plugins/include/entity.inc
author Erik Minekus <erik@minekus.com>
Thu Aug 01 09:26:34 2013 -0400 (2013-08-01)
changeset 3967 ceafb87d38a7
parent 3585 053561f38443
child 3997 59bcfc51eb79
permissions -rw-r--r--
Numerous code documentation fixups (bug 5720, r=psychonic).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod (C)2004-2011 AlliedModders LLC.  All rights reserved.
     5  * =============================================================================
     6  *
     7  * This file is part of the SourceMod/SourcePawn SDK.
     8  *
     9  * This program is free software; you can redistribute it and/or modify it under
    10  * the terms of the GNU General Public License, version 3.0, as published by the
    11  * Free Software Foundation.
    12  * 
    13  * This program is distributed in the hope that it will be useful, but WITHOUT
    14  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    15  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    16  * details.
    17  *
    18  * You should have received a copy of the GNU General Public License along with
    19  * this program.  If not, see <http://www.gnu.org/licenses/>.
    20  *
    21  * As a special exception, AlliedModders LLC gives you permission to link the
    22  * code of this program (as well as its derivative works) to "Half-Life 2," the
    23  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    24  * by the Valve Corporation.  You must obey the GNU General Public License in
    25  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    26  * this exception to all derivative works.  AlliedModders LLC defines further
    27  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    28  * or <http://www.sourcemod.net/license.php>.
    29  *
    30  * Version: $Id$
    31  */
    32  
    33 #if defined _entity_included
    34  #endinput
    35 #endif
    36 #define _entity_included
    37 
    38 /**
    39  * Property types for entities.
    40  */
    41 enum PropType
    42 {
    43 	Prop_Send = 0,	/**< This property is networked. */
    44 	Prop_Data = 1,	/**< This property is for save game data fields. */
    45 };
    46 
    47 /**
    48  * @section For more information on these, see the HL2SDK (public/edict.h)
    49  */
    50 #define FL_EDICT_CHANGED		(1<<0)	/**< Game DLL sets this when the entity state changes
    51 										 Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
    52 #define FL_EDICT_FREE			(1<<1)	/**< this edict if free for reuse */
    53 #define FL_EDICT_FULL			(1<<2)	/**< this is a full server entity */
    54 #define FL_EDICT_FULLCHECK		(0<<0)  /**< call ShouldTransmit() each time, this is a fake flag */
    55 #define FL_EDICT_ALWAYS			(1<<3)	/**< always transmit this entity */
    56 #define FL_EDICT_DONTSEND		(1<<4)	/**< don't transmit this entity */
    57 #define FL_EDICT_PVSCHECK		(1<<5)	/**< always transmit entity, but cull against PVS */
    58 #define FL_EDICT_PENDING_DORMANT_CHECK	(1<<6)
    59 #define FL_EDICT_DIRTY_PVS_INFORMATION	(1<<7)
    60 #define FL_FULL_EDICT_CHANGED		(1<<8)
    61 
    62 enum PropFieldType
    63 {
    64 	PropField_Unsupported,		/**< The type is unsupported. */
    65 	PropField_Integer,			/**< Valid for SendProp and Data fields */
    66 	PropField_Float,			/**< Valid for SendProp and Data fields */
    67 	PropField_Entity,			/**< Valid for Data fields only (SendProp shows as int) */
    68 	PropField_Vector,			/**< Valid for SendProp and Data fields */
    69 	PropField_String,			/**< Valid for SendProp and Data fields */
    70 	PropField_String_T,			/**< Valid for Data fields.  Read only.  
    71 									 Note that the size of a string_t is dynamic, and 
    72 									 thus FindDataMapOffs() will return the constant size 
    73 									 of the string_t container (which is 32 bits right now).
    74 								 */
    75 };
    76 
    77 /**
    78  * @endsection
    79  */
    80 
    81 /**
    82  * Returns the maximum number of entities.
