core/PlayerManager.cpp
author Nicholas Hastings <skamonkey@gmail.com>
Sat Feb 25 15:09:56 2012 -0500 (2012-02-25)
changeset 3460 ccd11f0c5372
parent 3436 d9ef0c2068d7
child 3502 2c1c30b50acc
permissions -rw-r--r--
Added better cross-engine support for finding Valve commandline (bug 5216, r=asherkin).
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Logger.h"
    43 #include "ChatTriggers.h"
    44 #include "HalfLife2.h"
    45 #include <inetchannel.h>
    46 #include <iclient.h>
    47 #include <IGameConfigs.h>
    48 #include "ExtensionSys.h"
    49 #include <sourcemod_version.h>
    50 #include "ConsoleDetours.h"
    51 #include "logic_bridge.h"
    52 
    53 PlayerManager g_Players;
    54 bool g_OnMapStarted = false;
    55 IForward *PreAdminCheck = NULL;
    56 IForward *PostAdminCheck = NULL;
    57 IForward *PostAdminFilter = NULL;
    58 
    59 const unsigned int *g_NumPlayersToAuth = NULL;
    60 int lifestate_offset = -1;
    61 List<ICommandTargetProcessor *> target_processors;
    62 
    63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    66 #if SOURCE_ENGINE >= SE_ORANGEBOX
    67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    68 #else
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    70 #endif
    71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    73 
    74 #if SOURCE_ENGINE >= SE_ORANGEBOX
    75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    78 #else
    79 # if SH_IMPL_VERSION >= 4
    80  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    81 # else
    82  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    83 # endif
    84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    85 #endif
    86 
    87 ConCommand *maxplayersCmd = NULL;
    88 
    89 unsigned int g_PlayerSerialCount = 0;
    90 
    91 class KickPlayerTimer : public ITimedEvent
    92 {
    93 public:
    94 	ResultType OnTimer(ITimer *pTimer, void *pData)
    95 	{
    96 		int userid = (int)pData;
    97 		int client = g_Players.GetClientOfUserId(userid);
    98 		if (client)
    99 		{
   100 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   101 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   102 		}
   103 		return Pl_Stop;
   104 	}
   105 	void OnTimerEnd(ITimer *pTimer, void *pData)
   106 	{
   107 	}
   108 } s_KickPlayerTimer;
   109 
   110 PlayerManager::PlayerManager()
   111 {
   112 	m_AuthQueue = NULL;
   113 	m_FirstPass = false;
   114 	m_maxClients = 0;
   115 
   116 	m_SourceTVUserId = -1;
   117 	m_ReplayUserId = -1;
   118 
   119 	m_UserIdLookUp = new int[USHRT_MAX+1];
   120 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   121 }
   122 
   123 PlayerManager::~PlayerManager()
   124 {
   125 	g_NumPlayersToAuth = NULL;
   126 
   127 	delete [] m_AuthQueue;
   128 	delete [] m_UserIdLookUp;
   129 }
   130 
   131 void PlayerManager::OnSourceModAllInitialized()
   132 {
   133 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   134 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   137 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   138 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   139 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   140 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   141 
   142 	g_ShareSys.AddInterface(NULL, this);
   143 
   144 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   145 	ParamType p2[] = {Param_Cell};
   146 
   147 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   148 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   149 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   150 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   151 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   152 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   153 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   154 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   155 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   156 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   157 
   158 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   159 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   160 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   161 
   162 	m_bIsListenServer = !engine->IsDedicatedServer();
   163 	m_ListenClient = 0;
   164 
   165 	ConCommand *pCmd = FindCommand("maxplayers");
   166 	if (pCmd != NULL)
   167 	{
   168 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   169 		maxplayersCmd = pCmd;
   170 	}
   171 }
   172 
   173 void PlayerManager::OnSourceModShutdown()
   174 {
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   176 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   180 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   183 
   184 	/* Release forwards */
   185 	g_Forwards.ReleaseForward(m_clconnect);
   186 	g_Forwards.ReleaseForward(m_clconnect_post);
   187 	g_Forwards.ReleaseForward(m_clputinserver);
   188 	g_Forwards.ReleaseForward(m_cldisconnect);
   189 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   190 	g_Forwards.ReleaseForward(m_clcommand);
   191 	g_Forwards.ReleaseForward(m_clinfochanged);
   192 	g_Forwards.ReleaseForward(m_clauth);
   193 	g_Forwards.ReleaseForward(m_onActivate);
   194 	g_Forwards.ReleaseForward(m_onActivate2);
   195 
   196 	g_Forwards.ReleaseForward(PreAdminCheck);
   197 	g_Forwards.ReleaseForward(PostAdminCheck);
   198 	g_Forwards.ReleaseForward(PostAdminFilter);
   199 
   200 	delete [] m_Players;
   201 
   202 	if (maxplayersCmd != NULL)
   203 	{
   204 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   205 	}
   206 }
   207 
   208 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   209 												 const char *value, 
   210 												 ConfigSource source, 
   211 												 char *error, 
   212 												 size_t maxlength)
   213 {
   214 	if (strcmp(key, "PassInfoVar") == 0)
   215 	{
   216 		if (strcmp(value, "_password") != 0)
   217 		{
   218 			m_PassInfoVar.assign(value);
   219 		}
   220 		return ConfigResult_Accept;
   221 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   222 		if (strcasecmp(value, "on") == 0)
   223 		{
   224 			m_QueryLang = true;
   225 		} else if (strcasecmp(value, "off") == 0) {
   226 			m_QueryLang = false;
   227 		} else {
   228 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   229 			return ConfigResult_Reject;
   230 		}
   231 		return ConfigResult_Accept;
   232 	}
   233 	return ConfigResult_Ignore;
   234 }
   235 
   236 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   237 {
   238 	static ConVar *tv_enable = icvar->FindVar("tv_enable");
   239 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   240 	static ConVar *replay_enable = icvar->FindVar("replay_enable");
   241 #endif
   242 
   243 	// clientMax will not necessarily be correct here (such as on late SourceTV enable)
   244 	m_maxClients = gpGlobals->maxClients;
   245 
   246 	ICommandLine *commandLine = g_HL2.GetValveCommandLine();
   247 	m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
   248 	m_bIsReplayActive = false;
   249 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   250 	m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
   251 #endif
   252 	m_PlayersSinceActive = 0;
   253 	
   254 	if (!m_FirstPass)
   255 	{
   256 		/* Initialize all players */
   257 
   258 		m_PlayerCount = 0;
   259 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   260 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   261 		m_FirstPass = true;
   262 
   263 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   264 
   265 		g_NumPlayersToAuth = &m_AuthQueue[0];
   266 	}
   267 
