3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
50 PlayerManager g_Players;
51 bool g_OnMapStarted = false;
52 IForward *PreAdminCheck = NULL;
53 IForward *PostAdminCheck = NULL;
54 IForward *PostAdminFilter = NULL;
55 const unsigned int *g_NumPlayersToAuth = NULL;
56 int lifestate_offset = -1;
57 List<ICommandTargetProcessor *> target_processors;
59 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
60 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
61 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
62 #if defined ORANGEBOX_BUILD
63 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
65 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
67 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
68 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
70 class KickPlayerTimer : public ITimedEvent
73 ResultType OnTimer(ITimer *pTimer, void *pData)
75 int userid = (int)pData;
76 int client = g_Players.GetClientOfUserId(userid);
79 CPlayer *player = g_Players.GetPlayerByIndex(client);
80 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
84 void OnTimerEnd(ITimer *pTimer, void *pData)
89 PlayerManager::PlayerManager()
95 m_UserIdLookUp = new int[USHRT_MAX+1];
96 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
99 PlayerManager::~PlayerManager()
101 g_NumPlayersToAuth = NULL;
103 delete [] m_AuthQueue;
104 delete [] m_UserIdLookUp;
107 void PlayerManager::OnSourceModAllInitialized()
109 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
114 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
115 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
116 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
118 g_ShareSys.AddInterface(NULL, this);
120 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
121 ParamType p2[] = {Param_Cell};
123 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
124 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
125 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
126 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
127 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
128 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
129 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
130 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
131 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
133 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
134 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
135 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
138 void PlayerManager::OnSourceModShutdown()
140 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
141 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
142 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
143 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
144 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
145 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
146 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
148 /* Release forwards */
149 g_Forwards.ReleaseForward(m_clconnect);
150 g_Forwards.ReleaseForward(m_clputinserver);
151 g_Forwards.ReleaseForward(m_cldisconnect);
152 g_Forwards.ReleaseForward(m_cldisconnect_post);
153 g_Forwards.ReleaseForward(m_clcommand);
154 g_Forwards.ReleaseForward(m_clinfochanged);
155 g_Forwards.ReleaseForward(m_clauth);
156 g_Forwards.ReleaseForward(m_onActivate);
157 g_Forwards.ReleaseForward(m_onActivate2);
159 g_Forwards.ReleaseForward(PreAdminCheck);
160 g_Forwards.ReleaseForward(PostAdminCheck);
161 g_Forwards.ReleaseForward(PostAdminFilter);
166 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
172 if (strcmp(key, "PassInfoVar") == 0)
174 if (strcmp(value, "_password") != 0)
176 m_PassInfoVar.assign(value);
178 return ConfigResult_Accept;
179 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
180 if (strcasecmp(value, "on") == 0)
183 } else if (strcasecmp(value, "off") == 0) {
186 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
187 return ConfigResult_Reject;
189 return ConfigResult_Accept;
191 return ConfigResult_Ignore;
194 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
198 /* Initialize all players */
199 m_maxClients = clientMax;
201 m_Players = new CPlayer[m_maxClients + 1];
202 m_AuthQueue = new unsigned int[m_maxClients + 1];
205 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
207 g_NumPlayersToAuth = &m_AuthQueue[0];
209 m_onActivate->Execute(NULL);
210 m_onActivate2->Execute(NULL);
212 List<IClientListener *>::iterator iter;
213 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
215 if ((*iter)->GetClientListenerVersion() >= 5)
217 (*iter)->OnServerActivated(clientMax);
221 g_OnMapStarted = true;
223 SM_ExecuteAllConfigs();
226 bool PlayerManager::IsServerActivated()
231 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
