3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #include "PlayerManager.h"
16 #include "ForwardSys.h"
18 #include "AdminCache.h"
19 #include "ConCmdManager.h"
21 PlayerManager g_Players;
23 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
24 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
25 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
26 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
27 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
28 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
30 PlayerManager::PlayerManager()
35 m_UserIdLookUp = new int[USHRT_MAX];
36 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
39 PlayerManager::~PlayerManager()
41 delete [] m_AuthQueue;
42 delete [] m_UserIdLookUp;
45 void PlayerManager::OnSourceModAllInitialized()
47 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
48 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
49 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
50 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
51 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
52 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
53 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
54 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
56 g_ShareSys.AddInterface(NULL, this);
58 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
59 ParamType p2[] = {Param_Cell};
61 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
62 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
63 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
64 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
65 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
66 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
67 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
68 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
71 void PlayerManager::OnSourceModShutdown()
73 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
74 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
75 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
76 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
77 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
78 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
79 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
81 /* Release forwards */
82 g_Forwards.ReleaseForward(m_clconnect);
83 g_Forwards.ReleaseForward(m_clputinserver);
84 g_Forwards.ReleaseForward(m_cldisconnect);
85 g_Forwards.ReleaseForward(m_cldisconnect_post);
86 g_Forwards.ReleaseForward(m_clcommand);
87 g_Forwards.ReleaseForward(m_clinfochanged);
88 g_Forwards.ReleaseForward(m_clauth);
89 g_Forwards.ReleaseForward(m_onActivate);
94 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
98 /* Initialize all players */
99 m_maxClients = clientMax;
101 m_Players = new CPlayer[m_maxClients + 1];
102 m_AuthQueue = new unsigned int[m_maxClients + 1];
105 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
107 m_onActivate->Execute(NULL);
110 void PlayerManager::RunAuthChecks()
114 unsigned int removed = 0;
115 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
117 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
118 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
119 if (authstr && authstr[0] != '\0'
120 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
122 /* Set authorization */
123 pPlayer->m_AuthID.assign(authstr);
124 pPlayer->m_IsAuthorized = true;
126 /* Mark as removed from queue */
127 unsigned int client = m_AuthQueue[i];
131 /* Send to extensions */
132 List<IClientListener *>::iterator iter;
133 IClientListener *pListener;
134 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
137 pListener->OnClientAuthorized(client, authstr);
138 if (!pPlayer->IsConnected())
144 /* Send to plugins if player is still connected */
145 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
147 /* :TODO: handle the case of a player disconnecting in the middle */
148 m_clauth->PushCell(client);
149 m_clauth->PushString(authstr);
150 m_clauth->Execute(NULL);
155 /* Clean up the queue */
158 /* We don't have to compcat the list if it's empty */
159 if (removed != m_AuthQueue[0])
161 unsigned int diff = 0;
162 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
164 /* If this member is removed... */
165 if (m_AuthQueue[i] == 0)
167 /* Increase the differential */
170 /* diff cannot increase faster than i+1 */
172 assert(i - diff >= 1);
173 /* move this index down */
174 m_AuthQueue[i - diff] = m_AuthQueue[i];
177 m_AuthQueue[0] -= removed;
180 g_SourceMod.SetAuthChecking(false);
185 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
187 int client = engine->IndexOfEdict(pEntity);
189 List<IClientListener *>::iterator iter;
190 IClientListener *pListener = NULL;
191 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
194 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
202 m_Players[client].Initialize(pszName, pszAddress, pEntity);
203 m_clconnect->PushCell(client);
204 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
205 m_clconnect->PushCell(maxrejectlen);
206 m_clconnect->Execute(&res, NULL);
210 if (!m_Players[client].IsAuthorized())
212 m_AuthQueue[++m_AuthQueue[0]] = client;
213 g_SourceMod.SetAuthChecking(true);
216 RETURN_META_VALUE(MRES_SUPERCEDE, false);
219 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
224 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
226 int client = engine->IndexOfEdict(pEntity);
227 bool orig_value = META_RESULT_ORIG_RET(bool);
230 List<IClientListener *>::iterator iter;
231 IClientListener *pListener = NULL;
232 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
235 pListener->OnClientConnected(client);
242 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