   268 	g_PluginSys.SyncMaxClients(m_maxClients);
   269 
   270 	g_OnMapStarted = true;
   271 
   272 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
   273 	m_onActivate->Execute(NULL);
   274 	m_onActivate2->Execute(NULL);
   275 
   276 	List<IClientListener *>::iterator iter;
   277 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   278 	{
   279 		if ((*iter)->GetClientListenerVersion() >= 5)
   280 		{
   281 			(*iter)->OnServerActivated(m_maxClients);
   282 		}
   283 	}
   284 
   285 	SMGlobalClass *cls = SMGlobalClass::head;
   286 	while (cls)
   287 	{
   288 		cls->OnSourceModLevelActivated();
   289 		cls = cls->m_pGlobalClassNext;
   290 	}
   291 
   292 	SM_ExecuteAllConfigs();
   293 }
   294 
   295 bool PlayerManager::IsServerActivated()
   296 {
   297 	return m_FirstPass;
   298 }
   299 
   300 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   301 {
   302 	const char *password = g_Admins.GetAdminPassword(id);
   303 	if (password != NULL)
   304 	{
   305 		if (m_PassInfoVar.size() < 1)
   306 		{
   307 			return false;
   308 		}
   309 
   310 		/* Whoa... the user needs a password! */
   311 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   312 		if (!given || strcmp(given, password) != 0)
   313 		{
   314 			return false;
   315 		}
   316 	}
   317 
   318 	pPlayer->SetAdminId(id, false);
   319 
   320 	return true;
   321 }
   322 
   323 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   324 {
   325 	const char *password = g_Admins.GetAdminPassword(id);
   326 	if (password == NULL)
   327 	{
   328 		return false;
   329 	}
   330 
   331 	if (m_PassInfoVar.size() < 1)
   332 	{
   333 		return false;
   334 	}
   335 
   336 	/* Whoa... the user needs a password! */
   337 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   338 	if (!given || strcmp(given, password) != 0)
   339 	{
   340 		return false;
   341 	}
   342 
   343 	pPlayer->SetAdminId(id, false);
   344 
   345 	return true;
   346 }
   347 
   348 void PlayerManager::RunAuthChecks()
   349 {
   350 	CPlayer *pPlayer;
   351 	const char *authstr;
   352 	unsigned int removed = 0;
   353 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   354 	{
   355 		pPlayer = &m_Players[m_AuthQueue[i]];
   356 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   357 		if (authstr && authstr[0] != '\0'
   358 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   359 		{
   360 			/* Set authorization */
   361 			pPlayer->Authorize(authstr);
   362 
   363 			/* Mark as removed from queue */
   364 			unsigned int client = m_AuthQueue[i];
   365 			m_AuthQueue[i] = 0;
   366 			removed++;
   367 
   368 			/* Send to extensions */
   369 			List<IClientListener *>::iterator iter;
   370 			IClientListener *pListener;
   371 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   372 			{
   373 				pListener = (*iter);
   374 				pListener->OnClientAuthorized(client, authstr);
   375 				if (!pPlayer->IsConnected())
   376 				{
   377 					break;
   378 				}
   379 			}
   380 
   381 			/* Send to plugins if player is still connected */
   382 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   383 			{
   384 				/* :TODO: handle the case of a player disconnecting in the middle */
   385 				m_clauth->PushCell(client);
   386 				m_clauth->PushString(authstr);
   387 				m_clauth->Execute(NULL);
   388 			}
   389 
   390 			if (pPlayer->IsConnected())
   391 			{
   392 				pPlayer->Authorize_Post();
   393 			}
   394 		}
   395 	}
   396 
   397 	/* Clean up the queue */
   398 	if (removed)
   399 	{
   400 		/* We don't have to compact the list if it's empty */
   401 		if (removed != m_AuthQueue[0])
   402 		{
   403 			unsigned int diff = 0;
   404 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   405 			{
   406 				/* If this member is removed... */
   407 				if (m_AuthQueue[i] == 0)
   408 				{
   409 					/* Increase the differential */
   410 					diff++;
   411 				} else {
   412 					/* diff cannot increase faster than i+1 */
   413 					assert(i > diff);
   414 					assert(i - diff >= 1);
   415 					/* move this index down */
   416 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   417 				}
   418 			}
   419 			m_AuthQueue[0] -= removed;
   420 		} else {
   421 			m_AuthQueue[0] = 0;
   422 		}
   423 	}
   424 }
   425 
   426 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   427 {
   428 	int client = IndexOfEdict(pEntity);
   429 	CPlayer *pPlayer = &m_Players[client];
   430 	++m_PlayersSinceActive;
   431 
   432 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   433 	
   434 	/* Get the client's language */
   435 	if (m_QueryLang)
   436 	{
   437 		const char *name;
   438 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   439 		{
   440 			unsigned int langid;
   441 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
   442 		} else {
   443 			pPlayer->m_LangId = translator->GetServerLanguage();
   444 		}
   445 	}
   446 	
   447 	List<IClientListener *>::iterator iter;
   448 	IClientListener *pListener = NULL;
   449 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   450 	{
   451 		pListener = (*iter);
   452 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   453 		{
   454 			return false;
   455 		}
   456 	}
   457 
   458 	cell_t res = 1;
   459 
   460 	m_clconnect->PushCell(client);
   461 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   462 	m_clconnect->PushCell(maxrejectlen);
   463 	m_clconnect->Execute(&res);
   464 
   465 	if (res)
   466 	{
   467 		if (!pPlayer->IsAuthorized())
   468 		{
   469 			m_AuthQueue[++m_AuthQueue[0]] = client;
   470 		}
   471 
   472 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   473 	}
   474 	else
   475 	{
   476 		if (!pPlayer->IsFakeClient())
   477 		{
   478 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   479 		}
   480 	}
   481 
   482 	return true;
   483 }
   484 
   485 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   486 {
   487 	int client = IndexOfEdict(pEntity);
   488 	bool orig_value = META_RESULT_ORIG_RET(bool);
   489 	CPlayer *pPlayer = &m_Players[client];
   490 
   491 	if (orig_value)
   492 	{
   493 		List<IClientListener *>::iterator iter;
   494 		IClientListener *pListener = NULL;
   495 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   496 		{
   497 			pListener = (*iter);
   498 			pListener->OnClientConnected(client);
   499 			if (!pPlayer->IsConnected())
   500 			{
   501 				return true;
   502 			}
   503 		}
   504 
   505 		if (!pPlayer->IsFakeClient() 
   506 			&& m_bIsListenServer
   507 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   508 		{
   509 			m_ListenClient = client;
   510 		}
   511 
   512 		cell_t res;
   513 		m_clconnect_post->PushCell(client);
   514 		m_clconnect_post->Execute(&res, NULL);
   515 	}
   516 	else
   517 	{
   518 		InvalidatePlayer(pPlayer);
   519 	}
   520 
   521 	return true;
   522 }
   523 
   524 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   525 {
   526 	cell_t res;
   527 	int client = IndexOfEdict(pEntity);
   528 	CPlayer *pPlayer = &m_Players[client];
   529 
   530 	/* If they're not connected, they're a bot */
   531 	if (!pPlayer->IsConnected())
   532 	{
   533 		/* Run manual connection routines */
   534 		char error[255];
   535 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   536 		pPlayer->Authorize(authid);
   537 		pPlayer->m_bFakeClient = true;
   538 
   539 		/*
   540 		 * While we're already filtered to just bots, we'll do other checks to
   541 		 * make sure that the requisite services are enabled and that the bots
   542 		 * have joined at the expected time.