233 const char *password = g_Admins.GetAdminPassword(id);
234 if (password != NULL)
236 if (m_PassInfoVar.size() < 1)
241 /* Whoa... the user needs a password! */
242 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
243 if (!given || strcmp(given, password) != 0)
249 pPlayer->SetAdminId(id, false);
254 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
256 const char *password = g_Admins.GetAdminPassword(id);
257 if (password == NULL)
262 if (m_PassInfoVar.size() < 1)
267 /* Whoa... the user needs a password! */
268 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
269 if (!given || strcmp(given, password) != 0)
274 pPlayer->SetAdminId(id, false);
279 void PlayerManager::RunAuthChecks()
283 unsigned int removed = 0;
284 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
286 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
287 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
288 if (authstr && authstr[0] != '\0'
289 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
291 /* Set authorization */
292 pPlayer->Authorize(authstr);
294 /* Mark as removed from queue */
295 unsigned int client = m_AuthQueue[i];
299 /* Send to extensions */
300 List<IClientListener *>::iterator iter;
301 IClientListener *pListener;
302 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
305 pListener->OnClientAuthorized(client, authstr);
306 if (!pPlayer->IsConnected())
312 /* Send to plugins if player is still connected */
313 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
315 /* :TODO: handle the case of a player disconnecting in the middle */
316 m_clauth->PushCell(client);
317 m_clauth->PushString(authstr);
318 m_clauth->Execute(NULL);
321 if (pPlayer->IsConnected())
323 pPlayer->Authorize_Post();
328 /* Clean up the queue */
331 /* We don't have to compact the list if it's empty */
332 if (removed != m_AuthQueue[0])
334 unsigned int diff = 0;
335 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
337 /* If this member is removed... */
338 if (m_AuthQueue[i] == 0)
340 /* Increase the differential */
343 /* diff cannot increase faster than i+1 */
345 assert(i - diff >= 1);
346 /* move this index down */
347 m_AuthQueue[i - diff] = m_AuthQueue[i];
350 m_AuthQueue[0] -= removed;
357 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
359 int client = engine->IndexOfEdict(pEntity);
361 List<IClientListener *>::iterator iter;
362 IClientListener *pListener = NULL;
363 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
366 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
374 m_Players[client].Initialize(pszName, pszAddress, pEntity);
375 m_clconnect->PushCell(client);
376 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
377 m_clconnect->PushCell(maxrejectlen);
378 m_clconnect->Execute(&res, NULL);
382 if (!m_Players[client].IsAuthorized())
384 m_AuthQueue[++m_AuthQueue[0]] = client;
387 RETURN_META_VALUE(MRES_SUPERCEDE, false);
390 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
395 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
397 int client = engine->IndexOfEdict(pEntity);
398 bool orig_value = META_RESULT_ORIG_RET(bool);
399 CPlayer *pPlayer = GetPlayerByIndex(client);
403 List<IClientListener *>::iterator iter;
404 IClientListener *pListener = NULL;
405 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
408 pListener->OnClientConnected(client);
409 if (!pPlayer->IsConnected())
419 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
422 int client = engine->IndexOfEdict(pEntity);
424 CPlayer *pPlayer = GetPlayerByIndex(client);
425 /* If they're not connected, they're a bot */
426 if (!pPlayer->IsConnected())
428 /* Run manual connection routines */
430 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
431 pPlayer->Authorize(authid);
432 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
434 /* :TODO: kick the bot if it's rejected */
437 List<IClientListener *>::iterator iter;
438 IClientListener *pListener = NULL;
439 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
442 pListener->OnClientConnected(client);
443 /* See if bot was kicked */
444 if (!pPlayer->IsConnected())
449 /* Now do authorization */
450 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
453 pListener->OnClientAuthorized(client, authid);
455 /* Finally, tell plugins */
456 if (m_clauth->GetFunctionCount())
458 m_clauth->PushCell(client);
459 m_clauth->PushString(authid);
460 m_clauth->Execute(NULL);
462 pPlayer->Authorize_Post();
467 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
470 /* Get the client's language */
474 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
477 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
479 pPlayer->m_LangId = g_Translator.GetServerLanguage();
483 m_Players[client].Connect();
486 List<IClientListener *>::iterator iter;
487 IClientListener *pListener = NULL;
