core/GameConfigs.cpp
author Borja Ferrer <faluco@alliedmods.net>
Sat Feb 23 20:18:49 2008 +0000 (2008-02-23)
changeset 1894 e6efc8ffa47a
parent 1885 c8ecb9cb620b
child 1944 17984feecafd
permissions -rw-r--r--
Executable memory is now provided by MM:S's allocator, this should reduce virtual memory usage.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include <string.h>
    33 #include <stdlib.h>
    34 #include "GameConfigs.h"
    35 #include "sm_stringutil.h"
    36 #include "sourcemod.h"
    37 #include "sourcemm_api.h"
    38 #include "HalfLife2.h"
    39 #include "Logger.h"
    40 #include "ShareSys.h"
    41 #include "MemoryUtils.h"
    42 #include "LibrarySys.h"
    43 #include "HandleSys.h"
    44 #include "sm_crc32.h"
    45 
    46 #if defined PLATFORM_LINUX
    47 #include <dlfcn.h>
    48 #endif
    49 
    50 GameConfigManager g_GameConfigs;
    51 IGameConfig *g_pGameConf = NULL;
    52 char g_Game[256];
    53 char g_GameDesc[256] = {'!', '\0'};
    54 char g_GameName[256] = {'$', '\0'};
    55 
    56 #define PSTATE_NONE						0
    57 #define PSTATE_GAMES					1
    58 #define PSTATE_GAMEDEFS					2
    59 #define PSTATE_GAMEDEFS_OFFSETS			3
    60 #define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
    61 #define PSTATE_GAMEDEFS_KEYS			5
    62 #define PSTATE_GAMEDEFS_SUPPORTED		6
    63 #define PSTATE_GAMEDEFS_SIGNATURES		7
    64 #define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
    65 #define PSTATE_GAMEDEFS_CRC				9
    66 #define PSTATE_GAMEDEFS_CRC_BINARY		10
    67 
    68 #if defined PLATFORM_WINDOWS
    69 #define PLATFORM_NAME				"windows"
    70 #define PLATFORM_SERVER_BINARY		"server.dll"
    71 #elif defined PLATFORM_LINUX
    72 #define PLATFORM_NAME				"linux"
    73 #define PLATFORM_SERVER_BINARY		"server_i486.so"
    74 #endif
    75 
    76 struct TempSigInfo
    77 {
    78 	void Reset()
    79 	{
    80 		library[0] = '\0';
    81 		sig[0] = '\0';
    82 	}
    83 	char sig[512];
    84 	char library[64];
    85 } s_TempSig;
    86 unsigned int s_ServerBinCRC;
    87 bool s_ServerBinCRC_Ok = false;
    88 
    89 CGameConfig::CGameConfig(const char *file)
    90 {
    91 	m_pFile = sm_strdup(file);
    92 	m_pOffsets = sm_trie_create();
    93 	m_pProps = sm_trie_create();
    94 	m_pKeys = sm_trie_create();
    95 	m_pSigs = sm_trie_create();
    96 	m_pStrings = new BaseStringTable(512);
    97 	m_RefCount = 0;
    98 }
    99 
   100 CGameConfig::~CGameConfig()
   101 {
   102 	sm_trie_destroy(m_pOffsets);
   103 	sm_trie_destroy(m_pProps);
   104 	sm_trie_destroy(m_pKeys);
   105 	sm_trie_destroy(m_pSigs);
   106 	delete [] m_pFile;
   107 	delete m_pStrings;
   108 }
   109 
   110 SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
   111 {
   112 	if (m_IgnoreLevel)
   113 	{
   114 		m_IgnoreLevel++;
   115 		return SMCResult_Continue;
   116 	}
   117 
   118 	switch (m_ParseState)
   119 	{
   120 	case PSTATE_NONE:
   121 		{
   122 			if (strcmp(name, "Games") == 0)
   123 			{
   124 				m_ParseState = PSTATE_GAMES;
   125 			} else {
   126 				m_IgnoreLevel++;
   127 			}
   128 			break;
   129 		}
   130 	case PSTATE_GAMES:
   131 		{
   132 			if ((strcmp(name, "*") == 0)
   133 				|| (strcmp(name, "#default") == 0)
   134 				|| (strcasecmp(name, g_Game) == 0)
   135 				|| (strcasecmp(name, g_GameDesc) == 0)
   136 				|| (strcasecmp(name, g_GameName) == 0))
   137 			{
   138 				bShouldBeReadingDefault = true;
   139 				m_ParseState = PSTATE_GAMEDEFS;
   140 				strncopy(m_Game, name, sizeof(m_Game));
   141 			} else {
   142 				m_IgnoreLevel++;
   143 			}
   144 			break;
   145 		}
   146 	case PSTATE_GAMEDEFS:
   147 		{
   148 			if (strcmp(name, "Offsets") == 0)
   149 			{
   150 				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
   151 			}
   152 			else if (strcmp(name, "Keys") == 0)
