Weapon_GetSlot"
  1378 			{
  1379 				"windows"	"224"
  1380 				"linux"		"225"
  1381 			}
  1382 			"Ignite"
  1383 			{
  1384 				"windows"	"188"
  1385 				"linux"		"189"
  1386 			}
  1387 			"Extinguish"
  1388 			{
  1389 				"windows"	"189"
  1390 				"linux"		"190"
  1391 			}
  1392 			"Teleport"
  1393 			{
  1394 				"windows"	"98"
  1395 				"linux"		"99"
  1396 			}
  1397 			"CommitSuicide"
  1398 			{
  1399 				"windows"	"362"
  1400 				"linux"		"363"
  1401 			}
  1402 			"GetVelocity"
  1403 			{
  1404 				"windows"	"126"
  1405 				"linux"		"127"
  1406 			}
  1407 			"EyeAngles"
  1408 			{
  1409 				"windows"	"118"
  1410 				"linux"		"119"
  1411 			}
  1412 			"DispatchKeyValue"
  1413 			{
  1414 				"windows"	"31"
  1415 				"linux"		"30"
  1416 			}
  1417 			"DispatchKeyValueFloat"
  1418 			{
  1419 				"windows"	"30"
  1420 				"linux"		"31"
  1421 			}
  1422 			"DispatchKeyValueVector"
  1423 			{
  1424 				"windows"	"29"
  1425 				"linux"		"32"
  1426 			}
  1427 			"AcceptInput"
  1428 			{
  1429 				"windows"	"35"
  1430 				"linux"		"36"
  1431 			}
  1432 			"SetEntityModel"
  1433 			{
  1434 				"windows"	"25"
  1435 				"linux"		"26"
  1436 			}
  1437 			"WeaponEquip"
  1438 			{
  1439 				"windows"	"217"
  1440 				"linux"		"218"
  1441 			}
  1442 			"Activate"
  1443 			{
  1444 				"windows"	"32"
  1445 				"linux"		"33"
  1446 			}
  1447 		}
  1448 	}
  1449 	
  1450 	/* Hidden:Source Beta 4b */
  1451 	"hidden"
  1452 	{
  1453 		"Offsets"
  1454 		{
  1455 			/* CBasePlayer */
  1456 			"GiveNamedItem"
  1457 			{
  1458 				"windows"	"348"
  1459 				"linux"		"349"
  1460 			}
  1461 			"RemovePlayerItem"
  1462 			{
  1463 				"windows"	"207"
  1464 				"linux"		"208"
  1465 			}
  1466 			"Weapon_GetSlot"
  1467 			{
  1468 				"windows"	"205"
  1469 				"linux"		"206"
  1470 			}
  1471 			"Ignite"
  1472 			{
  1473 				"windows"	"170"
  1474 				"linux"		"171"
  1475 			}
  1476 			"Extinguish"
  1477 			{
  1478 				"windows"	"171"
  1479 				"linux"		"172"
  1480 			}
  1481 			"Teleport"
  1482 			{
  1483 				"windows"	"90"
  1484 				"linux"		"91"
  1485 			}
  1486 			"GetVelocity"
  1487 			{
  1488 				"windows"	"114"
  1489 				"linux"		"115"
  1490 			}
  1491 			"EyeAngles"
  1492 			{
  1493 				"windows"	"106"
  1494 				"linux"		"107"
  1495 			}
  1496 			"DispatchKeyValue"
  1497 			{
  1498 				"windows"	"30"
  1499 				"linux"		"29"
  1500 			}
  1501 			"DispatchKeyValueFloat"
  1502 			{
  1503 				"windows"	"29"
  1504 				"linux"		"30"
  1505 			}
  1506 			"DispatchKeyValueVector"
  1507 			{
  1508 				"windows"	"28"
  1509 				"linux"		"31"
  1510 			}
  1511 			"AcceptInput"
  1512 			{
  1513 				"windows"	"34"
  1514 				"linux"		"35"
  1515 			}
  1516 			"SetEntityModel"
  1517 			{
  1518 				"windows"	"25"
  1519 				"linux"		"26"
  1520 			}
  1521 			"Activate"
  1522 			{
  1523 				"windows"	"32"
  1524 				"linux"		"33"
  1525 			}
  1526 			"TE_GetServerClass"
  1527 			{
  1528 				"windows"	"0"
  1529 				"linux"		"0"
  1530 			}
  1531 			"WeaponEquip"
  1532 			{
  1533 				"windows"	"198"
  1534 				"linux"		"199"
  1535 			}
  1536 		}
  1537 		
  1538 		"Signatures"
  1539 		{
  1540 			"DispatchSpawn"
  1541 			{
  1542 				"library"	"server"
  1543 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
  1544 				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14"
  1545 			}
  1546 		}
  1547 	}
  1548 
  1549 	/* Zombie Master 1.1.3 */
  1550 	"zombie_master"
  1551 	{
  1552 		"Offsets"
  1553 		{
  1554 			/* CBasePlayer */
  1555 			"GiveNamedItem"
  1556 			{
