Gamedata changes for CS:S as separate build (
bug 5370).
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
27 /* Offset into CBaseTempEntity constructor */
57 "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
62 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
63 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
68 /* CGlobalEntityList */
81 /* Functions in CGlobalEntityList */
82 "FindEntityByClassname"
85 "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x83\xC0\x2A\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39"
86 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
87 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
92 /* General GameRules */
105 /* Offset into CreateGameRulesObject */
114 /* This signature sometimes has multiple matches, but this
115 * does not matter as g_pGameRules is involved in all of them.
116 * The same g_pGameRules offset applies to each match.
118 * Sometimes this block of bytes is at the beginning of the static
119 * CreateGameRulesObject function and sometimes it is in the middle
120 * of an entirely different function. This depends on the game.
122 "CreateGameRulesObject"
125 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
130 "linux" "@g_pGameRules"
131 "mac" "@g_pGameRules"
136 /* IServer interface pointer */
141 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
143 * The engine binary is not actually scanned in order to look for
144 * this. SourceHook is used to used to determine the address of the
145 * function and this signature is used to verify that it contains
146 * the expected code. A pointer to sv (IServer interface) is used
149 "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
154 /* Offset into IVEngineServer::CreateFakeClient */
163 /* CBaseServer object for IServer interface */
173 /* EntityFactoryDictionary function */
181 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
182 "linux" "@_Z23EntityFactoryDictionaryv"
183 "mac" "@_Z23EntityFactoryDictionaryv"
188 /* CBaseEntityOutput::FireOutput */
203 "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6"
204 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
205 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
210 /* SetUserInfo data */
224 * CBaseClient::SetUserCVar(char const*,char const*);
225 * Linux offset straight from VTable dump.
226 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
227 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
236 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
237 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
238 * Linux: mov byte ptr [esi+98h], 0
239 * Win: mov byte ptr [esi+0A4h], 0