   153 			{
   154 				m_ParseState = PSTATE_GAMEDEFS_KEYS;
   155 			}
   156 			else if ((strcmp(name, "#supported") == 0)
   157 					 && (strcmp(m_Game, "#default") == 0))
   158 			{
   159 				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
   160 				/* Ignore this section unless we get a game. */
   161 				bShouldBeReadingDefault = false;
   162 			}
   163 			else if (strcmp(name, "Signatures") == 0)
   164 			{
   165 				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
   166 			}
   167 			else if (strcmp(name, "CRC") == 0)
   168 			{
   169 				m_ParseState = PSTATE_GAMEDEFS_CRC;
   170 				bShouldBeReadingDefault = false;
   171 			}
   172 			else
   173 			{
   174 				m_IgnoreLevel++;
   175 			}
   176 			break;
   177 		}
   178 	case PSTATE_GAMEDEFS_OFFSETS:
   179 		{
   180 			m_Prop[0] = '\0';
   181 			m_Class[0] = '\0';
   182 			strncopy(m_offset, name, sizeof(m_offset));
   183 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
   184 			break;
   185 		}
   186 	case PSTATE_GAMEDEFS_SIGNATURES:
   187 		{
   188 			strncopy(m_offset, name, sizeof(m_offset));
   189 			s_TempSig.Reset();
   190 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
   191 			break;
   192 		}
   193 	case PSTATE_GAMEDEFS_CRC:
   194 		{
   195 			char error[255];
   196 			error[0] = '\0';
   197 			if (strcmp(name, "server") != 0)
   198 			{
   199 				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
   200 			} 
   201 			else if (!s_ServerBinCRC_Ok)
   202 			{
   203 				FILE *fp;
   204 				char path[PLATFORM_MAX_PATH];
   205 
   206 				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
   207 				if ((fp = fopen(path, "rb")) == NULL)
   208 				{
   209 					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
   210 				} else {
   211 					size_t size;
   212 					void *buffer;
   213 
   214 					fseek(fp, 0, SEEK_END);
   215 					size = ftell(fp);
   216 					fseek(fp, 0, SEEK_SET);
   217 
   218 					buffer = malloc(size);
   219 					fread(buffer, size, 1, fp);
   220 					s_ServerBinCRC = UTIL_CRC32(buffer, size);
   221 					free(buffer);
   222 					s_ServerBinCRC_Ok = true;
   223 				}
   224 			}
   225 			if (error[0] != '\0')
   226 			{
   227 				m_IgnoreLevel = 1;
   228 				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
   229 				g_Logger.LogError("[SM] %s", error);
   230 			} else {
   231 				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
   232 			}
   233 			break;
   234 		}
   235 	/* No sub-sections allowed:
   236 	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
   237 	 case PSTATE_GAMEDEFS_KEYS:
   238 	 case PSTATE_GAMEDEFS_SUPPORTED:
   239 	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
   240 	 case PSTATE_GAMEDEFS_CRC_BINARY:
   241 	 */
   242 	default:
   243 		{
   244 			/* If we don't know what we got, start ignoring */
   245 			m_IgnoreLevel++;
   246 			break;
   247 		}
   248 	}
   249 
   250 	return SMCResult_Continue;
   251 }
   252 
   253 SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
   254 {
   255 	if (m_IgnoreLevel)
   256 	{
   257 		return SMCResult_Continue;
   258 	}
   259 
   260 	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
   261 	{
   262 		if (strcmp(key, "class") == 0)
   263 		{
   264 			strncopy(m_Class, value, sizeof(m_Class));
   265 		} else if (strcmp(key, "prop") == 0) {
   266 			strncopy(m_Prop, value, sizeof(m_Prop));
   267 		} else if (strcmp(key, PLATFORM_NAME) == 0) {
   268 			int val = atoi(value);
   269 			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
   270 		}
   271 	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
   272 		int id = m_pStrings->AddString(value);
   273 		sm_trie_replace(m_pKeys, key, (void *)id);
   274 	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
