Fixed copy-paste error in 116256b519b5.
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
33 #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
35 #include "sm_globals.h"
37 #include "sourcemm_api.h"
38 #include <IForwardSys.h>
39 #include <IPlayerHelpers.h>
40 #include <IAdminSystem.h>
41 #include <sh_string.h>
43 #include <sh_vector.h>
44 #include "ConVarManager.h"
46 using namespace SourceHook;
48 #define PLAYER_LIFE_UNKNOWN 0
49 #define PLAYER_LIFE_ALIVE 1
50 #define PLAYER_LIFE_DEAD 2
52 #define MIN_API_FOR_ADMINCALLS 7
64 class CPlayer : public IGamePlayer
66 friend class PlayerManager;
70 const char *GetName();
71 const char *GetIPAddress();
72 const char *GetAuthString(bool validated = true);
73 unsigned int GetSteamAccountID(bool validated = true);
76 bool WasCountedAsInGame();
80 bool IsSourceTV() const;
81 bool IsReplay() const;
82 void SetAdminId(AdminId id, bool temporary);
84 void Kick(const char *str);
86 IPlayerInfo *GetPlayerInfo();
87 unsigned int GetLanguageId();
88 void SetLanguageId(unsigned int id);
90 bool RunAdminCacheChecks();
91 void NotifyPostAdminChecks();
92 unsigned int GetSerial();
95 void DoBasicAdminChecks();
96 void MarkAsBeingKicked();
99 void Initialize(const char *name, const char *ip, edict_t *pEntity);
102 void SetName(const char *name);
103 void DumpAdmin(bool deleting);
104 void SetAuthString(const char *auth);
106 void Authorize_Post();
107 void DoPostConnectAuthorization();
108 bool IsAuthStringValidated();
113 bool m_bIsInKickQueue;
122 String m_LastPassword;
123 bool m_bAdminCheckSignalled;
125 unsigned int m_LangId;
131 unsigned int m_SteamAccountID;
134 class PlayerManager :
135 public SMGlobalClass,
136 public IPlayerManager
138 friend class CPlayer;
142 public: //SMGlobalClass
143 void OnSourceModAllInitialized();
144 void OnSourceModShutdown();
145 void OnSourceModLevelEnd();
146 ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
147 void OnSourceModMaxPlayersChanged(int newvalue);
149 CPlayer *GetPlayerByIndex(int client) const;
150 void RunAuthChecks();
151 void ClearAdminId(AdminId id);
152 void ClearAllAdmins();
154 #if SOURCE_ENGINE == SE_DOTA
155 bool OnClientConnect(int client, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
156 bool OnClientConnect_Post(int client, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
157 void OnClientPutInServer(int client, char const *playername);
158 void OnClientDisconnect(int client);
159 void OnClientDisconnect_Post(int client);
160 void OnClientCommand(int client, const CCommand &args);
161 void OnClientSettingsChanged(int client);
162 //void OnClientSettingsChanged_Pre(int client);
164 bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
165 bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
166 void OnClientPutInServer(edict_t *pEntity, char const *playername);
167 void OnClientDisconnect(edict_t *pEntity);
168 void OnClientDisconnect_Post(edict_t *pEntity);
169 #if SOURCE_ENGINE >= SE_ORANGEBOX
170 void OnClientCommand(edict_t *pEntity, const CCommand &args);
172 void OnClientCommand(edict_t *pEntity);
174 void OnClientSettingsChanged(edict_t *pEntity);
175 //void OnClientSettingsChanged_Pre(edict_t *pEntity);
177 public: //IPlayerManager
178 void AddClientListener(IClientListener *listener);
179 void RemoveClientListener(IClientListener *listener);
180 IGamePlayer *GetGamePlayer(int client);
181 IGamePlayer *GetGamePlayer(edict_t *pEdict);
184 int GetClientOfUserId(int userid);
185 bool IsServerActivated();
186 int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
187 int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
188 void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
189 void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
190 void ProcessCommandTarget(cmd_target_info_t *info);
191 int GetClientFromSerial(unsigned int serial);
193 inline int MaxClients()
197 inline int NumPlayers()
199 return m_PlayerCount;
201 inline int ListenClient()
203 return m_ListenClient;
205 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
206 bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
207 const char *GetPassInfoVar();
208 void RecheckAnyAdmins();
209 unsigned int GetReplyTo();
210 unsigned int SetReplyTo(unsigned int reply);
211 void MaxPlayersChanged(int newvalue = -1);
213 #if SOURCE_ENGINE == SE_DOTA
214 void OnServerActivate();
216 void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
218 void InvalidatePlayer(CPlayer *pPlayer);
220 List<IClientListener *> m_hooks;
221 IForward *m_clconnect;
222 IForward *m_clconnect_post;
223 IForward *m_cldisconnect;
224 IForward *m_cldisconnect_post;
225 IForward *m_clputinserver;
226 IForward *m_clcommand;
227 IForward *m_clinfochanged;
229 IForward *m_onActivate;
230 IForward *m_onActivate2;
235 int m_PlayersSinceActive;
237 unsigned int *m_AuthQueue;
238 String m_PassInfoVar;
240 bool m_bAuthstringValidation; // are we validating admins with steam before authorizing?
241 bool m_bIsListenServer;
243 bool m_bIsSourceTVActive;
244 bool m_bIsReplayActive;
245 int m_SourceTVUserId;
249 #if SOURCE_ENGINE == SE_DOTA
250 void CmdMaxplayersCallback(void *, const CCommand &command);
251 #elif SOURCE_ENGINE >= SE_ORANGEBOX
252 void CmdMaxplayersCallback(const CCommand &command);
254 void CmdMaxplayersCallback();
257 extern void ClientConsolePrint(edict_t *e, const char *fmt, ...);
259 extern PlayerManager g_Players;
260 extern bool g_OnMapStarted;
261 extern const unsigned int *g_NumPlayersToAuth;
263 #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_