3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #include "PlayerManager.h"
16 #include "ForwardSys.h"
18 #include "AdminCache.h"
19 #include "ConCmdManager.h"
21 PlayerManager g_Players;
23 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
24 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
25 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
26 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
27 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
28 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
30 PlayerManager::PlayerManager()
35 m_UserIdLookUp = new int[USHRT_MAX];
36 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
39 PlayerManager::~PlayerManager()
41 delete [] m_AuthQueue;
42 delete [] m_UserIdLookUp;
45 void PlayerManager::OnSourceModAllInitialized()
47 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
48 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
49 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
50 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
51 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
52 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
53 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
54 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
56 g_ShareSys.AddInterface(NULL, this);
58 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
59 ParamType p2[] = {Param_Cell};
61 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
62 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
63 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
64 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
65 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
66 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
67 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
68 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
69 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
72 void PlayerManager::OnSourceModShutdown()
74 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
75 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
76 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
77 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
78 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
79 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
80 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
82 /* Release forwards */
83 g_Forwards.ReleaseForward(m_clconnect);
84 g_Forwards.ReleaseForward(m_clputinserver);
85 g_Forwards.ReleaseForward(m_cldisconnect);
86 g_Forwards.ReleaseForward(m_cldisconnect_post);
87 g_Forwards.ReleaseForward(m_clcommand);
88 g_Forwards.ReleaseForward(m_clinfochanged);
89 g_Forwards.ReleaseForward(m_clauth);
90 g_Forwards.ReleaseForward(m_onActivate);
91 g_Forwards.ReleaseForward(m_onActivate2);
96 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
100 /* Initialize all players */
101 m_maxClients = clientMax;
103 m_Players = new CPlayer[m_maxClients + 1];
104 m_AuthQueue = new unsigned int[m_maxClients + 1];
107 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
109 m_onActivate->Execute(NULL);
110 m_onActivate2->Execute(NULL);
113 void PlayerManager::RunAuthChecks()
117 unsigned int removed = 0;
118 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
120 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
121 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
122 if (authstr && authstr[0] != '\0'
123 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
125 /* Set authorization */
126 pPlayer->m_AuthID.assign(authstr);
127 pPlayer->m_IsAuthorized = true;
129 /* Mark as removed from queue */
130 unsigned int client = m_AuthQueue[i];
134 /* Send to extensions */
135 List<IClientListener *>::iterator iter;
136 IClientListener *pListener;
137 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
140 pListener->OnClientAuthorized(client, authstr);
141 if (!pPlayer->IsConnected())
147 /* Send to plugins if player is still connected */
148 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
150 /* :TODO: handle the case of a player disconnecting in the middle */
151 m_clauth->PushCell(client);
152 m_clauth->PushString(authstr);
153 m_clauth->Execute(NULL);
158 /* Clean up the queue */
161 /* We don't have to compcat the list if it's empty */
162 if (removed != m_AuthQueue[0])
164 unsigned int diff = 0;
165 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
167 /* If this member is removed... */
168 if (m_AuthQueue[i] == 0)
170 /* Increase the differential */
173 /* diff cannot increase faster than i+1 */
175 assert(i - diff >= 1);
176 /* move this index down */
177 m_AuthQueue[i - diff] = m_AuthQueue[i];
180 m_AuthQueue[0] -= removed;
183 g_SourceMod.SetAuthChecking(false);
188 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
190 int client = engine->IndexOfEdict(pEntity);
192 List<IClientListener *>::iterator iter;
193 IClientListener *pListener = NULL;
194 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
197 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
205 m_Players[client].Initialize(pszName, pszAddress, pEntity);
206 m_clconnect->PushCell(client);
207 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
208 m_clconnect->PushCell(maxrejectlen);
209 m_clconnect->Execute(&res, NULL);
213 if (!m_Players[client].IsAuthorized())
215 m_AuthQueue[++m_AuthQueue[0]] = client;
216 g_SourceMod.SetAuthChecking(true);
219 RETURN_META_VALUE(MRES_SUPERCEDE, false);
222 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
227 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
229 int client = engine->IndexOfEdict(pEntity);
230 bool orig_value = META_RESULT_ORIG_RET(bool);
233 List<IClientListener *>::iterator iter;
234 IClientListener *pListener = NULL;
235 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
238 pListener->OnClientConnected(client);
245 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
248 int client = engine->IndexOfEdict(pEntity);
250 CPlayer *pPlayer = GetPlayerByIndex(client);
251 /* If they're not connected, they're a bot */
252 if (!pPlayer->IsConnected())
254 /* Run manual connection routines */
256 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