488 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
491 pListener->OnClientPutInServer(client);
494 m_clputinserver->PushCell(client);
495 m_clputinserver->Execute(&res, NULL);
497 if (m_Players[client].IsAuthorized())
499 m_Players[client].DoPostConnectAuthorization();
503 void PlayerManager::OnSourceModLevelEnd()
505 /* Disconnect all bots still in game */
506 for (int i=1; i<=m_maxClients; i++)
508 if (m_Players[i].IsConnected())
510 OnClientDisconnect(m_Players[i].GetEdict());
516 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
519 int client = engine->IndexOfEdict(pEntity);
521 if (m_Players[client].IsConnected())
523 m_cldisconnect->PushCell(client);
524 m_cldisconnect->Execute(&res, NULL);
526 /* We don't care, prevent a double call */
530 if (m_Players[client].WasCountedAsInGame())
535 List<IClientListener *>::iterator iter;
536 IClientListener *pListener = NULL;
537 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
540 pListener->OnClientDisconnecting(client);
544 * Remove client from auth queue if necessary
546 if (!m_Players[client].IsAuthorized())
548 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
550 if (m_AuthQueue[i] == (unsigned)client)
552 /* Move everything ahead of us back by one */
553 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
555 m_AuthQueue[j-1] = m_AuthQueue[j];
557 /* Remove us and break */
564 m_Players[client].Disconnect();
565 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
568 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
571 int client = engine->IndexOfEdict(pEntity);
573 m_cldisconnect_post->PushCell(client);
574 m_cldisconnect_post->Execute(&res, NULL);
576 List<IClientListener *>::iterator iter;
577 IClientListener *pListener = NULL;
578 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
581 pListener->OnClientDisconnected(client);
585 #if defined ORANGEBOX_BUILD
586 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
589 void PlayerManager::OnClientCommand(edict_t *pEntity)
593 int client = engine->IndexOfEdict(pEntity);
594 cell_t res = Pl_Continue;
596 CPlayer *pPlayer = GetPlayerByIndex(client);
597 if (!pPlayer || !pPlayer->IsConnected())
602 g_HL2.PushCommandStack(&args);
604 int argcount = args.ArgC() - 1;
605 const char *cmd = g_HL2.CurrentCommandName();
607 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
612 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
619 cell_t res2 = Pl_Continue;
620 m_clcommand->PushCell(client);
621 m_clcommand->PushCell(argcount);
622 m_clcommand->Execute(&res2, NULL);
631 g_HL2.PopCommandStack();
632 RETURN_META(MRES_SUPERCEDE);
635 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
637 g_HL2.PopCommandStack();
639 if (res >= Pl_Handled)
641 RETURN_META(MRES_SUPERCEDE);
645 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
648 int client = engine->IndexOfEdict(pEntity);
650 if (!m_Players[client].IsConnected())
655 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
656 m_clinfochanged->Execute(&res, NULL);
658 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
659 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
660 const char *old_name = m_Players[client].m_Name.c_str();
662 if (strcmp(old_name, new_name) != 0)
664 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
665 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
667 if (!CheckSetAdminName(client, &m_Players[client], id))
669 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
670 RETURN_META(MRES_IGNORED);
672 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
673 if (id == m_Players[client].GetAdminId())
675 /* This player is changing their name; force them to drop admin privileges! */
676 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
679 m_Players[client].SetName(new_name);
682 if (m_PassInfoVar.size() > 0)
684 /* Try for a password change */
685 const char *old_pass = m_Players[client].m_LastPassword.c_str();
686 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
687 if (strcmp(old_pass, new_pass) != 0)
689 m_Players[client].m_LastPassword.assign(new_pass);
690 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
692 /* If there is already an admin id assigned, this will just bail out. */
693 m_Players[client].DoBasicAdminChecks();
699 int PlayerManager::GetMaxClients()
704 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
706 if (client > m_maxClients || client < 1)
710 return &m_Players[client];
713 int PlayerManager::GetNumPlayers()
715 return m_PlayerCount;
718 int PlayerManager::GetClientOfUserId(int userid)
720 if (userid < 0 || userid > USHRT_MAX)
725 int client = m_UserIdLookUp[userid];
727 /* Verify the userid. The cache can get messed up with older
728 * Valve engines. :TODO: If this gets fixed, do an old engine
729 * check before invoking this backwards compat code.
