2 * ===============================================================
3 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
4 * ===============================================================
6 * This file is not open source and may not be copied without explicit
7 * written permission of AlliedModders LLC. This file may not be redistributed
8 * in whole or significant part.
9 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
16 #include "CGameConfigs.h"
17 #include "CTextParsers.h"
18 #include "sm_stringutil.h"
19 #include "sourcemod.h"
20 #include "sourcemm_api.h"
21 #include "CHalfLife2.h"
25 CGameConfigManager g_GameConfigs;
26 IGameConfig *g_pGameConf = NULL;
30 #define PSTATE_GAMES 1
31 #define PSTATE_GAMEDEFS 2
32 #define PSTATE_GAMEDEFS_OFFSETS 3
33 #define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
34 #define PSTATE_GAMEDEFS_KEYS 5
36 #if defined PLATFORM_WINDOWS
37 #define PLATFORM_NAME "windows"
38 #elif defined PLATFORM_LINUX
39 #define PLATFORM_NAME "linux"
42 CGameConfig::CGameConfig(const char *file)
44 m_pFile = sm_strdup(file);
45 m_pOffsets = sm_trie_create();
46 m_pProps = sm_trie_create();
47 m_pKeys = sm_trie_create();
48 m_pStrings = new BaseStringTable(512);
51 CGameConfig::~CGameConfig()
53 sm_trie_destroy(m_pOffsets);
54 sm_trie_destroy(m_pProps);
55 sm_trie_destroy(m_pKeys);
60 SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
65 return SMCParse_Continue;
71 if (strcmp(name, "Games") == 0)
73 m_ParseState = PSTATE_GAMES;
81 if ((strcmp(name, "*") == 0)
82 || (strcmp(name, g_mod) == 0))
84 m_ParseState = PSTATE_GAMEDEFS;
85 strncopy(m_mod, name, sizeof(m_mod));
93 if (strcmp(name, "Offsets") == 0)
95 m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
96 } else if (strcmp(name, "Keys") == 0) {
97 m_ParseState = PSTATE_GAMEDEFS_KEYS;
103 case PSTATE_GAMEDEFS_OFFSETS:
107 strncopy(m_offset, name, sizeof(m_offset));
108 m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
111 /* No sub-sections allowed:
112 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
113 case PSTATE_GAMEDEFS_KEYS:
117 /* If we don't know what we got, start ignoring */
123 return SMCParse_Continue;
126 SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
130 return SMCParse_Continue;
133 if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
135 if (strcmp(key, "class") == 0)
137 strncopy(m_class, value, sizeof(m_class));
138 } else if (strcmp(key, "prop") == 0) {
139 strncopy(m_prop, value, sizeof(m_prop));
140 } else if (strcmp(key, PLATFORM_NAME) == 0) {
141 int val = atoi(value);
142 sm_trie_insert(m_pOffsets, m_offset, (void *)val);
144 } else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
145 int id = m_pStrings->AddString(value);
146 sm_trie_insert(m_pKeys, key, (void *)id);
149 return SMCParse_Continue;
152 SMCParseResult CGameConfig::ReadSMC_LeavingSection()
157 return SMCParse_Continue;
160 switch (m_ParseState)
164 m_ParseState = PSTATE_NONE;
167 case PSTATE_GAMEDEFS:
169 m_ParseState = PSTATE_GAMES;
172 case PSTATE_GAMEDEFS_KEYS:
173 case PSTATE_GAMEDEFS_OFFSETS:
175 m_ParseState = PSTATE_GAMEDEFS;
178 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
180 /* Parse the offset... */
181 if (m_class[0] != '\0'
182 && m_prop[0] != '\0')
184 SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
187 int val = pProp->GetOffset();
188 sm_trie_insert(m_pOffsets, m_offset, (void *)val);
189 sm_trie_insert(m_pProps, m_offset, pProp);
191 /* Check if it's a non-default game and no offsets exist */
192 if ((strcmp(m_mod, "*") != 0)
193 && (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
195 g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
203 m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
208 return SMCParse_Continue;
211 bool CGameConfig::Reparse(char *error, size_t maxlength)
215 char path[PLATFORM_MAX_PATH];
216 g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
218 /* Initialize parse states */
220 m_ParseState = PSTATE_NONE;
221 /* Reset cached data */
223 sm_trie_clear(m_pOffsets);
224 sm_trie_clear(m_pProps);
225 sm_trie_clear(m_pKeys);
227 if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
230 if (error && (err != SMCParse_Custom))
232 const char *str = g_TextParser.GetSMCErrorString(err);
233 snprintf(error, maxlength, "%s", str);
241 bool CGameConfig::GetOffset(const char *key, int *value)
245 if (!sm_trie_retrieve(m_pOffsets, key, &obj))
255 const char *CGameConfig::GetKeyValue(const char *key)
258 if (!sm_trie_retrieve(m_pKeys, key, &obj))
262 return m_pStrings->GetString((int)obj);
265 SendProp *CGameConfig::GetSendProp(const char *key)
269 if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
277 void CGameConfig::IncRefCount()
282 unsigned int CGameConfig::DecRefCount()
288 CGameConfigManager::CGameConfigManager()
290 m_pLookup = sm_trie_create();
293 CGameConfigManager::~CGameConfigManager()
295 sm_trie_destroy(m_pLookup);
298 void CGameConfigManager::OnSourceModStartup(bool late)
300 LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
303 engine->GetGameDir(mod, sizeof(mod));
306 size_t len = strlen(mod);
307 for (size_t i=len-1; i>=0 && i<len; i++)
316 strcpy(g_mod, &mod[i]);
320 if (g_mod[0] != '\0')
326 void CGameConfigManager::OnSourceModAllInitialized()
328 /* NOW initialize the game file */
329 CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
332 if (!pGameConf->Reparse(error, sizeof(error)))
337 g_ShareSys.AddInterface(NULL, this);
340 void CGameConfigManager::OnSourceModAllShutdown()
342 CloseGameConfigFile(g_pGameConf);
345 bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
347 CGameConfig *pConfig;
349 if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
351 pConfig->IncRefCount();
356 pConfig = new CGameConfig(file);
358 /* :HACKHACK: Don't parse the main config file */
360 if (_pConfig != &g_pGameConf)
362 retval = pConfig->Reparse(error, maxlength);
365 m_cfgs.push_back(pConfig);
366 sm_trie_insert(m_pLookup, file, pConfig);
368 pConfig->IncRefCount();
375 void CGameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
377 CGameConfig *pConfig = (CGameConfig *)cfg;
379 if (pConfig->DecRefCount() == 0)