2 * vim: set ts=4 sw=4 tw=99 noet:
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
33 #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
35 #include "common_logic.h"
36 #include <IGameConfigs.h>
37 #include <ITextParsers.h>
38 #include "sm_memtable.h"
39 #include <am-refcounting.h>
40 #include <sm_stringhashmap.h>
41 #include <sm_namehashset.h>
43 using namespace SourceMod;
44 using namespace SourceHook;
49 public ITextListener_SMC,
51 public ke::Refcounted<CGameConfig>
53 friend class GameConfigManager;
55 CGameConfig(const char *file, const char *engine = NULL);
58 bool Reparse(char *error, size_t maxlength);
59 bool EnterFile(const char *file, char *error, size_t maxlength);
60 void SetBaseEngine(const char *engine);
61 void SetParseEngine(const char *engine);
62 public: //ITextListener_SMC
63 SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
64 SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
65 SMCResult ReadSMC_LeavingSection(const SMCStates *states);
67 const char *GetKeyValue(const char *key);
68 bool GetOffset(const char *key, int *value);
69 SendProp *GetSendProp(const char *key);
70 bool GetMemSig(const char *key, void **addr);
71 bool GetAddress(const char *key, void **addr);
73 static inline bool matches(const char *key, const CGameConfig *value)
75 return strcmp(key, value->m_File) == 0;
78 ke::AutoPtr<BaseStringTable> m_pStrings;
79 char m_File[PLATFORM_MAX_PATH];
80 char m_CurFile[PLATFORM_MAX_PATH];
81 StringHashMap<int> m_Offsets;
82 StringHashMap<SendProp *> m_Props;
83 StringHashMap<int> m_Keys;
84 StringHashMap<void *> m_Sigs;
87 unsigned int m_IgnoreLevel;
92 bool bShouldBeReadingDefault;
99 unsigned int m_CustomLevel;
100 ITextListener_SMC *m_CustomHandler;
102 /* Support for reading Addresses */
105 char signatureName[64];
109 AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read);
115 char m_AddressSignature[64];
116 int m_AddressReadCount;
117 int m_AddressRead[8];
118 StringHashMap<AddressConf> m_Addresses;
119 const char *m_pEngine;
120 const char *m_pBaseEngine;
123 class GameConfigManager :
124 public IGameConfigManager,
129 ~GameConfigManager();
130 public: //IGameConfigManager
131 bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
132 void CloseGameConfigFile(IGameConfig *cfg);
133 IGameConfig *ReadHandle(Handle_t hndl,
134 IdentityToken_t *ident,
136 void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
137 void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
140 public: //SMGlobalClass
141 void OnSourceModStartup(bool late);
142 void OnSourceModAllInitialized();
143 void OnSourceModAllShutdown();
145 void RemoveCachedConfig(CGameConfig *config);
147 NameHashSet<CGameConfig *> m_Lookup;
149 StringHashMap<ITextListener_SMC *> m_customHandlers;
152 extern GameConfigManager g_GameConfigs;
153 extern IGameConfig *g_pGameConf;
155 #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_