db80fdcb09ce: added some access helper functions
David Anderson <dvander@alliedmods.net> - Mon, 05 Feb 2007 10:34:58 +0000 - rev 434
added some access helper functions

d699e31199ad: initial import of the new admin api restructuring
David Anderson <dvander@alliedmods.net> - Mon, 05 Feb 2007 09:14:40 +0000 - rev 433
initial import of the new admin api restructuring

77112e9620fa: Worst commit ever, but I have removed some unnecessary things
Scott Ehlert <ds@alliedmods.net> - Mon, 05 Feb 2007 08:58:03 +0000 - rev 432
Worst commit ever, but I have removed some unnecessary things

b74d813f23fb: removed InvalidateGroup() - it was a bad idea
David Anderson <dvander@alliedmods.net> - Mon, 05 Feb 2007 02:16:33 +0000 - rev 431
removed InvalidateGroup() - it was a bad idea

ed37e9767ed4: Optimized forwards, now paused functions are stored in a temp list so we dont have to check if they're runnable on each function execution.
Borja Ferrer <faluco@alliedmods.net> - Sun, 04 Feb 2007 22:41:44 +0000 - rev 430
Optimized forwards, now paused functions are stored in a temp list so we dont have to check if they're runnable on each function execution.

651af91bfe88: what
David Anderson <dvander@alliedmods.net> - Sun, 04 Feb 2007 08:01:07 +0000 - rev 429
what

17b2b86e4626: added API spec sample for data packs
David Anderson <dvander@alliedmods.net> - Sun, 04 Feb 2007 08:00:44 +0000 - rev 428
added API spec sample for data packs

acdac9504983: fixed type reported at am50751
Borja Ferrer <faluco@alliedmods.net> - Sat, 03 Feb 2007 14:33:43 +0000 - rev 427
fixed type reported at am50751

d2b0862c974e: Oi, consistency...
Scott Ehlert <ds@alliedmods.net> - Fri, 02 Feb 2007 22:47:14 +0000 - rev 426
Oi, consistency...

d57bdb5a05bd: Code clean-up on aisle nana! Well, barely any code was touched here actually...
Scott Ehlert <ds@alliedmods.net> - Fri, 02 Feb 2007 11:27:22 +0000 - rev 425
Code clean-up on aisle nana! Well, barely any code was touched here actually...
1) Fixed a few minor warnings
2) Removed MM build configs from geoip
3) Made sure that every project and build config had its Character Set set to Multi-Byte and that Detect 64-Bit Portability Issues was set to No.