    83  *
    84  * @return				Maximum number of entities.
    85  */
    86 native GetMaxEntities();
    87 
    88 /**
    89  * Returns the number of entities in the server.
    90  *
    91  * @return				Number of entities in the server.
    92  */
    93 native GetEntityCount();
    94 
    95 /**
    96  * Returns whether or not an entity is valid.  Returns false
    97  * if there is no matching CBaseEntity for this edict index.
    98  *
    99  * @param edict			Index of the entity/edict.
   100  * @return				True if valid, false otherwise.
   101  */
   102 native bool:IsValidEntity(edict);
   103 
   104 /**
   105  * Returns whether or not an edict index is valid.
   106  *
   107  * @param edict			Index of the edict.
   108  * @return				True if valid, false otherwise.
   109  */
   110 native bool:IsValidEdict(edict);
   111 
   112 /**
   113  * Returns whether or not an entity is a valid networkable edict.
   114  *
   115  * @param edict			Index of the edict.
   116  * @return				True if networkable, false if invalid or not networkable.
   117  */
   118 native bool:IsEntNetworkable(edict);
   119 
   120 /**
   121  * Creates a new edict (the basis of a networkable entity)
   122  *
   123  * @return				Index of the edict, 0 on failure.
   124  */
   125 native CreateEdict();
   126 
   127 /** 
   128  * Removes an edict from the world.
   129  *
   130  * @param edict			Index of the edict.
   131  * @noreturn
   132  * @error				Invalid edict index.
   133  */
   134 native RemoveEdict(edict);
   135 
   136 /**
   137  * Returns the flags on an edict.  These are not the same as entity flags.
   138  *
   139  * @param edict			Index of the entity.
   140  * @return				Edict flags.
   141  * @error				Invalid edict index.
   142  */
   143 native GetEdictFlags(edict);
   144 
   145 /**
   146  * Sets the flags on an edict.  These are not the same as entity flags.
   147  *
   148  * @param edict			Index of the entity.
   149  * @param flags			Flags to set.
   150  * @noreturn
   151  * @error				Invalid edict index.
   152  */
   153 native SetEdictFlags(edict, flags);
   154 
   155 /**
   156  * Retrieves an edict classname.
   157  *
   158  * @param edict			Index of the entity.
   159  * @param clsname		Buffer to store the classname.
   160  * @param maxlength		Maximum length of the buffer.
   161  * @return				True on success, false if there is no classname set.
   162  */
   163 native bool:GetEdictClassname(edict, String:clsname[], maxlength);
   164 
   165 /**
   166  * Retrieves an entity's networkable serverclass name.
   167  * This is not the same as the classname and is used for networkable state changes.
   168  *
   169  * @param edict			Index of the entity.
   170  * @param clsname		Buffer to store the serverclass name.
   171  * @param maxlength		Maximum lnegth of the buffer.
   172  * @return				True on success, false if the edict is not networkable.
   173  * @error				Invalid edict index.
   174  */
   175 native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
   176 
   177 /**
   178  * @section Entity offset functions
   179  *
   180  * Offsets should be specified in byte distance from the CBaseEntity 
   181  * structure, not short (double byte) or integer (four byte) multiples.  
   182  * It is somewhat common practice to use offsets aligned to their final 
   183  * type, and thus make sure you are not falling to this error in SourceMod.
   184  * For example, if your "integer-aligned" offset was 119, your byte-aligned
   185  * offset is 119*4, or 476.
   186  
   187  * Specifying incorrect offsets or the incorrect data type for an offset
   188  * can have fatal consequences.  If you are hardcoding offsets, and the 
   189  * layout of CBaseEntity does not match, you can easily crash the server.
   190  *
   191  * The reasonable bounds for offsets is greater than or equal to 0 and 
   192  * below 32768.  Offsets out of these bounds will throw an error.  However,
   193  * this does not represent any real range, it is simply a sanity check for
   194  * illegal values.  Any range outside of the CBaseEntity structure's private
   195  * size will cause undefined behaviour or even crash.
