Remove InfoVars, reassign DAT from EBP to ESI to preserve C++ stacktraces in JIT code (
bug 5844 part 10, r=ds).
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33 #if defined _sdktools_hooks_included
36 #define _sdktools_hooks_included
38 #define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
41 * @brief Called when a clients movement buttons are being processed
43 * @param client Index of the client.
44 * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
45 * @param impulse Copyback buffer containing the current impulse command.
46 * @param vel Players desired velocity.
47 * @param angles Players desired view angles.
48 * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
49 * @param subtype Weapon subtype when selected from a menu.
50 * @param cmdnum Command number. Increments from the first command sent.
51 * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
52 * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
53 * @param mouse Mouse direction (x, y).
54 * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
56 * @note To see if all 11 params are avaliable, use FeatureType_Capability and
57 * FEATURECAP_PLAYERRUNCMD_11PARAMS.
59 forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);