More consistency of some sort...
Oh god, what has possessed me to do this?
3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
16 #define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
18 #include "sm_globals.h"
19 #include "sourcemm_api.h"
23 #include <IHandleSys.h>
24 #include <IForwardSys.h>
25 #include <IPluginSys.h>
27 using namespace SourceHook;
29 //#define EVENT_PASSTHRU (1<<0)
30 #define EVENT_PASSTHRU_ALL (1<<1)
35 IdentityToken_t *pOwner;
47 IChangeableForward *pPreHook;
48 IChangeableForward *pPostHook;
50 unsigned int refCount;
57 EventHookMode_PostNoCopy
62 EventHookErr_Okay = 0, /**< No error */
63 EventHookErr_InvalidEvent, /**< Specified event does not exist */
64 EventHookErr_NotActive, /**< Specified event has no active hook */
65 EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
70 public IHandleTypeDispatch,
71 public IPluginsListener,
72 public IGameEventListener2
77 public: // SMGlobalClass
78 void OnSourceModAllInitialized();
79 void OnSourceModShutdown();
80 public: // IHandleTypeDispatch
81 void OnHandleDestroy(HandleType_t type, void *object);
82 public: // IPluginsListener
83 void OnPluginUnloaded(IPlugin *plugin);
84 public: // IGameEventListener2
85 void FireGameEvent(IGameEvent *pEvent);
88 * Get the 'GameEvent' handle type ID.
90 inline HandleType_t GetHandleType()
95 EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
96 EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
97 EventInfo *CreateEvent(IPluginContext *pContext, const char *name);
98 void FireEvent(EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
99 private: // IGameEventManager2 hooks
100 bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
101 bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
103 HandleType_t m_EventType;
104 bool m_NotifyPlugins;
105 const char *m_EventName;
106 IGameEvent *m_EventCopy;
108 CStack<EventInfo *> m_FreeEvents;
111 extern EventManager g_EventManager;
113 #endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_