3 * =============================================================================
5 * Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
33 #define _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
38 #include <IPluginSys.h>
39 #include <IHandleSys.h>
40 #include <IForwardSys.h>
43 #include <sh_vector.h>
44 #include <sh_string.h>
45 #include "sm_globals.h"
46 #include "PluginInfoDatabase.h"
48 #include "sourcemod.h"
49 #include <IRootConsoleMenu.h>
50 #if SOURCE_ENGINE >= SE_ALIENSWARM
51 #include "convar_sm_swarm.h"
52 #elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
53 #include "convar_sm_l4d.h"
54 #elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
55 #include "convar_sm_ob.h"
57 #include "convar_sm.h"
59 #include "ITranslator.h"
60 #include "IGameConfigs.h"
61 #include "NativeOwner.h"
66 using namespace SourceHook;
71 * UPDATE 2008-03-11: These comments are horribly out of date. They paint a good overall
72 * picture of how PluginSys works, but things like dependencies and fake natives have
73 * complicated things quite a bit.
75 * Currently this system needs a lot of work but it's good skeletally. Plugin creation
76 * is done without actually compiling anything. This is done by Load functions in the
77 * manager. This will need a rewrite when we add context switching.
79 * The plugin object itself has a few things to note. The most important is that it stores
80 * a table of function objects. The manager marshals allocation and freeing of these objects.
81 * The plugin object can be in erroneous states, they are:
82 * Plugin_Error --> Some error occurred any time during or after compilation.
83 * This error can be cleared since the plugin itself is valid.
84 * However, the state itself being set prevents any runtime action.
85 * Plugin_BadLoad --> The plugin failed to load entirely and nothing can be done to save it.
87 * If a plugin fails to load externally, it is never added to the internal tracker. However,
88 * plugins that failed to load from the internal loading mechanism are always tracked. This
89 * allows users to see which automatically loaded plugins failed, and makes the interface a bit
92 * Once a plugin is compiled, it sets its own state to Plugin_Created. This state is still invalid
93 * for execution. SourceMod is a two pass system, and even though the second pass is not implemented
94 * yet, it is structured so Plugin_Created must be switched to Plugin_Running in the second pass. When
95 * implemented, a Created plugin will be switched to Error in the second pass if it not loadable.
97 * The two pass loading mechanism is described below. Modules/natives are not implemented yet.
98 * PASS ONE: All loadable plugins are found and have the following steps performed:
99 * 1. Loading and compilation is attempted.
100 * 2. If successful, all natives from Core are added.
101 * 3. OnPluginLoad() is called.
102 * 4. If failed, any user natives are scrapped and the process halts here.
103 * 5. If successful, the plugin is ready for Pass 2.
105 * 1. All forced modules are loaded.
106 * PASS TWO: All loaded plugins are found and have these steps performed:
107 * 1. Any modules referenced in the plugin that are not already loaded, are loaded.
108 * 2. If any module fails to load and the plugin requires it, load fails and jump to step 6.
109 * 3. If any natives are unresolved, check if they are found in the user-natives pool.
110 * 4. If yes, load succeeds. If not, natives are passed through a native acceptance filter.
111 * 5. If the filter fails, the plugin is marked as failed.
112 * 6. If the plugin has failed to load at this point, any dynamic natives it has added are scrapped.
113 * Furthermore, any plugin that referenced these natives must now have pass 2 re-ran.
114 * PASS THREE (not a real pass):
115 * 7. Once all plugins are deemed to be loaded, OnPluginStart() is called
121 LoadRes_AlreadyLoaded,
123 LoadRes_SilentFailure,
147 friend class CPluginManager;
148 friend class CFunction;
150 CPlugin(const char *file);
153 PluginType GetType();
154 SourcePawn::IPluginContext *GetBaseContext();
155 sp_context_t *GetContext();
156 void *GetPluginStructure();
157 const char *GetFilename();
159 PluginStatus GetStatus();
160 bool IsSilentlyFailed();
161 void SetSilentlyFailed(bool sf);
162 const sm_plugininfo_t *GetPublicInfo();
163 bool SetPauseState(bool paused);
164 unsigned int GetSerial();
165 IdentityToken_t *GetIdentity();
166 unsigned int CalcMemUsage();
167 bool SetProperty(const char *prop, void *ptr);
168 bool GetProperty(const char *prop, void **ptr, bool remove=false);
169 void DropEverything();
170 SourcePawn::IPluginRuntime *GetRuntime();
173 * Creates a plugin object with default values.
