core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed May 02 20:30:29 2007 +0000 (2007-05-02)
changeset 722 f971954bc9ab
parent 720 893a8c83aee3
child 729 110c14c99545
permissions -rw-r--r--
removed debug code
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 
    21 PlayerManager g_Players;
    22 
    23 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    24 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    25 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    26 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    27 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    28 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    29 
    30 PlayerManager::PlayerManager()
    31 {
    32 	m_AuthQueue = NULL;
    33 	m_FirstPass = true;
    34 
    35 	m_UserIdLookUp = new int[USHRT_MAX];
    36 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    37 }
    38 
    39 PlayerManager::~PlayerManager()
    40 {
    41 	delete [] m_AuthQueue;
    42 	delete [] m_UserIdLookUp;
    43 }
    44 
    45 void PlayerManager::OnSourceModAllInitialized()
    46 {
    47 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    48 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    49 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    50 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    51 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    55 
    56 	g_ShareSys.AddInterface(NULL, this);
    57 
    58 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    59 	ParamType p2[] = {Param_Cell};
    60 
    61 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    62 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    63 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    64 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    65 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    66 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    67 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    68 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    69 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    70 }
    71 
    72 void PlayerManager::OnSourceModShutdown()
    73 {
    74 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    75 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    76 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    77 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    78 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    81 
    82 	/* Release forwards */
    83 	g_Forwards.ReleaseForward(m_clconnect);
    84 	g_Forwards.ReleaseForward(m_clputinserver);
    85 	g_Forwards.ReleaseForward(m_cldisconnect);
    86 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    87 	g_Forwards.ReleaseForward(m_clcommand);
    88 	g_Forwards.ReleaseForward(m_clinfochanged);
    89 	g_Forwards.ReleaseForward(m_clauth);
    90 	g_Forwards.ReleaseForward(m_onActivate);
    91 	g_Forwards.ReleaseForward(m_onActivate2);
    92 
    93 	delete [] m_Players;
    94 }
    95 
    96 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
    97 {
    98 	if (m_FirstPass)
    99 	{
   100 		/* Initialize all players */
   101 		m_maxClients = clientMax;
   102 		m_PlayerCount = 0;
   103 		m_Players = new CPlayer[m_maxClients + 1];
   104 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   105 		m_FirstPass = false;
   106 
   107 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   108 	}
   109 	m_onActivate->Execute(NULL);
   110 	m_onActivate2->Execute(NULL);
   111 }
   112 
   113 void PlayerManager::RunAuthChecks()
   114 {
   115 	CPlayer *pPlayer;
   116 	const char *authstr;
   117 	unsigned int removed = 0;
   118 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   119 	{
   120 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   121 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   122 		if (authstr && authstr[0] != '\0'
   123 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   124 		{
   125 			/* Set authorization */
   126 			pPlayer->m_AuthID.assign(authstr);
   127 			pPlayer->m_IsAuthorized = true;
   128 
   129 			/* Mark as removed from queue */
   130 			unsigned int client = m_AuthQueue[i];
   131 			m_AuthQueue[i] = 0;
   132 			removed++;
   133 
   134 			/* Send to extensions */
   135 			List<IClientListener *>::iterator iter;
   136 			IClientListener *pListener;
   137 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   138 			{