733 CPlayer *player = GetPlayerByIndex(client);
734 if (player && player->IsConnected())
736 int realUserId = engine->GetPlayerUserId(player->GetEdict());
737 if (realUserId == userid)
744 /* If we can't verify the userid, we have to do a manual loop */
746 for (int i = 1; i <= m_maxClients; i++)
748 player = GetPlayerByIndex(i);
749 if (!player || !player->IsConnected())
753 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
755 m_UserIdLookUp[userid] = i;
763 void PlayerManager::AddClientListener(IClientListener *listener)
765 m_hooks.push_back(listener);
768 void PlayerManager::RemoveClientListener(IClientListener *listener)
770 m_hooks.remove(listener);
773 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
775 int index = engine->IndexOfEdict(pEdict);
776 return GetGamePlayer(index);
779 IGamePlayer *PlayerManager::GetGamePlayer(int client)
781 return GetPlayerByIndex(client);
784 void PlayerManager::ClearAdminId(AdminId id)
786 for (int i=1; i<=m_maxClients; i++)
788 if (m_Players[i].m_Admin == id)
790 m_Players[i].DumpAdmin(true);
795 void PlayerManager::ClearAllAdmins()
797 for (int i=1; i<=m_maxClients; i++)
799 m_Players[i].DumpAdmin(true);
803 const char *PlayerManager::GetPassInfoVar()
805 return m_PassInfoVar.c_str();
808 void PlayerManager::RecheckAnyAdmins()
810 for (int i=1; i<=m_maxClients; i++)
812 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
814 m_Players[i].DoBasicAdminChecks();
819 unsigned int PlayerManager::GetReplyTo()
821 return g_ChatTriggers.GetReplyTo();
824 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
826 return g_ChatTriggers.SetReplyTo(reply);
829 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
831 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
834 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
836 target_processors.push_back(pHandler);
839 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
841 target_processors.remove(pHandler);
844 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
846 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
847 && !pTarget->IsConnected())
849 return COMMAND_TARGET_NONE;
851 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
852 !pTarget->IsInGame())
854 return COMMAND_TARGET_NOT_IN_GAME;
857 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
858 && pTarget->IsFakeClient())
860 return COMMAND_TARGET_NOT_HUMAN;
865 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
866 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
868 return COMMAND_TARGET_IMMUNE;
872 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
873 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
875 return COMMAND_TARGET_NOT_ALIVE;
878 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
879 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
881 return COMMAND_TARGET_NOT_DEAD;
884 return COMMAND_TARGET_VALID;
887 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
889 CPlayer *pTarget, *pAdmin;
890 int max_clients, total = 0;
892 max_clients = GetMaxClients();
894 if (info->max_targets < 1)
896 info->reason = COMMAND_TARGET_NONE;
897 info->num_targets = 0;
900 if (info->admin == 0)
906 pAdmin = GetPlayerByIndex(info->admin);
909 if (info->pattern[0] == '#')
911 int userid = atoi(&info->pattern[1]);
912 int client = GetClientOfUserId(userid);
914 /* See if a valid userid matched */
917 IGamePlayer *pTarget = GetPlayerByIndex(client);
920 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
922 info->targets[0] = client;
923 info->num_targets = 1;
924 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
925 info->target_name_style = COMMAND_TARGETNAME_RAW;
929 info->num_targets = 0;
935 /* Do we need to look for a steam id? */
936 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
939 char new_pattern[256];
941 strcpy(new_pattern, "STEAM_");
942 len = strlen(&info->pattern[7]);
943 for (p = 0; p < len; p++)
945 new_pattern[6 + p] = info->pattern[7 + p];
946 if (new_pattern[6 + p] == '_')
948 new_pattern[6 + p] = ':';
951 new_pattern[6 + p] = '\0';
953 for (int i = 1; i <= max_clients; i++)
955 if ((pTarget = GetPlayerByIndex(i)) == NULL)
959 if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
963 if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
965 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
966 == COMMAND_TARGET_VALID)
968 info->targets[0] = i;
969 info->num_targets = 1;
970 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
971 info->target_name_style = COMMAND_TARGETNAME_RAW;
975 info->num_targets = 0;
982 /* See if an exact name matches */
983 for (int i = 1; i <= max_clients; i++)
985 if ((pTarget = GetPlayerByIndex(i)) == NULL)