174 * If an error buffer is specified, and an error occurs, the error will be copied to the buffer
175 * and NULL will be returned.
176 * If an error buffer is not specified, the error will be copied to an internal buffer and
177 * a valid (but error-stated) CPlugin will be returned.
179 static CPlugin *CreatePlugin(const char *file, char *error, size_t maxlength);
183 * Sets an error state on the plugin
185 void SetErrorState(PluginStatus status, const char *error_fmt, ...);
188 * Initializes the plugin's identity information
193 * Calls the OnPluginLoad function, and sets any failed states if necessary.
194 * NOTE: Valid pre-states are: Plugin_Created
195 * NOTE: If validated, plugin state is changed to Plugin_Loaded
197 * If the error buffer is NULL, the error message is cached locally.
199 APLRes Call_AskPluginLoad(char *error, size_t maxlength);
202 * Calls the OnPluginStart function.
203 * NOTE: Valid pre-states are: Plugin_Created
204 * NOTE: Post-state will be Plugin_Running
206 void Call_OnPluginStart();
209 * Calls the OnPluginEnd function.
211 void Call_OnPluginEnd();
214 * Calls the OnAllPluginsLoaded function.
216 void Call_OnAllPluginsLoaded();
219 * Returns true if a plugin is usable.
224 * Get languages info.
226 IPhraseCollection *GetPhrases();
229 * Returns the modification time during last plugin load.
231 time_t GetTimeStamp();
234 * Returns the current modification time of the plugin file.
236 time_t GetFileTimeStamp();
239 * Returns true if the plugin was running, but is now invalid.
243 Handle_t GetMyHandle();
245 bool AddFakeNative(IPluginFunction *pFunc, const char *name, SPVM_FAKENATIVE_FUNC func);
246 void AddConfig(bool autoCreate, const char *cfg, const char *folder);
247 unsigned int GetConfigCount();
248 AutoConfig *GetConfig(unsigned int i);
249 inline void AddLibrary(const char *name)
251 m_Libraries.push_back(name);
253 void LibraryActions(bool dropping);
254 void SyncMaxClients(int max_clients);
257 void SetTimeStamp(time_t t);
258 void DependencyDropped(CPlugin *pOwner);
261 char m_filename[PLATFORM_MAX_PATH];
262 PluginStatus m_status;
263 bool m_bSilentlyFailed;
264 unsigned int m_serial;
265 sm_plugininfo_t m_info;
266 char m_errormsg[256];
268 IdentityToken_t *m_ident;
271 IPhraseCollection *m_pPhrases;
272 List<String> m_RequiredLibs;
273 List<String> m_Libraries;
275 bool m_FakeNativesMissing;
276 bool m_LibraryMissing;
277 CVector<AutoConfig *> m_configs;
278 bool m_bGotAllLoaded;
280 char m_DateTime[256];
281 IPluginRuntime *m_pRuntime;
282 IPluginContext *m_pContext;
283 sp_pubvar_t *m_MaxClientsVar;
286 class CPluginManager :
287 public IPluginManager,
288 public SMGlobalClass,
289 public IHandleTypeDispatch,
290 public IRootConsoleCommand
292 friend class CPlugin;
297 /* Implements iterator class */
298 class CPluginIterator : public IPluginIterator
301 CPluginIterator(List<CPlugin *> *mylist);
302 virtual ~CPluginIterator();
303 virtual bool MorePlugins();
304 virtual IPlugin *GetPlugin();
305 virtual void NextPlugin();
310 List<CPlugin *> *mylist;
311 List<CPlugin *>::iterator current;
313 friend class CPluginManager::CPluginIterator;
314 public: //IPluginManager
315 IPlugin *LoadPlugin(const char *path,
321 bool UnloadPlugin(IPlugin *plugin);
322 IPlugin *FindPluginByContext(const sp_context_t *ctx);
323 unsigned int GetPluginCount();
324 IPluginIterator *GetPluginIterator();
325 void AddPluginsListener(IPluginsListener *listener);
326 void RemovePluginsListener(IPluginsListener *listener);
327 public: //SMGlobalClass
328 void OnSourceModAllInitialized();
329 void OnSourceModShutdown();
330 ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
331 void OnSourceModMaxPlayersChanged(int newvalue);
332 public: //IHandleTypeDispatch
333 void OnHandleDestroy(HandleType_t type, void *object);
334 bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
335 public: //IRootConsoleCommand
336 void OnRootConsoleCommand(const char *cmdname, const CCommand &command);
339 * Loads all plugins not yet loaded
341 void LoadAll_FirstPass(const char *config, const char *basedir);
344 * Runs the second loading pass for all plugins
346 void LoadAll_SecondPass();
349 * Tests a plugin file mask against a local folder.