   543 		 *
   544 		 * Checking playerinfo's IsHLTV and IsReplay would be better and less
   545 		 * error-prone but will always show false until later in the frame,
   546 		 * after PutInServer and Activate, and we want it now!
   547 		 */
   548 		
   549 		// This doesn't actually get incremented until OnClientConnect. Fake it to check.
   550 		int newCount = m_PlayersSinceActive + 1;
   551 		int userId = engine->GetPlayerUserId(pEntity);
   552 
   553 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   554 		if (m_bIsReplayActive && newCount == 1
   555 			&& (m_ReplayUserId == userId || strcmp(playername, "Replay") == 0))
   556 		{
   557 			pPlayer->m_bIsReplay = true;
   558 			m_ReplayUserId = userId;
   559 		}
   560 #endif
   561 
   562 		if (m_bIsSourceTVActive
   563 			&& ((!m_bIsReplayActive && newCount == 1)
   564 				|| (m_bIsReplayActive && newCount == 2))
   565 			&& (m_SourceTVUserId == userId || strcmp(playername, "SourceTV") == 0)
   566 			)
   567 		{
   568 			pPlayer->m_bIsSourceTV = true;
   569 			m_SourceTVUserId = userId;
   570 		}
   571 
   572 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   573 		{
   574 			/* :TODO: kick the bot if it's rejected */
   575 			return;
   576 		}
   577 		List<IClientListener *>::iterator iter;
   578 		IClientListener *pListener = NULL;
   579 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   580 		{
   581 			pListener = (*iter);
   582 			pListener->OnClientConnected(client);
   583 			/* See if bot was kicked */
   584 			if (!pPlayer->IsConnected())
   585 			{
   586 				return;
   587 			}
   588 		}
   589 
   590 		cell_t res;
   591 		m_clconnect_post->PushCell(client);
   592 		m_clconnect_post->Execute(&res, NULL);
   593 
   594 		/* Now do authorization */
   595 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   596 		{
   597 			pListener = (*iter);
   598 			pListener->OnClientAuthorized(client, authid);
   599 		}
   600 		/* Finally, tell plugins */
   601 		if (m_clauth->GetFunctionCount())
   602 		{
   603 			m_clauth->PushCell(client);
   604 			m_clauth->PushString(authid);
   605 			m_clauth->Execute(NULL);
   606 		}
   607 		pPlayer->Authorize_Post();
   608 	}
   609 
   610 	if (playerinfo)
   611 	{
   612 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   613 	}
   614 
   615 	pPlayer->Connect();
   616 	m_PlayerCount++;
   617 
   618 	List<IClientListener *>::iterator iter;
   619 	IClientListener *pListener = NULL;
   620 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   621 	{
   622 		pListener = (*iter);
   623 		pListener->OnClientPutInServer(client);
   624 	}
   625 
   626 	m_clputinserver->PushCell(client);
   627 	m_clputinserver->Execute(&res, NULL);
   628 
   629 	if (pPlayer->IsAuthorized())
   630 	{
   631 		pPlayer->DoPostConnectAuthorization();
   632 	}
   633 }
   634 
   635 void PlayerManager::OnSourceModLevelEnd()
   636 {
   637 	/* Disconnect all bots still in game */
   638 	for (int i=1; i<=m_maxClients; i++)
   639 	{
   640 		if (m_Players[i].IsConnected())
   641 		{
   642 			OnClientDisconnect(m_Players[i].GetEdict());
   643 		}
   644 	}
   645 	m_PlayerCount = 0;
   646 }
   647 
   648 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   649 {
   650 	cell_t res;
   651 	int client = IndexOfEdict(pEntity);
   652 	CPlayer *pPlayer = &m_Players[client];
   653 
   654 	if (pPlayer->IsConnected())
   655 	{
   656 		m_cldisconnect->PushCell(client);
   657 		m_cldisconnect->Execute(&res, NULL);
   658 	}
   659 	else
   660 	{
   661 		/* We don't care, prevent a double call */
   662 		return;
   663 	}
   664 
   665 	if (pPlayer->WasCountedAsInGame())
   666 	{
   667 		m_PlayerCount--;
   668 	}
   669 
   670 	List<IClientListener *>::iterator iter;
   671 	IClientListener *pListener = NULL;
   672 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   673 	{
   674 		pListener = (*iter);
   675 		pListener->OnClientDisconnecting(client);
   676 	}
   677 
   678 	InvalidatePlayer(pPlayer);
   679 
   680 	if (m_ListenClient == client)
   681 	{
   682 		m_ListenClient = 0;
   683 	}
   684 }
   685 
   686 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   687 {
   688 	cell_t res;
   689 	int client = IndexOfEdict(pEntity);
   690 
   691 	m_cldisconnect_post->PushCell(client);
   692 	m_cldisconnect_post->Execute(&res, NULL);
   693 
   694 	List<IClientListener *>::iterator iter;
   695 	IClientListener *pListener = NULL;
   696 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   697 	{
   698 		pListener = (*iter);
   699 		pListener->OnClientDisconnected(client);
   700 	}
   701 }
   702 
   703 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   704 {
   705 	char buffer[512];
   706 
   707 	va_list ap;
   708 	va_start(ap, fmt);
   709 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   710 	va_end(ap);
   711 
   712 	if (len >= sizeof(buffer) - 1)
   713 	{
   714 		buffer[sizeof(buffer) - 2] = '\n';
   715 		buffer[sizeof(buffer) - 1] = '\0';
   716 	} else {
   717 		buffer[len++] = '\n';
   718 		buffer[len] = '\0';
   719 	}
   720 
   721 	engine->ClientPrintf(e, buffer);
   722 }
   723 
   724 #if SOURCE_ENGINE >= SE_ORANGEBOX
   725 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   726 {
   727 #else
   728 void PlayerManager::OnClientCommand(edict_t *pEntity)
   729 {
   730 	CCommand args;
   731 #endif
   732 	int client = IndexOfEdict(pEntity);
   733 	cell_t res = Pl_Continue;
   734 	CPlayer *pPlayer = &m_Players[client];
   735 
   736 	if (!pPlayer->IsConnected())
   737 	{
   738 		return;
   739 	}
   740 
   741 	if (strcmp(args.Arg(0), "sm") == 0)
   742 	{