989 if (!pTarget->IsConnected())
993 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
995 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
996 == COMMAND_TARGET_VALID)
998 info->targets[0] = i;
999 info->num_targets = 1;
1000 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1001 info->target_name_style = COMMAND_TARGETNAME_RAW;
1005 info->num_targets = 0;
1012 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1014 info->targets[0] = info->admin;
1015 info->num_targets = 1;
1016 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1017 info->target_name_style = COMMAND_TARGETNAME_RAW;
1021 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1023 bool is_multi = false;
1024 bool bots_only = false;
1025 int skip_client = -1;
1027 if (strcmp(info->pattern, "@all") == 0)
1030 strncopy(info->target_name, "all players", info->target_name_maxlength);
1031 info->target_name_style = COMMAND_TARGETNAME_ML;
1033 else if (strcmp(info->pattern, "@dead") == 0)
1036 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1038 info->num_targets = 0;
1039 info->reason = COMMAND_TARGET_NOT_ALIVE;
1042 info->flags |= COMMAND_FILTER_DEAD;
1043 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1044 info->target_name_style = COMMAND_TARGETNAME_ML;
1046 else if (strcmp(info->pattern, "@alive") == 0)
1049 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1051 info->num_targets = 0;
1052 info->reason = COMMAND_TARGET_NOT_DEAD;
1055 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1056 info->target_name_style = COMMAND_TARGETNAME_ML;
1057 info->flags |= COMMAND_FILTER_ALIVE;
1059 else if (strcmp(info->pattern, "@bots") == 0)
1062 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1064 info->num_targets = 0;
1065 info->reason = COMMAND_FILTER_NO_BOTS;
1068 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1069 info->target_name_style = COMMAND_TARGETNAME_ML;
1072 else if (strcmp(info->pattern, "@humans") == 0)
1075 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1076 info->target_name_style = COMMAND_TARGETNAME_ML;
1077 info->flags |= COMMAND_FILTER_NO_BOTS;
1079 else if (strcmp(info->pattern, "@!me") == 0)
1082 strncopy(info->target_name, "all players", info->target_name_maxlength);
1083 info->target_name_style = COMMAND_TARGETNAME_ML;
1084 skip_client = info->admin;
1089 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1091 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1095 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1097 if ((!bots_only || pTarget->IsFakeClient())
1098 && skip_client != i)
1100 info->targets[total++] = i;
1105 info->num_targets = total;
1106 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1111 List<ICommandTargetProcessor *>::iterator iter;
1112 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1114 ICommandTargetProcessor *pProcessor = (*iter);
1115 if (pProcessor->ProcessCommandTarget(info))
1121 /* Check partial names */
1122 int found_client = 0;
1123 CPlayer *pFoundClient = NULL;
1124 for (int i = 1; i <= max_clients; i++)
1126 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1131 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1135 info->num_targets = 0;
1136 info->reason = COMMAND_TARGET_AMBIGUOUS;
1142 pFoundClient = pTarget;
1149 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1150 == COMMAND_TARGET_VALID)
1152 info->targets[0] = found_client;
1153 info->num_targets = 1;
1154 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1155 info->target_name_style = COMMAND_TARGETNAME_RAW;
1159 info->num_targets = 0;
1164 info->num_targets = 0;
1165 info->reason = COMMAND_TARGET_NONE;
1169 /*******************
1171 *******************/
1175 m_IsConnected = false;
1177 m_IsAuthorized = false;
1179 m_Admin = INVALID_ADMIN_ID;
1180 m_TempAdmin = false;
1182 m_bAdminCheckSignalled = false;
1183 m_bIsInKickQueue = false;
1184 m_LastPassword.clear();
1185 m_LangId = LANGUAGE_ENGLISH;
1188 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1190 m_IsConnected = true;
1191 m_Name.assign(name);
1194 m_iIndex = engine->IndexOfEdict(pEntity);
1195 m_LangId = g_Translator.GetServerLanguage();
1198 strncopy(ip2, ip, sizeof(ip2));
1199 if ((ptr = strchr(ip2, ':')) != NULL)
1203 m_IpNoPort.assign(ip2);
1206 void CPlayer::Connect()
1215 const char *var = g_Players.GetPassInfoVar();
1216 int client = engine->IndexOfEdict(m_pEdict);
1219 const char *pass = engine->GetClientConVarValue(client, var);
1220 m_LastPassword.assign(pass ? pass : "");
1224 m_LastPassword.assign("");
1228 void CPlayer::Authorize(const char *steamid)
1235 m_IsAuthorized = true;
1236 m_AuthID.assign(steamid);
