3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
16 #define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
18 #include "sm_globals.h"
19 #include "sourcemm_api.h"
23 #include <IHandleSys.h>
24 #include <IForwardSys.h>
25 #include <IPluginSys.h>
27 using namespace SourceHook;
29 //#define EVENT_PASSTHRU (1<<0)
30 #define EVENT_PASSTHRU_ALL (1<<1)
35 IdentityToken_t *pOwner;
48 IChangeableForward *pPreHook;
49 IChangeableForward *pPostHook;
51 IGameEvent *pEventCopy;
52 unsigned int refCount;
59 EventHookMode_PostNoCopy
64 EventHookErr_Okay = 0, /**< No error */
65 EventHookErr_InvalidEvent, /**< Specified event does not exist */
66 EventHookErr_NotActive, /**< Specified event has no active hook */
67 EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
72 public IHandleTypeDispatch,
73 public IPluginsListener,
74 public IGameEventListener2
79 public: // SMGlobalClass
80 void OnSourceModAllInitialized();
81 void OnSourceModShutdown();
82 public: // IHandleTypeDispatch
83 void OnHandleDestroy(HandleType_t type, void *object);
84 public: // IPluginsListener
85 void OnPluginUnloaded(IPlugin *plugin);
86 public: // IGameEventListener2
87 void FireGameEvent(IGameEvent *pEvent);
90 * Get the 'GameEvent' handle type ID.
92 inline HandleType_t GetHandleType()
97 EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
98 EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
99 EventInfo *CreateEvent(IPluginContext *pContext, const char *name);
100 void FireEvent(EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
101 void CancelCreatedEvent(EventInfo *pInfo);
102 private: // IGameEventManager2 hooks
103 bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
104 bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
106 HandleType_t m_EventType;
107 bool m_NotifyPlugins;
109 CStack<EventInfo *> m_FreeEvents;
110 CStack<const char *> m_EventNames;
113 extern EventManager g_EventManager;
115 #endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_