core/GameConfigs.h
b7aa2b626807
2008-03-30 07:00 +0000
Scott Ehlert - Spring Cleaning, Part Ichi (1)
e73a1e51833b
2008-03-27 04:54 +0000
Scott Ehlert - Updated copyright year
b0b86d57530c
2007-10-31 05:04 +0000
David Anderson - fixed a number of memory complaints from valgrind. most of these were minor, but there was a rather disturbing memory over-read error in the SMC text parser. correcting this brought about a rewrite of its API. this change is BACKWARDS INCOMPATIBLE for C++ extensions, but it was sorely needed, and the API is now both future-extensible and much easier to work with. plugins didn't need any changes, but they will probably get the better API changes in a future release. as a special bonus, the RawLine() hook is now much less expensive since the entire stream buffer won't be shoved through it like before!
ab94316bb52b
2007-08-15 06:19 +0000
Scott Ehlert - Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
17badaf66ce4
2007-08-01 02:12 +0000
David Anderson - updated more header files (mostly internal now)
726206725da8
2007-07-08 09:34 +0000
Scott Ehlert - Gameconfs now support descriptions to identify games with '!' at the beginning of the string
d3a94f3f1529
2007-06-17 18:26 +0000
David Anderson - Fixed a bug where the GameConfig file cache was not cleared once a file was fully closed
4cc7fd7adb8a
2007-06-16 08:35 +0000
David Anderson - added handle reading to GameConfigManager
04dcaa8312e7
2007-06-16 05:42 +0000
David Anderson - - moved gamedata out of "configs"
d5b1dcf38c07
2007-03-15 04:45 +0000
David Anderson - refactored singleton class names
c2a2c38f1331
2007-03-10 21:26 +0000
David Anderson - part 2 of singleton renaming