257 pPlayer->Authorize(authid);
258 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
260 /* :TODO: kick the bot if it's rejected */
263 List<IClientListener *>::iterator iter;
264 IClientListener *pListener = NULL;
265 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
268 pListener->OnClientConnected(client);
269 /* See if bot was kicked */
270 if (!pPlayer->IsConnected())
275 /* Now do authorization */
276 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
279 pListener->OnClientAuthorized(client, authid);
280 /* See if bot was kicked */
281 if (!pPlayer->IsConnected())
286 /* Finally, tell plugins */
287 if (m_clauth->GetFunctionCount())
289 m_clauth->PushCell(client);
290 m_clauth->PushString(authid);
291 m_clauth->Execute(NULL);
297 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
300 List<IClientListener *>::iterator iter;
301 IClientListener *pListener = NULL;
302 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
305 pListener->OnClientPutInServer(client);
306 /* See if player was kicked */
307 if (!pPlayer->IsConnected())
313 m_Players[client].Connect();
315 m_clputinserver->PushCell(client);
316 m_clputinserver->Execute(&res, NULL);
319 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
322 int client = engine->IndexOfEdict(pEntity);
324 if (m_Players[client].IsConnected())
326 m_cldisconnect->PushCell(client);
327 m_cldisconnect->Execute(&res, NULL);
330 if (m_Players[client].IsInGame())
335 List<IClientListener *>::iterator iter;
336 IClientListener *pListener = NULL;
337 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
340 pListener->OnClientDisconnecting(client);
344 * Remove client from auth queue if necessary
346 if (!m_Players[client].IsAuthorized())
348 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
350 if (m_AuthQueue[i] == (unsigned)client)
352 /* Move everything ahead of us back by one */
353 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
355 m_AuthQueue[j-1] = m_AuthQueue[j];
357 /* Remove us and break */
364 m_Players[client].Disconnect();
365 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
368 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
371 int client = engine->IndexOfEdict(pEntity);
373 m_cldisconnect_post->PushCell(client);
374 m_cldisconnect_post->Execute(&res, NULL);
376 List<IClientListener *>::iterator iter;
377 IClientListener *pListener = NULL;
378 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
381 pListener->OnClientDisconnected(client);
385 void PlayerManager::OnClientCommand(edict_t *pEntity)
387 cell_t res = Pl_Continue;
388 int client = engine->IndexOfEdict(pEntity);
390 int args = engine->Cmd_Argc() - 1;
392 m_clcommand->PushCell(client);
393 m_clcommand->PushCell(args);
394 m_clcommand->Execute(&res, NULL);
398 RETURN_META(MRES_SUPERCEDE);
401 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
403 if (res >= Pl_Handled)
405 RETURN_META(MRES_SUPERCEDE);
409 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
412 int client = engine->IndexOfEdict(pEntity);
414 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
415 m_clinfochanged->Execute(&res, NULL);
416 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
419 int PlayerManager::GetMaxClients()
424 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
426 if (client > m_maxClients || client < 1)
430 return &m_Players[client];
433 int PlayerManager::GetNumPlayers()
435 return m_PlayerCount;
438 int PlayerManager::GetClientOfUserId(int userid)
440 if (userid < 0 || userid > USHRT_MAX)
445 int client = m_UserIdLookUp[userid];
447 /* Verify the userid. The cache can get messed up with older
448 * Valve engines. :TODO: If this gets fixed, do an old engine
449 * check before invoking this backwards compat code.
453 CPlayer *player = GetPlayerByIndex(client);
454 if (player && player->IsConnected())
456 int realUserId = engine->GetPlayerUserId(player->GetEdict());
457 if (realUserId == userid)
464 /* If we can't verify the userid, we have to do a manual loop */
466 for (int i = 1; i <= m_maxClients; i++)
468 player = GetPlayerByIndex(i);
469 if (!player || !player->IsConnected())
473 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
475 m_UserIdLookUp[userid] = i;
483 void PlayerManager::AddClientListener(IClientListener *listener)
485 m_hooks.push_back(listener);
488 void PlayerManager::RemoveClientListener(IClientListener *listener)
490 m_hooks.remove(listener);
493 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
495 int index = engine->IndexOfEdict(pEdict);
496 return GetGamePlayer(index);
499 IGamePlayer *PlayerManager::GetGamePlayer(int client)
501 return GetPlayerByIndex(client);
504 void PlayerManager::ClearAdminId(AdminId id)
506 for (int i=1; i<=m_maxClients; i++)
508 if (m_Players[i].m_Admin == id)
510 m_Players[i].DumpAdmin(true);
515 void PlayerManager::ClearAllAdmins()
517 for (int i=1; i<=m_maxClients; i++)
519 m_Players[i].DumpAdmin(true);
530 m_IsConnected = false;
532 m_IsAuthorized = false;
534 m_Admin = INVALID_ADMIN_ID;
539 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
541 m_IsConnected = true;
547 void CPlayer::Connect()
552 void CPlayer::Authorize(const char *steamid)
554 m_IsAuthorized = true;
555 m_AuthID.assign(steamid);
558 void CPlayer::Disconnect()
561 m_IsConnected = false;
563 m_IsAuthorized = false;
571 void CPlayer::SetName(const char *name)
576 const char *CPlayer::GetName()
578 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
581 const char *CPlayer::GetIPAddress()
586 const char *CPlayer::GetAuthString()
588 return m_AuthID.c_str();
591 edict_t *CPlayer::GetEdict()
596 bool CPlayer::IsInGame()
601 bool CPlayer::IsConnected()
603 return m_IsConnected;
606 bool CPlayer::IsAuthorized()
608 return m_IsAuthorized;
611 IPlayerInfo *CPlayer::GetPlayerInfo()
616 bool CPlayer::IsFakeClient()
618 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
621 void CPlayer::SetAdminId(AdminId id, bool temporary)
631 m_TempAdmin = temporary;
634 AdminId CPlayer::GetAdminId()
639 void CPlayer::DumpAdmin(bool deleting)
641 if (m_Admin != INVALID_ADMIN_ID)
643 if (m_TempAdmin && !deleting)
645 g_Admins.InvalidateAdmin(m_Admin);
647 m_Admin = INVALID_ADMIN_ID;