2 * ===============================================================
3 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
4 * ===============================================================
6 * This file is not open source and may not be copied without explicit
7 * written permission of AlliedModders LLC. This file may not be redistributed
8 * in whole or significant part.
9 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
14 #include "CPlayerManager.h"
15 #include "ForwardSys.h"
17 #include "AdminCache.h"
18 #include "CConCmdManager.h"
20 CPlayerManager g_Players;
22 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
23 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
24 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
25 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
26 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
27 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
29 CPlayerManager::CPlayerManager()
35 CPlayerManager::~CPlayerManager()
37 delete [] m_AuthQueue;
40 void CPlayerManager::OnSourceModAllInitialized()
42 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
43 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect_Post, true);
44 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
45 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
46 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
47 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
48 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
49 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
51 g_ShareSys.AddInterface(NULL, this);
53 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
54 ParamType p2[] = {Param_Cell};
56 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
57 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
58 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
59 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
60 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
61 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
62 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
65 void CPlayerManager::OnSourceModShutdown()
67 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
68 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
69 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
70 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
71 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
72 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
73 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
75 /* Release forwards */
76 g_Forwards.ReleaseForward(m_clconnect);
77 g_Forwards.ReleaseForward(m_clputinserver);
78 g_Forwards.ReleaseForward(m_cldisconnect);
79 g_Forwards.ReleaseForward(m_cldisconnect_post);
80 g_Forwards.ReleaseForward(m_clcommand);
81 g_Forwards.ReleaseForward(m_clinfochanged);
82 g_Forwards.ReleaseForward(m_clauth);
87 void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
91 /* Initialize all players */
92 m_maxClients = clientMax;
94 m_Players = new CPlayer[m_maxClients + 1];
95 m_AuthQueue = new unsigned int[m_maxClients + 1];
98 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
102 void CPlayerManager::RunAuthChecks()
106 unsigned int removed = 0;
107 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
109 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
110 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
111 if (authstr && authstr[0] != '\0'
112 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
114 /* Set authorization */
115 pPlayer->m_AuthID.assign(authstr);
116 pPlayer->m_IsAuthorized = true;
118 /* Send to extensions */
119 List<IClientListener *>::iterator iter;
120 IClientListener *pListener;
121 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
124 pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
127 /* Send to plugins */
128 if (m_clauth->GetFunctionCount())
130 m_clauth->PushCell(m_AuthQueue[i]);
131 m_clauth->PushString(authstr);
132 m_clauth->Execute(NULL);
135 /* Mark as removed from queue */
141 /* Clean up the queue */
144 /* We don't have to compcat the list if it's empty */
145 if (removed != m_AuthQueue[0])
147 unsigned int diff = 0;
148 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
150 /* If this member is removed... */
151 if (m_AuthQueue[i] == 0)
153 /* Increase the differential */
156 /* diff cannot increase faster than i+1 */
158 assert(i - diff >= 1);
159 /* move this index down */
160 m_AuthQueue[i - diff] = m_AuthQueue[i];
163 m_AuthQueue[0] -= removed;
166 g_SourceMod.SetAuthChecking(false);
171 bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
173 int client = engine->IndexOfEdict(pEntity);
175 List<IClientListener *>::iterator iter;
176 IClientListener *pListener = NULL;
177 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
180 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
188 m_Players[client].Initialize(pszName, pszAddress, pEntity);
189 m_clconnect->PushCell(client);
190 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
191 m_clconnect->PushCell(maxrejectlen);
192 m_clconnect->Execute(&res, NULL);
196 m_AuthQueue[++m_AuthQueue[0]] = client;
197 g_SourceMod.SetAuthChecking(true);
200 //:todo: this must meta return
201 return (res) ? true : false;
204 bool CPlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
