extensions/tf2/util.h
author David Anderson <dvander@alliedmods.net>
Thu Aug 08 22:02:42 2013 -0700 (2013-08-08)
changeset 3980 dc7dfcd855dc
parent 1987 0534b0a2ffda
child 4092 f184c016f489
permissions -rw-r--r--
More Windows build fix.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod Team Fortress 2 Extension
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_TF2TOOLS_UTIL_H_
    33 #define _INCLUDE_TF2TOOLS_UTIL_H_
    34 
    35 #define REGISTER_NATIVE_ADDR(name, code) \
    36 	void *addr; \
    37 	if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
    38 	{ \
    39 		return pContext->ThrowNativeError("Failed to locate function"); \
    40 	} \
    41 	code; \
    42 	g_RegNatives.Register(pWrapper);
    43 
    44 
    45 size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
    46 
    47 bool UTIL_FindDataTable(SendTable *pTable, 
    48 						  const char *name,
    49 						  sm_sendprop_info_t *info,
    50 						  unsigned int offset);
    51 
    52 ServerClass *UTIL_FindServerClass(const char *classname);
    53 
    54 CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers);
    55 
    56 
    57 #endif //_INCLUDE_TF2TOOLS_UTIL_H_