   196  */
   197  
   198 /**
   199  * Marks an entity as state changed.  This can be useful if you set an offset 
   200  * and wish for it to be immediately changed over the network.  By default this 
   201  * is not done for offset setting functions.  
   202  *
   203  * @param edict			Index to the edict.
   204  * @param offset		Offset to mark as changed.  If 0, 
   205  *						the entire edict is marked as changed.
   206  * @noreturn
   207  * @error				Invalid entity or offset out of bounds.
   208  */
   209 native ChangeEdictState(edict, offset = 0);
   210 
   211 /**
   212  * Peeks into an entity's object data and retrieves the integer value at 
   213  * the given offset.
   214  * 
   215  * @param entity		Edict index.
   216  * @param offset		Offset to use.
   217  * @param size			Number of bytes to read (valid values are 1, 2, or 4).
   218  * @return				Value at the given memory location.
   219  * @error				Invalid entity or offset out of reasonable bounds.
   220  */
   221 native GetEntData(entity, offset, size=4);
   222 
   223 /**
   224  * Peeks into an entity's object data and sets the integer value at 
   225  * the given offset.
   226  *
   227  * @param entity		Edict index.
   228  * @param offset		Offset to use.
   229  * @param value			Value to set.
   230  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   231  * @param changeState	If true, change will be sent over the network.
   232  * @return				Value at the given memory location.
   233  * @error				Invalid entity or offset out of reasonable bounds.
   234  * @noreturn
   235  */
   236 native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
   237 
   238 /**
   239  * Peeks into an entity's object data and retrieves the float value at 
   240  * the given offset.
   241  * 
   242  * @param entity		Edict index.
   243  * @param offset		Offset to use.
   244  * @return				Value at the given memory location.
   245  * @error				Invalid entity or offset out of reasonable bounds.
   246  */
   247 native Float:GetEntDataFloat(entity, offset);
   248 
   249 /**
   250  * Peeks into an entity's object data and sets the float value at 
   251  * the given offset.
   252  *
   253  * @param entity		Edict index.
   254  * @param offset		Offset to use.
   255  * @param value			Value to set.
   256  * @param changeState	If true, change will be sent over the network.
   257  * @return				Value at the given memory location.
   258  * @error				Invalid entity or offset out of reasonable bounds.
   259  * @noreturn
   260  */
   261 native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
   262 
   263 /**
   264  * This function is deprecated.  Use GetEntDataEnt2 instead, for 
   265  * reasons explained in the notes.
   266  *
   267  * Note: This function returns 0 on failure, which may be misleading, 
   268  * as the number 0 is also used for the world entity index.
   269  *
   270  * Note: This function makes no attempt to validate the returned 
   271  * entity, and in fact, it could be garbage or completely unexpected.
   272  * 
   273  * @param entity		Edict index.
   274  * @param offset		Offset to use.
   275  * @return				Entity index at the given location, or 0 if none.
   276  * @error				Invalid entity or offset out of reasonable bounds.
   277  */
   278 #pragma deprecated Use GetEntDataEnt2() instead.
   279 native GetEntDataEnt(entity, offset);
   280 
   281 /**
   282  * This function is deprecated.   Use SetEntDataEnt2 instead, for 
   283  * reasons explained in the notes.
   284  *
   285  * Note: This function uses 0 as an indicator to unset data, but 
   286  * 0 is also the world entity index.  Thus, a property cannot 
   287  * be set to the world entity using this native.
   288  * 
   289  * @param entity		Edict index.
   290  * @param offset		Offset to use.
   291  * @param other			Entity index to set, or 0 to clear.
   292  * @param changeState	If true, change will be sent over the network.
   293  * @noreturn
   294  * @error				Invalid entity or offset out of reasonable bounds.
