Updated SDKTools IServer finding on Windows for Ep2v and CSS (
bug 5450, r=me).
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
19 /* Offset into CBaseTempEntity constructor */
49 "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
54 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
55 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
60 /* CGlobalEntityList */
65 /* Functions in CGlobalEntityList */
66 "FindEntityByClassname"
69 "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x83\xC0\x2A\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39"
70 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
71 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
76 /* General GameRules */
81 /* Offset into CreateGameRulesObject */
90 /* This signature sometimes has multiple matches, but this
91 * does not matter as g_pGameRules is involved in all of them.
92 * The same g_pGameRules offset applies to each match.
94 * Sometimes this block of bytes is at the beginning of the static
95 * CreateGameRulesObject function and sometimes it is in the middle
96 * of an entirely different function. This depends on the game.
98 "CreateGameRulesObject"
101 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
106 "linux" "@g_pGameRules"
107 "mac" "@g_pGameRules"
112 /* IServer interface pointer */
117 /* Signature for the beginning of IVEngineServer::CreateFakeClientEx.
119 * The engine binary is not actually scanned in order to look for
120 * this. SourceHook is used to used to determine the address of the
121 * function and this signature is used to verify that it contains
122 * the expected code. A pointer to sv (IServer interface) is used
125 "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x8A\x2A\x2A\x51\xB9\x2A\x2A\x2A\x2A\xA2"
130 /* Offset into IVEngineServer::CreateFakeClient */
139 /* CBaseServer object for IServer interface */
149 /* EntityFactoryDictionary function */
157 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
158 "linux" "@_Z23EntityFactoryDictionaryv"
159 "mac" "@_Z23EntityFactoryDictionaryv"
164 /* CBaseEntityOutput::FireOutput */
172 "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6"
173 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
174 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
179 /* SetUserInfo data */
185 * CBaseClient::SetUserCVar(char const*,char const*);
186 * Linux offset straight from VTable dump.
187 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
188 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
197 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
198 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
199 * Linux: mov byte ptr [esi+98h], 0
200 * Win: mov byte ptr [esi+0A4h], 0