core/frame_hooks.cpp
author Borja Ferrer <faluco@alliedmods.net>
Sat Feb 23 20:18:49 2008 +0000 (2008-02-23)
changeset 1894 e6efc8ffa47a
parent 1412 a2ca3d22dd71
child 1904 baa051d23eef
permissions -rw-r--r--
Executable memory is now provided by MM:S's allocator, this should reduce virtual memory usage.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 #include "frame_hooks.h"
    32 #include "TimerSys.h"
    33 #include "Database.h"
    34 #include "HalfLife2.h"
    35 #include "MenuStyle_Valve.h"
    36 #include "MenuStyle_Radio.h"
    37 #include "PlayerManager.h"
    38 
    39 float g_LastMenuTime = 0.0f;
    40 float g_LastAuthCheck = 0.0f;
    41 
    42 void RunFrameHooks()
    43 {
    44 	/* Frame based hooks */
    45 	g_DBMan.RunFrame();
    46 	g_HL2.ProcessFakeCliCmdQueue();
    47 
    48 	float curtime = *g_pUniversalTime;
    49 
    50 	if (curtime - g_LastMenuTime >= 1.0f)
    51 	{
    52 		g_ValveMenuStyle.ProcessWatchList();
    53 		g_RadioMenuStyle.ProcessWatchList();
    54 		g_LastMenuTime = curtime;
    55 	}
    56 
    57 	if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
    58 	{
    59 		g_Players.RunAuthChecks();
    60 		g_LastAuthCheck = curtime;
    61 	}
    62 }
    63