   295  */
   296 #pragma deprecated Use SetEntDataEnt2() instead.
   297 native SetEntDataEnt(entity, offset, other, bool:changeState=false);
   298 
   299 /**
   300  * Peeks into an entity's object data and retrieves the entity index 
   301  * at the given offset.
   302  *
   303  * Note: This will only work on offsets that are stored as "entity 
   304  * handles" (which usually looks like m_h* in properties).  These 
   305  * are not SourceMod Handles, but internal Source structures.
   306  * 
   307  * @param entity		Edict index.
   308  * @param offset		Offset to use.
   309  * @return				Entity index at the given location.  If there is no entity, 
   310  *						or the stored entity is invalid, then -1 is returned.
   311  * @error				Invalid input entity, or offset out of reasonable bounds.
   312  */
   313 native GetEntDataEnt2(entity, offset);
   314 
   315 /**
   316  * Peeks into an entity's object data and sets the entity index at the 
   317  * given offset.
   318  *
   319  * Note: This will only work on offsets that are stored as "entity 
   320  * handles" (which usually looks like m_h* in properties).  These 
   321  * are not SourceMod Handles, but internal Source structures.
   322  * 
   323  * @param entity		Edict index.
   324  * @param offset		Offset to use.
   325  * @param other			Entity index to set, or -1 to clear.
   326  * @param changeState	If true, change will be sent over the network.
   327  * @noreturn
   328  * @error				Invalid input entity, or offset out of reasonable bounds.
   329  */
   330 native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
   331 
   332 /**
   333  * Peeks into an entity's object data and retrieves the vector at the 
   334  * given offset.
   335  * @note Both a Vector and a QAngle are three floats.  This is a 
   336  * convenience function and will work with both types.
   337  * 
   338  * @param entity		Edict index.
   339  * @param offset		Offset to use.
   340  * @param vec			Vector buffer to store data in.
   341  * @noreturn
   342  * @error				Invalid entity or offset out of reasonable bounds.
   343  */
   344 native GetEntDataVector(entity, offset, Float:vec[3]);
   345 
   346 /**
   347  * Peeks into an entity's object data and sets the vector at the given 
   348  * offset.
   349  * @note Both a Vector and a QAngle are three floats.  This is a 
   350  * convenience function and will work with both types.
   351  * 
   352  * @param entity		Edict index.
   353  * @param offset		Offset to use.
   354  * @param vec			Vector to set.
   355  * @param changeState	If true, change will be sent over the network.
   356  * @noreturn
   357  * @error				Invalid entity or offset out of reasonable bounds.
   358  */
   359 native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
   360 
   361 /**
   362  * Peeks into an entity's object data and retrieves the string at 
   363  * the given offset.
   364  * 
   365  * @param entity		Edict index.
   366  * @param offset		Offset to use.
   367  * @param buffer		Destination string buffer.
   368  * @param maxlen		Maximum length of output string buffer.
   369  * @return			Number of non-null bytes written.
   370  * @error				Invalid entity or offset out of reasonable bounds.
   371  */
   372 native GetEntDataString(entity, offset, String:buffer[], maxlen);
   373 
   374 /**
   375  * Peeks into an entity's object data and sets the string at 
   376  * the given offset.
   377  * 
   378  * @param entity		Edict index.
   379  * @param offset		Offset to use.
   380  * @param buffer		String to set.
   381  * @param maxlen		Maximum length of bytes to write.
   382  * @param changeState	If true, change will be sent over the network.
   383  * @return			Number of non-null bytes written.
   384  * @error				Invalid entity or offset out of reasonable bounds.
   385  */
   386 native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
   387 
   388 /**
   389  * @endsection
   390  */
   391 
   392 /**
   393  * Given a ServerClass name, finds a networkable send property offset.
   394  * This information is cached for future calls.
   395  *
   396  * Note, this function may return offsets that do not work!