   139 				pListener = (*iter);
   140 				pListener->OnClientAuthorized(client, authstr);
   141 				if (!pPlayer->IsConnected())
   142 				{
   143 					break;
   144 				}
   145 			}
   146 
   147 			/* Send to plugins if player is still connected */
   148 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   149 			{
   150 				/* :TODO: handle the case of a player disconnecting in the middle */
   151 				m_clauth->PushCell(client);
   152 				m_clauth->PushString(authstr);
   153 				m_clauth->Execute(NULL);
   154 			}
   155 		}
   156 	}
   157 
   158 	/* Clean up the queue */
   159 	if (removed)
   160 	{
   161 		/* We don't have to compcat the list if it's empty */
   162 		if (removed != m_AuthQueue[0])
   163 		{
   164 			unsigned int diff = 0;
   165 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   166 			{
   167 				/* If this member is removed... */
   168 				if (m_AuthQueue[i] == 0)
   169 				{
   170 					/* Increase the differential */
   171 					diff++;
   172 				} else {
   173 					/* diff cannot increase faster than i+1 */
   174 					assert(i > diff);
   175 					assert(i - diff >= 1);
   176 					/* move this index down */
   177 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   178 				}
   179 			}
   180 			m_AuthQueue[0] -= removed;
   181 		} else {
   182 			m_AuthQueue[0] = 0;
   183 			g_SourceMod.SetAuthChecking(false);
   184 		}
   185 	}
   186 }
   187 
   188 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   189 {
   190 	int client = engine->IndexOfEdict(pEntity);
   191 
   192 	List<IClientListener *>::iterator iter;
   193 	IClientListener *pListener = NULL;
   194 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   195 	{
   196 		pListener = (*iter);
   197 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   198 		{
   199 			return false;
   200 		}
   201 	}
   202 
   203 	cell_t res = 1;
   204 
   205 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   206 	m_clconnect->PushCell(client);
   207 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   208 	m_clconnect->PushCell(maxrejectlen);
   209 	m_clconnect->Execute(&res, NULL);
   210 
   211 	if (res)
   212 	{
   213 		if (!m_Players[client].IsAuthorized())
   214 		{
   215 			m_AuthQueue[++m_AuthQueue[0]] = client;
   216 			g_SourceMod.SetAuthChecking(true);
   217 		}
   218 	} else {
   219 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   220 	}
   221 
   222 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   223 
   224 	return true;
   225 }
   226 
   227 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   228 {
   229 	int client = engine->IndexOfEdict(pEntity);
   230 	bool orig_value = META_RESULT_ORIG_RET(bool);
   231 	if (orig_value)
   232 	{
   233 		List<IClientListener *>::iterator iter;
   234 		IClientListener *pListener = NULL;
   235 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   236 		{
   237 			pListener = (*iter);
   238 			pListener->OnClientConnected(client);
   239 		}
   240 	}
   241 
   242 	return true;
   243 }
   244 
   245 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   246 {
   247 	cell_t res;
   248 	int client = engine->IndexOfEdict(pEntity);
   249 
   250 	CPlayer *pPlayer = GetPlayerByIndex(client);
   251 	/* If they're not connected, they're a bot */
   252 	if (!pPlayer->IsConnected())
   253 	{
   254 		/* Run manual connection routines */
   255 		char error[255];
   256 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   257 		pPlayer->Authorize(authid);
   258 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   259 		{
   260 			/* :TODO: kick the bot if it's rejected */
   261 			return;
   262 		}
   263 		List<IClientListener *>::iterator iter;
   264 		IClientListener *pListener = NULL;
   265 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   266 		{
   267 			pListener = (*iter);
   268 			pListener->OnClientConnected(client);
   269 			/* See if bot was kicked */
   270 			if (!pPlayer->IsConnected())
   271 			{
   272 				return;
   273 			}
   274 		}
   275 		/* Now do authorization */
   276 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   277 		{
   278 			pListener = (*iter);
   279 			pListener->OnClientAuthorized(client, authid);
   280 			/* See if bot was kicked */
   281 			if (!pPlayer->IsConnected())
   282 			{
   283 				return;
   284 			}
   285 		}
   286 		/* Finally, tell plugins */