   743 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   744 		{
   745 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   746 			RETURN_META(MRES_SUPERCEDE);
   747 		}
   748 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   749 		{
   750 			ClientConsolePrint(pEntity,
   751 				"SourceMod would not be possible without:");
   752 			ClientConsolePrint(pEntity,
   753 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   754 			ClientConsolePrint(pEntity,
   755 				" Scott \"DS\" Ehlert, Matt \"pRED\" Woodrow");
   756 			ClientConsolePrint(pEntity,
   757 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   758 			ClientConsolePrint(pEntity,
   759 				"SourceMod is open source under the GNU General Public License.");
   760 			RETURN_META(MRES_SUPERCEDE);
   761 		}
   762 
   763 		ClientConsolePrint(pEntity,
   764 			"SourceMod %s, by AlliedModders LLC", SM_FULL_VERSION);
   765 		ClientConsolePrint(pEntity,
   766 			"To see running plugins, type \"sm plugins\"");
   767 		ClientConsolePrint(pEntity,
   768 			"To see credits, type \"sm credits\"");
   769 		ClientConsolePrint(pEntity,
   770 			"Visit http://www.sourcemod.net/");
   771 		RETURN_META(MRES_SUPERCEDE);
   772 	}
   773 
   774 	g_HL2.PushCommandStack(&args);
   775 
   776 	int argcount = args.ArgC() - 1;
   777 	const char *cmd = g_HL2.CurrentCommandName();
   778 
   779 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   780 	if (result)
   781 	{
   782 		res = Pl_Handled;
   783 	} else {
   784 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   785 		if (result)
   786 		{
   787 			res = Pl_Handled;
   788 		}
   789 	}
   790 
   791 	if (g_ConsoleDetours.IsEnabled())
   792 	{
   793 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   794 		if (res2 >= Pl_Stop)
   795 		{
   796 			g_HL2.PopCommandStack();
   797 			RETURN_META(MRES_SUPERCEDE);
   798 		}
   799 		else if (res2 > res)
   800 		{
   801 			res = res2;
   802 		}
   803 	}
   804 
   805 	cell_t res2 = Pl_Continue;
   806 	if (pPlayer->IsInGame())
   807 	{
   808 		m_clcommand->PushCell(client);
   809 		m_clcommand->PushCell(argcount);
   810 		m_clcommand->Execute(&res2, NULL);
   811 	}
   812 
   813 	if (res2 > res)
   814 	{
   815 		res = res2;
   816 	}
   817 
   818 	if (res >= Pl_Stop)
   819 	{
   820 		g_HL2.PopCommandStack();
   821 		RETURN_META(MRES_SUPERCEDE);
   822 	}
   823 
   824 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   825 
   826 	g_HL2.PopCommandStack();
   827 
   828 	if (res >= Pl_Handled)
   829 	{
   830 		RETURN_META(MRES_SUPERCEDE);
   831 	}
   832 }
   833 
   834 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   835 {
   836 	cell_t res;
   837 	int client = IndexOfEdict(pEntity);
   838 	CPlayer *pPlayer = &m_Players[client];
   839 
   840 	if (!pPlayer->IsConnected())
   841 	{
   842 		return;
   843 	}
   844 
   845 	m_clinfochanged->PushCell(client);
   846 	m_clinfochanged->Execute(&res, NULL);
   847 
   848 	if (pPlayer->IsFakeClient())
   849 	{
   850 		return;
   851 	}
   852 
   853 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   854 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   855 	const char *old_name = pPlayer->m_Name.c_str();
   856 
   857 	if (strcmp(old_name, new_name) != 0)
   858 	{
   859 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   860 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   861 		{
   862 			if (!CheckSetAdminName(client, pPlayer, id))
   863 			{
   864 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   865 				RETURN_META(MRES_IGNORED);
   866 			}
   867 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   868 			if (id == pPlayer->GetAdminId())
   869 			{
   870 				/* This player is changing their name; force them to drop admin privileges! */
   871 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   872 			}
   873 		}
   874 		pPlayer->SetName(new_name);
   875 	}
   876 	
   877 	if (m_PassInfoVar.size() > 0)
   878 	{
   879 		/* Try for a password change */
   880 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   881 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   882 		if (strcmp(old_pass, new_pass) != 0)
   883 		{
   884 			pPlayer->m_LastPassword.assign(new_pass);
   885 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   886 			{
   887 				/* If there is already an admin id assigned, this will just bail out. */
   888 				pPlayer->DoBasicAdminChecks();
   889 			}
   890 		}
   891 	}
   892 	/* Notify Extensions */
   893 	List<IClientListener *>::iterator iter;
   894 	IClientListener *pListener = NULL;
   895 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   896 	{
   897 		pListener = (*iter);
   898 		if (pListener->GetClientListenerVersion() >= 13)
   899 		{
   900 			pListener->OnClientSettingsChanged(client);
   901 		}
   902 	}
   903 }
   904 
   905 int PlayerManager::GetMaxClients()
   906 {
   907 	return m_maxClients;
   908 }
   909 
   910 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   911 {
   912 	if (client > m_maxClients || client < 1)
   913 	{
   914 		return NULL;
   915 	}
   916 	return &m_Players[client];
   917 }
   918 
   919 int PlayerManager::GetNumPlayers()
   920 {
   921 	return m_PlayerCount;
   922 }
   923 
   924 int PlayerManager::GetClientOfUserId(int userid)
   925 {
   926 	if (userid < 0 || userid > USHRT_MAX)
   927 	{
   928 		return 0;
   929 	}
   930 	
   931 	int client = m_UserIdLookUp[userid];
   932 
   933 	/* Verify the userid.  The cache can get messed up with older
   934 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   935 	 * check before invoking this backwards compat code.