   397  * If a property is nested beneath a parent object, the resulting offset 
   398  * will be invalid for direct use with data functions.  Therefore, you 
   399  * should use FindSendPropInfo() instead.  An example of such a property is 
   400  * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
   401  *
   402  * @param cls			Classname.
   403  * @param prop			Property name.
   404  * @return				An offset, or -1 on failure.
   405  */
   406 native FindSendPropOffs(const String:cls[], const String:prop[]);
   407 
   408 /**
   409  * Given a ServerClass name, finds a networkable send property offset.
   410  * This information is cached for future calls.
   411  * 
   412  * Note: This function will correctly compute nested offsets, unlike 
   413  * FindSendPropOffs().  YOU SHOULD NOT use this function to self-compute 
   414  * nested offsets.  For example, it is okay to add indexes for arrays, 
   415  * but not to add DT_LocalPlayer to m_nDisguiseClass.
   416  *
   417  * @param cls			Classname.
   418  * @param prop			Property name.
   419  * @param type			Optional parameter to store the type.
   420  * @param num_bits		Optional parameter to store the number of bits the field 
   421  *						uses, if applicable (otherwise 0 is stored).  The number 
   422  *						of bits varies for integers and floats, and is always 0 
   423  * 						for strings.
   424  * @param local_offset	Optional parameter to store the local offset, as 
   425  *						FindSendPropOffs() would return.
   426  * @return				On success, returns an absolutely computed offset.
   427  *						If no offset is available, 0 is returned.
   428  *						If the property is not found, -1 is returned.
   429  */
   430 native FindSendPropInfo(const String:cls[], 
   431 						const String:prop[], 
   432 						&PropFieldType:type=PropFieldType:0,
   433 						&num_bits=0,
   434 						&local_offset=0);
   435 
   436 /**
   437  * Given an entity, finds a datamap property offset.
   438  * This information is cached for future calls.
   439  *
   440  * @param entity		Entity index.
   441  * @param prop			Property name.
   442  * @param type			Optional parameter to store the type.
   443  * @param num_bits		Optional parameter to store the number of bits the field 
   444  *						uses.  The bit count will either be 1 (for boolean) or 
   445  *						divisible by 8 (including 0 if unknown).
   446  * @return				An offset, or -1 on failure.
   447  */
   448 native FindDataMapOffs(entity, 
   449 					   const String:prop[],
   450 					   &PropFieldType:type=PropFieldType:0,
   451 					   &num_bits=0);
   452 
   453 /**
   454  * Wrapper function for finding a send property for a particular entity.
   455  *
   456  * @param ent			Entity index.
   457  * @param prop			Property name.
   458  * @param actual		Defaults to false for backwards compatibility.
   459  *						If true, the newer FindSendPropInfo() function 
   460  *						is used instead.
   461  * @return				An offset, or -1 on failure.
   462  */
   463 stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
   464 {
   465 	decl String:cls[64];
   466 	
   467 	if (!GetEntityNetClass(ent, cls, sizeof(cls)))
   468 	{
   469 		return -1;
   470 	}
   471 	
   472 	if (actual)
   473 	{
   474 		return FindSendPropInfo(cls, prop);
   475 	}
   476 	else
   477 	{
   478 		return FindSendPropOffs(cls, prop);
   479 	}
   480 }
   481 
   482 /**
   483  * Retrieves an integer value from an entity's property.
   484  *
   485  * This function is considered safer and more robust over GetEntData, 
   486  * because it performs strict offset checking and typing rules.
   487  * 
   488  * @param entity		Entity/edict index.
   489  * @param type			Property type.
   490  * @param prop			Property name.
   491  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   492  *						This value is auto-detected, and the size parameter is 
   493  *						only used as a fallback in case detection fails.
   494  * @param element		Element # (starting from 0) if property is an array.
   495  * @return				Value at the given property offset.
   496  * @error				Invalid entity or property not found.
