Updated GMod gamedata.
7 "vtsym" "_ZTV11CBaseEntity"
8 "GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKci"
9 "GiveNamedItem_vt" "_ZTV11CBasePlayer"
11 "RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon"
12 "RemovePlayerItem_vt" "_ZTV11CBasePlayer"
14 "Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi"
15 "Weapon_GetSlot_vt" "_ZTV20CBaseCombatCharacter"
17 "Ignite" "_ZN14CBaseAnimating6IgniteEfbfb"
18 "Ignite_vt" "_ZTV14CBaseAnimating"
20 "Extinguish" "_ZN14CBaseAnimating10ExtinguishEv"
21 "Extinguish_vt" "_ZTV14CBaseAnimating"
23 "Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
25 "CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb"
26 "CommitSuicide_vt" "_ZTV11CBasePlayer"
28 "GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_"
29 "EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv"
30 "DispatchKeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
31 "DispatchKeyValueFloat" "_ZN11CBaseEntity8KeyValueEPKcf"
32 "DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKcRK6Vector"
33 "SetEntityModel" "_ZN11CBaseEntity8SetModelEPKc"
34 "AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
36 "WeaponEquip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
37 "WeaponEquip_vt" "_ZTV20CBaseCombatCharacter"
39 "Activate" "_ZN11CBaseEntity8ActivateEv"
41 "PlayerRunCmd" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
42 "PlayerRunCmd_vt" "_ZTV11CBasePlayer"
45 "EndTouch" "_ZN11CBaseEntity8EndTouchEPS_"
46 "FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t"
47 "GroundEntChanged" "_ZN11CBaseEntity35NetworkStateChanged_m_hGroundEntityEv"
48 "OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
49 "PreThink" "_ZN11CBasePlayer8PreThinkEv"
50 "PreThink_vt" "_ZTV11CBasePlayer"
51 "PostThink" "_ZN11CBasePlayer9PostThinkEv"
52 "PostThink_vt" "_ZTV11CBasePlayer"
53 "Reload" "_ZN17CBaseCombatWeapon6ReloadEv"
54 "Reload_vt" "_ZTV17CBaseCombatWeapon"
55 "SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"
56 "ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
57 "Spawn" "_ZN11CBaseEntity5SpawnEv"
58 "StartTouch" "_ZN11CBaseEntity10StartTouchEPS_"
59 "Think" "_ZN11CBaseEntity5ThinkEv"
60 "Touch" "_ZN11CBaseEntity5TouchEPS_"
61 "TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace"
62 "UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
63 "Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf"
64 "VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject"
65 "Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon"
66 "Weapon_CanSwitchTo_vt" "_ZTV20CBaseCombatCharacter"
67 "Weapon_CanUse" "_ZN20CBaseCombatCharacter13Weapon_CanUseEP17CBaseCombatWeapon"
68 "Weapon_CanUse_vt" "_ZTV20CBaseCombatCharacter"
69 "Weapon_Drop" "_ZN20CBaseCombatCharacter11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_"
70 "Weapon_Drop_vt" "_ZTV20CBaseCombatCharacter"
71 "Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
72 "Weapon_Equip_vt" "_ZTV20CBaseCombatCharacter"
73 "Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
74 "Weapon_Switch_vt" "_ZTV20CBaseCombatCharacter"
82 "engine" "orangebox_valve"
89 "GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
102 "ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv"
103 "ForceRespawn_vt" "_ZTV9CTFPlayer"
104 "GiveNamedItemTF" "_ZN9CTFPlayer13GiveNamedItemEPKciP13CEconItemViewb"
105 "GiveNamedItemTF_vt" "_ZTV9CTFPlayer"
106 "EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
107 "EquipWearable_vt" "_ZTV11CBasePlayer"
108 "RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
109 "RemoveWearable_vt" "_ZTV11CBasePlayer"
110 "GrenadeDetonate" "_ZN12CBaseGrenade8DetonateEv"
111 "GrenadeDetonate_vt" "_ZTV12CBaseGrenade"
120 "engine" "left4dead2"
125 "GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKci"
126 "GiveNamedItem_vt" "_ZTV9CCSPlayer"