   275 		if (strcmp(key, "game") == 0
   276 			&& (strcasecmp(value, g_Game) == 0 
   277 				|| strcasecmp(value, g_GameDesc) == 0
   278 				|| strcasecmp(value, g_GameName) == 0)
   279 				)
   280 		{
   281 			bShouldBeReadingDefault = true;
   282 		}
   283 	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
   284 		if (strcmp(key, PLATFORM_NAME) == 0)
   285 		{
   286 			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
   287 		} else if (strcmp(key, "library") == 0) {
   288 			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
   289 		}
   290 	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
   291 		if (strcmp(key, PLATFORM_NAME) == 0 
   292 			&& s_ServerBinCRC_Ok
   293 			&& !bShouldBeReadingDefault)
   294 		{
   295 			unsigned int crc = 0;
   296 			sscanf(value, "%08X", &crc);
   297 			if (s_ServerBinCRC == crc)
   298 			{
   299 				bShouldBeReadingDefault = true;
   300 			}
   301 		}
   302 	}
   303 
   304 	return SMCResult_Continue;
   305 }
   306 
   307 SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
   308 {
   309 	if (m_IgnoreLevel)
   310 	{
   311 		m_IgnoreLevel--;
   312 		return SMCResult_Continue;
   313 	}
   314 
   315 	switch (m_ParseState)
   316 	{
   317 	case PSTATE_GAMES:
   318 		{
   319 			m_ParseState = PSTATE_NONE;
   320 			break;
   321 		}
   322 	case PSTATE_GAMEDEFS:
   323 		{
   324 			m_ParseState = PSTATE_GAMES;
   325 			break;
   326 		}
   327 	case PSTATE_GAMEDEFS_KEYS:
   328 	case PSTATE_GAMEDEFS_OFFSETS:
   329 		{
   330 			m_ParseState = PSTATE_GAMEDEFS;
   331 			break;
   332 		}
   333 	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
   334 		{
   335 			/* Parse the offset... */
   336 			if (m_Class[0] != '\0'
   337 				&& m_Prop[0] != '\0')
   338 			{
   339 				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
   340 				if (pProp)
   341 				{
   342 					int val = pProp->GetOffset();
   343 					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
   344 					sm_trie_replace(m_pProps, m_offset, pProp);
   345 				} else {
   346 					/* Check if it's a non-default game and no offsets exist */
   347 					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
   348 						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
   349 					{
   350 						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
   351 							m_Class,
   352 							m_Prop,
   353 							m_pFile,
   354 							m_Game);
   355 					}
   356 				}
   357 			}
   358 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
   359 			break;
   360 		}
   361 	case PSTATE_GAMEDEFS_CRC:
   362 	case PSTATE_GAMEDEFS_SUPPORTED:
   363 		{
   364 			if (!bShouldBeReadingDefault)
   365 			{
   366 				/* If we shouldn't read the rest of this section, set the ignore level. */
   367 				m_IgnoreLevel = 1;
   368 				m_ParseState = PSTATE_GAMES;
   369 			} else {
   370 				m_ParseState = PSTATE_GAMEDEFS;
   371 			}
   372 			break;
   373 		}
   374 	case PSTATE_GAMEDEFS_CRC_BINARY:
   375 		{
   376 			m_ParseState = PSTATE_GAMEDEFS_CRC;
   377 			break;
   378 		}
   379 	case PSTATE_GAMEDEFS_SIGNATURES:
   380 		{
   381 			m_ParseState = PSTATE_GAMEDEFS;
   382 			break;
   383 		}
   384 	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
   385 		{
   386 			if (s_TempSig.library[0] == '\0')
   387 			{
   388 				/* assume server */
   389 				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
   390 			}
   391 			void *addrInBase = NULL;
   392 			if (strcmp(s_TempSig.library, "server") == 0)
   393 			{
   394 				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
   395 			} else if (strcmp(s_TempSig.library, "engine") == 0) {
   396 				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
   397 			}
   398 			void *final_addr = NULL;