   936 	 */
   937 	if (client)
   938 	{
   939 		CPlayer *player = GetPlayerByIndex(client);
   940 		if (player && player->IsConnected())
   941 		{
   942 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   943 			if (realUserId == userid)
   944 			{
   945 				return client;
   946 			}
   947 		}
   948 	}
   949 
   950 	/* If we can't verify the userid, we have to do a manual loop */
   951 	CPlayer *player;
   952 	for (int i = 1; i <= m_maxClients; i++)
   953 	{
   954 		player = GetPlayerByIndex(i);
   955 		if (!player || !player->IsConnected())
   956 		{
   957 			continue;
   958 		}
   959 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   960 		{
   961 			m_UserIdLookUp[userid] = i;
   962 			return i;
   963 		}
   964 	}
   965 
   966 	return 0;
   967 }
   968 
   969 void PlayerManager::AddClientListener(IClientListener *listener)
   970 {
   971 	m_hooks.push_back(listener);
   972 }
   973 
   974 void PlayerManager::RemoveClientListener(IClientListener *listener)
   975 {
   976 	m_hooks.remove(listener);
   977 }
   978 
   979 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   980 {
   981 	int index = IndexOfEdict(pEdict);
   982 	return GetGamePlayer(index);
   983 }
   984 
   985 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   986 {
   987 	return GetPlayerByIndex(client);
   988 }
   989 
   990 void PlayerManager::ClearAdminId(AdminId id)
   991 {
   992 	for (int i=1; i<=m_maxClients; i++)
   993 	{
   994 		if (m_Players[i].m_Admin == id)
   995 		{
   996 			m_Players[i].DumpAdmin(true);
   997 		}
   998 	}
   999 }
  1000 
  1001 void PlayerManager::ClearAllAdmins()
  1002 {
  1003 	for (int i=1; i<=m_maxClients; i++)
  1004 	{
  1005 		m_Players[i].DumpAdmin(true);
  1006 	}
  1007 }
  1008 
  1009 const char *PlayerManager::GetPassInfoVar()
  1010 {
  1011 	return m_PassInfoVar.c_str();
  1012 }
  1013 
  1014 void PlayerManager::RecheckAnyAdmins()
  1015 {
  1016 	for (int i=1; i<=m_maxClients; i++)
  1017 	{
  1018 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
  1019 		{
  1020 			m_Players[i].DoBasicAdminChecks();
  1021 		}
  1022 	}
  1023 }
  1024 
  1025 unsigned int PlayerManager::GetReplyTo()
  1026 {
  1027 	return g_ChatTriggers.GetReplyTo();
  1028 }
  1029 
  1030 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
  1031 {
  1032 	return g_ChatTriggers.SetReplyTo(reply);
  1033 }
  1034 
  1035 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
  1036 {
  1037 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
  1038 }
  1039 
  1040 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1041 {
  1042 	target_processors.push_back(pHandler);
  1043 }
  1044 
  1045 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1046 {
  1047 	target_processors.remove(pHandler);
  1048 }
  1049 
  1050 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
  1051 {
  1052 	/**
  1053 	* Remove client from auth queue if necessary
  1054 	*/
  1055 	if (!pPlayer->IsAuthorized())
  1056 	{
  1057 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
  1058 		{
  1059 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
  1060 			{
  1061 				/* Move everything ahead of us back by one */
  1062 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
  1063 				{
  1064 					m_AuthQueue[j-1] = m_AuthQueue[j];
  1065 				}
  1066 				/* Remove us and break */
  1067 				m_AuthQueue[0]--;
  1068 				break;
  1069 			}
  1070 		}
  1071 	}
  1072 	
  1073 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1074 	pPlayer->Disconnect();
  1075 }
  1076 
  1077 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1078 {
  1079 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1080 		&& !pTarget->IsConnected())
  1081 	{
  1082 		return COMMAND_TARGET_NONE;
  1083 	}
  1084 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1085 		!pTarget->IsInGame())
  1086 	{
  1087 		return COMMAND_TARGET_NOT_IN_GAME;
  1088 	}
  1089 
  1090 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1091 		&& pTarget->IsFakeClient())
  1092 	{
  1093 		return COMMAND_TARGET_NOT_HUMAN;
  1094 	}
  1095 
  1096 	if (pAdmin != NULL)
  1097 	{
  1098 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1099 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1100 		{
  1101 			return COMMAND_TARGET_IMMUNE;
  1102 		}
  1103 	}
  1104 
  1105 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1106 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1107 	{
  1108 		return COMMAND_TARGET_NOT_ALIVE;
  1109 	}
  1110 
  1111 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1112 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1113 	{
  1114 		return COMMAND_TARGET_NOT_DEAD;
  1115 	}
  1116 
  1117 	return COMMAND_TARGET_VALID;
  1118 }
  1119 
  1120 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1121 {
  1122 	CPlayer *pTarget, *pAdmin;
  1123 	int max_clients, total = 0;
  1124 
  1125 	max_clients = GetMaxClients();
  1126 
  1127 	if (info->max_targets < 1)
  1128 	{
  1129 		info->reason = COMMAND_TARGET_NONE;
  1130 		info->num_targets = 0;
  1131 	}
  1132 
  1133 	if (info->admin == 0)
  1134 	{
  1135 		pAdmin = NULL;
  1136 	}
  1137 	else
  1138 	{
  1139 		pAdmin = GetPlayerByIndex(info->admin);
  1140 	}
  1141 
  1142 	if (info->pattern[0] == '#')
  1143 	{
  1144 		int userid = atoi(&info->pattern[1]);
  1145 		int client = GetClientOfUserId(userid);
  1146 
  1147 		/* See if a valid userid matched */
  1148 		if (client > 0)
  1149 		{
  1150 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1151 			if (pTarget != NULL)
  1152 			{
  1153 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1154 				{
  1155 					info->targets[0] = client;
  1156 					info->num_targets = 1;
  1157 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1158 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1159 				}
  1160 				else
  1161 				{
  1162 					info->num_targets = 0;
  1163 				}
  1164 				return;
  1165 			}
  1166 		}
  1167 
  1168 		/* Do we need to look for a steam id? */
  1169 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1170 		{
  1171 			size_t p, len;
  1172 			char new_pattern[256];
  1173 
  1174 			strcpy(new_pattern, "STEAM_");
