3 * =============================================================================
4 * SourceMod Basic Fun Commands Plugin
5 * Implements basic punishment commands.
7 * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
8 * =============================================================================
10 * This program is free software; you can redistribute it and/or modify it under
11 * the terms of the GNU General Public License, version 3.0, as published by the
12 * Free Software Foundation.
14 * This program is distributed in the hope that it will be useful, but WITHOUT
15 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 * You should have received a copy of the GNU General Public License along with
20 * this program. If not, see <http://www.gnu.org/licenses/>.
22 * As a special exception, AlliedModders LLC gives you permission to link the
23 * code of this program (as well as its derivative works) to "Half-Life 2," the
24 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
25 * by the Valve Corporation. You must obey the GNU General Public License in
26 * all respects for all other code used. Additionally, AlliedModders LLC grants
27 * this exception to all derivative works. AlliedModders LLC defines further
28 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
29 * or <http://www.sourcemod.net/license.php>.
41 public Plugin:myinfo =
43 name = "Fun Commands",
44 author = "AlliedModders LLC",
45 description = "Fun Commands",
46 version = SOURCEMOD_VERSION,
47 url = "http://www.sourcemod.net/"
51 new Handle:hTopMenu = INVALID_HANDLE;
54 #define SOUND_BLIP "buttons/blip1.wav"
55 #define SOUND_BEEP "buttons/button17.wav"
56 #define SOUND_FINAL "weapons/cguard/charging.wav"
57 #define SOUND_BOOM "weapons/explode3.wav"
58 #define SOUND_FREEZE "physics/glass/glass_impact_bullet4.wav"
60 // Following are model indexes for temp entities
61 new g_BeamSprite = -1;
62 new g_BeamSprite2 = -1;
63 new g_HaloSprite = -1;
64 new g_GlowSprite = -1;
65 new g_ExplosionSprite = -1;
67 // Basic color arrays for temp entities
68 new redColor[4] = {255, 75, 75, 255};
69 new orangeColor[4] = {255, 128, 0, 255};
70 new greenColor[4] = {75, 255, 75, 255};
71 new blueColor[4] = {75, 75, 255, 255};
72 new whiteColor[4] = {255, 255, 255, 255};
73 new greyColor[4] = {128, 128, 128, 255};
75 // UserMessageId for Fade.
76 new UserMsg:g_FadeUserMsgId;
78 // Serial Generator for Timer Safety
81 new EngineVersion:g_GameEngine = Engine_Unknown;
83 // Flags used in various timers
84 #define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE
86 // Include various commands and supporting functions
87 #include "funcommands/beacon.sp"
88 #include "funcommands/timebomb.sp"
89 #include "funcommands/fire.sp"
90 #include "funcommands/ice.sp"
91 #include "funcommands/gravity.sp"
92 #include "funcommands/blind.sp"
93 #include "funcommands/noclip.sp"
94 #include "funcommands/drug.sp"
96 public OnPluginStart()
98 if (FindPluginByFile("basefuncommands.smx") != INVALID_HANDLE)
100 ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
103 LoadTranslations("common.phrases");
104 LoadTranslations("funcommands.phrases");
105 g_GameEngine = GetEngineVersion();
106 g_FadeUserMsgId = GetUserMessageId("Fade");
112 /* Account for late loading */
114 if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
116 OnAdminMenuReady(topmenu);
123 g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
126 g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
127 g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
128 g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
131 g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
132 g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
133 g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
134 g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
137 g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
138 g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
139 g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
140 g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
142 AutoExecConfig(true, "funcommands");
147 RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
148 RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
149 RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
150 RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
151 RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
152 RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
153 RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
154 RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
155 RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
156 RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
161 decl String:folder[64];
162 GetGameFolderName(folder, sizeof(folder));
164 if (strcmp(folder, "tf") == 0)
166 HookEvent("teamplay_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
167 HookEvent("teamplay_restart_round", Event_RoundEnd, EventHookMode_PostNoCopy);
168 HookEvent("arena_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
170 else if (strcmp(folder, "nucleardawn") == 0)
172 HookEvent("round_win", Event_RoundEnd, EventHookMode_PostNoCopy);
176 HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
182 PrecacheSound(SOUND_BLIP, true);
183 PrecacheSound(SOUND_BEEP, true);
184 PrecacheSound(SOUND_FINAL, true);
185 PrecacheSound(SOUND_BOOM, true);
186 PrecacheSound(SOUND_FREEZE, true);
188 new EngineVersion:sdkversion = GetEngineVersion();
189 if (sdkversion == Engine_Left4Dead || sdkversion == Engine_Left4Dead2
190 || sdkversion == Engine_AlienSwarm || sdkversion == Engine_CSGO)
192 g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
193 g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");
195 // l4d, l4d2, and csgo have this. swarm does not.
196 if (sdkversion != Engine_AlienSwarm)
198 g_BeamSprite2 = PrecacheModel("materials/sprites/physbeam.vmt");
201 g_GlowSprite = PrecacheModel("materials/sprites/blueflare1.vmt");
203 if (sdkversion == Engine_Left4Dead || sdkversion == Engine_Left4Dead2)
205 g_ExplosionSprite = PrecacheModel("sprites/floorfire4_.vmt");
207 else if (sdkversion == Engine_AlienSwarm)
209 g_ExplosionSprite = PrecacheModel("sprites/flamelet1.vmt");
214 g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
215 g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
216 g_BeamSprite2 = PrecacheModel("sprites/bluelight1.vmt");
217 g_GlowSprite = PrecacheModel("sprites/blueglow2.vmt");
218 g_ExplosionSprite = PrecacheModel("sprites/sprite_fire01.vmt");
232 public Action:Event_RoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
241 public OnAdminMenuReady(Handle:topmenu)
243 /* Block us from being called twice */
244 if (topmenu == hTopMenu)
249 /* Save the Handle */
252 /* Find the "Player Commands" category */
253 new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
255 if (player_commands != INVALID_TOPMENUOBJECT)
257 AddToTopMenu(hTopMenu,
265 AddToTopMenu(hTopMenu,
273 AddToTopMenu(hTopMenu,
281 AddToTopMenu(hTopMenu,
289 AddToTopMenu(hTopMenu,
297 AddToTopMenu(hTopMenu,
300 AdminMenu_FreezeBomb,
305 AddToTopMenu(hTopMenu,
313 AddToTopMenu(hTopMenu,
321 AddToTopMenu(hTopMenu,
329 AddToTopMenu(hTopMenu,
339 AddTranslatedMenuItem(Handle:menu, const String:opt[], const String:phrase[], client)
341 decl String:buffer[128];
342 Format(buffer, sizeof(buffer), "%T", phrase, client);
343 AddMenuItem(menu, opt, buffer);