core/TimerSys.h
author David Anderson <dvander@alliedmods.net>
Mon Oct 15 00:38:25 2007 +0000 (2007-10-15)
changeset 1568 ecbaee393b0b
parent 1462 c5feb60740cf
child 1662 a5a5bf128cd7
permissions -rw-r--r--
extensions can now be built for multiple engines, and will autoload from auto.X.Y folders
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    33 #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    34 
    35 #include "ShareSys.h"
    36 #include <ITimerSystem.h>
    37 #include <sh_stack.h>
    38 #include <sh_list.h>
    39 #include "sourcemm_api.h"
    40 
    41 using namespace SourceHook;
    42 using namespace SourceMod;
    43 
    44 typedef List<ITimer *> TimerList;
    45 typedef List<ITimer *>::iterator TimerIter;
    46 
    47 class SourceMod::ITimer
    48 {
    49 public:
    50 	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
    51 	ITimedEvent *m_Listener;
    52 	void *m_pData;
    53 	float m_Interval;
    54 	float m_ToExec;
    55 	int m_Flags;
    56 	bool m_InExec;
    57 	bool m_KillMe;
    58 };
    59 
    60 class TimerSystem : 
    61 	public ITimerSystem,
    62 	public SMGlobalClass
    63 {
    64 public:
    65 	TimerSystem();
    66 	~TimerSystem();
    67 public: //SMGlobalClass
    68 	void OnSourceModAllInitialized();
    69 	void OnSourceModLevelChange(const char *mapName);
    70 	void OnSourceModLevelEnd();
    71 	void OnSourceModGameInitialized();
    72 	void OnSourceModShutdown();
    73 public: //ITimerSystem
    74 	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
    75 	void KillTimer(ITimer *pTimer);
    76 	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
    77 	void MapTimeLeftChanged();
    78 	IMapTimer *SetMapTimer(IMapTimer *pTimer);
    79 	float GetTickedTime();
    80 	void NotifyOfGameStart(float offset /* = 0.0f */);
    81 	bool GetMapTimeLeft(float *pTime);
    82 public:
    83 	void RunFrame();
    84 	void MapChange(bool real_mapchange);
    85 	void GameFrame(bool simulating);
    86 	IMapTimer *GetMapTimer();
    87 private:
    88 	List<ITimer *> m_SingleTimers;
    89 	List<ITimer *> m_LoopTimers;
    90 	CStack<ITimer *> m_FreeTimers;
    91 	float m_LastExecTime;
    92 	IMapTimer *m_pMapTimer;
    93 
    94 	/* This is stuff for our manual ticking escapades. */
    95 	bool m_bHasMapTickedYet;	/** Has the map ticked yet? */
    96 	bool m_bHasMapSimulatedYet;	/** Has the map simulated yet? */
    97 	float m_fLastTickedTime;	/** Last time that the game currently gave 
    98 									us while ticking.
    99 									*/
   100 
   101 	IForward *m_pOnGameFrame;
   102 	IForward *m_pOnMapTimeLeftChanged;
   103 };
   104 
   105 time_t GetAdjustedTime(time_t *buf = NULL);
   106 
   107 extern const float *g_pUniversalTime;
   108 extern TimerSystem g_Timers;
   109 extern int g_TimeLeftMode;
   110 
   111 #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
   112