   287 		if (m_clauth->GetFunctionCount())
   288 		{
   289 			m_clauth->PushCell(client);
   290 			m_clauth->PushString(authid);
   291 			m_clauth->Execute(NULL);
   292 		}
   293 	}
   294 
   295 	if (playerinfo)
   296 	{
   297 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   298 	}
   299 
   300 	List<IClientListener *>::iterator iter;
   301 	IClientListener *pListener = NULL;
   302 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   303 	{
   304 		pListener = (*iter);
   305 		pListener->OnClientPutInServer(client);
   306 		/* See if player was kicked */
   307 		if (!pPlayer->IsConnected())
   308 		{
   309 			return;
   310 		}
   311 	}
   312 
   313 	m_Players[client].Connect();
   314 	m_PlayerCount++;
   315 	m_clputinserver->PushCell(client);
   316 	m_clputinserver->Execute(&res, NULL);
   317 }
   318 
   319 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   320 {
   321 	cell_t res;
   322 	int client = engine->IndexOfEdict(pEntity);
   323 
   324 	if (m_Players[client].IsConnected())
   325 	{
   326 		m_cldisconnect->PushCell(client);
   327 		m_cldisconnect->Execute(&res, NULL);
   328 	}
   329 
   330 	if (m_Players[client].IsInGame())
   331 	{
   332 		m_PlayerCount--;
   333 	}
   334 
   335 	List<IClientListener *>::iterator iter;
   336 	IClientListener *pListener = NULL;
   337 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   338 	{
   339 		pListener = (*iter);
   340 		pListener->OnClientDisconnecting(client);
   341 	}
   342 
   343 	/**
   344 	 * Remove client from auth queue if necessary
   345 	 */
   346 	if (!m_Players[client].IsAuthorized())
   347 	{
   348 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   349 		{
   350 			if (m_AuthQueue[i] == (unsigned)client)
   351 			{
   352 				/* Move everything ahead of us back by one */
   353 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   354 				{
   355 					m_AuthQueue[j-1] = m_AuthQueue[j];
   356 				}
   357 				/* Remove us and break */
   358 				m_AuthQueue[0]--;
   359 				break;
   360 			}
   361 		}
   362 	}
   363 
   364 	m_Players[client].Disconnect();
   365 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   366 }
   367 
   368 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   369 {
   370 	cell_t res;
   371 	int client = engine->IndexOfEdict(pEntity);
   372 
   373 	m_cldisconnect_post->PushCell(client);
   374 	m_cldisconnect_post->Execute(&res, NULL);
   375 
   376 	List<IClientListener *>::iterator iter;
   377 	IClientListener *pListener = NULL;
   378 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   379 	{
   380 		pListener = (*iter);
   381 		pListener->OnClientDisconnected(client);
   382 	}
   383 }
   384 
   385 void PlayerManager::OnClientCommand(edict_t *pEntity)
   386 {
   387 	cell_t res = Pl_Continue;
   388 	int client = engine->IndexOfEdict(pEntity);
   389 
   390 	int args = engine->Cmd_Argc() - 1;
   391 
   392 	m_clcommand->PushCell(client);
   393 	m_clcommand->PushCell(args);
   394 	m_clcommand->Execute(&res, NULL);
   395 
   396 	if (res >= Pl_Stop)
   397 	{
   398 		RETURN_META(MRES_SUPERCEDE);
   399 	}
   400 
   401 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   402 
   403 	if (res >= Pl_Handled)
   404 	{
   405 		RETURN_META(MRES_SUPERCEDE);
   406 	}
   407 }
   408 
   409 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   410 {
   411 	cell_t res;
   412 	int client = engine->IndexOfEdict(pEntity);
   413 
   414 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   415 	m_clinfochanged->Execute(&res, NULL);
   416 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   417 }
   418 
   419 int PlayerManager::GetMaxClients()
   420 {
   421 	return m_maxClients;
   422 }
   423 
   424 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   425 {
   426 	if (client > m_maxClients || client < 1)
   427 	{
   428 		return NULL;
   429 	}
   430 	return &m_Players[client];
   431 }
   432 
   433 int PlayerManager::GetNumPlayers()
   434 {
   435 	return m_PlayerCount;
   436 }
   437 
   438 int PlayerManager::GetClientOfUserId(int userid)
   439 {
   440 	if (userid < 0 || userid > USHRT_MAX)
   441 	{
   442 		return 0;
   443 	}
   444 	
   445 	int client = m_UserIdLookUp[userid];
   446 
   447 	/* Verify the userid.  The cache can get messed up with older
   448 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   449 	 * check before invoking this backwards compat code.
