plugins/basecomm.sp
author Nicholas Hastings <skamonkey@gmail.com>
Wed Apr 18 07:17:18 2012 -0400 (2012-04-18)
changeset 3486 d1388f2beeca
parent 3431 f953b07ba025
child 3645 80c9ae186971
permissions -rw-r--r--
Fixed tempents gamedata on GMod.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod Communication Plugin
     5  * Provides fucntionality for controlling communication on the server
     6  *
     7  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     8  * =============================================================================
     9  *
    10  * This program is free software; you can redistribute it and/or modify it under
    11  * the terms of the GNU General Public License, version 3.0, as published by the
    12  * Free Software Foundation.
    13  * 1
    14  * This program is distributed in the hope that it will be useful, but WITHOUT
    15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    16  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    17  * details.
    18  *
    19  * You should have received a copy of the GNU General Public License along with
    20  * this program.  If not, see <http://www.gnu.org/licenses/>.
    21  *
    22  * As a special exception, AlliedModders LLC gives you permission to link the
    23  * code of this program (as well as its derivative works) to "Half-Life 2," the
    24  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    25  * by the Valve Corporation.  You must obey the GNU General Public License in
    26  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    27  * this exception to all derivative works.  AlliedModders LLC defines further
    28  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    29  * or <http://www.sourcemod.net/license.php>.
    30  *
    31  * Version: $Id$
    32  */
    33 
    34 #include <sourcemod>
    35 #include <sdktools>
    36 #undef REQUIRE_PLUGIN
    37 #include <adminmenu>
    38 
    39 #pragma semicolon 1
    40 
    41 public Plugin:myinfo =
    42 {
    43 	name = "Basic Comm Control",
    44 	author = "AlliedModders LLC",
    45 	description = "Provides methods of controlling communication.",
    46 	version = SOURCEMOD_VERSION,
    47 	url = "http://www.sourcemod.net/"
    48 };
    49 
    50 new bool:g_Muted[MAXPLAYERS+1];		// Is the player muted?
    51 new bool:g_Gagged[MAXPLAYERS+1];	// Is the player gagged?
    52 
    53 new Handle:g_Cvar_Deadtalk = INVALID_HANDLE;	// Holds the handle for sm_deadtalk
    54 new Handle:g_Cvar_Alltalk = INVALID_HANDLE;	// Holds the handle for sv_alltalk
    55 new bool:g_Hooked = false;			// Tracks if we've hooked events for deadtalk
    56 
    57 new Handle:hTopMenu = INVALID_HANDLE;
    58 
    59 new g_GagTarget[MAXPLAYERS+1];
    60 
    61 #include "basecomm/gag.sp"
    62 #include "basecomm/natives.sp"
    63 
    64 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
    65 {
    66 	CreateNative("BaseComm_IsClientGagged", Native_IsClientGagged);
    67 	CreateNative("BaseComm_IsClientMuted",  Native_IsClientMuted);
    68 	CreateNative("BaseComm_SetClientGag",   Native_SetClientGag);
    69 	CreateNative("BaseComm_SetClientMute",  Native_SetClientMute);
    70 	RegPluginLibrary("basecomm");
    71 	
    72 	return APLRes_Success;
    73 }
    74 
    75 public OnPluginStart()
    76 {
    77 	LoadTranslations("common.phrases");
    78 	LoadTranslations("basecomm.phrases");
    79 	
    80 	g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0);
    81 	g_Cvar_Alltalk = FindConVar("sv_alltalk");
    82 	
    83 	AddCommandListener(Command_Say, "say");
    84 	AddCommandListener(Command_Say, "say_team");
    85 	
    86 	RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute <player> - Removes a player's ability to use voice.");
    87 	RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag <player> - Removes a player's ability to use chat.");
    88 	RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence <player> - Removes a player's ability to use voice or chat.");
    89 	
    90 	RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute <player> - Restores a player's ability to use voice.");
