Added ability in SDKTools to get/set prop values on gamerules class (
bug 4983, r=fyren).
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
22 "game" "FortressForever"
24 "game" "zombie_master"
25 "game" "NeotokyoSource"
31 /* Offset into CBaseTempEntity constructor */
58 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
63 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
68 /* General GameRules */
76 "game" "FortressForever"
78 "game" "NeotokyoSource"
83 /* Offset into CreateGameRulesObject */
92 /* This signature sometimes has multiple matches, but this
93 * does not matter as g_pGameRules is involved in all of them.
94 * The same g_pGameRules offset applies to each match.
96 * Sometimes this block of bytes is at the beginning of the static
97 * CreateGameRulesObject function and sometimes it is in the middle
98 * of an entirely different function. This depends on the game.
100 "CreateGameRulesObject"
103 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
108 "linux" "@g_pGameRules"
113 /* CGlobalEntityList */
121 "game" "FortressForever"
123 "game" "zombie_master"
124 "game" "NeotokyoSource"
129 /* Functions in CGlobalEntityList */
130 "FindEntityByClassname"
133 "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"
134 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
139 /* Create Entity Signatures */
146 "game" "FortressForever"
147 "game" "NeotokyoSource"
155 "linux" "@_Z13DispatchSpawnP11CBaseEntity"
156 "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60"
161 "linux" "@_Z18CreateEntityByNamePKci"
162 "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
167 /* IServer interface pointer */
172 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
174 * The engine binary is not actually scanned in order to look for
175 * this. SourceHook is used to used to determine the address of the
176 * function and this signature is used to verify that it contains
177 * the expected code. A pointer to sv (IServer interface) is used
180 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
185 /* Offset into IVEngineServer::CreateFakeClient */
194 /* CBaseServer object for IServer interface */
203 /* EntityFactoryDictionary function */
211 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
212 "linux" "@_Z23EntityFactoryDictionaryv"
216 /* CBaseEntityOutput::FireOutput */
221 "game" "NeotokyoSource"
222 "game" "zombie_master"
229 "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14"
230 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
235 /* SetUserInfo data */
241 * CBaseClient::SetUserCVar(char const*,char const*);
242 * Linux offset straight from VTable dump.
243 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
244 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
252 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
253 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
254 * Linux: mov byte ptr [esi+98h], 0
255 * Win: mov byte ptr [esi+0A4h], 0