  1175 			len = strlen(&info->pattern[7]);
  1176 			for (p = 0; p < len; p++)
  1177 			{
  1178 				new_pattern[6 + p] = info->pattern[7 + p];
  1179 				if (new_pattern[6 + p] == '_')
  1180 				{
  1181 					new_pattern[6 + p] = ':';
  1182 				}
  1183 			}
  1184 			new_pattern[6 + p] = '\0';
  1185 
  1186 			for (int i = 1; i <= max_clients; i++)
  1187 			{
  1188 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1189 				{
  1190 					continue;
  1191 				}
  1192 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1193 				{
  1194 					continue;
  1195 				}
  1196 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1197 				{
  1198 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1199 						== COMMAND_TARGET_VALID)
  1200 					{
  1201 						info->targets[0] = i;
  1202 						info->num_targets = 1;
  1203 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1204 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1205 					}
  1206 					else
  1207 					{
  1208 						info->num_targets = 0;
  1209 					}
  1210 					return;
  1211 				}
  1212 			}
  1213 		}
  1214 
  1215 		/* See if an exact name matches */
  1216 		for (int i = 1; i <= max_clients; i++)
  1217 		{
  1218 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1219 			{
  1220 				continue;
  1221 			}
  1222 			if  (!pTarget->IsConnected())
  1223 			{
  1224 				continue;
  1225 			}
  1226 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1227 			{
  1228 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1229 					== COMMAND_TARGET_VALID)
  1230 				{
  1231 					info->targets[0] = i;
  1232 					info->num_targets = 1;
  1233 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1234 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1235 				}
  1236 				else
  1237 				{
  1238 					info->num_targets = 0;
  1239 				}
  1240 				return;
  1241 			}
  1242 		}
  1243 	}
  1244 
  1245 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1246 	{
  1247 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1248 		if (info->reason == COMMAND_TARGET_VALID)
  1249 		{
  1250 			info->targets[0] = info->admin;
  1251 			info->num_targets = 1;
  1252 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1253 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1254 		}
  1255 		else
  1256 		{
  1257 			info->num_targets = 0;
  1258 		}
  1259 		return;
  1260 	}
  1261 
  1262 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1263 	{
  1264 		bool is_multi = false;
  1265 		bool bots_only = false;
  1266 		int skip_client = -1;
  1267 
  1268 		if (strcmp(info->pattern, "@all") == 0)
  1269 		{
  1270 			is_multi = true;
  1271 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1272 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1273 		}
  1274 		else if (strcmp(info->pattern, "@dead") == 0)
  1275 		{
  1276 			is_multi = true;
  1277 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1278 			{
  1279 				info->num_targets = 0;
  1280 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1281 				return;
  1282 			}
  1283 			info->flags |= COMMAND_FILTER_DEAD;
  1284 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1285 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1286 		}
  1287 		else if (strcmp(info->pattern, "@alive") == 0)
  1288 		{
  1289 			is_multi = true;
  1290 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1291 			{
  1292 				info->num_targets = 0;
  1293 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1294 				return;
  1295 			}
  1296 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1297 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1298 			info->flags |= COMMAND_FILTER_ALIVE;
  1299 		}
  1300 		else if (strcmp(info->pattern, "@bots") == 0)
  1301 		{
  1302 			is_multi = true;
  1303 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1304 			{
  1305 				info->num_targets = 0;
  1306 				info->reason = COMMAND_FILTER_NO_BOTS;
  1307 				return;
  1308 			}
  1309 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1310 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1311 			bots_only = true;
  1312 		}
  1313 		else if (strcmp(info->pattern, "@humans") == 0)
  1314 		{
  1315 			is_multi = true;
  1316 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1317 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1318 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1319 		}
  1320 		else if (strcmp(info->pattern, "@!me") == 0)
  1321 		{
  1322 			is_multi = true;
  1323 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1324 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1325 			skip_client = info->admin;
  1326 		}
  1327 
  1328 		if (is_multi)
  1329 		{
  1330 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1331 			{
  1332 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1333 				{
  1334 					continue;
  1335 				}
  1336 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1337 				{
  1338 					if ((!bots_only || pTarget->IsFakeClient())
  1339 						&& skip_client != i)
  1340 					{
  1341 						info->targets[total++] = i;
  1342 					}
  1343 				}
  1344 			}
  1345 
  1346 			info->num_targets = total;
  1347 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1348 			return;
  1349 		}
  1350 	}
  1351 
  1352 	List<ICommandTargetProcessor *>::iterator iter;
  1353 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1354 	{
  1355 		ICommandTargetProcessor *pProcessor = (*iter);
  1356 		if (pProcessor->ProcessCommandTarget(info))
  1357 		{
  1358 			return;
  1359 		}
  1360 	}
  1361 
  1362 	/* Check partial names */
  1363 	int found_client = 0;
  1364 	CPlayer *pFoundClient = NULL;
  1365 	for (int i = 1; i <= max_clients; i++)
  1366 	{
  1367 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1368 		{
  1369 			continue;
  1370 		}
  1371 
  1372 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1373 		{
  1374 			if (found_client)
  1375 			{
  1376 				info->num_targets = 0;
  1377 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1378 				return;
  1379 			}
  1380 			else
  1381 			{
  1382 				found_client = i;
  1383 				pFoundClient = pTarget;
  1384 			}
  1385 		}
  1386 	}