    91 	RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag <player> - Restores a player's ability to use chat.");
    92 	RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence <player> - Restores a player's ability to use voice and chat.");	
    93 	
    94 	HookConVarChange(g_Cvar_Deadtalk, ConVarChange_Deadtalk);
    95 	HookConVarChange(g_Cvar_Alltalk, ConVarChange_Alltalk);
    96 	
    97 	/* Account for late loading */
    98 	new Handle:topmenu;
    99 	if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
   100 	{
   101 		OnAdminMenuReady(topmenu);
   102 	}
   103 }
   104 
   105 public OnAdminMenuReady(Handle:topmenu)
   106 {
   107 	/* Block us from being called twice */
   108 	if (topmenu == hTopMenu)
   109 	{
   110 		return;
   111 	}
   112 	
   113 	/* Save the Handle */
   114 	hTopMenu = topmenu;
   115 	
   116 	/* Build the "Player Commands" category */
   117 	new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
   118 	
   119 	if (player_commands != INVALID_TOPMENUOBJECT)
   120 	{
   121 		AddToTopMenu(hTopMenu, 
   122 			"sm_gag",
   123 			TopMenuObject_Item,
   124 			AdminMenu_Gag,
   125 			player_commands,
   126 			"sm_gag",
   127 			ADMFLAG_CHAT);
   128 	}
   129 }
   130 
   131 public ConVarChange_Deadtalk(Handle:convar, const String:oldValue[], const String:newValue[])
   132 {
   133 	if (GetConVarInt(g_Cvar_Deadtalk))
   134 	{
   135 		HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
   136 		HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
   137 		g_Hooked = true;
   138 	}
   139 	else if (g_Hooked)
   140 	{
   141 		UnhookEvent("player_spawn", Event_PlayerSpawn);
   142 		UnhookEvent("player_death", Event_PlayerDeath);		
   143 		g_Hooked = false;
   144 	}
   145 }
   146 
   147 
   148 public bool:OnClientConnect(client, String:rejectmsg[], maxlen)
   149 {
   150 	g_Gagged[client] = false;
   151 	g_Muted[client] = false;
   152 	
   153 	return true;
   154 }
   155 
   156 public Action:Command_Say(client, const String:command[], args)
   157 {
   158 	if (client)
   159 	{
   160 		if (g_Gagged[client])
   161 		{
   162 			return Plugin_Handled;		
   163 		}
   164 	}
   165 	
   166 	return Plugin_Continue;
   167 }
   168 
   169 public ConVarChange_Alltalk(Handle:convar, const String:oldValue[], const String:newValue[])
   170 {
   171 	new mode = GetConVarInt(g_Cvar_Deadtalk);
   172 	
   173 	for (new i = 1; i <= MaxClients; i++)
   174 	{
   175 		if (!IsClientInGame(i))
   176 		{
   177 			continue;
   178 		}
   179 		
   180 		if (g_Muted[i])
   181 		{
   182 			SetClientListeningFlags(i, VOICE_MUTED);
   183 		}
   184 		else if (GetConVarBool(g_Cvar_Alltalk))
   185 		{
   186 			SetClientListeningFlags(i, VOICE_NORMAL);
   187 		}
   188 		else if (!IsPlayerAlive(i))
   189 		{
   190 			if (mode == 1)
   191 			{
   192 				SetClientListeningFlags(i, VOICE_LISTENALL);
   193 			}
   194 			else if (mode == 2)
   195 			{
   196 				SetClientListeningFlags(i, VOICE_TEAM);
   197 			}
   198 		}
   199 	}
   200 }
   201 
   202 public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
   203 {
   204 	new client = GetClientOfUserId(GetEventInt(event, "userid"));
   205 	
   206 	if (!client)
   207 	{
   208 		return;	
   209 	}
   210 	
   211 	if (g_Muted[client])
   212 	{
   213 		SetClientListeningFlags(client, VOICE_MUTED);
   214 	}
   215 	else
   216 	{
   217 		SetClientListeningFlags(client, VOICE_NORMAL);
   218 	}
   219 }
   220 
   221 public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
   222 {
   223 	new client = GetClientOfUserId(GetEventInt(event, "userid"));
   224 	
   225 	if (!client)
   226 	{
   227 		return;	
   228 	}
   229 	
   230 	if (g_Muted[client])
   231 	{
   232 		SetClientListeningFlags(client, VOICE_MUTED);
   233 		return;
   234 	}
   235 	
   236 	if (GetConVarBool(g_Cvar_Alltalk))
   237 	{
   238 		SetClientListeningFlags(client, VOICE_NORMAL);
   239 		return;
   240 	}
   241 	
   242 	new mode = GetConVarInt(g_Cvar_Deadtalk);
   243 	if (mode == 1)
   244 	{
   245 		SetClientListeningFlags(client, VOICE_LISTENALL);
   246 	}
   247 	else if (mode == 2)
   248 	{
   249 		SetClientListeningFlags(client, VOICE_TEAM);
   250 	}
   251 }