1239 void CPlayer::Disconnect()
1242 m_IsConnected = false;
1244 m_IsAuthorized = false;
1250 m_bAdminCheckSignalled = false;
1252 m_bIsInKickQueue = false;
1255 void CPlayer::SetName(const char *name)
1257 m_Name.assign(name);
1260 const char *CPlayer::GetName()
1262 if (m_Info && m_pEdict->GetUnknown())
1264 return m_Info->GetName();
1267 return m_Name.c_str();
1270 const char *CPlayer::GetIPAddress()
1272 return m_Ip.c_str();
1275 const char *CPlayer::GetAuthString()
1277 return m_AuthID.c_str();
1280 edict_t *CPlayer::GetEdict()
1285 bool CPlayer::IsInGame()
1287 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1290 bool CPlayer::WasCountedAsInGame()
1295 bool CPlayer::IsConnected()
1297 return m_IsConnected;
1300 bool CPlayer::IsAuthorized()
1302 return m_IsAuthorized;
1305 IPlayerInfo *CPlayer::GetPlayerInfo()
1307 if (m_pEdict->GetUnknown())
1315 bool CPlayer::IsFakeClient()
1317 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
1320 void CPlayer::SetAdminId(AdminId id, bool temporary)
1330 m_TempAdmin = temporary;
1333 AdminId CPlayer::GetAdminId()
1338 void CPlayer::DumpAdmin(bool deleting)
1340 if (m_Admin != INVALID_ADMIN_ID)
1342 if (m_TempAdmin && !deleting)
1344 g_Admins.InvalidateAdmin(m_Admin);
1346 m_Admin = INVALID_ADMIN_ID;
1347 m_TempAdmin = false;
1351 void CPlayer::Kick(const char *str)
1353 MarkAsBeingKicked();
1354 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1355 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1356 pClient->Disconnect("%s", str);
1359 void CPlayer::Authorize_Post()
1363 DoPostConnectAuthorization();
1367 void CPlayer::DoPostConnectAuthorization()
1371 List<IClientListener *>::iterator iter;
1372 for (iter = g_Players.m_hooks.begin();
1373 iter != g_Players.m_hooks.end();
1376 IClientListener *pListener = (*iter);
1377 #if defined MIN_API_FOR_ADMINCALLS
1378 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1383 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1390 PreAdminCheck->PushCell(m_iIndex);
1391 PreAdminCheck->Execute(&result);
1393 /* Defer, for better or worse */
1394 if (delay || (ResultType)result >= Pl_Handled)
1405 /* Otherwise, go ahead and do admin checks */
1406 DoBasicAdminChecks();
1408 /* Send the notification out */
1409 NotifyPostAdminChecks();
1412 bool CPlayer::RunAdminCacheChecks()
1414 AdminId old_id = GetAdminId();
1416 DoBasicAdminChecks();
1418 return (GetAdminId() != old_id);
1421 void CPlayer::NotifyPostAdminChecks()
1423 if (m_bAdminCheckSignalled)
1428 /* Block beforehand so they can't double-call */
1429 m_bAdminCheckSignalled = true;
1431 List<IClientListener *>::iterator iter;
1432 for (iter = g_Players.m_hooks.begin();
1433 iter != g_Players.m_hooks.end();
1436 IClientListener *pListener = (*iter);
1437 #if defined MIN_API_FOR_ADMINCALLS
1438 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1443 pListener->OnClientPostAdminCheck(m_iIndex);
1446 PostAdminFilter->PushCell(m_iIndex);
1447 PostAdminFilter->Execute(NULL);
1449 PostAdminCheck->PushCell(m_iIndex);
1450 PostAdminCheck->Execute(NULL);
1453 void CPlayer::DoBasicAdminChecks()
1455 if (GetAdminId() != INVALID_ADMIN_ID)
1460 /* First check the name */
1462 int client = engine->IndexOfEdict(m_pEdict);
1464 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1466 if (!g_Players.CheckSetAdminName(client, this, id))
1468 int userid = engine->GetPlayerUserId(m_pEdict);
1469 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1475 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1477 if (g_Players.CheckSetAdmin(client, this, id))
1483 /* Check IP address */
1484 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1486 if (g_Players.CheckSetAdmin(client, this, id))
1493 unsigned int CPlayer::GetLanguageId()
1498 int CPlayer::GetUserId()
1502 m_UserId = engine->GetPlayerUserId(GetEdict());
1508 bool CPlayer::IsInKickQueue()
1510 return m_bIsInKickQueue;
1513 void CPlayer::MarkAsBeingKicked()
1515 m_bIsInKickQueue = true;
1518 int CPlayer::GetLifeState()
1520 if (lifestate_offset == -1)
1522 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1524 lifestate_offset = -2;
1528 if (lifestate_offset < 0)
1530 IPlayerInfo *info = GetPlayerInfo();
1533 return PLAYER_LIFE_UNKNOWN;
1535 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1538 if (m_pEdict == NULL)
1540 return PLAYER_LIFE_UNKNOWN;
1543 CBaseEntity *pEntity;
1544 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1545 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1547 return PLAYER_LIFE_UNKNOWN;
1550 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1552 return PLAYER_LIFE_ALIVE;
1556 return PLAYER_LIFE_DEAD;