  1387 
  1388 	if (found_client)
  1389 	{
  1390 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1391 			== COMMAND_TARGET_VALID)
  1392 		{
  1393 			info->targets[0] = found_client;
  1394 			info->num_targets = 1;
  1395 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1396 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1397 		}
  1398 		else
  1399 		{
  1400 			info->num_targets = 0;
  1401 		}
  1402 	}
  1403 	else
  1404 	{
  1405 		info->num_targets = 0;
  1406 		info->reason = COMMAND_TARGET_NONE;
  1407 	}
  1408 }
  1409 
  1410 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1411 {
  1412 	m_maxClients = newvalue;
  1413 }
  1414 
  1415 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1416 {
  1417 	if (!m_FirstPass)
  1418 	{
  1419 		return;
  1420 	}
  1421 
  1422 	if (newvalue == -1)
  1423 	{
  1424 		newvalue = gpGlobals->maxClients;
  1425 	}
  1426 
  1427 	if (newvalue == MaxClients())
  1428 	{
  1429 		return;
  1430 	}
  1431 
  1432 	/* Notify the rest of core */
  1433 	SMGlobalClass *pBase = SMGlobalClass::head;
  1434 	while (pBase)
  1435 	{
  1436 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1437 		pBase = pBase->m_pGlobalClassNext;
  1438 	}
  1439 
  1440 	/* Notify Extensions */
  1441 	List<IClientListener *>::iterator iter;
  1442 	IClientListener *pListener = NULL;
  1443 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1444 	{
  1445 		pListener = (*iter);
  1446 		if (pListener->GetClientListenerVersion() >= 8)
  1447 		{
  1448 			pListener->OnMaxPlayersChanged(newvalue);
  1449 		}
  1450 	}
  1451 }
  1452 
  1453 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1454 {
  1455 	serial_t s;
  1456 	s.value = serial;
  1457 
  1458 	int client = s.bits.index;
  1459 
  1460 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1461 
  1462 	if (!pPlayer)
  1463 	{
  1464 		return 0;
  1465 	}
  1466 
  1467 	if (serial == pPlayer->GetSerial())
  1468 	{
  1469 		return client;
  1470 	}
  1471 
  1472 	return 0;
  1473 }
  1474 
  1475 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1476 void CmdMaxplayersCallback(const CCommand &command)
  1477 {
  1478 #else
  1479 void CmdMaxplayersCallback()
  1480 {
  1481 #endif
  1482 
  1483 	g_Players.MaxPlayersChanged();
  1484 }
  1485 
  1486 
  1487 /*******************
  1488  *** PLAYER CODE ***
  1489  *******************/
  1490 
  1491 CPlayer::CPlayer()
  1492 {
  1493 	m_IsConnected = false;
  1494 	m_IsInGame = false;
  1495 	m_IsAuthorized = false;
  1496 	m_pEdict = NULL;
  1497 	m_Admin = INVALID_ADMIN_ID;
  1498 	m_TempAdmin = false;
  1499 	m_Info = NULL;
  1500 	m_bAdminCheckSignalled = false;
  1501 	m_UserId = -1;
  1502 	m_bIsInKickQueue = false;
  1503 	m_LastPassword.clear();
  1504 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1505 	m_bFakeClient = false;
  1506 	m_bIsSourceTV = false;
  1507 	m_bIsReplay = false;
  1508 	m_Serial.value = -1;
  1509 }
  1510 
  1511 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1512 {
  1513 	m_IsConnected = true;
  1514 	m_Name.assign(name);
  1515 	m_Ip.assign(ip);
  1516 	m_pEdict = pEntity;
  1517 	m_iIndex = IndexOfEdict(pEntity);
  1518 	m_LangId = translator->GetServerLanguage();
  1519 
  1520 	m_Serial.bits.index = m_iIndex;
  1521 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1522 
  1523 	char ip2[24], *ptr;
  1524 	strncopy(ip2, ip, sizeof(ip2));
  1525 	if ((ptr = strchr(ip2, ':')) != NULL)
  1526 	{
  1527 		*ptr = '\0';
  1528 	}
  1529 	m_IpNoPort.assign(ip2);
  1530 }
  1531 
  1532 void CPlayer::Connect()
  1533 {
  1534 	if (m_IsInGame)
  1535 	{
  1536 		return;
  1537 	}
  1538 
  1539 	m_IsInGame = true;
  1540 
  1541 	const char *var = g_Players.GetPassInfoVar();
  1542 	int client = IndexOfEdict(m_pEdict);
  1543 	if (var[0] != '\0')
  1544 	{
  1545 		const char *pass = engine->GetClientConVarValue(client, var);
  1546 		m_LastPassword.assign(pass ? pass : "");
  1547 	}
  1548 	else
  1549 	{
  1550 		m_LastPassword.assign("");
  1551 	}
  1552 }
  1553 
  1554 void CPlayer::Authorize(const char *steamid)
  1555 {
  1556 	if (m_IsAuthorized)
  1557 	{
  1558 		return;
  1559 	}
  1560 
  1561 	m_IsAuthorized = true;
  1562 	m_AuthID.assign(steamid);
  1563 }
  1564 
  1565 void CPlayer::Disconnect()
  1566 {
  1567 	DumpAdmin(false);
  1568 	m_IsConnected = false;
  1569 	m_IsInGame = false;
  1570 	m_IsAuthorized = false;
  1571 	m_Name.clear();
  1572 	m_Ip.clear();
  1573 	m_AuthID.clear();
  1574 	m_pEdict = NULL;
  1575 	m_Info = NULL;
  1576 	m_bAdminCheckSignalled = false;
  1577 	m_UserId = -1;
  1578 	m_bIsInKickQueue = false;
  1579 	m_bFakeClient = false;
  1580 	m_bIsSourceTV = false;
  1581 	m_bIsReplay = false;
  1582 	m_Serial.value = -1;
  1583 }
  1584 
  1585 void CPlayer::SetName(const char *name)
  1586 {
  1587 	m_Name.assign(name);
  1588 }
  1589 
  1590 const char *CPlayer::GetName()
  1591 {
  1592 	if (m_Info && m_pEdict->GetUnknown())
  1593 	{
  1594 		return m_Info->GetName();
  1595 	}
  1596 	
  1597 	return m_Name.c_str();
  1598 }
  1599 
  1600 const char *CPlayer::GetIPAddress()
  1601 {
  1602 	return m_Ip.c_str();
  1603 }
  1604 
  1605 const char *CPlayer::GetAuthString()
  1606 {
  1607 	return m_AuthID.c_str();
  1608 }
  1609 
  1610 edict_t *CPlayer::GetEdict()
  1611 {
  1612 	return m_pEdict;
  1613 }
  1614 
  1615 bool CPlayer::IsInGame()
  1616 {
  1617 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1618 }
  1619 
  1620 bool CPlayer::WasCountedAsInGame()
  1621 {
  1622 	return m_IsInGame;
  1623 }
  1624 
  1625 bool CPlayer::IsConnected()
  1626 {
  1627 	return m_IsConnected;
  1628 }
  1629 
  1630 bool CPlayer::IsAuthorized()
  1631 {
  1632 	return m_IsAuthorized;
  1633 }
  1634 
  1635 IPlayerInfo *CPlayer::GetPlayerInfo()
  1636 {
  1637 	if (m_pEdict->GetUnknown())
  1638 	{
  1639 		return m_Info;
  1640 	}
  1641 
  1642 	return NULL;
  1643 }
  1644 
  1645 bool CPlayer::IsFakeClient()
  1646 {
  1647 	return m_bFakeClient;
  1648 }
  1649 
  1650 bool CPlayer::IsSourceTV() const
  1651 {
  1652 	return m_bIsSourceTV;
  1653 }
  1654 
  1655 bool CPlayer::IsReplay() const
  1656 {
  1657 	return m_bIsReplay;