   497  */
   498 native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0);
   499 
   500 /**
   501  * Sets an integer value in an entity's property.
   502  *
   503  * This function is considered safer and more robust over SetEntData, 
   504  * because it performs strict offset checking and typing rules.
   505  * 
   506  * @param entity		Entity/edict index.
   507  * @param type			Property type.
   508  * @param prop			Property name.
   509  * @param value			Value to set.
   510  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   511  *						This value is auto-detected, and the size parameter is 
   512  *						only used as a fallback in case detection fails.
   513  * @param element		Element # (starting from 0) if property is an array.
   514  * @error				Invalid entity or offset out of reasonable bounds.
   515  * @noreturn
   516  */
   517 native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4, element=0);
   518 
   519 /**
   520  * Retrieves a float value from an entity's property.
   521  *
   522  * This function is considered safer and more robust over GetEntDataFloat, 
   523  * because it performs strict offset checking and typing rules.
   524  * 
   525  * @param entity		Entity/edict index.
   526  * @param type			Property type.
   527  * @param prop			Property name.
   528  * @param element		Element # (starting from 0) if property is an array.
   529  * @return				Value at the given property offset.
   530  * @error				Invalid entity or offset out of reasonable bounds.
   531  */
   532 native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element=0);
   533 
   534 /**
   535  * Sets a float value in an entity's property.
   536  *
   537  * This function is considered safer and more robust over SetEntDataFloat, 
   538  * because it performs strict offset checking and typing rules.
   539  * 
   540  * @param entity		Entity/edict index.
   541  * @param type			Property type.
   542  * @param prop			Property name.
   543  * @param value			Value to set.
   544  * @param element		Element # (starting from 0) if property is an array.
   545  * @noreturn
   546  * @error				Invalid entity or offset out of reasonable bounds.
   547  */
   548 native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value, element=0);
   549 
   550 /**
   551  * Retrieves an entity index from an entity's property.
   552  *
   553  * This function is considered safer and more robust over GetEntDataEnt*, 
   554  * because it performs strict offset checking and typing rules.
   555  * 
   556  * @param entity		Entity/edict index.
   557  * @param type			Property type.
   558  * @param prop			Property name.
   559  * @param element		Element # (starting from 0) if property is an array.
   560  * @return				Entity index at the given property.
   561  *						If there is no entity, or the entity is not valid, 
   562  *						then -1 is returned.
   563  * @error				Invalid entity or offset out of reasonable bounds.
   564  */
   565 native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
   566 
   567 /**
   568  * Sets an entity index in an entity's property.
   569  *
   570  * This function is considered safer and more robust over SetEntDataEnt*, 
   571  * because it performs strict offset checking and typing rules.
   572  * 
   573  * @param entity		Entity/edict index.
   574  * @param type			Property type.
   575  * @param prop			Property name.
   576  * @param other			Entity index to set, or -1 to unset.
   577  * @param element		Element # (starting from 0) if property is an array.
   578  * @noreturn
   579  * @error				Invalid entity or offset out of reasonable bounds.
   580  */
   581 native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=0);
   582 
   583 /**
   584  * Retrieves a vector of floats from an entity, given a named network property.
   585  *
   586  * This function is considered safer and more robust over GetEntDataVector, 
   587  * because it performs strict offset checking and typing rules.
   588  * 
   589  * @param entity		Entity/edict index.
   590  * @param type			Property type.
   591  * @param prop			Property name.
   592  * @param vec			Vector buffer to store data in.
   593  * @param element		Element # (starting from 0) if property is an array.
   594  * @noreturn
   595  * @error				Invalid entity, property not found, or property not 
   596  *						actually a vector data type.
   597  */
   598 native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
   599 
   600 /**
   601  * Sets a vector of floats in an entity, given a named network property.
   602  *
   603  * This function is considered safer and more robust over SetEntDataVector, 
   604  * because it performs strict offset checking and typing rules.