  1557 				"windows"	"329"
  1558 				"linux"		"330"
  1559 			}
  1560 			"RemovePlayerItem"
  1561 			{
  1562 				"windows"	"226"
  1563 				"linux"		"227"
  1564 			}
  1565 			"Weapon_GetSlot"
  1566 			{
  1567 				"windows"	"224"
  1568 				"linux"		"225"
  1569 			}
  1570 			"Ignite"
  1571 			{
  1572 				"windows"	"188"
  1573 				"linux"		"189"
  1574 			}
  1575 			"Extinguish"
  1576 			{
  1577 				"windows"	"189"
  1578 				"linux"		"190"
  1579 			}
  1580 			"Teleport"
  1581 			{
  1582 				"windows"	"98"
  1583 				"linux"		"99"
  1584 			}
  1585 			"CommitSuicide"
  1586 			{
  1587 				"windows"	"357"
  1588 				"linux"		"358"
  1589 			}
  1590 			"GetVelocity"
  1591 			{
  1592 				"windows"	"126"
  1593 				"linux"		"127"
  1594 			}
  1595 			"EyeAngles"
  1596 			{
  1597 				"windows"	"118"
  1598 				"linux"		"119"
  1599 			}
  1600 			"DispatchKeyValue"
  1601 			{
  1602 				"windows"	"31"
  1603 				"linux"		"30"
  1604 			}
  1605 			"DispatchKeyValueFloat"
  1606 			{
  1607 				"windows"	"30"
  1608 				"linux"		"31"
  1609 			}
  1610 			"DispatchKeyValueVector"
  1611 			{
  1612 				"windows"	"29"
  1613 				"linux"		"32"
  1614 			}
  1615 			"AcceptInput"
  1616 			{
  1617 				"windows"	"35"
  1618 				"linux"		"36"
  1619 			}
  1620 			"SetEntityModel"
  1621 			{
  1622 				"windows"	"25"
  1623 				"linux"		"26"
  1624 			}
  1625 			"s_pTempEntities"
  1626 			{
  1627 				"windows"	"30"
  1628 			}
  1629 			"g_pGameRules"
  1630 			{
  1631 				"windows"	"7"
  1632 			}
  1633 			"WeaponEquip"
  1634 			{
  1635 				"windows"	"198"
  1636 				"linux"		"199"
  1637 			}
  1638 			"Activate"
  1639 			{
  1640 				"windows"	"32"
  1641 				"linux"		"33"
  1642 			}
  1643 		}
  1644 
  1645 		"Signatures"
  1646 		{
  1647 			"CBaseTempEntity"
  1648 			{
  1649 				"library"	"server"
  1650 				"windows"	"\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\xC7\x00\x2A\x2A\x2A\x2A\x8B\x4D\xFC\x8B\x55\x08\x89\x51\x04\x8B\x45\xFC\x8B\x0D\x2A\x2A"
  1651 			}
  1652 			"DispatchSpawn"
  1653 			{
  1654 				"library"	"server"
  1655 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
  1656 				"windows"	"\x55\x8B\xEC\x83\xEC\x20\x83\x7D\x08\x00\x0F\x84\x95\x01\x00\x00\xA1\x2A\x2A\x2A\x2A\x50\x8D\x4D\xF0\xE8\x2A\x2A\x2A\x2A\x8D\x4D"
  1657 			}
  1658 			"CreateEntityByName"
  1659 			{
  1660 				"library"	"server"
  1661 				"linux"		"@_Z18CreateEntityByNamePKci"
  1662 				"windows"	"\x55\x8B\xEC\x83\xEC\x0C\x83\x7D\x0C\xFF\x74\x39\x8B\x45\x0C\x50\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x11\x8B\x0D\x2A\x2A\x2A\x2A\xFF\x52"
  1663 			}
  1664 			"FindEntityByClassname"
  1665 			{
  1666 				"library"	"server"
  1667 				"windows"	"\x55\x8B\xEC\x83\xEC\x10\x89\x4D\xF4\x83\x7D\x08\x00\x74\x1C\x8B\x45\x08\x8B\x10\x8B\x4D\x08\xFF\x52\x08\x50\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x8B\x40\x0C\x89\x45\x\xF0\xEB\x0B\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x89\x45\xF0\x8B\x4D\xF0\x89\x4D\xFC\xEB\x09\x8B\x55\xFC\x8B\x42\x0C\x89\x45\xFC\x83\x7D\xFC\x00\x74\x38\x8B\x4D\xFC\x8B\x11\x89"
  1668 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
  1669 			}
  1670 			"CreateGameRulesObject"
  1671 			{
  1672 				"library"	"server"
  1673 				"windows"	"\x55\x8B\xEC\x83\xEC\x10\xA1\x2A\x2A\x2A\x2A\x89\x45\xF4\x8B\x4D\xF4\x89\x4D\xF8\x83\x7D\xF8\x00"
  1674 			}
  1675 			"g_pGameRules"
  1676 			{
  1677 				"library"	"server"
  1678 				"linux"		"@g_pGameRules"
  1679 			}
  1680 		}
  1681 	}
  1682 	
  1683 	/* Zombie Panic! Source 1.2b 
  1684 	 * Note: This mod is not fully supported yet. 