  1658 }
  1659 
  1660 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1661 {
  1662 	if (!m_IsConnected)
  1663 	{
  1664 		return;
  1665 	}
  1666 
  1667 	DumpAdmin(false);
  1668 
  1669 	m_Admin = id;
  1670 	m_TempAdmin = temporary;
  1671 }
  1672 
  1673 AdminId CPlayer::GetAdminId()
  1674 {
  1675 	return m_Admin;
  1676 }
  1677 
  1678 void CPlayer::DumpAdmin(bool deleting)
  1679 {
  1680 	if (m_Admin != INVALID_ADMIN_ID)
  1681 	{
  1682 		if (m_TempAdmin && !deleting)
  1683 		{
  1684 			g_Admins.InvalidateAdmin(m_Admin);
  1685 		}
  1686 		m_Admin = INVALID_ADMIN_ID;
  1687 		m_TempAdmin = false;
  1688 	}
  1689 }
  1690 
  1691 void CPlayer::Kick(const char *str)
  1692 {
  1693 	MarkAsBeingKicked();
  1694 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1695 	if (pNetChan == NULL)
  1696 	{
  1697 		/* What does this even mean? Hell if I know. */
  1698 		int userid = GetUserId();
  1699 		if (userid > 0)
  1700 		{
  1701 			char buffer[255];
  1702 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1703 			engine->ServerCommand(buffer);
  1704 		}
  1705 	}
  1706 	else
  1707 	{
  1708 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1709 		pClient->Disconnect("%s", str);
  1710 	}
  1711 }
  1712 
  1713 void CPlayer::Authorize_Post()
  1714 {
  1715 	if (m_IsInGame)
  1716 	{
  1717 		DoPostConnectAuthorization();
  1718 	}
  1719 }
  1720 
  1721 void CPlayer::DoPostConnectAuthorization()
  1722 {
  1723 	bool delay = false;
  1724 
  1725 	List<IClientListener *>::iterator iter;
  1726 	for (iter = g_Players.m_hooks.begin();
  1727 		 iter != g_Players.m_hooks.end();
  1728 		 iter++)
  1729 	{
  1730 		IClientListener *pListener = (*iter);
  1731 #if defined MIN_API_FOR_ADMINCALLS
  1732 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1733 		{
  1734 			continue;
  1735 		}
  1736 #endif
  1737 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1738 		{
  1739 			delay = true;
  1740 		}
  1741 	}
  1742 	
  1743 	cell_t result = 0;
  1744 	PreAdminCheck->PushCell(m_iIndex);
  1745 	PreAdminCheck->Execute(&result);
  1746 
  1747 	/* Defer, for better or worse */
  1748 	if (delay || (ResultType)result >= Pl_Handled)
  1749 	{
  1750 		return;
  1751 	}
  1752 
  1753 	/* Sanity check */
  1754 	if (!IsConnected())
  1755 	{
  1756 		return;
  1757 	}
  1758 
  1759 	/* Otherwise, go ahead and do admin checks */
  1760 	DoBasicAdminChecks();
  1761 
  1762 	/* Send the notification out */
  1763 	NotifyPostAdminChecks();
  1764 }
  1765 
  1766 bool CPlayer::RunAdminCacheChecks()
  1767 {
  1768 	AdminId old_id = GetAdminId();
  1769 
  1770 	DoBasicAdminChecks();
  1771 
  1772 	return (GetAdminId() != old_id);
  1773 }
  1774 
  1775 void CPlayer::NotifyPostAdminChecks()
  1776 {
  1777 	if (m_bAdminCheckSignalled)
  1778 	{
  1779 		return;
  1780 	}
  1781 
  1782 	/* Block beforehand so they can't double-call */
  1783 	m_bAdminCheckSignalled = true;
  1784 
  1785 	List<IClientListener *>::iterator iter;
  1786 	for (iter = g_Players.m_hooks.begin();
  1787 		iter != g_Players.m_hooks.end();
  1788 		iter++)
  1789 	{
  1790 		IClientListener *pListener = (*iter);
  1791 #if defined MIN_API_FOR_ADMINCALLS
  1792 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1793 		{
  1794 			continue;
  1795 		}
  1796 #endif
  1797 		pListener->OnClientPostAdminCheck(m_iIndex);
  1798 	}
  1799 
  1800 	PostAdminFilter->PushCell(m_iIndex);
  1801 	PostAdminFilter->Execute(NULL);
  1802 
  1803 	PostAdminCheck->PushCell(m_iIndex);
  1804 	PostAdminCheck->Execute(NULL);
  1805 }
  1806 
  1807 void CPlayer::DoBasicAdminChecks()
  1808 {
  1809 	if (GetAdminId() != INVALID_ADMIN_ID)
  1810 	{
  1811 		return;
  1812 	}
  1813 
  1814 	/* First check the name */
  1815 	AdminId id;
  1816 	int client = IndexOfEdict(m_pEdict);
  1817 
  1818 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1819 	{
  1820 		if (!g_Players.CheckSetAdminName(client, this, id))
  1821 		{
  1822 			int userid = engine->GetPlayerUserId(m_pEdict);
  1823 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1824 		}
  1825 		return;
  1826 	}
  1827 	
  1828 	/* Check IP */
  1829 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1830 	{
  1831 		if (g_Players.CheckSetAdmin(client, this, id))
  1832 		{
  1833 			return;
  1834 		}
  1835 	}
  1836 
  1837 	/* Check steam id */
  1838 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1839 	{
  1840 		if (g_Players.CheckSetAdmin(client, this, id))
  1841 		{
  1842 			return;
  1843 		}
  1844 	}
  1845 }
  1846 
  1847 unsigned int CPlayer::GetLanguageId()
  1848 {
  1849 	return m_LangId;
  1850 }
  1851 
  1852 void CPlayer::SetLanguageId(unsigned int id)
  1853 {
  1854 	m_LangId = id;
  1855 }
  1856 
  1857 int CPlayer::GetUserId()
  1858 {
  1859 	if (m_UserId == -1)
  1860 	{
  1861 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1862 	}
  1863 
  1864 	return m_UserId;
  1865 }
  1866 
  1867 bool CPlayer::IsInKickQueue()
  1868 {
  1869 	return m_bIsInKickQueue;
  1870 }
  1871 
  1872 void CPlayer::MarkAsBeingKicked()
  1873 {
  1874 	m_bIsInKickQueue = true;
  1875 }
  1876 
  1877 int CPlayer::GetLifeState()
  1878 {
  1879 	if (lifestate_offset == -1)
  1880 	{
  1881 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1882 		{
  1883 			lifestate_offset = -2;
  1884 		}
  1885 	}
  1886 
  1887 	if (lifestate_offset < 0)
  1888 	{
  1889 		IPlayerInfo *info = GetPlayerInfo();
  1890 		if (info == NULL)
  1891 		{
  1892 			return PLAYER_LIFE_UNKNOWN;
  1893 		}
  1894 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1895 	}
  1896 
  1897 	if (m_pEdict == NULL)
  1898 	{
  1899 		return PLAYER_LIFE_UNKNOWN;
  1900 	}
  1901 
  1902 	CBaseEntity *pEntity;
  1903 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1904 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1905 	{
  1906 		return PLAYER_LIFE_UNKNOWN;
  1907 	}
  1908 
  1909 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1910 	{
  1911 		return PLAYER_LIFE_ALIVE;
  1912 	}
  1913 	else
  1914 	{
  1915 		return PLAYER_LIFE_DEAD;
  1916 	}
  1917 }
  1918 
  1919 unsigned int CPlayer::GetSerial()
  1920 {
  1921 	return m_Serial.value;
  1922 }