   605  * 
   606  * @param entity		Entity/edict index.
   607  * @param type			Property type.
   608  * @param prop			Property name.
   609  * @param vec			Vector to set.
   610  * @param element		Element # (starting from 0) if property is an array.
   611  * @noreturn
   612  * @error				Invalid entity, property not found, or property not 
   613  *						actually a vector data type.
   614  */
   615 native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
   616 
   617 /**
   618  * Gets a network property as a string.
   619  * 
   620  * @param entity		Edict index.
   621  * @param type			Property type.
   622  * @param prop			Property to use.
   623  * @param buffer		Destination string buffer.
   624  * @param maxlen		Maximum length of output string buffer.		
   625  * @param element		Element # (starting from 0) if property is an array.
   626  * @return				Number of non-null bytes written.
   627  * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
   628  */
   629 native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen, element=0);
   630 
   631 /**
   632  * Sets a network property as a string.
   633  *
   634  * This cannot set property fields of type PropField_String_T (such as "m_target").
   635  * To set such fields, you should use DispatchKeyValue() from SDKTools.
   636  * 
   637  * @param entity		Edict index.
   638  * @param type			Property type.
   639  * @param prop			Property to use.
   640  * @param buffer		String to set.		
   641  * @return				Number of non-null bytes written.
   642  * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
   643  */
   644 native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
   645 
   646 /**
   647  * Retrieves the count of values that an entity property's array can store.
   648  * 
   649  * @param entity		Entity/edict index.
   650  * @param type			Property type.
   651  * @param prop			Property name.
   652  * @return				Size of array (in elements) or 1 if property is not an array.
   653  * @error				Invalid entity or property not found.
   654  */
   655 native GetEntPropArraySize(entity, PropType:type, const String:prop[]);
   656 
   657 /**
   658  * Copies an array of cells from an entity at a given offset.
   659  *
   660  * @param entity		Entity index.
   661  * @param offset		Offset to use.
   662  * @param array			Array to read into.
   663  * @param arraySize		Number of values to read.
   664  * @param dataSize		Size of each value in bytes (1, 2, or 4).
   665  * @noreturn
   666  * @error				Invalid entity or offset out of reasonable bounds.
   667  */
   668 stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
   669 {
   670 	for (new i=0; i<arraySize; i++)
   671 	{
   672 		array[i] = GetEntData(entity, offset + i*dataSize, dataSize)
   673 	}
   674 }
   675 
   676 /**
   677  * Copies an array of cells to an entity at a given offset.
   678  *
   679  * @param entity		Entity index.
   680  * @param offset		Offset to use.
   681  * @param array			Array of values to copy.
   682  * @param arraySize		Number of values to copy.
   683  * @param dataSize		Size of each value in bytes (1, 2, or 4).
   684  * @param changeState	True to set the network state as changed; false otherwise.
   685  * @noreturn
   686  * @error				Invalid entity or offset out of reasonable bounds.
   687  */
   688 stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
   689 {
   690 	for (new i=0; i<arraySize; i++)
   691 	{
   692 		SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
   693 	}
   694 }
   695 
   696 /**
   697  * Gets the memory address of an entity.
   698  * 
   699  * @param entity		Entity index.
   700  * @return				Address of the entity.
   701  * @error				Invalid entity.
   702  */
   703 native Address:GetEntityAddress(entity);
   704 
   705 /**
   706  * Retrieves the classname of an entity.
   707  * This is like GetEdictClassname(), except it works for ALL
   708  * entities, not just edicts.
   709  *
   710  * @param entity			Index of the entity.
   711  * @param clsname		Buffer to store the classname.
   712  * @param maxlength		Maximum length of the buffer.
   713  * @return				True on success, false if there is no classname set.
   714  */
   715 stock bool:GetEntityClassname(entity, String:clsname[], maxlength)
   716 {
   717 	return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
   718 }