   399 			if (addrInBase == NULL)
   400 			{
   401 				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
   402 					s_TempSig.library, 
   403 					m_pFile);
   404 			} else {
   405 #if defined PLATFORM_LINUX
   406 				if (s_TempSig.sig[0] == '@')
   407 				{
   408 					Dl_info info;
   409 					/* GNU only: returns 0 on error, inconsistent! >:[ */
   410 					if (dladdr(addrInBase, &info) != 0)
   411 					{
   412 						void *handle = dlopen(info.dli_fname, RTLD_NOW);
   413 						if (handle)
   414 						{
   415 							final_addr = dlsym(handle, &s_TempSig.sig[1]);
   416 							dlclose(handle);
   417 						} else {
   418 							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
   419 								s_TempSig.library,
   420 								m_pFile);
   421 						}
   422 					} else {
   423 						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
   424 							s_TempSig.library,
   425 							m_pFile);
   426 					}
   427 				}
   428 				if (final_addr)
   429 				{
   430 					goto skip_find;
   431 				}
   432 #endif
   433 				/* First, preprocess the signature */
   434 				char real_sig[511];
   435 				size_t real_bytes;
   436 				size_t length;
   437 
   438 				real_bytes = 0;
   439 				length = strlen(s_TempSig.sig);
   440 
   441 				for (size_t i=0; i<length; i++)
   442 				{
   443 					if (real_bytes >= sizeof(real_sig))
   444 					{
   445 						break;
   446 					}
   447 					real_sig[real_bytes++] = s_TempSig.sig[i];
   448 					if (s_TempSig.sig[i] == '\\'
   449 						&& s_TempSig.sig[i+1] == 'x')
   450 					{
   451 						if (i + 3 >= length)
   452 						{
   453 							continue;
   454 						}
   455 						/* Get the hex part */
   456 						char s_byte[3];
   457 						int r_byte;
   458 						s_byte[0] = s_TempSig.sig[i+2];
   459 						s_byte[1] = s_TempSig.sig[i+3];
   460 						s_byte[2] = '\0';
   461 						/* Read it as an integer */
   462 						sscanf(s_byte, "%x", &r_byte);
   463 						/* Save the value */
   464 						real_sig[real_bytes-1] = r_byte;
   465 						/* Adjust index */
   466 						i += 3;
   467 					}
   468 				}
   469 
   470 				if (real_bytes >= 1)
   471 				{
   472 					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
   473 				}
   474 			}
   475 
   476 #if defined PLATFORM_LINUX
   477 skip_find:
   478 #endif
   479 			sm_trie_replace(m_pSigs, m_offset, final_addr);
   480 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
   481 
   482 			break;
   483 		}
   484 	}
   485 
   486 	return SMCResult_Continue;
   487 }
   488 
   489 bool CGameConfig::Reparse(char *error, size_t maxlength)
   490 {
   491 	SMCError err;
   492 	SMCStates state = {0, 0};
   493 
   494 	char path[PLATFORM_MAX_PATH];
   495 	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
   496 	/* Backwards compatibility */
   497 	if (!g_LibSys.PathExists(path))
   498 	{
   499 		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
   500 	}
   501 
   502 	/* Initialize parse states */
   503 	m_IgnoreLevel = 0;
   504 	bShouldBeReadingDefault = true;
   505 	m_ParseState = PSTATE_NONE;
   506 	/* Reset cached data */
   507 	m_pStrings->Reset();
   508 	sm_trie_clear(m_pOffsets);
   509 	sm_trie_clear(m_pProps);
   510 	sm_trie_clear(m_pKeys);
   511 
   512 	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
   513 		!= SMCError_Okay)
   514 	{
   515 		const char *msg;
   516 
   517 		msg = textparsers->GetSMCErrorString(err);
   518 
   519 		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
   520 		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
   521 			err,
   522 			state.line,
   523 			state.col,
   524 			msg ? msg : "Unknown error");
   525 		return false;
   526 	}
   527 
   528 	return true;
   529 }
   530 
   531 bool CGameConfig::GetOffset(const char *key, int *value)
   532 {