245 int client = engine->IndexOfEdict(pEntity);
247 CPlayer *pPlayer = GetPlayerByIndex(client);
248 /* If they're not connected, they're a bot */
249 if (!pPlayer->IsConnected())
251 /* Run manual connection routines */
253 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
254 pPlayer->Authorize(authid);
255 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
257 /* :TODO: kick the bot if it's rejected */
260 List<IClientListener *>::iterator iter;
261 IClientListener *pListener = NULL;
262 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
265 pListener->OnClientConnected(client);
266 /* See if bot was kicked */
267 if (!pPlayer->IsConnected())
272 /* Now do authorization */
273 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
276 pListener->OnClientAuthorized(client, authid);
277 /* See if bot was kicked */
278 if (!pPlayer->IsConnected())
283 /* Finally, tell plugins */
284 if (m_clauth->GetFunctionCount())
286 m_clauth->PushCell(client);
287 m_clauth->PushString(authid);
288 m_clauth->Execute(NULL);
294 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
297 List<IClientListener *>::iterator iter;
298 IClientListener *pListener = NULL;
299 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
302 pListener->OnClientPutInServer(client);
303 /* See if player was kicked */
304 if (!pPlayer->IsConnected())
310 m_Players[client].Connect();
312 m_clputinserver->PushCell(client);
313 m_clputinserver->Execute(&res, NULL);
316 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
319 int client = engine->IndexOfEdict(pEntity);
321 if (m_Players[client].IsConnected())
323 m_cldisconnect->PushCell(client);
324 m_cldisconnect->Execute(&res, NULL);
327 if (m_Players[client].IsInGame())
332 List<IClientListener *>::iterator iter;
333 IClientListener *pListener = NULL;
334 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
337 pListener->OnClientDisconnecting(client);
341 * Remove client from auth queue if necessary
343 if (!m_Players[client].IsAuthorized())
345 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
347 if (m_AuthQueue[i] == (unsigned)client)
349 /* Move everything ahead of us back by one */
350 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
352 m_AuthQueue[j-1] = m_AuthQueue[j];
354 /* Remove us and break */
361 m_Players[client].Disconnect();
362 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
365 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
368 int client = engine->IndexOfEdict(pEntity);
370 m_cldisconnect_post->PushCell(client);
371 m_cldisconnect_post->Execute(&res, NULL);
373 List<IClientListener *>::iterator iter;
374 IClientListener *pListener = NULL;
375 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
378 pListener->OnClientDisconnected(client);
382 void PlayerManager::OnClientCommand(edict_t *pEntity)
384 cell_t res = Pl_Continue;
385 int client = engine->IndexOfEdict(pEntity);
387 int args = engine->Cmd_Argc() - 1;
389 m_clcommand->PushCell(client);
390 m_clcommand->PushCell(args);
391 m_clcommand->Execute(&res, NULL);
395 RETURN_META(MRES_SUPERCEDE);
398 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
400 if (res >= Pl_Handled)
402 RETURN_META(MRES_SUPERCEDE);
406 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
409 int client = engine->IndexOfEdict(pEntity);
411 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
412 m_clinfochanged->Execute(&res, NULL);
413 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
416 int PlayerManager::GetMaxClients()
421 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
423 if (client > m_maxClients || client < 1)
427 return &m_Players[client];
430 int PlayerManager::GetNumPlayers()
432 return m_PlayerCount;
435 int PlayerManager::GetClientOfUserId(int userid)
437 return (userid < 0 || userid > USHRT_MAX) ? 0 : m_UserIdLookUp[userid];
440 void PlayerManager::AddClientListener(IClientListener *listener)
442 m_hooks.push_back(listener);
445 void PlayerManager::RemoveClientListener(IClientListener *listener)
447 m_hooks.remove(listener);
450 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
452 int index = engine->IndexOfEdict(pEdict);
453 return GetGamePlayer(index);
456 IGamePlayer *PlayerManager::GetGamePlayer(int client)
458 return GetPlayerByIndex(client);
461 void PlayerManager::ClearAdminId(AdminId id)
463 for (int i=1; i<=m_maxClients; i++)
465 if (m_Players[i].m_Admin == id)
467 m_Players[i].DumpAdmin(true);
472 void PlayerManager::ClearAllAdmins()
474 for (int i=1; i<=m_maxClients; i++)
476 m_Players[i].DumpAdmin(true);
487 m_IsConnected = false;
489 m_IsAuthorized = false;
491 m_Admin = INVALID_ADMIN_ID;
496 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
498 m_IsConnected = true;
504 void CPlayer::Connect()
509 void CPlayer::Authorize(const char *steamid)
511 m_IsAuthorized = true;
512 m_AuthID.assign(steamid);
515 void CPlayer::Disconnect()
518 m_IsConnected = false;
520 m_IsAuthorized = false;
528 void CPlayer::SetName(const char *name)
533 const char *CPlayer::GetName()
535 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
538 const char *CPlayer::GetIPAddress()
543 const char *CPlayer::GetAuthString()
545 return m_AuthID.c_str();
548 edict_t *CPlayer::GetEdict()
553 bool CPlayer::IsInGame()
558 bool CPlayer::IsConnected()
560 return m_IsConnected;
563 bool CPlayer::IsAuthorized()
565 return m_IsAuthorized;
568 IPlayerInfo *CPlayer::GetPlayerInfo()
573 bool CPlayer::IsFakeClient()
575 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
578 void CPlayer::SetAdminId(AdminId id, bool temporary)
588 m_TempAdmin = temporary;
591 AdminId CPlayer::GetAdminId()
596 void CPlayer::DumpAdmin(bool deleting)
598 if (m_Admin != INVALID_ADMIN_ID)
600 if (m_TempAdmin && !deleting)
602 g_Admins.InvalidateAdmin(m_Admin);
604 m_Admin = INVALID_ADMIN_ID;