gamedata/sdktools.games/engine.ep2valve.txt
author Nicholas Hastings <skamonkey@gmail.com>
Wed Jul 06 17:37:35 2011 -0400 (2011-07-06)
changeset 3333 e247490894a1
parent 3280 7aea1316eff7
child 3353 c73d0ba1110b
permissions -rw-r--r--
Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren).
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"dod"
    20 			"game"		"tf"
    21 			"game"		"cstrike"
    22 			"game"		"garrysmod"
    23 			"game"		"hl2mp"
    24 		}
    25 
    26 		"Offsets"
    27 		{
    28 			/* Offset into CBaseTempEntity constructor */
    29 			"s_pTempEntities"
    30 			{
    31 				"windows"	"17"
    32 			}
    33 			"GetTEName"
    34 			{
    35 				"windows"	"4"
    36 				"linux"		"4"
    37 				"mac"		"4"
    38 			}
    39 			"GetTENext"
    40 			{
    41 				"windows"	"8"
    42 				"linux"		"8"
    43 				"mac"		"8"
    44 			}
    45 			"TE_GetServerClass"
    46 			{
    47 				"windows"	"0"
    48 				"linux"		"0"
    49 				"mac"		"0"
    50 			}
    51 		}
    52 
    53 		"Signatures"
    54 		{
    55 			"CBaseTempEntity"
    56 			{
    57 				"library"	"server"
    58 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    59 			}
    60 			"s_pTempEntities"
    61 			{
    62 				"library"	"server"
    63 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    64 				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    65 			}
    66 		}
    67 	}
    68 
    69 	/* General GameRules */
    70 	"#default"
    71 	{
    72 		"#supported"
    73 		{
    74 			"game"		"dod"
    75 			"game"		"tf"
    76 			"game"		"cstrike"
    77 			"game"		"garrysmod"
    78 			"game"		"hl2mp"
    79 		}
    80 		
    81 		"Offsets"
    82 		{
    83 			/* Offset into CreateGameRulesObject */
    84 			"g_pGameRules"
    85 			{
    86 				"windows"	"2"
    87 			}
    88 		}
    89 		
    90 		"Signatures"
    91 		{
    92 			/* This signature sometimes has multiple matches, but this
    93 			 * does not matter as g_pGameRules is involved in all of them.
    94 			 * The same g_pGameRules offset applies to each match.
    95 			 *
    96 			 * Sometimes this block of bytes is at the beginning of the static
    97 			 * CreateGameRulesObject function and sometimes it is in the middle
    98 			 * of an entirely different function. This depends on the game.
    99 			 */
   100 			"CreateGameRulesObject"
   101 			{
   102 				"library"	"server"
   103 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   104 			}
   105 			"g_pGameRules"
   106 			{
   107 				"library"	"server"
   108 				"linux"		"@g_pGameRules"
   109 				"mac"		"@g_pGameRules"
   110 			}
   111 		}
   112 	}
   113 
   114 	/* IServer interface pointer */
   115 	"#default"
   116 	{
   117 		"Keys"
   118 		{
   119 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   120 			 *
   121 			 * The engine binary is not actually scanned in order to look for
   122 			 * this. SourceHook is used to used to determine the address of the
   123 			 * function and this signature is used to verify that it contains
   124 			 * the expected code. A pointer to sv (IServer interface) is used
   125 			 * here.
   126 			 */
   127 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   128 		}
   129 		
   130 		"Offsets"
   131 		{
   132 			/* Offset into IVEngineServer::CreateFakeClient */
   133 			"sv"
   134 			{
   135 				"windows"	"6"
   136 			}
   137 		}
   138 
   139 		"Signatures"
   140 		{
   141 			/* CBaseServer object for IServer interface */
   142 			"sv"
   143 			{
   144 				"library"	"engine"
   145 				"linux"		"@sv"
   146 				"mac"		"@sv"
   147 			}
   148 		}
   149 	}
   150 	
   151 	/* EntityFactoryDictionary function */
   152 	"#default"
   153 	{
   154 		"Signatures"
   155 		{
   156 			"EntityFactory"
   157 			{
   158 				"library"	"server"
   159 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   160 				"linux"		"@_Z23EntityFactoryDictionaryv"
   161 				"mac"		"@_Z23EntityFactoryDictionaryv"
   162 			}
   163 		}
   164 	}
   165 
   166 	/* CBaseEntityOutput::FireOutput */
   167 	"#default"
   168 	{
   169 		"#supported"
   170 		{
   171 			"game"		"dod"
   172 			"game"		"tf"
   173 			"game"		"cstrike"
   174 			"game"		"hl2mp"
   175 		}
   176 		"Signatures"
   177 		{
   178 			"FireOutput"
   179 			{
   180 				"library"	"server"
   181 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   182 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   183 				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   184 			}
   185 		}
   186 	}
   187 	
   188 	/* SetUserInfo data */
   189 	"#default"
   190 	{
   191 		"Offsets"
   192 		{
   193 			/**
   194 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   195 			 * Linux offset straight from VTable dump.
   196 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   197 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   198 			 */
   199 			"SetUserCvar"
   200 			{
   201 				"windows"	"17"
   202 				"linux"		"57"
   203 				"mac"		"57"
   204 			}
   205 			/**
   206 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   207 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   208 			 * Linux: 	mov     byte ptr [esi+98h], 0
   209 			 * Win:	mov     byte ptr [esi+0A4h], 0
   210 			 */
   211 			"InfoChanged"
   212 			{
   213 				"windows"	"140"
   214 				"linux"		"140"
   215 				"mac"		"140"
   216 			}
   217 		}
   218 	}
   219 }