   533 	void *obj;
   534 
   535 	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
   536 	{
   537 		return false;
   538 	}
   539 
   540 	*value = (int)obj;
   541 	
   542 	return true;
   543 }
   544 
   545 const char *CGameConfig::GetKeyValue(const char *key)
   546 {
   547 	void *obj;
   548 	if (!sm_trie_retrieve(m_pKeys, key, &obj))
   549 	{
   550 		return NULL;
   551 	}
   552 	return m_pStrings->GetString((int)obj);
   553 }
   554 
   555 SendProp *CGameConfig::GetSendProp(const char *key)
   556 {
   557 	SendProp *pProp;
   558 
   559 	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
   560 	{
   561 		return NULL;
   562 	}
   563 
   564 	return pProp;
   565 }
   566 
   567 bool CGameConfig::GetMemSig(const char *key, void **addr)
   568 {
   569 	return sm_trie_retrieve(m_pSigs, key, addr);
   570 }
   571 
   572 void CGameConfig::IncRefCount()
   573 {
   574 	m_RefCount++;
   575 }
   576 
   577 unsigned int CGameConfig::DecRefCount()
   578 {
   579 	m_RefCount--;
   580 	return m_RefCount;
   581 }
   582 
   583 GameConfigManager::GameConfigManager()
   584 {
   585 	m_pLookup = sm_trie_create();
   586 }
   587 
   588 GameConfigManager::~GameConfigManager()
   589 {
   590 	sm_trie_destroy(m_pLookup);
   591 }
   592 
   593 void GameConfigManager::OnSourceModStartup(bool late)
   594 {
   595 	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
   596 
   597 	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
   598 	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
   599 
   600 	KeyValues *pGameInfo = new KeyValues("GameInfo");
   601 	if (pGameInfo->LoadFromFile(basefilesystem, "gameinfo.txt"))
   602 	{
   603 		const char *str;
   604 		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
   605 		{
   606 			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
   607 		}
   608 	}
   609 	pGameInfo->deleteThis();
   610 }
   611 
   612 void GameConfigManager::OnSourceModAllInitialized()
   613 {
   614 	/* NOW initialize the game file */
   615 	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
   616 	
   617 	char error[255];
   618 	if (!pGameConf->Reparse(error, sizeof(error)))
   619 	{
   620 		/* :TODO: log */
   621 	}
   622 
   623 	g_ShareSys.AddInterface(NULL, this);
   624 }
   625 
   626 void GameConfigManager::OnSourceModAllShutdown()
   627 {
   628 	CloseGameConfigFile(g_pGameConf);
   629 }
   630 
   631 bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
   632 {
   633 	CGameConfig *pConfig;
   634 
   635 	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
   636 	{
   637 		pConfig->IncRefCount();
   638 		*_pConfig = pConfig;
   639 		return true;
   640 	}
   641 
   642 	pConfig = new CGameConfig(file);
   643 
   644 	/* :HACKHACK: Don't parse the main config file */
   645 	bool retval = true;
   646 	if (_pConfig != &g_pGameConf)
   647 	{
   648 		retval = pConfig->Reparse(error, maxlength);
   649 	}
   650 
   651 	m_cfgs.push_back(pConfig);
   652 	sm_trie_insert(m_pLookup, file, pConfig);
   653 
   654 	pConfig->IncRefCount();
   655 
   656 	*_pConfig = pConfig;
   657 
   658 	return retval;
   659 }
   660 
   661 void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
   662 {
   663 	CGameConfig *pConfig = (CGameConfig *)cfg;
   664 
   665 	if (pConfig->DecRefCount() == 0)
   666 	{
   667 		sm_trie_delete(m_pLookup, pConfig->m_pFile);
   668 		delete pConfig;
   669 	}
   670 }
   671 
   672 extern HandleType_t g_GameConfigsType;
   673 
   674 IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
   675 {
   676 	HandleSecurity sec(ident, g_pCoreIdent);
   677 	IGameConfig *conf = NULL;
   678 	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
   679 
   680 	if (err)
   681 	{
   682 		*err = _err;
   683 	}
   684 
   685 	return conf;
   686 }