   450 	 */
   451 	if (client)
   452 	{
   453 		CPlayer *player = GetPlayerByIndex(client);
   454 		if (player && player->IsConnected())
   455 		{
   456 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   457 			if (realUserId == userid)
   458 			{
   459 				return client;
   460 			}
   461 		}
   462 	}
   463 
   464 	/* If we can't verify the userid, we have to do a manual loop */
   465 	CPlayer *player;
   466 	for (int i = 1; i <= m_maxClients; i++)
   467 	{
   468 		player = GetPlayerByIndex(i);
   469 		if (!player || !player->IsConnected())
   470 		{
   471 			continue;
   472 		}
   473 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   474 		{
   475 			m_UserIdLookUp[userid] = i;
   476 			return i;
   477 		}
   478 	}
   479 
   480 	return 0;
   481 }
   482 
   483 void PlayerManager::AddClientListener(IClientListener *listener)
   484 {
   485 	m_hooks.push_back(listener);
   486 }
   487 
   488 void PlayerManager::RemoveClientListener(IClientListener *listener)
   489 {
   490 	m_hooks.remove(listener);
   491 }
   492 
   493 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   494 {
   495 	int index = engine->IndexOfEdict(pEdict);
   496 	return GetGamePlayer(index);
   497 }
   498 
   499 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   500 {
   501 	return GetPlayerByIndex(client);
   502 }
   503 
   504 void PlayerManager::ClearAdminId(AdminId id)
   505 {
   506 	for (int i=1; i<=m_maxClients; i++)
   507 	{
   508 		if (m_Players[i].m_Admin == id)
   509 		{
   510 			m_Players[i].DumpAdmin(true);
   511 		}
   512 	}
   513 }
   514 
   515 void PlayerManager::ClearAllAdmins()
   516 {
   517 	for (int i=1; i<=m_maxClients; i++)
   518 	{
   519 		m_Players[i].DumpAdmin(true);
   520 	}
   521 }
   522 
   523 
   524 /*******************
   525  *** PLAYER CODE ***
   526  *******************/
   527 
   528 CPlayer::CPlayer()
   529 {
   530 	m_IsConnected = false;
   531 	m_IsInGame = false;
   532 	m_IsAuthorized = false;
   533 	m_pEdict = NULL;
   534 	m_Admin = INVALID_ADMIN_ID;
   535 	m_TempAdmin = false;
   536 	m_Info = NULL;
   537 }
   538 
   539 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   540 {
   541 	m_IsConnected = true;
   542 	m_Name.assign(name);
   543 	m_Ip.assign(ip);
   544 	m_pEdict = pEntity;
   545 }
   546 
   547 void CPlayer::Connect()
   548 {
   549 	m_IsInGame = true;
   550 }
   551 
   552 void CPlayer::Authorize(const char *steamid)
   553 {
   554 	m_IsAuthorized = true;
   555 	m_AuthID.assign(steamid);
   556 }
   557 
   558 void CPlayer::Disconnect()
   559 {
   560 	DumpAdmin(false);
   561 	m_IsConnected = false;
   562 	m_IsInGame = false;
   563 	m_IsAuthorized = false;
   564 	m_Name.clear();
   565 	m_Ip.clear();
   566 	m_AuthID.clear();
   567 	m_pEdict = NULL;
   568 	m_Info = NULL;
   569 }
   570 
   571 void CPlayer::SetName(const char *name)
   572 {
   573 	m_Name.assign(name);
   574 }
   575 
   576 const char *CPlayer::GetName()
   577 {
   578 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   579 }
   580 
   581 const char *CPlayer::GetIPAddress()
   582 {
   583 	return m_Ip.c_str();
   584 }
   585 
   586 const char *CPlayer::GetAuthString()
   587 {
   588 	return m_AuthID.c_str();
   589 }
   590 
   591 edict_t *CPlayer::GetEdict()
   592 {
   593 	return m_pEdict;
   594 }
   595 
   596 bool CPlayer::IsInGame()
   597 {
   598 	return m_IsInGame;
   599 }
   600 
   601 bool CPlayer::IsConnected()
   602 {
   603 	return m_IsConnected;
   604 }
   605 
   606 bool CPlayer::IsAuthorized()
   607 {
   608 	return m_IsAuthorized;
   609 }
   610 
   611 IPlayerInfo *CPlayer::GetPlayerInfo()
   612 {
   613 	return m_Info;
   614 }
   615 
   616 bool CPlayer::IsFakeClient()
   617 {
   618 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   619 }
   620 
   621 void CPlayer::SetAdminId(AdminId id, bool temporary)
   622 {
   623 	if (!m_IsConnected)
   624 	{
   625 		return;
   626 	}
   627 
   628 	DumpAdmin(false);
   629 
   630 	m_Admin = id;
   631 	m_TempAdmin = temporary;
   632 }
   633 
   634 AdminId CPlayer::GetAdminId()
   635 {
   636 	return m_Admin;
   637 }
   638 
   639 void CPlayer::DumpAdmin(bool deleting)
   640 {
   641 	if (m_Admin != INVALID_ADMIN_ID)
   642 	{
   643 		if (m_TempAdmin && !deleting)
   644 		{
   645 			g_Admins.InvalidateAdmin(m_Admin);
   646 		}
   647 		m_Admin = INVALID_ADMIN_ID;
   648 		m_TempAdmin = false;
   649 	}
   650 }