  1685 	 * The definitions below were supplied by a third party.
  1686 	 * (thanks "noob cannon lol")
  1687 	 */
  1688 	"$Zombie Panic! Source"
  1689 	{
  1690 		"Offsets"
  1691 		{
  1692 			"GiveNamedItem"
  1693 			{
  1694 				"windows"	"333"
  1695 				"linux"		"334"
  1696 			}
  1697 			"RemovePlayerItem"
  1698 			{
  1699 				"windows"	"230"
  1700 				"linux"		"231"
  1701 			}
  1702 			"Weapon_GetSlot"
  1703 			{
  1704 				"windows"	"226"
  1705 				"linux"		"227"
  1706 			}
  1707 			"Ignite"
  1708 			{
  1709 				"windows"	"190"
  1710 				"linux"		"191"
  1711 			}
  1712 			"Extinguish"
  1713 			{
  1714 				"windows"	"191"
  1715 				"linux"		"192"
  1716 			}
  1717 			"Teleport"
  1718 			{
  1719 				"windows"	"100"
  1720 				"linux"		"101"
  1721 			}
  1722 			"CommitSuicide"
  1723 			{
  1724 				"windows"	"361"
  1725 				"linux"		"362"
  1726 			}
  1727 			"GetVelocity"
  1728 			{
  1729 				"windows"	"128"
  1730 				"linux"		"129"
  1731 			}
  1732 			"EyeAngles"
  1733 			{
  1734 				"windows"	"120"
  1735 				"linux"		"121"
  1736 			}
  1737 			"AcceptInput"
  1738 			{
  1739 				"windows"	"35"
  1740 				"linux"		"36"
  1741 			}
  1742 			"DispatchKeyValue"
  1743 			{
  1744 				"windows"	"31"
  1745 				"linux"		"30"
  1746 			}
  1747 			"DispatchKeyValueFloat"
  1748 			{
  1749 				"windows"	"30"
  1750 				"linux"		"31"
  1751 			}
  1752 			"DispatchKeyValueVector"
  1753 			{
  1754 				"windows"	"29"
  1755 				"linux"		"32"
  1756 			}
  1757 			"SetEntityModel"
  1758 			{
  1759 				"windows"	"25"
  1760 				"linux"		"26"
  1761 			}
  1762 			"WeaponEquip"
  1763 			{
  1764 				"windows"	"219"
  1765 				"linux"		"220"
  1766 			}
  1767 			"Activate"
  1768 			{
  1769 				"windows"	"32"
  1770 				"linux"		"33"
  1771 			}
  1772 		}
  1773 		"Signatures"
  1774 		{
  1775 			"CreateGameRulesObject"
  1776 			{
  1777 				"library"	"server"
  1778 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2C\x6A\x01"
  1779 			}
  1780 			"FindEntityByClassname"
  1781 			{
  1782 				"library"	"server"
  1783 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x2A\x2A\x8B\x00\x25\xFF\x0F\x00\x00\x40\xC1\xC1\xE0\x04\x8B\x2A\x2A\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\xA4\x24\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"								
  1784 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
  1785 			}
  1786 			"CreateEntityByName"
  1787 			{
  1788 				"library"	"server"
  1789 				"linux"		"@_Z18CreateEntityByNamePKci"
  1790 				"windows"	"\x56\x8B\x74\x24\x2A\x57\x8B\x7C\x24\x2A\x83\xFE\xFF\x74\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
  1791 			}
  1792 			"DispatchSpawn"
  1793 			{
  1794 				"library"	"server"
  1795 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
  1796 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x2A\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x60\x8B\xCB"
  1797 			} 
  1798 		}
  1799 	}
  1800 }
  1801