Build fixes for recent hl2sdk-dota updates.
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
33 #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
35 #include "sm_globals.h"
37 #include "sourcemm_api.h"
38 #include <IForwardSys.h>
39 #include <IPlayerHelpers.h>
40 #include <IAdminSystem.h>
41 #include <sh_string.h>
43 #include <sh_vector.h>
44 #include "ConVarManager.h"
46 using namespace SourceHook;
48 #define PLAYER_LIFE_UNKNOWN 0
49 #define PLAYER_LIFE_ALIVE 1
50 #define PLAYER_LIFE_DEAD 2
52 #define MIN_API_FOR_ADMINCALLS 7
64 class CPlayer : public IGamePlayer
66 friend class PlayerManager;
70 const char *GetName();
71 const char *GetIPAddress();
72 const char *GetAuthString(bool validated = true);
73 unsigned int GetSteamAccountID(bool validated = true);
76 bool WasCountedAsInGame();
80 bool IsSourceTV() const;
81 bool IsReplay() const;
82 void SetAdminId(AdminId id, bool temporary);
84 void Kick(const char *str);
86 IPlayerInfo *GetPlayerInfo();
87 unsigned int GetLanguageId();
88 void SetLanguageId(unsigned int id);
90 bool RunAdminCacheChecks();
91 void NotifyPostAdminChecks();
92 unsigned int GetSerial();
94 void DoBasicAdminChecks();
95 void MarkAsBeingKicked();
98 void Initialize(const char *name, const char *ip, edict_t *pEntity);
101 void SetName(const char *name);
102 void DumpAdmin(bool deleting);
103 void SetAuthString(const char *auth);
105 void Authorize_Post();
106 void DoPostConnectAuthorization();
107 bool IsAuthStringValidated();
112 bool m_bIsInKickQueue;
121 String m_LastPassword;
122 bool m_bAdminCheckSignalled;
124 unsigned int m_LangId;
130 unsigned int m_SteamAccountID;
133 class PlayerManager :
134 public SMGlobalClass,
135 public IPlayerManager
137 friend class CPlayer;
141 public: //SMGlobalClass
142 void OnSourceModAllInitialized();
143 void OnSourceModShutdown();
144 void OnSourceModLevelEnd();
145 ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
146 void OnSourceModMaxPlayersChanged(int newvalue);
148 CPlayer *GetPlayerByIndex(int client) const;
149 void RunAuthChecks();
150 void ClearAdminId(AdminId id);
151 void ClearAllAdmins();
153 bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
154 bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
155 void OnClientPutInServer(edict_t *pEntity, char const *playername);
156 void OnClientDisconnect(edict_t *pEntity);
157 void OnClientDisconnect_Post(edict_t *pEntity);
158 #if SOURCE_ENGINE >= SE_ORANGEBOX
159 void OnClientCommand(edict_t *pEntity, const CCommand &args);
161 void OnClientCommand(edict_t *pEntity);
163 void OnClientSettingsChanged(edict_t *pEntity);
164 //void OnClientSettingsChanged_Pre(edict_t *pEntity);
165 public: //IPlayerManager
166 void AddClientListener(IClientListener *listener);
167 void RemoveClientListener(IClientListener *listener);
168 IGamePlayer *GetGamePlayer(int client);
169 IGamePlayer *GetGamePlayer(edict_t *pEdict);
172 int GetClientOfUserId(int userid);
173 bool IsServerActivated();
174 int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
175 int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
176 void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
177 void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
178 void ProcessCommandTarget(cmd_target_info_t *info);
179 int GetClientFromSerial(unsigned int serial);
181 inline int MaxClients()
185 inline int NumPlayers()
187 return m_PlayerCount;
189 inline int ListenClient()
191 return m_ListenClient;
193 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
194 bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
195 const char *GetPassInfoVar();
196 void RecheckAnyAdmins();
197 unsigned int GetReplyTo();
198 unsigned int SetReplyTo(unsigned int reply);
199 void MaxPlayersChanged(int newvalue = -1);
201 void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
202 void InvalidatePlayer(CPlayer *pPlayer);
204 List<IClientListener *> m_hooks;
205 IForward *m_clconnect;
206 IForward *m_clconnect_post;
207 IForward *m_cldisconnect;
208 IForward *m_cldisconnect_post;
209 IForward *m_clputinserver;
210 IForward *m_clcommand;
211 IForward *m_clinfochanged;
213 IForward *m_onActivate;
214 IForward *m_onActivate2;
219 int m_PlayersSinceActive;
221 unsigned int *m_AuthQueue;
222 String m_PassInfoVar;
224 bool m_bAuthstringValidation; // are we validating admins with steam before authorizing?
225 bool m_bIsListenServer;
227 bool m_bIsSourceTVActive;
228 bool m_bIsReplayActive;
229 int m_SourceTVUserId;
233 #if SOURCE_ENGINE == SE_DOTA
234 void CmdMaxplayersCallback(void *, const CCommand &command);
235 #elif SOURCE_ENGINE >= SE_ORANGEBOX
236 void CmdMaxplayersCallback(const CCommand &command);
238 void CmdMaxplayersCallback();
241 extern void ClientConsolePrint(edict_t *e, const char *fmt, ...);
243 extern PlayerManager g_Players;
244 extern bool g_OnMapStarted;
245 extern const unsigned int *g_NumPlayersToAuth;
247 #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_