206 int client = engine->IndexOfEdict(pEntity);
207 bool orig_value = META_RESULT_ORIG_RET(bool);
210 List<IClientListener *>::iterator iter;
211 IClientListener *pListener = NULL;
212 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
215 pListener->OnClientConnected(client);
222 void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
225 int client = engine->IndexOfEdict(pEntity);
227 CPlayer *pPlayer = GetPlayerByIndex(client);
228 if (!pPlayer->IsConnected())
230 /* Run manual connection routines */
232 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
234 /* :TODO: kick the bot if it's rejected */
237 List<IClientListener *>::iterator iter;
238 IClientListener *pListener = NULL;
239 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
242 pListener->OnClientConnected(client);
246 List<IClientListener *>::iterator iter;
247 IClientListener *pListener = NULL;
248 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
251 pListener->OnClientPutInServer(client);
254 m_Players[client].Connect();
256 m_clputinserver->PushCell(client);
257 m_clputinserver->Execute(&res, NULL);
260 void CPlayerManager::OnClientAuthorized()
265 void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
268 int client = engine->IndexOfEdict(pEntity);
270 if (m_Players[client].IsConnected())
272 m_cldisconnect->PushCell(client);
273 m_cldisconnect->Execute(&res, NULL);
276 if (m_Players[client].IsInGame())
281 List<IClientListener *>::iterator iter;
282 IClientListener *pListener = NULL;
283 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
286 pListener->OnClientDisconnecting(client);
290 * Remove client from auth queue if necessary
292 if (!m_Players[client].IsAuthorized())
294 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
296 if (m_AuthQueue[i] == (unsigned)client)
298 /* Move everything ahead of us back by one */
299 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
301 m_AuthQueue[j-1] = m_AuthQueue[j];
303 /* Remove us and break */
310 m_Players[client].Disconnect();
313 void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
316 int client = engine->IndexOfEdict(pEntity);
318 m_cldisconnect_post->PushCell(client);
319 m_cldisconnect_post->Execute(&res, NULL);
321 List<IClientListener *>::iterator iter;
322 IClientListener *pListener = NULL;
323 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
326 pListener->OnClientDisconnected(client);
330 void CPlayerManager::OnClientCommand(edict_t *pEntity)
332 cell_t res = Pl_Continue;
333 int client = engine->IndexOfEdict(pEntity);
335 int args = engine->Cmd_Argc() - 1;
337 m_clcommand->PushCell(client);
338 m_clcommand->PushCell(args);
339 m_clcommand->Execute(&res, NULL);
343 RETURN_META(MRES_SUPERCEDE);
346 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
348 if (res >= Pl_Handled)
350 RETURN_META(MRES_SUPERCEDE);
354 void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
357 int client = engine->IndexOfEdict(pEntity);
359 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
360 m_clinfochanged->Execute(&res, NULL);
361 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
364 int CPlayerManager::GetMaxClients()
369 CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
371 if (client > m_maxClients || client < 1)
375 return &m_Players[client];
378 int CPlayerManager::GetNumPlayers()
380 return m_PlayerCount;
383 void CPlayerManager::AddClientListener(IClientListener *listener)
385 m_hooks.push_back(listener);
388 void CPlayerManager::RemoveClientListener(IClientListener *listener)
390 m_hooks.remove(listener);
393 IGamePlayer *CPlayerManager::GetGamePlayer(edict_t *pEdict)
395 int index = engine->IndexOfEdict(pEdict);
396 return GetGamePlayer(index);
399 IGamePlayer *CPlayerManager::GetGamePlayer(int client)
401 return GetPlayerByIndex(client);
404 void CPlayerManager::ClearAdminId(AdminId id)
406 for (int i=1; i<=m_maxClients; i++)
408 if (m_Players[i].m_Admin == id)
410 m_Players[i].DumpAdmin(true);
415 void CPlayerManager::ClearAllAdmins()
417 for (int i=1; i<=m_maxClients; i++)
419 m_Players[i].DumpAdmin(true);
430 m_IsConnected = false;
432 m_IsAuthorized = false;
434 m_Admin = INVALID_ADMIN_ID;
438 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
440 m_IsConnected = true;
446 void CPlayer::Connect()
451 void CPlayer::Authorize(const char *steamid)
453 m_IsAuthorized = true;
454 m_AuthID.assign(steamid);
457 void CPlayer::Disconnect()
460 m_IsConnected = false;
462 m_IsAuthorized = false;
469 void CPlayer::SetName(const char *name)
474 const char *CPlayer::GetName() const
476 return m_Name.c_str();
479 const char *CPlayer::GetIPAddress() const
484 const char *CPlayer::GetAuthString() const
486 return m_AuthID.c_str();
489 edict_t *CPlayer::GetEdict() const
494 bool CPlayer::IsInGame() const
499 bool CPlayer::IsConnected() const
501 return m_IsConnected;
504 bool CPlayer::IsAuthorized() const
506 return m_IsAuthorized;
509 bool CPlayer::IsFakeClient() const
511 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
514 void CPlayer::SetAdminId(AdminId id, bool temporary)
524 m_TempAdmin = temporary;
527 AdminId CPlayer::GetAdminId() const
532 void CPlayer::DumpAdmin(bool deleting)
534 if (m_Admin != INVALID_ADMIN_ID)
536 if (m_TempAdmin && !deleting)
538 g_Admins.InvalidateAdmin(m_Admin);
540 m_Admin = INVALID_ADMIN_ID;