gamedata/sdktools.games/engine.bgt.txt
author Nicholas Hastings <skamonkey@gmail.com>
Wed Jul 06 17:37:35 2011 -0400 (2011-07-06)
changeset 3333 e247490894a1
parent 3280 7aea1316eff7
child 3353 c73d0ba1110b
permissions -rw-r--r--
Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren).
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"Offsets"
    18 		{
    19 			/* Offset into CBaseTempEntity constructor */
    20 			"s_pTempEntities"
    21 			{
    22 				"windows"	"17"
    23 			}
    24 			"GetTEName"
    25 			{
    26 				"windows"	"4"
    27 			}
    28 			"GetTENext"
    29 			{
    30 				"windows"	"8"
    31 			}
    32 			"TE_GetServerClass"
    33 			{
    34 				"windows"	"0"
    35 			}
    36 		}
    37 
    38 		"Signatures"
    39 		{
    40 			"CBaseTempEntity"
    41 			{
    42 				"library"	"server"
    43 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    44 			}
    45 		}
    46 	}
    47 	
    48 	/* General GameRules */
    49 	"#default"
    50 	{
    51 		"Offsets"
    52 		{
    53 			/* Offset into CreateGameRulesObject */
    54 			"g_pGameRules"
    55 			{
    56 				"windows"	"2"
    57 			}
    58 		}
    59 		
    60 		"Signatures"
    61 		{
    62 			/* This signature sometimes has multiple matches, but this
    63 			 * does not matter as g_pGameRules is involved in all of them.
    64 			 * The same g_pGameRules offset applies to each match.
    65 			 *
    66 			 * Sometimes this block of bytes is at the beginning of the static
    67 			 * CreateGameRulesObject function and sometimes it is in the middle
    68 			 * of an entirely different function. This depends on the game.
    69 			 */
    70 			"CreateGameRulesObject"
    71 			{
    72 				"library"	"server"
    73 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
    74 			}
    75 		}
    76 	}
    77 
    78 	/* IServer interface pointer */
    79 	"#default"
    80 	{
    81 		"Keys"
    82 		{
    83 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
    84 		}
    85 		"Offsets"
    86 		{
    87 			/* Offset into IVEngineServer::CreateFakeClient */
    88 			"sv"
    89 			{
    90 				"windows"	"6"
    91 			}
    92 		}
    93 	}
    94 	
    95 	/* EntityFactoryDictionary function */
    96 	"#default"
    97 	{
    98 		"Signatures"
    99 		{
   100 			"EntityFactory"
   101 			{
   102 				"library"	"server"
   103 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   104 			}
   105 		}
   106 	}
   107 
   108 	/* CBaseEntityOutput::FireOutput */
   109 	"#default"
   110 	{
   111 		"Signatures"
   112 		{
   113 			"FireOutput"
   114 			{
   115 				"library"	"server"
   116 				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
   117 			}
   118 		}
   119 		"Offsets"
   120 		{
   121 			"FireOutputBackup"
   122 			{
   123 				"windows"	"6"
   124 			}
   125 		}
   126 	}
   127 	
   128 	/* SetUserInfo data */
   129 	"#default"
   130 	{
   131 		"Offsets"
   132 		{
   133 			/**
   134 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   135 			 * Linux offset straight from VTable dump.
   136 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   137 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   138 			 */
   139 			"SetUserCvar"
   140 			{
   141 				"windows"	"17"
   142 			}
   143 			
   144 			/**
   145 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   146 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   147 			 * Linux: 	mov     byte ptr [esi+98h], 0
   148 			 * Win:	mov     byte ptr [esi+0A4h], 0
   149 			 */
   150 			"InfoChanged"
   151 			{
   152 				"windows"	"140"
   153 			}
   154 		}
   155 	}
   156 	
   157 	/* Bloody Good Time */
   158 	"#default"
   159 	{	
   160 		"Offsets"
   161 		{
   162 			"GiveNamedItem"
   163 			{
   164 				"windows"	"359"
   165 			}
   166 			"RemovePlayerItem"
   167 			{
   168 				"windows"	"247"
   169 			}
   170 			"Weapon_GetSlot"
   171 			{
   172 				"windows"	"245"
   173 			}
   174 			"Ignite"
   175 			{
   176 				"windows"	"202"
   177 			}
   178 			"Extinguish"
   179 			{
   180 				"windows"	"206"
   181 			}
   182 			"Teleport"
   183 			{
   184 				"windows"	"107"
   185 			}
   186 			"CommitSuicide"
   187 			{
   188 				"windows"	"397"
   189 			}
   190 			"GetVelocity"
   191 			{
   192 				"windows"	"136"
   193 			}
   194 			"EyeAngles"
   195 			{
   196 				"windows"	"128"
   197 			}
   198 			"AcceptInput"
   199 			{
   200 				"windows"	"42"
   201 			}
   202 			"SetEntityModel"
   203 			{
   204 				"windows"	"31"
   205 			}
   206 			"WeaponEquip"
   207 			{
   208 				"windows"	"238"
   209 			}
   210 			"Activate"
   211 			{
   212 				"windows"	"39"
   213 			}
   214 			"PlayerRunCmd"
   215 			{
   216 				"windows"	"377"
   217 			}
   218 		}
   219 	}
   220 }