extensions can now be built for multiple engines, and will autoload from auto.X.Y folders
3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
33 #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
36 #include <ITimerSystem.h>
39 #include "sourcemm_api.h"
41 using namespace SourceHook;
42 using namespace SourceMod;
44 typedef List<ITimer *> TimerList;
45 typedef List<ITimer *>::iterator TimerIter;
47 class SourceMod::ITimer
50 void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
51 ITimedEvent *m_Listener;
67 public: //SMGlobalClass
68 void OnSourceModAllInitialized();
69 void OnSourceModLevelChange(const char *mapName);
70 void OnSourceModLevelEnd();
71 void OnSourceModGameInitialized();
72 void OnSourceModShutdown();
73 public: //ITimerSystem
74 ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
75 void KillTimer(ITimer *pTimer);
76 void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
77 void MapTimeLeftChanged();
78 IMapTimer *SetMapTimer(IMapTimer *pTimer);
79 float GetTickedTime();
80 void NotifyOfGameStart(float offset /* = 0.0f */);
81 bool GetMapTimeLeft(float *pTime);
84 void MapChange(bool real_mapchange);
85 void GameFrame(bool simulating);
86 IMapTimer *GetMapTimer();
88 List<ITimer *> m_SingleTimers;
89 List<ITimer *> m_LoopTimers;
90 CStack<ITimer *> m_FreeTimers;
92 IMapTimer *m_pMapTimer;
94 /* This is stuff for our manual ticking escapades. */
95 bool m_bHasMapTickedYet; /** Has the map ticked yet? */
96 bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */
97 float m_fLastTickedTime; /** Last time that the game currently gave
101 IForward *m_pOnGameFrame;
102 IForward *m_pOnMapTimeLeftChanged;
105 time_t GetAdjustedTime(time_t *buf = NULL);
107 extern const float *g_pUniversalTime;
108 extern TimerSystem g_Timers;
109 extern int g_TimeLeftMode;
111 #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_