350 * The alias is searched backwards from localdir - i.e., given this input:
353 * csdm/ban optional/csdm/ban
354 * All of these will return true for an alias match.
355 * Wildcards are allowed in the filename.
357 bool TestAliasMatch(const char *alias, const char *localdir);
360 * Returns whether anything loaded will be a late load.
362 bool IsLateLoadTime() const;
365 * Converts a Handle to an IPlugin if possible.
367 IPlugin *PluginFromHandle(Handle_t handle, HandleError *err);
370 * Finds a plugin based on its index. (starts on index 1)
372 CPlugin *GetPluginByOrder(int num);
374 int GetOrderOfPlugin(IPlugin *pl);
377 * Internal version of FindPluginByContext()
379 CPlugin *GetPluginByCtx(const sp_context_t *ctx);
382 * Gets status text for a status code
384 const char *GetStatusText(PluginStatus status);
387 * Reload or update plugins on level shutdown.
389 void ReloadOrUnloadPlugins();
392 * Add public functions from all running or paused
393 * plugins to the specified forward if the names match.
395 void AddFunctionsToForward(const char *name, IChangeableForward *pForward);
398 * Iterates through plugins to call OnAllPluginsLoaded.
400 void AllPluginsLoaded();
402 CPlugin *GetPluginFromIdentity(IdentityToken_t *pToken);
406 void OnLibraryAction(const char *lib, bool is_a_plugin, bool drop);
408 bool LibraryExists(const char *lib);
410 bool ReloadPlugin(CPlugin *pl);
414 CPlugin *FindPluginByConsoleArg(const char *arg);
416 void SyncMaxClients(int max_clients);
418 void ListPluginsToClient(CPlayer *player, const CCommand &args);
420 LoadRes _LoadPlugin(CPlugin **pPlugin, const char *path, bool debug, PluginType type, char error[], size_t maxlength);
422 void LoadAutoPlugin(const char *plugin);
425 * Recursively loads all plugins in the given directory.
427 void LoadPluginsFromDir(const char *basedir, const char *localdir);
430 * Adds a plugin object. This is wrapped by LoadPlugin functions.
432 void AddPlugin(CPlugin *pPlugin);
435 * Runs the second loading pass on a plugin.
437 bool RunSecondPass(CPlugin *pPlugin, char *error, size_t maxlength);
440 * Runs an extension pass on a plugin.
442 bool LoadOrRequireExtensions(CPlugin *pPlugin, unsigned int pass, char *error, size_t maxlength);
445 * Manages required natives.
447 bool FindOrRequirePluginDeps(CPlugin *pPlugin, char *error, size_t maxlength);
449 void _SetPauseState(CPlugin *pPlugin, bool pause);
452 * Caching internal objects
454 void ReleaseIterator(CPluginIterator *iter);
456 inline IdentityToken_t *GetIdentity()
461 void TryRefreshDependencies(CPlugin *pOther);
463 List<IPluginsListener *> m_listeners;
464 List<CPlugin *> m_plugins;
465 CStack<CPluginManager::CPluginIterator *> m_iters;
466 CPluginInfoDatabase m_PluginInfo;
468 bool m_AllPluginsLoaded;
469 IdentityToken_t *m_MyIdent;
471 /* Dynamic native stuff */
472 List<FakeNative *> m_Natives;
474 bool m_LoadingLocked;
477 bool m_bBlockBadPlugins;
480 extern CPluginManager g_PluginSys;
482 #endif //_INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_